Same as Adam. The videos dumb it down too much. As far as I'm concerned, it's vaporware until the SIGGRAPH paper.
--Bob On Sun, Jun 20, 2010 at 2:38 AM, Adam Buckland <adamjbuckl...@gmail.com> wrote: > I still take this "unlimited detail" company with a pinch of salt. > I'll believe it when they publish a paper at SIGGRAPH and show a > real-time working demo. > > On 20 June 2010 08:18, Adam "amckern" McKern <amck...@yahoo.com> wrote: >> Yeah Unity 3d >> >> But point mapping is still a rather good idea >> >> -------- >> Owner Nigredo Studios http://www.nigredostudios.com >> >> --- On Sun, 20/6/10, kostiak <kkapl...@gmail.com> wrote: >> >> From: kostiak <kkapl...@gmail.com> >> Subject: Re: [hlcoders] Source Engine 2!!! >> To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com> >> Received: Sunday, 20 June, 2010, 4:36 PM >> >> Maybe you mean http://unity3d.com/ >> >> On Sun, Jun 20, 2010 at 5:45 AM, Adam "amckern" McKern >> <amck...@yahoo.com>wrote: >> >>> I have seen that type of engine used before with a mac demo engine - >>> nothing new - it was called something like Infinity 3d - all i can find on >>> the web is some Russian flash game engine. >>> >>> -------- >>> Owner Nigredo Studios http://www.nigredostudios.com >>> >>> --- On Sun, 20/6/10, Christopher Harris <char...@resrchnet.com> wrote: >>> >>> From: Christopher Harris <char...@resrchnet.com> >>> Subject: Re: [hlcoders] Source Engine 2!!! >>> To: "'Discussion of Half-Life Programming'" < >>> hlcoders@list.valvesoftware.com> >>> Received: Sunday, 20 June, 2010, 12:33 PM >>> >>> http://www.youtube.com/watch?v=eXJUGLiZkV0 >>> http://unlimiteddetailtechnology.com/pictures.html >>> >>> There is also possibility to render point cloud data instead. This company >>> has an algorithm to select points to renders so that you have a 1 to 1 >>> point >>> to pixel ratio. >>> >>> Chris >>> >>> -----Original Message----- >>> From: hlcoders-boun...@list.valvesoftware.com >>> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Justin Krenz >>> Sent: Friday, June 18, 2010 4:49 PM >>> To: Discussion of Half-Life Programming >>> Subject: Re: [hlcoders] Source Engine 2!!! >>> >>> I believe he was referring to your claim about voxels being the first >>> thing used in 3d. Vector graphics (lines/edges) were the first things >>> used in 3d with games like Battlezone and Star Wars at the arcades.. >>> >>> If you think voxels are so great, what did you think about Kevin >>> Silverman's voxlap engine? http://voxelstein3d.sourceforge.net/ >>> >>> On Fri, Jun 18, 2010 at 2:23 PM, Joel R. <joelru...@gmail.com> wrote: >>> > Please enlighten me then, Marek. Voxels can be better the smaller they >>> are, >>> > and in a few years will be better suited when we have more powerful >>> > computers. Many are still struggling to even play TF2 with their current >>> > machines. So yes, I'm retarded because I thought ahead of your small >>> mind. >>> > >>> > On Fri, Jun 18, 2010 at 2:06 PM, Adam Buckland >>> <adamjbuckl...@gmail.com>wrote: >>> > >>> >> That's the plan. He's hoping to do something similar to id tech 5's >>> >> megatexture technology for geometry. It's called sparse voxel octree >>> >> technology >>> >> >>> >> Basically(from what I understand), the idea is to make the voxels very >>> >> very small to allow for high fidelity, but to only load the depth of >>> >> the octree that could be seen at the current resolution, therefore >>> >> allowing for incredibly detailed models, that only stream the small >>> >> details if they could be seen at the current resolution. This is a big >>> >> step up from LOD where the programmer basically has to guess where to >>> >> swap the models out (and they need to be separate models) >>> >> >>> >> On 18 June 2010 18:42, Harry Jeffery <harry101jeff...@googlemail.com> >>> >> wrote: >>> >> > I believe John Carmack is hoping to use voxels in id Tech 6. That >>> >> > engine's only 10 years away so who knows, this could be the future but >>> >> > we wont find out until we get there. >>> >> > >>> >> > On 18 June 2010 17:26, Harry Pidcock <haz...@tpg.com.au> wrote: >>> >> >> Ray traced polygon rendering is quite an expensive task on a CPU. >>> >> >> >>> >> >> But real time point cloud rendering can be done on it quite well. >>> >> >> >>> >> >> http://www.youtube.com/watch?v=Q-ATtrImCx4 >>> >> >> >>> >> >> Yes its a bit cheesy, but that's because Bruce Dell doesn't have a >>> >> marketing >>> >> >> budget. >>> >> >> >>> >> >> >>> >> >> This video is rendered in real time on a single core CPU, although it >>> is >>> >> >> only rendering at like 800x600, >>> >> >> if the algorithm had some parallelism, maybe even have it developed >>> for >>> >> >> GPUs/hardware specialization. Then it would certainly be >>> >> >> able to render large amounts of detail at a higher resolution. >>> >> >> >>> >> >> Although it doesn't have any advanced shading, it is still quite >>> >> interesting >>> >> >> to see such a complex static environment drawn with a single CPU >>> thread. >>> >> >> >>> >> >> Of course there are huge computational and memory issues with bone >>> >> >> animation, shading, transparency etc. So don't think you will see >>> this >>> >> in >>> >> >> the next 5 - 10years. >>> >> >> >>> >> >> -------------------------------------------------- >>> >> >> From: "Jonathan Murphy" <nuclearfri...@gmail.com> >>> >> >> Sent: Saturday, June 19, 2010 12:31 AM >>> >> >> To: "Discussion of Half-Life Programming" < >>> >> hlcoders@list.valvesoftware.com> >>> >> >> Subject: Re: [hlcoders] Source Engine 2!!! >>> >> >> >>> >> >>> Katrina, you might be interested in reading up on Real Time >>> >> >>> Raytracing, which is an alternative to rasterisation (GPU) based >>> >> >>> rendering and is/has been extensively researched and even >>> implemented. >>> >> >>> >>> >> >>> >>> http://en.m.wikipedia.org/wiki/Ray_tracing_(graphics)< >>> http://en.m.wikipedia. >>> org/wiki/Ray_tracing_%28graphics%29> >>> >> >>> http://en.m.wikipedia.org/wiki/Quake_Wars:_Ray_Traced >>> >> >>> >>> >> >>> At the moment though it seems GPUs are going to stay very >>> mainstream. >>> >> >>> >>> >> >>> On Saturday, June 19, 2010, joshua simmons <simmons...@gmail.com> >>> >> wrote: >>> >> >>>> Oh yeah I understand. There is only very rudmentry 3d support, in >>> no >>> >> way >>> >> >>>> capable of supporting any game. My point was more on the radical >>> rate >>> >> at >>> >> >>>> which they are evolving in comparison. Even the purely reverse >>> >> engineered >>> >> >>>> open source NVIDIA driver is out doing the proprietary one in terms >>> of >>> >> >>>> 2d. >>> >> >>>> Now I of course realise there is a big jump from that to capable >>> 3d, >>> >> but >>> >> >>>> considering (iirc) amd have developers working on the open source >>> >> driver, >>> >> >>>> I >>> >> >>>> see it as mainly a matter of time before it becomes a viable >>> >> alternative. >>> >> >>>> >>> >> >>>> On 18 Jun 2010 22:01, "Bob Somers" <magicbob...@gmail.com> wrote: >>> >> >>>> >>> >> >>>> Katrina, I'm not giving lectures on computer graphics here. Google >>> has >>> >> >>>> all the information you asked for. If you'd like, I can also >>> recommend >>> >> >>>> some graphics textbooks which would clear things up. Also, saying a >>> >> >>>> Linux system running on a 100 MHz machine is comparable to Windows >>> >> >>>> running on a 2 GHz machine is a ridiculous overstatement. They are >>> not >>> >> >>>> that radically different. If you're so convinced you can make the >>> >> >>>> words best software renderer, by all means go do it. I'm sure at >>> the >>> >> >>>> very least you can wave your SIGGRAPH paper in our faces when >>> you're >>> >> >>>> done. >>> >> >>>> >>> >> >>>> Josh, I'm not sure you can call it better Linux support if their 3D >>> >> >>>> support is... well... really bad. They may have opened up their >>> >> >>>> hardware spec so that the free drivers can get rolling (I have >>> tried >>> >> >>>> the new drivers in Fedora 13 and they are quite good so far), but >>> the >>> >> >>>> free drivers are at least a year behind their Windows counterpart >>> in >>> >> >>>> terms of supporting the full features of the cards. There is >>> virtually >>> >> >>>> zero shader support in the free drivers at this point. nVidia's >>> >> >>>> drivers, on the other hand, may be proprietary, but at least you >>> can >>> >> >>>> get decent 3D performance out of the machine on a current distro. >>> The >>> >> >>>> proprietary ATI driver has decent support and performance, but it >>> >> >>>> won't run on anything newer than Fedora 11. (Sorry if I keep >>> >> >>>> referencing things in terms of Fedora versions, it's my distro of >>> >> >>>> choice.) >>> >> >>>> >>> >> >>>> I'm all for free software, don't get me wrong. I would love for >>> >> >>>> nothing more than to have free alternative drivers for ATI and >>> nVidia >>> >> >>>> cards, but if gaming is really going to be commercially viable on >>> the >>> >> >>>> Linux desktop it's the performance that matters. No publisher is >>> going >>> >> >>>> to bother trying to ship a game for Linux where the poor driver >>> >> >>>> support is going to cause them support headaches all day long. >>> >> >>>> >>> >> >>>> --Bob >>> >> >>>> >>> >> >>>> >>> >> >>>> >>> >> >>>> >>> >> >>>> >>> >> >>>> On Fri, Jun 18, 2010 at 4:38 AM, joshua simmons >>> <simmons...@gmail.com >>> >> > >>> >> >>>> wrote: >>> >> >>>>> Actually to be h... >>> >> >>>> >>> >> >>>>> To unsubscribe, edit your list preferences, or view the list >>> >> archives, >>> >> >>>> please visit: >>> >> >>>>> http://list... >>> >> >>>> _______________________________________________ >>> >> >>>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> >> >>>> please visit: >>> >> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >> >>>> >>> >> >>>> >>> >> >>> >>> >> >>> _______________________________________________ >>> >> >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> >> >>> please visit: >>> >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >> >>> >>> >> >>> >>> >> >> >>> >> >> >>> >> >> >>> >> >>> >>> >> >>> No virus found in this incoming message. >>> >> >>> Checked by AVG - www.avg.com >>> >> >>> Version: 9.0.829 / Virus Database: 271.1.1/2945 - Release Date: >>> >> 06/18/10 >>> >> >>> 04:35:00 >>> >> >>> >>> >> >> >>> >> >> _______________________________________________ >>> >> >> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> >> please visit: >>> >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >> >> >>> >> >> >>> >> > >>> >> > _______________________________________________ >>> >> > To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >>> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >> > >>> >> > >>> >> >>> >> >>> >> >>> >> -- >>> >> >>> >> Bucky >>> >> >>> >> _______________________________________________ >>> >> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >>> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >> >>> >> >>> > _______________________________________________ >>> > To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> > >>> > >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > > -- > > Bucky > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders