That looks impressive, I wonder how you model objects. ~Ryan
On Jun 18, 2010, at 9:26 AM, "Harry Pidcock" <haz...@tpg.com.au> wrote: > Ray traced polygon rendering is quite an expensive task on a CPU. > > But real time point cloud rendering can be done on it quite well. > > http://www.youtube.com/watch?v=Q-ATtrImCx4 > > Yes its a bit cheesy, but that's because Bruce Dell doesn't have a > marketing > budget. > > > This video is rendered in real time on a single core CPU, although > it is > only rendering at like 800x600, > if the algorithm had some parallelism, maybe even have it developed > for > GPUs/hardware specialization. Then it would certainly be > able to render large amounts of detail at a higher resolution. > > Although it doesn't have any advanced shading, it is still quite > interesting > to see such a complex static environment drawn with a single CPU > thread. > > Of course there are huge computational and memory issues with bone > animation, shading, transparency etc. So don't think you will see > this in > the next 5 - 10years. > > -------------------------------------------------- > From: "Jonathan Murphy" <nuclearfri...@gmail.com> > Sent: Saturday, June 19, 2010 12:31 AM > To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com > > > Subject: Re: [hlcoders] Source Engine 2!!! > >> Katrina, you might be interested in reading up on Real Time >> Raytracing, which is an alternative to rasterisation (GPU) based >> rendering and is/has been extensively researched and even >> implemented. >> >> http://en.m.wikipedia.org/wiki/Ray_tracing_(graphics) >> http://en.m.wikipedia.org/wiki/Quake_Wars:_Ray_Traced >> >> At the moment though it seems GPUs are going to stay very mainstream. >> >> On Saturday, June 19, 2010, joshua simmons <simmons...@gmail.com> >> wrote: >>> Oh yeah I understand. There is only very rudmentry 3d support, in >>> no way >>> capable of supporting any game. My point was more on the radical >>> rate at >>> which they are evolving in comparison. Even the purely reverse >>> engineered >>> open source NVIDIA driver is out doing the proprietary one in >>> terms of >>> 2d. >>> Now I of course realise there is a big jump from that to capable >>> 3d, but >>> considering (iirc) amd have developers working on the open source >>> driver, >>> I >>> see it as mainly a matter of time before it becomes a viable >>> alternative. >>> >>> On 18 Jun 2010 22:01, "Bob Somers" <magicbob...@gmail.com> wrote: >>> >>> Katrina, I'm not giving lectures on computer graphics here. Google >>> has >>> all the information you asked for. If you'd like, I can also >>> recommend >>> some graphics textbooks which would clear things up. Also, saying a >>> Linux system running on a 100 MHz machine is comparable to Windows >>> running on a 2 GHz machine is a ridiculous overstatement. They are >>> not >>> that radically different. If you're so convinced you can make the >>> words best software renderer, by all means go do it. I'm sure at the >>> very least you can wave your SIGGRAPH paper in our faces when you're >>> done. >>> >>> Josh, I'm not sure you can call it better Linux support if their 3D >>> support is... well... really bad. They may have opened up their >>> hardware spec so that the free drivers can get rolling (I have tried >>> the new drivers in Fedora 13 and they are quite good so far), but >>> the >>> free drivers are at least a year behind their Windows counterpart in >>> terms of supporting the full features of the cards. There is >>> virtually >>> zero shader support in the free drivers at this point. nVidia's >>> drivers, on the other hand, may be proprietary, but at least you can >>> get decent 3D performance out of the machine on a current distro. >>> The >>> proprietary ATI driver has decent support and performance, but it >>> won't run on anything newer than Fedora 11. (Sorry if I keep >>> referencing things in terms of Fedora versions, it's my distro of >>> choice.) >>> >>> I'm all for free software, don't get me wrong. I would love for >>> nothing more than to have free alternative drivers for ATI and >>> nVidia >>> cards, but if gaming is really going to be commercially viable on >>> the >>> Linux desktop it's the performance that matters. No publisher is >>> going >>> to bother trying to ship a game for Linux where the poor driver >>> support is going to cause them support headaches all day long. >>> >>> --Bob >>> >>> >>> >>> >>> >>> On Fri, Jun 18, 2010 at 4:38 AM, joshua simmons <simmons...@gmail.com >>> > >>> wrote: >>>> Actually to be h... >>> >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>> please visit: >>>> http://list... >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > >> >> No virus found in this incoming message. >> Checked by AVG - www.avg.com >> Version: 9.0.829 / Virus Database: 271.1.1/2945 - Release Date: >> 06/18/10 >> 04:35:00 >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders