I'm not 100% sure what triggers VAC, but I'm 100% sure that it modifies memory when you hook something. Aslong as you don't change return values, passed arguments etc., then I'm sure you'll be fine.
Thanks, - Saul. 2009/12/12 Ronny Schedel <[email protected]> > > Learn to read. No one said it uses hooked functions. We don't know how it > is > done, because we don't have the source code. Ask the author of this > program. > > > > that's means that using this plugin: > > http://www.gotfrag.com/tf2/forums/thread/411952/ > > > > can VAC ban you?? > > > > if that's the case...... wow, that would be a problem..... it has over > > 3000 > > downloads! > > > > > > > > 2009/12/12 Saul Rennison <[email protected]> > > > >> Hooking functions modifies the client's memory space and VAC will go > >> ballistic, it'll start fretting over what the fuck you're trying to do > >> and > >> why you're doing it. First guess: cheating. > >> > >> If you wanna take the risk then hook * > >> IGameEventManager2::FireEventClientSide*. > >> > >> Thanks, > >> - Saul. > >> > >> > >> 2009/12/12 Ronny Schedel <[email protected]> > >> > >> > > >> > Sure, everything is possible with software. The question is: is it > >> possible > >> > with the provided API by Valve or is it possible with hooked > functions. > >> The > >> > last option is used by cheats. > >> > > >> > > >> > > actually.... i found a plugin that can capture game events like > >> > > "player_death"... > >> > > > >> > > see this.... http://www.gotfrag.com/tf2/forums/thread/411952/ > >> > > > >> > > in that page..... it says, the plugin can "monitor kill steaks", to > >> help > >> > > people recording demos, knows what happens in that demo file.... > >> > > > >> > > but you told me that's impossible to capture game events in a CLIENT > >> SIDE > >> > > plugin......, not only that.... also it can be VAC banned! > >> > > > >> > > this plugin proves 1 or 2 facts.... > >> > > > >> > > 1) is not impossible capture game events in a client side plugin > like > >> > > "player_death" > >> > > 2) using this plugin can VAC ban you? > >> > > > >> > > what do you think?, detecting game events from client side plugin is > >> not > >> > > possible?...... how this plugin manage to detect kill steaks? > >> > > > >> > > 2009/12/11 Joel R. <[email protected]> > >> > > > >> > >> Protection service for cheat server plugins? Sounds like a scam. > >> > >> > >> > >> > >> > >> On Fri, Dec 11, 2009 at 9:25 AM, Ronny Schedel > >> > >> <[email protected] > >> > >> >wrote: > >> > >> > >> > >> > No one said a server plugin cannot be used for cheating, the > fact, > >> it > >> > >> > is > >> > >> > used frequently for cheating and this is a problem. Some game > >> > >> > server > >> > >> > companies offers you a protection service about cheat server > >> plugins. > >> > >> > > >> > >> > > >> > >> > > wow...... i really tought that client side events detection > were > >> > >> > > factible.... (bad inglish mode ON) > >> > >> > > > >> > >> > > if that was true.... about VAC banned...... why a client-side > >> plugin > >> > >> can > >> > >> > > be > >> > >> > > a cheating plugin, and a server-side plugin not?...... > >> > >> > > > >> > >> > > i just wanted to make a client-side plugin to make easier > record > >> > >> > > demos..... > >> > >> > > and when a player dies..... stop it..... and record with other > >> name > >> > >> > > automatically..... so, it's impossible? ): > >> > >> > > > >> > >> > > > >> > >> > > 2009/12/11 Jacob Heidt <[email protected]> > >> > >> > > > >> > >> > >> True indeed. The way that those dirty cheaters tend to get > >> > >> > >> their > >> > >> > >> hands > >> > >> > on > >> > >> > >> the internals, events etc, is through vfunc hooks - take a > look > >> at > >> > >> > >> the > >> > >> > >> SourceHook library in MetaMod:Source. > >> > >> > >> However, I would like to advise against client side mods/hooks > >> > >> > >> on > >> > >> > >> mods/games > >> > >> > >> that are not yours. You may be VAC banned for detection of > >> > >> > >> client > >> > >> > >> side > >> > >> > >> hooks, since 99.9999% of 3rd party client side hooks are from > >> dirty > >> > >> > >> rotten > >> > >> > >> cheaters. > >> > >> > >> > >> > >> > >> .jheidt > >> > >> > >> > >> > >> > >> -----Original Message----- > >> > >> > >> From: [email protected] > >> > >> > >> [mailto:[email protected]] On Behalf Of > >> > Ronny > >> > >> > >> Schedel > >> > >> > >> Sent: Friday, December 11, 2009 10:02 AM > >> > >> > >> To: Discussion of Half-Life Programming > >> > >> > >> Subject: Re: [hlcoders] client-side game events > >> > >> > >> > >> > >> > >> > >> > >> > >> I don't think it's possible with the provided interface system > >> > >> > >> by > >> > >> Valve, > >> > >> > >> two > >> > >> > >> > >> > >> > >> reasons: > >> > >> > >> > >> > >> > >> 1. Valve don't want to have their mods altered again. > >> > >> > >> 2. No one likes cheats. > >> > >> > >> > >> > >> > >> > >> > >> > >> > too bad!, i liked so much bananas! ): > >> > >> > >> > > >> > >> > >> > this is how i defined CEmptyServerPlugin: > >> > >> > >> > > >> > >> > >> > > >> > >> > >> > class CEmptyServerPlugin: public IServerPluginCallbacks, > >> > >> > >> > public > >> > >> > >> > IGameEventListener2 > >> > >> > >> > { > >> > >> > >> > [...] > >> > >> > >> > } > >> > >> > >> > > >> > >> > >> > but there's not any "IClientPluginCallbacks" maybe i need an > >> > >> > >> > include > >> > >> > >> > that > >> > >> > >> > is > >> > >> > >> > not come with the example? > >> > >> > >> > > >> > >> > >> > what should i do to capture CLIENT events? > >> > >> > >> > > >> > >> > >> > PD: please..... i'm not an experienced programmer..... dont > >> > laught > >> > >> of > >> > >> > >> > me ): > >> > >> > >> > > >> > >> > >> > > >> > >> > >> > 2009/12/11 Ronny Schedel <[email protected]> > >> > >> > >> > > >> > >> > >> >> One million dollar question: what is the CEmptyServerPlugin > >> for? > >> > >> > >> >> > >> > >> > >> >> 1) servers > >> > >> > >> >> 2) clients > >> > >> > >> >> 3) bananas > >> > >> > >> >> > >> > >> > >> >> If it is too difficult for you, here is a hint: it's not > >> number > >> > >> > >> >> 3. > >> > >> > >> >> > >> > >> > >> >> > >> > >> > >> >> > hello again! > >> > >> > >> >> > > >> > >> > >> >> > i'm a bit confused about how events are managed in game > >> (team > >> > >> > >> >> > fortress > >> > >> > >> >> > 2) > >> > >> > >> >> > > >> > >> > >> >> > actually, i'm coding a CLIENT SIDE plugin, in wich i need > >> > >> > >> >> > to > >> > >> detect > >> > >> > >> the > >> > >> > >> >> > "player_death" event... > >> > >> > >> >> > > >> > >> > >> >> > this is what i got... > >> > >> > >> >> > > >> > >> > >> >> > void CEmptyServerPlugin::FireGameEvent( IGameEvent * > >> > >> > >> >> > event ) > >> > >> > >> >> > { > >> > >> > >> >> > const char* eventName = event->GetName(); > >> > >> > >> >> > int _short; > >> > >> > >> >> > > >> > >> > >> >> > if( FStrEq( eventName, "player_death")) > >> > >> > >> >> > { > >> > >> > >> >> > _short = event->GetInt( "userid"); > >> > >> > >> >> > > >> > >> > >> >> > player_info_t pinfo; > >> > >> > >> >> > > >> > >> engineclient->GetPlayerInfo(engineclient->GetLocalPlayer(), > >> > >> > >> >> > &pinfo); > >> > >> > >> >> > > >> > >> > >> >> > //verifify that client dies > >> > >> > >> >> > if( _short == pinfo.userID) > >> > >> > >> >> > { > >> > >> > >> >> > //code here > >> > >> > >> >> > } > >> > >> > >> >> > } > >> > >> > >> >> > } > >> > >> > >> >> > > >> > >> > >> >> > > >> > >> > >> >> > this work well, when i create a server in the game..... > >> > >> > >> >> > but > >> > >> > >> >> > when > >> > >> i > >> > >> > >> play > >> > >> > >> >> in > >> > >> > >> >> > public servers..... it doesn't work.... > >> > >> > >> >> > > >> > >> > >> >> > and this is what confuse me: > >> > >> > >> >> > to make this code work in public servers..... first i > have > >> to > >> > >> > create > >> > >> > >> my > >> > >> > >> >> > own > >> > >> > >> >> > server, and then connect to other i want > >> > >> > >> >> > > >> > >> > >> >> > why this happen?, what should i do?..... i'm really > >> > >> > >> >> > confused > >> > >> > >> >> > here............ > >> > >> > >> >> > > >> > >> > >> >> > > >> > >> > >> >> > my own investigations in google, told me that using > >> > >> > >> >> > "CEmptyServerPlugin" > >> > >> > >> >> > is > >> > >> > >> >> > the problem,..... i don't know.... > >> > >> > >> >> > > >> > >> > >> >> > > >> > >> > >> >> > nice to met you all!, and greetings from Chile! :D > >> > >> > >> >> > > >> > >> > >> >> > PD: sorry for my bad english > >> > >> > >> >> > _______________________________________________ > >> > >> > >> >> > To unsubscribe, edit your list preferences, or view the > >> > >> > >> >> > list > >> > >> > >> >> > archives, > >> > >> > >> >> > please visit: > >> > >> > >> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> >> > > >> > >> > >> >> > >> > >> > >> >> > >> > >> > >> >> _______________________________________________ > >> > >> > >> >> To unsubscribe, edit your list preferences, or view the > list > >> > >> > archives, > >> > >> > >> >> please visit: > >> > >> > >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> >> > >> > >> > >> >> > >> > >> > >> > _______________________________________________ > >> > >> > >> > To unsubscribe, edit your list preferences, or view the list > >> > >> archives, > >> > >> > >> > please visit: > >> > >> > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > >> > >> > >> > >> > >> > >> > >> > >> > >> _______________________________________________ > >> > >> > >> To unsubscribe, edit your list preferences, or view the list > >> > >> > >> archives, > >> > >> > >> please visit: > >> > >> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> _______________________________________________ > >> > >> > >> To unsubscribe, edit your list preferences, or view the list > >> > >> > >> archives, > >> > >> > >> please visit: > >> > >> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > >> > >> > >> > >> > >> > > _______________________________________________ > >> > >> > > To unsubscribe, edit your list preferences, or view the list > >> > >> > > archives, > >> > >> > > please visit: > >> > >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > >> > >> > > >> > >> > > >> > >> > _______________________________________________ > >> > >> > To unsubscribe, edit your list preferences, or view the list > >> archives, > >> > >> > please visit: > >> > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > >> > >> > > >> > >> _______________________________________________ > >> > >> To unsubscribe, edit your list preferences, or view the list > >> > >> archives, > >> > >> please visit: > >> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > >> > >> > > _______________________________________________ > >> > > To unsubscribe, edit your list preferences, or view the list > >> > > archives, > >> > > please visit: > >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > > >> > > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > >> > > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

