I would hope not, pre baking is great for some things like maybe an  
ambient pass. Valve do a good job with rad but it's not as much fun.

~Ryan

On Jun 21, 2010, at 9:28 AM, Saul Rennison <saul.renni...@gmail.com>  
wrote:

> Ewwwwwww. Ew ew ewwwww!
>
> Thanks,
> - Saul.
>
>
> On 21 June 2010 05:38, Harry Pidcock <haz...@tpg.com.au> wrote:
>
>> Unless you pre bake your entire scene with static radiosity lighting.
>>
>> Then you only have to worry about dynamic scene elements.
>>
>> --------------------------------------------------
>> From: "Michael Corsaro" <corsa...@gmail.com>
>> Sent: Monday, June 21, 2010 2:12 PM
>> To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com
>>>
>> Subject: Re: [hlcoders] Source Engine 2!!!
>>
>>> As a user on FP pointed out, it also culls backfacing points so all
>>> advanced
>>> shading is pointless, and shadows are impossible without re- 
>>> rendering the
>>> entire scene.
>>>
>>> On Sun, Jun 20, 2010 at 11:56 PM, Bob Somers <magicbob...@gmail.com>
>>> wrote:
>>>
>>>> Same as Adam. The videos dumb it down too much. As far as I'm
>>>> concerned, it's vaporware until the SIGGRAPH paper.
>>>>
>>>> --Bob
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> On Sun, Jun 20, 2010 at 2:38 AM, Adam Buckland <adamjbuckl...@gmail.com
>>>
>>>> wrote:
>>>>> I still take this "unlimited detail" company with a pinch of salt.
>>>>> I'll believe it when they publish a paper at SIGGRAPH and show a
>>>>> real-time working demo.
>>>>>
>>>>> On 20 June 2010 08:18, Adam "amckern" McKern <amck...@yahoo.com>
>> wrote:
>>>>>> Yeah Unity 3d
>>>>>>
>>>>>> But point mapping is still a rather good idea
>>>>>>
>>>>>> --------
>>>>>> Owner Nigredo Studios http://www.nigredostudios.com
>>>>>>
>>>>>> --- On Sun, 20/6/10, kostiak <kkapl...@gmail.com> wrote:
>>>>>>
>>>>>> From: kostiak <kkapl...@gmail.com>
>>>>>> Subject: Re: [hlcoders] Source Engine 2!!!
>>>>>> To: "Discussion of Half-Life Programming" <
>>>> hlcoders@list.valvesoftware.com>
>>>>>> Received: Sunday, 20 June, 2010, 4:36 PM
>>>>>>
>>>>>> Maybe you mean http://unity3d.com/
>>>>>>
>>>>>> On Sun, Jun 20, 2010 at 5:45 AM, Adam "amckern" McKern <
>>>> amck...@yahoo.com>wrote:
>>>>>>
>>>>>>> I have seen that type of engine used before with a mac demo  
>>>>>>> engine -
>>>>>>> nothing new - it was called something like Infinity 3d - all i  
>>>>>>> can
>>>>>>> find
>>>> on
>>>>>>> the web is some Russian flash game engine.
>>>>>>>
>>>>>>> --------
>>>>>>> Owner Nigredo Studios http://www.nigredostudios.com
>>>>>>>
>>>>>>> --- On Sun, 20/6/10, Christopher Harris <char...@resrchnet.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>> From: Christopher Harris <char...@resrchnet.com>
>>>>>>> Subject: Re: [hlcoders] Source Engine 2!!!
>>>>>>> To: "'Discussion of Half-Life Programming'" <
>>>>>>> hlcoders@list.valvesoftware.com>
>>>>>>> Received: Sunday, 20 June, 2010, 12:33 PM
>>>>>>>
>>>>>>> http://www.youtube.com/watch?v=eXJUGLiZkV0
>>>>>>> http://unlimiteddetailtechnology.com/pictures.html
>>>>>>>
>>>>>>> There is also possibility to render point cloud data instead.  
>>>>>>> This
>>>> company
>>>>>>> has an algorithm to select points to renders so that you have  
>>>>>>> a 1 to
>>>>>>> 1
>>>>>>> point
>>>>>>> to pixel ratio.
>>>>>>>
>>>>>>> Chris
>>>>>>>
>>>>>>> -----Original Message-----
>>>>>>> From: hlcoders-boun...@list.valvesoftware.com
>>>>>>> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of
>> Justin
>>>> Krenz
>>>>>>> Sent: Friday, June 18, 2010 4:49 PM
>>>>>>> To: Discussion of Half-Life Programming
>>>>>>> Subject: Re: [hlcoders] Source Engine 2!!!
>>>>>>>
>>>>>>> I believe he was referring to your claim about voxels being the
>> first
>>>>>>> thing used in 3d.  Vector graphics (lines/edges) were the first
>>>>>>> things
>>>>>>> used in 3d with games like Battlezone and Star Wars at the  
>>>>>>> arcades..
>>>>>>>
>>>>>>> If you think voxels are so great, what did you think about Kevin
>>>>>>> Silverman's voxlap engine?  http://voxelstein3d.sourceforge.net/
>>>>>>>
>>>>>>> On Fri, Jun 18, 2010 at 2:23 PM, Joel R. <joelru...@gmail.com>
>> wrote:
>>>>>>>> Please enlighten me then, Marek.  Voxels can be better the  
>>>>>>>> smaller
>>>> they
>>>>>>> are,
>>>>>>>> and in a few years will be better suited when we have more
>> powerful
>>>>>>>> computers.  Many are still struggling to even play TF2 with  
>>>>>>>> their
>>>> current
>>>>>>>> machines.  So yes, I'm retarded because I thought ahead of your
>>>>>>>> small
>>>>>>> mind.
>>>>>>>>
>>>>>>>> On Fri, Jun 18, 2010 at 2:06 PM, Adam Buckland
>>>>>>> <adamjbuckl...@gmail.com>wrote:
>>>>>>>>
>>>>>>>>> That's the plan. He's hoping to do something similar to id  
>>>>>>>>> tech
>>>>>>>>> 5's
>>>>>>>>> megatexture technology for geometry. It's called sparse voxel
>>>>>>>>> octree
>>>>>>>>> technology
>>>>>>>>>
>>>>>>>>> Basically(from what I understand), the idea is to make the  
>>>>>>>>> voxels
>>>> very
>>>>>>>>> very small to allow for high fidelity, but to only load the  
>>>>>>>>> depth
>>>>>>>>> of
>>>>>>>>> the octree that could be seen at the current resolution,
>> therefore
>>>>>>>>> allowing for incredibly detailed models, that only stream the
>>>>>>>>> small
>>>>>>>>> details if they could be seen at the current resolution.  
>>>>>>>>> This is
>> a
>>>> big
>>>>>>>>> step up from LOD where the programmer basically has to guess
>> where
>>>> to
>>>>>>>>> swap the models out (and they need to be separate models)
>>>>>>>>>
>>>>>>>>> On 18 June 2010 18:42, Harry Jeffery <
>>>> harry101jeff...@googlemail.com>
>>>>>>>>> wrote:
>>>>>>>>>> I believe John Carmack is hoping to use voxels in id Tech 6.
>>>>>>>>>> That
>>>>>>>>>> engine's only 10 years away so who knows, this could be the
>>>>>>>>>> future
>>>> but
>>>>>>>>>> we wont find out until we get there.
>>>>>>>>>>
>>>>>>>>>> On 18 June 2010 17:26, Harry Pidcock <haz...@tpg.com.au>
>> wrote:
>>>>>>>>>>> Ray traced polygon rendering is quite an expensive task on a
>>>>>>>>>>> CPU.
>>>>>>>>>>>
>>>>>>>>>>> But real time point cloud rendering can be done on it quite
>>>>>>>>>>> well.
>>>>>>>>>>>
>>>>>>>>>>> http://www.youtube.com/watch?v=Q-ATtrImCx4
>>>>>>>>>>>
>>>>>>>>>>> Yes its a bit cheesy, but that's because Bruce Dell doesn't
>>>>>>>>>>> have
>>>> a
>>>>>>>>> marketing
>>>>>>>>>>> budget.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> This video is rendered in real time on a single core CPU,
>>>> although it
>>>>>>> is
>>>>>>>>>>> only rendering at like 800x600,
>>>>>>>>>>> if the algorithm had some parallelism, maybe even have it
>>>> developed
>>>>>>> for
>>>>>>>>>>> GPUs/hardware specialization. Then it would certainly be
>>>>>>>>>>> able to render large amounts of detail at a higher  
>>>>>>>>>>> resolution.
>>>>>>>>>>>
>>>>>>>>>>> Although it doesn't have any advanced shading, it is still
>>>>>>>>>>> quite
>>>>>>>>> interesting
>>>>>>>>>>> to see such a complex static environment drawn with a single
>>>>>>>>>>> CPU
>>>>>>> thread.
>>>>>>>>>>>
>>>>>>>>>>> Of course there are huge computational and memory issues  
>>>>>>>>>>> with
>>>> bone
>>>>>>>>>>> animation, shading, transparency etc. So don't think you  
>>>>>>>>>>> will
>>>>>>>>>>> see
>>>>>>> this
>>>>>>>>> in
>>>>>>>>>>> the next 5 - 10years.
>>>>>>>>>>>
>>>>>>>>>>> --------------------------------------------------
>>>>>>>>>>> From: "Jonathan Murphy" <nuclearfri...@gmail.com>
>>>>>>>>>>> Sent: Saturday, June 19, 2010 12:31 AM
>>>>>>>>>>> To: "Discussion of Half-Life Programming" <
>>>>>>>>> hlcoders@list.valvesoftware.com>
>>>>>>>>>>> Subject: Re: [hlcoders] Source Engine 2!!!
>>>>>>>>>>>
>>>>>>>>>>>> Katrina, you might be interested in reading up on Real Time
>>>>>>>>>>>> Raytracing, which is an alternative to rasterisation (GPU)
>>>>>>>>>>>> based
>>>>>>>>>>>> rendering and is/has been extensively researched and even
>>>>>>> implemented.
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>> http://en.m.wikipedia.org/wiki/Ray_tracing_(graphics)<http://en.m.wikipedia.org/wiki/Ray_tracing_%28graphics%29
>>>>>>>  
>>>>>>> >
>> <
>>>>>>> http://en.m.wikipedia.
>>>>>>> org/wiki/Ray_tracing_%28graphics%29>
>>>>>>>>>>>> http://en.m.wikipedia.org/wiki/Quake_Wars:_Ray_Traced
>>>>>>>>>>>>
>>>>>>>>>>>> At the moment though it seems GPUs are going to stay very
>>>>>>> mainstream.
>>>>>>>>>>>>
>>>>>>>>>>>> On Saturday, June 19, 2010, joshua simmons <
>>>> simmons...@gmail.com>
>>>>>>>>> wrote:
>>>>>>>>>>>>> Oh yeah I understand. There is only very rudmentry 3d
>>>>>>>>>>>>> support,
>>>> in
>>>>>>> no
>>>>>>>>> way
>>>>>>>>>>>>> capable of supporting any game. My point was more on the
>>>> radical
>>>>>>> rate
>>>>>>>>> at
>>>>>>>>>>>>> which they are evolving in comparison. Even the purely
>>>>>>>>>>>>> reverse
>>>>>>>>> engineered
>>>>>>>>>>>>> open source NVIDIA driver is out doing the proprietary one
>> in
>>>> terms
>>>>>>> of
>>>>>>>>>>>>> 2d.
>>>>>>>>>>>>> Now I of course realise there is a big jump from that to
>>>> capable
>>>>>>> 3d,
>>>>>>>>> but
>>>>>>>>>>>>> considering (iirc) amd have developers working on the open
>>>> source
>>>>>>>>> driver,
>>>>>>>>>>>>> I
>>>>>>>>>>>>> see it as mainly a matter of time before it becomes a  
>>>>>>>>>>>>> viable
>>>>>>>>> alternative.
>>>>>>>>>>>>>
>>>>>>>>>>>>> On 18 Jun 2010 22:01, "Bob Somers" <magicbob...@gmail.com>
>>>> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>> Katrina, I'm not giving lectures on computer graphics  
>>>>>>>>>>>>> here.
>>>> Google
>>>>>>> has
>>>>>>>>>>>>> all the information you asked for. If you'd like, I can  
>>>>>>>>>>>>> also
>>>>>>> recommend
>>>>>>>>>>>>> some graphics textbooks which would clear things up. Also,
>>>> saying a
>>>>>>>>>>>>> Linux system running on a 100 MHz machine is comparable to
>>>> Windows
>>>>>>>>>>>>> running on a 2 GHz machine is a ridiculous overstatement.
>>>>>>>>>>>>> They
>>>> are
>>>>>>> not
>>>>>>>>>>>>> that radically different. If you're so convinced you can
>> make
>>>> the
>>>>>>>>>>>>> words best software renderer, by all means go do it. I'm
>> sure
>>>> at
>>>>>>> the
>>>>>>>>>>>>> very least you can wave your SIGGRAPH paper in our faces
>> when
>>>>>>> you're
>>>>>>>>>>>>> done.
>>>>>>>>>>>>>
>>>>>>>>>>>>> Josh, I'm not sure you can call it better Linux support if
>>>> their 3D
>>>>>>>>>>>>> support is... well... really bad. They may have opened up
>>>>>>>>>>>>> their
>>>>>>>>>>>>> hardware spec so that the free drivers can get rolling (I
>>>>>>>>>>>>> have
>>>>>>> tried
>>>>>>>>>>>>> the new drivers in Fedora 13 and they are quite good so
>> far),
>>>> but
>>>>>>> the
>>>>>>>>>>>>> free drivers are at least a year behind their Windows
>>>> counterpart
>>>>>>> in
>>>>>>>>>>>>> terms of supporting the full features of the cards.  
>>>>>>>>>>>>> There is
>>>>>>> virtually
>>>>>>>>>>>>> zero shader support in the free drivers at this point.
>>>>>>>>>>>>> nVidia's
>>>>>>>>>>>>> drivers, on the other hand, may be proprietary, but at  
>>>>>>>>>>>>> least
>>>> you
>>>>>>> can
>>>>>>>>>>>>> get decent 3D performance out of the machine on a current
>>>> distro.
>>>>>>> The
>>>>>>>>>>>>> proprietary ATI driver has decent support and performance,
>>>>>>>>>>>>> but
>>>> it
>>>>>>>>>>>>> won't run on anything newer than Fedora 11. (Sorry if I  
>>>>>>>>>>>>> keep
>>>>>>>>>>>>> referencing things in terms of Fedora versions, it's my
>>>>>>>>>>>>> distro
>>>> of
>>>>>>>>>>>>> choice.)
>>>>>>>>>>>>>
>>>>>>>>>>>>> I'm all for free software, don't get me wrong. I would  
>>>>>>>>>>>>> love
>>>>>>>>>>>>> for
>>>>>>>>>>>>> nothing more than to have free alternative drivers for ATI
>>>>>>>>>>>>> and
>>>>>>> nVidia
>>>>>>>>>>>>> cards, but if gaming is really going to be commercially
>>>>>>>>>>>>> viable
>>>> on
>>>>>>> the
>>>>>>>>>>>>> Linux desktop it's the performance that matters. No
>> publisher
>>>> is
>>>>>>> going
>>>>>>>>>>>>> to bother trying to ship a game for Linux where the poor
>>>>>>>>>>>>> driver
>>>>>>>>>>>>> support is going to cause them support headaches all day
>>>>>>>>>>>>> long.
>>>>>>>>>>>>>
>>>>>>>>>>>>> --Bob
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Fri, Jun 18, 2010 at 4:38 AM, joshua simmons
>>>>>>> <simmons...@gmail.com
>>>>>>>>>>
>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>> Actually to be h...
>>>>>>>>>>>>>
>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>> list
>>>>>>>>> archives,
>>>>>>>>>>>>> please visit:
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>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the  
>>>>>>>>>>>>> list
>>>>>>> archives,
>>>>>>>>>>>>> please visit:
>>>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the  
>>>>>>>>>>>> list
>>>>>>> archives,
>>>>>>>>>>>> please visit:
>>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> No virus found in this incoming message.
>>>>>>>>>>>> Checked by AVG - www.avg.com
>>>>>>>>>>>> Version: 9.0.829 / Virus Database: 271.1.1/2945 - Release
>>>>>>>>>>>> Date:
>>>>>>>>> 06/18/10
>>>>>>>>>>>> 04:35:00
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives,
>>>>>>>>> please visit:
>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives,
>>>>>>>>> please visit:
>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> --
>>>>>>>>>
>>>>>>>>> Bucky
>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives,
>>>>>>>>> please visit:
>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>>>>
>>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives,
>>>>>>> please visit:
>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives,
>>>>>>> please visit:
>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives,
>>>>>>> please visit:
>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives,
>>>>>>> please visit:
>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>>
>>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>> archives,
>>>> please visit:
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>> archives,
>>>> please visit:
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>>
>>>>> Bucky
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list  
>>>>> archives,
>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list  
>>>> archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>
>>>> .
>>> _______________________________________________
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>>>
>>
>>
>>
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