Unless you pre bake your entire scene with static radiosity lighting.

Then you only have to worry about dynamic scene elements.

--------------------------------------------------
From: "Michael Corsaro" <corsa...@gmail.com>
Sent: Monday, June 21, 2010 2:12 PM
To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com>
Subject: Re: [hlcoders] Source Engine 2!!!

> As a user on FP pointed out, it also culls backfacing points so all 
> advanced
> shading is pointless, and shadows are impossible without re-rendering the
> entire scene.
>
> On Sun, Jun 20, 2010 at 11:56 PM, Bob Somers <magicbob...@gmail.com> 
> wrote:
>
>> Same as Adam. The videos dumb it down too much. As far as I'm
>> concerned, it's vaporware until the SIGGRAPH paper.
>>
>> --Bob
>>
>>
>>
>>
>>
>> On Sun, Jun 20, 2010 at 2:38 AM, Adam Buckland <adamjbuckl...@gmail.com>
>> wrote:
>> > I still take this "unlimited detail" company with a pinch of salt.
>> > I'll believe it when they publish a paper at SIGGRAPH and show a
>> > real-time working demo.
>> >
>> > On 20 June 2010 08:18, Adam "amckern" McKern <amck...@yahoo.com> wrote:
>> >> Yeah Unity 3d
>> >>
>> >> But point mapping is still a rather good idea
>> >>
>> >> --------
>> >> Owner Nigredo Studios http://www.nigredostudios.com
>> >>
>> >> --- On Sun, 20/6/10, kostiak <kkapl...@gmail.com> wrote:
>> >>
>> >> From: kostiak <kkapl...@gmail.com>
>> >> Subject: Re: [hlcoders] Source Engine 2!!!
>> >> To: "Discussion of Half-Life Programming" <
>> hlcoders@list.valvesoftware.com>
>> >> Received: Sunday, 20 June, 2010, 4:36 PM
>> >>
>> >> Maybe you mean http://unity3d.com/
>> >>
>> >> On Sun, Jun 20, 2010 at 5:45 AM, Adam "amckern" McKern <
>> amck...@yahoo.com>wrote:
>> >>
>> >>> I have seen that type of engine used before with a mac demo engine -
>> >>> nothing new - it was called something like Infinity 3d - all i can 
>> >>> find
>> on
>> >>> the web is some Russian flash game engine.
>> >>>
>> >>> --------
>> >>> Owner Nigredo Studios http://www.nigredostudios.com
>> >>>
>> >>> --- On Sun, 20/6/10, Christopher Harris <char...@resrchnet.com> 
>> >>> wrote:
>> >>>
>> >>> From: Christopher Harris <char...@resrchnet.com>
>> >>> Subject: Re: [hlcoders] Source Engine 2!!!
>> >>> To: "'Discussion of Half-Life Programming'" <
>> >>> hlcoders@list.valvesoftware.com>
>> >>> Received: Sunday, 20 June, 2010, 12:33 PM
>> >>>
>> >>> http://www.youtube.com/watch?v=eXJUGLiZkV0
>> >>> http://unlimiteddetailtechnology.com/pictures.html
>> >>>
>> >>> There is also possibility to render point cloud data instead. This
>> company
>> >>> has an algorithm to select points to renders so that you have a 1 to 
>> >>> 1
>> >>> point
>> >>> to pixel ratio.
>> >>>
>> >>> Chris
>> >>>
>> >>> -----Original Message-----
>> >>> From: hlcoders-boun...@list.valvesoftware.com
>> >>> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Justin
>> Krenz
>> >>> Sent: Friday, June 18, 2010 4:49 PM
>> >>> To: Discussion of Half-Life Programming
>> >>> Subject: Re: [hlcoders] Source Engine 2!!!
>> >>>
>> >>> I believe he was referring to your claim about voxels being the first
>> >>> thing used in 3d.  Vector graphics (lines/edges) were the first 
>> >>> things
>> >>> used in 3d with games like Battlezone and Star Wars at the arcades..
>> >>>
>> >>> If you think voxels are so great, what did you think about Kevin
>> >>> Silverman's voxlap engine?  http://voxelstein3d.sourceforge.net/
>> >>>
>> >>> On Fri, Jun 18, 2010 at 2:23 PM, Joel R. <joelru...@gmail.com> wrote:
>> >>> > Please enlighten me then, Marek.  Voxels can be better the smaller
>> they
>> >>> are,
>> >>> > and in a few years will be better suited when we have more powerful
>> >>> > computers.  Many are still struggling to even play TF2 with their
>> current
>> >>> > machines.  So yes, I'm retarded because I thought ahead of your 
>> >>> > small
>> >>> mind.
>> >>> >
>> >>> > On Fri, Jun 18, 2010 at 2:06 PM, Adam Buckland
>> >>> <adamjbuckl...@gmail.com>wrote:
>> >>> >
>> >>> >> That's the plan. He's hoping to do something similar to id tech 
>> >>> >> 5's
>> >>> >> megatexture technology for geometry. It's called sparse voxel 
>> >>> >> octree
>> >>> >> technology
>> >>> >>
>> >>> >> Basically(from what I understand), the idea is to make the voxels
>> very
>> >>> >> very small to allow for high fidelity, but to only load the depth 
>> >>> >> of
>> >>> >> the octree that could be seen at the current resolution, therefore
>> >>> >> allowing for incredibly detailed models, that only stream the 
>> >>> >> small
>> >>> >> details if they could be seen at the current resolution. This is a
>> big
>> >>> >> step up from LOD where the programmer basically has to guess where
>> to
>> >>> >> swap the models out (and they need to be separate models)
>> >>> >>
>> >>> >> On 18 June 2010 18:42, Harry Jeffery <
>> harry101jeff...@googlemail.com>
>> >>> >> wrote:
>> >>> >> > I believe John Carmack is hoping to use voxels in id Tech 6. 
>> >>> >> > That
>> >>> >> > engine's only 10 years away so who knows, this could be the 
>> >>> >> > future
>> but
>> >>> >> > we wont find out until we get there.
>> >>> >> >
>> >>> >> > On 18 June 2010 17:26, Harry Pidcock <haz...@tpg.com.au> wrote:
>> >>> >> >> Ray traced polygon rendering is quite an expensive task on a 
>> >>> >> >> CPU.
>> >>> >> >>
>> >>> >> >> But real time point cloud rendering can be done on it quite 
>> >>> >> >> well.
>> >>> >> >>
>> >>> >> >> http://www.youtube.com/watch?v=Q-ATtrImCx4
>> >>> >> >>
>> >>> >> >> Yes its a bit cheesy, but that's because Bruce Dell doesn't 
>> >>> >> >> have
>> a
>> >>> >> marketing
>> >>> >> >> budget.
>> >>> >> >>
>> >>> >> >>
>> >>> >> >> This video is rendered in real time on a single core CPU,
>> although it
>> >>> is
>> >>> >> >> only rendering at like 800x600,
>> >>> >> >> if the algorithm had some parallelism, maybe even have it
>> developed
>> >>> for
>> >>> >> >> GPUs/hardware specialization. Then it would certainly be
>> >>> >> >> able to render large amounts of detail at a higher resolution.
>> >>> >> >>
>> >>> >> >> Although it doesn't have any advanced shading, it is still 
>> >>> >> >> quite
>> >>> >> interesting
>> >>> >> >> to see such a complex static environment drawn with a single 
>> >>> >> >> CPU
>> >>> thread.
>> >>> >> >>
>> >>> >> >> Of course there are huge computational and memory issues with
>> bone
>> >>> >> >> animation, shading, transparency etc. So don't think you will 
>> >>> >> >> see
>> >>> this
>> >>> >> in
>> >>> >> >> the next 5 - 10years.
>> >>> >> >>
>> >>> >> >> --------------------------------------------------
>> >>> >> >> From: "Jonathan Murphy" <nuclearfri...@gmail.com>
>> >>> >> >> Sent: Saturday, June 19, 2010 12:31 AM
>> >>> >> >> To: "Discussion of Half-Life Programming" <
>> >>> >> hlcoders@list.valvesoftware.com>
>> >>> >> >> Subject: Re: [hlcoders] Source Engine 2!!!
>> >>> >> >>
>> >>> >> >>> Katrina, you might be interested in reading up on Real Time
>> >>> >> >>> Raytracing, which is an alternative to rasterisation (GPU) 
>> >>> >> >>> based
>> >>> >> >>> rendering and is/has been extensively researched and even
>> >>> implemented.
>> >>> >> >>>
>> >>> >> >>>
>> >>> http://en.m.wikipedia.org/wiki/Ray_tracing_(graphics)<
>> >>> http://en.m.wikipedia.
>> >>> org/wiki/Ray_tracing_%28graphics%29>
>> >>> >> >>> http://en.m.wikipedia.org/wiki/Quake_Wars:_Ray_Traced
>> >>> >> >>>
>> >>> >> >>> At the moment though it seems GPUs are going to stay very
>> >>> mainstream.
>> >>> >> >>>
>> >>> >> >>> On Saturday, June 19, 2010, joshua simmons <
>> simmons...@gmail.com>
>> >>> >> wrote:
>> >>> >> >>>> Oh yeah I understand. There is only very rudmentry 3d 
>> >>> >> >>>> support,
>> in
>> >>> no
>> >>> >> way
>> >>> >> >>>> capable of supporting any game. My point was more on the
>> radical
>> >>> rate
>> >>> >> at
>> >>> >> >>>> which they are evolving in comparison. Even the purely 
>> >>> >> >>>> reverse
>> >>> >> engineered
>> >>> >> >>>> open source NVIDIA driver is out doing the proprietary one in
>> terms
>> >>> of
>> >>> >> >>>> 2d.
>> >>> >> >>>> Now I of course realise there is a big jump from that to
>> capable
>> >>> 3d,
>> >>> >> but
>> >>> >> >>>> considering (iirc) amd have developers working on the open
>> source
>> >>> >> driver,
>> >>> >> >>>> I
>> >>> >> >>>> see it as mainly a matter of time before it becomes a viable
>> >>> >> alternative.
>> >>> >> >>>>
>> >>> >> >>>> On 18 Jun 2010 22:01, "Bob Somers" <magicbob...@gmail.com>
>> wrote:
>> >>> >> >>>>
>> >>> >> >>>> Katrina, I'm not giving lectures on computer graphics here.
>> Google
>> >>> has
>> >>> >> >>>> all the information you asked for. If you'd like, I can also
>> >>> recommend
>> >>> >> >>>> some graphics textbooks which would clear things up. Also,
>> saying a
>> >>> >> >>>> Linux system running on a 100 MHz machine is comparable to
>> Windows
>> >>> >> >>>> running on a 2 GHz machine is a ridiculous overstatement. 
>> >>> >> >>>> They
>> are
>> >>> not
>> >>> >> >>>> that radically different. If you're so convinced you can make
>> the
>> >>> >> >>>> words best software renderer, by all means go do it. I'm sure
>> at
>> >>> the
>> >>> >> >>>> very least you can wave your SIGGRAPH paper in our faces when
>> >>> you're
>> >>> >> >>>> done.
>> >>> >> >>>>
>> >>> >> >>>> Josh, I'm not sure you can call it better Linux support if
>> their 3D
>> >>> >> >>>> support is... well... really bad. They may have opened up 
>> >>> >> >>>> their
>> >>> >> >>>> hardware spec so that the free drivers can get rolling (I 
>> >>> >> >>>> have
>> >>> tried
>> >>> >> >>>> the new drivers in Fedora 13 and they are quite good so far),
>> but
>> >>> the
>> >>> >> >>>> free drivers are at least a year behind their Windows
>> counterpart
>> >>> in
>> >>> >> >>>> terms of supporting the full features of the cards. There is
>> >>> virtually
>> >>> >> >>>> zero shader support in the free drivers at this point. 
>> >>> >> >>>> nVidia's
>> >>> >> >>>> drivers, on the other hand, may be proprietary, but at least
>> you
>> >>> can
>> >>> >> >>>> get decent 3D performance out of the machine on a current
>> distro.
>> >>> The
>> >>> >> >>>> proprietary ATI driver has decent support and performance, 
>> >>> >> >>>> but
>> it
>> >>> >> >>>> won't run on anything newer than Fedora 11. (Sorry if I keep
>> >>> >> >>>> referencing things in terms of Fedora versions, it's my 
>> >>> >> >>>> distro
>> of
>> >>> >> >>>> choice.)
>> >>> >> >>>>
>> >>> >> >>>> I'm all for free software, don't get me wrong. I would love 
>> >>> >> >>>> for
>> >>> >> >>>> nothing more than to have free alternative drivers for ATI 
>> >>> >> >>>> and
>> >>> nVidia
>> >>> >> >>>> cards, but if gaming is really going to be commercially 
>> >>> >> >>>> viable
>> on
>> >>> the
>> >>> >> >>>> Linux desktop it's the performance that matters. No publisher
>> is
>> >>> going
>> >>> >> >>>> to bother trying to ship a game for Linux where the poor 
>> >>> >> >>>> driver
>> >>> >> >>>> support is going to cause them support headaches all day 
>> >>> >> >>>> long.
>> >>> >> >>>>
>> >>> >> >>>> --Bob
>> >>> >> >>>>
>> >>> >> >>>>
>> >>> >> >>>>
>> >>> >> >>>>
>> >>> >> >>>>
>> >>> >> >>>> On Fri, Jun 18, 2010 at 4:38 AM, joshua simmons
>> >>> <simmons...@gmail.com
>> >>> >> >
>> >>> >> >>>> wrote:
>> >>> >> >>>>> Actually to be h...
>> >>> >> >>>>
>> >>> >> >>>>> To unsubscribe, edit your list preferences, or view the list
>> >>> >> archives,
>> >>> >> >>>> please visit:
>> >>> >> >>>>> http://list...
>> >>> >> >>>> _______________________________________________
>> >>> >> >>>> To unsubscribe, edit your list preferences, or view the list
>> >>> archives,
>> >>> >> >>>> please visit:
>> >>> >> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>> >> >>>>
>> >>> >> >>>>
>> >>> >> >>>
>> >>> >> >>> _______________________________________________
>> >>> >> >>> To unsubscribe, edit your list preferences, or view the list
>> >>> archives,
>> >>> >> >>> please visit:
>> >>> >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>> >> >>>
>> >>> >> >>>
>> >>> >> >>
>> >>> >> >>
>> >>> >> >>
>> >>> >> >>>
>> >>> >> >>> No virus found in this incoming message.
>> >>> >> >>> Checked by AVG - www.avg.com
>> >>> >> >>> Version: 9.0.829 / Virus Database: 271.1.1/2945 - Release 
>> >>> >> >>> Date:
>> >>> >> 06/18/10
>> >>> >> >>> 04:35:00
>> >>> >> >>>
>> >>> >> >>
>> >>> >> >> _______________________________________________
>> >>> >> >> To unsubscribe, edit your list preferences, or view the list
>> >>> archives,
>> >>> >> please visit:
>> >>> >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>> >> >>
>> >>> >> >>
>> >>> >> >
>> >>> >> > _______________________________________________
>> >>> >> > To unsubscribe, edit your list preferences, or view the list
>> archives,
>> >>> >> please visit:
>> >>> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>> >> >
>> >>> >> >
>> >>> >>
>> >>> >>
>> >>> >>
>> >>> >> --
>> >>> >>
>> >>> >> Bucky
>> >>> >>
>> >>> >> _______________________________________________
>> >>> >> To unsubscribe, edit your list preferences, or view the list
>> archives,
>> >>> >> please visit:
>> >>> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>> >>
>> >>> >>
>> >>> > _______________________________________________
>> >>> > To unsubscribe, edit your list preferences, or view the list
>> archives,
>> >>> please visit:
>> >>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>> >
>> >>> >
>> >>>
>> >>> _______________________________________________
>> >>> To unsubscribe, edit your list preferences, or view the list 
>> >>> archives,
>> >>> please visit:
>> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>>
>> >>>
>> >>> _______________________________________________
>> >>> To unsubscribe, edit your list preferences, or view the list 
>> >>> archives,
>> >>> please visit:
>> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>>
>> >>>
>> >>>
>> >>>
>> >>>
>> >>> _______________________________________________
>> >>> To unsubscribe, edit your list preferences, or view the list 
>> >>> archives,
>> >>> please visit:
>> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>>
>> >>>
>> >> _______________________________________________
>> >> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>
>> >>
>> >>
>> >>
>> >>
>> >> _______________________________________________
>> >> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>
>> >>
>> >
>> >
>> >
>> > --
>> >
>> > Bucky
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >
>> >
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>> .
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>



>
> No virus found in this incoming message.
> Checked by AVG - www.avg.com
> Version: 9.0.829 / Virus Database: 271.1.1/2952 - Release Date: 06/21/10 
> 04:36:00
> 

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to