That looks impressive, I wonder how you model objects.

~Ryan

On Jun 18, 2010, at 9:26 AM, "Harry Pidcock" <haz...@tpg.com.au> wrote:

> Ray traced polygon rendering is quite an expensive task on a CPU.
>
> But real time point cloud rendering can be done on it quite well.
>
> http://www.youtube.com/watch?v=Q-ATtrImCx4
>
> Yes its a bit cheesy, but that's because Bruce Dell doesn't have a  
> marketing
> budget.
>
>
> This video is rendered in real time on a single core CPU, although  
> it is
> only rendering at like 800x600,
> if the algorithm had some parallelism, maybe even have it developed  
> for
> GPUs/hardware specialization. Then it would certainly be
> able to render large amounts of detail at a higher resolution.
>
> Although it doesn't have any advanced shading, it is still quite  
> interesting
> to see such a complex static environment drawn with a single CPU  
> thread.
>
> Of course there are huge computational and memory issues with bone
> animation, shading, transparency etc. So don't think you will see  
> this in
> the next 5 - 10years.
>
> --------------------------------------------------
> From: "Jonathan Murphy" <nuclearfri...@gmail.com>
> Sent: Saturday, June 19, 2010 12:31 AM
> To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com 
> >
> Subject: Re: [hlcoders] Source Engine 2!!!
>
>> Katrina, you might be interested in reading up on Real Time
>> Raytracing, which is an alternative to rasterisation (GPU) based
>> rendering and is/has been extensively researched and even  
>> implemented.
>>
>> http://en.m.wikipedia.org/wiki/Ray_tracing_(graphics)
>> http://en.m.wikipedia.org/wiki/Quake_Wars:_Ray_Traced
>>
>> At the moment though it seems GPUs are going to stay very mainstream.
>>
>> On Saturday, June 19, 2010, joshua simmons <simmons...@gmail.com>  
>> wrote:
>>> Oh yeah I understand. There is only very rudmentry 3d support, in  
>>> no way
>>> capable of supporting any game. My point was more on the radical  
>>> rate at
>>> which they are evolving in comparison. Even the purely reverse  
>>> engineered
>>> open source NVIDIA driver is out doing the proprietary one in  
>>> terms of
>>> 2d.
>>> Now I of course realise there is a big jump from that to capable  
>>> 3d, but
>>> considering (iirc) amd have developers working on the open source  
>>> driver,
>>> I
>>> see it as mainly a matter of time before it becomes a viable  
>>> alternative.
>>>
>>> On 18 Jun 2010 22:01, "Bob Somers" <magicbob...@gmail.com> wrote:
>>>
>>> Katrina, I'm not giving lectures on computer graphics here. Google  
>>> has
>>> all the information you asked for. If you'd like, I can also  
>>> recommend
>>> some graphics textbooks which would clear things up. Also, saying a
>>> Linux system running on a 100 MHz machine is comparable to Windows
>>> running on a 2 GHz machine is a ridiculous overstatement. They are  
>>> not
>>> that radically different. If you're so convinced you can make the
>>> words best software renderer, by all means go do it. I'm sure at the
>>> very least you can wave your SIGGRAPH paper in our faces when you're
>>> done.
>>>
>>> Josh, I'm not sure you can call it better Linux support if their 3D
>>> support is... well... really bad. They may have opened up their
>>> hardware spec so that the free drivers can get rolling (I have tried
>>> the new drivers in Fedora 13 and they are quite good so far), but  
>>> the
>>> free drivers are at least a year behind their Windows counterpart in
>>> terms of supporting the full features of the cards. There is  
>>> virtually
>>> zero shader support in the free drivers at this point. nVidia's
>>> drivers, on the other hand, may be proprietary, but at least you can
>>> get decent 3D performance out of the machine on a current distro.  
>>> The
>>> proprietary ATI driver has decent support and performance, but it
>>> won't run on anything newer than Fedora 11. (Sorry if I keep
>>> referencing things in terms of Fedora versions, it's my distro of
>>> choice.)
>>>
>>> I'm all for free software, don't get me wrong. I would love for
>>> nothing more than to have free alternative drivers for ATI and  
>>> nVidia
>>> cards, but if gaming is really going to be commercially viable on  
>>> the
>>> Linux desktop it's the performance that matters. No publisher is  
>>> going
>>> to bother trying to ship a game for Linux where the poor driver
>>> support is going to cause them support headaches all day long.
>>>
>>> --Bob
>>>
>>>
>>>
>>>
>>>
>>> On Fri, Jun 18, 2010 at 4:38 AM, joshua simmons <simmons...@gmail.com 
>>> >
>>> wrote:
>>>> Actually to be h...
>>>
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