Same as Adam. The videos dumb it down too much. As far as I'm
concerned, it's vaporware until the SIGGRAPH paper.

--Bob





On Sun, Jun 20, 2010 at 2:38 AM, Adam Buckland <adamjbuckl...@gmail.com> wrote:
> I still take this "unlimited detail" company with a pinch of salt.
> I'll believe it when they publish a paper at SIGGRAPH and show a
> real-time working demo.
>
> On 20 June 2010 08:18, Adam "amckern" McKern <amck...@yahoo.com> wrote:
>> Yeah Unity 3d
>>
>> But point mapping is still a rather good idea
>>
>> --------
>> Owner Nigredo Studios http://www.nigredostudios.com
>>
>> --- On Sun, 20/6/10, kostiak <kkapl...@gmail.com> wrote:
>>
>> From: kostiak <kkapl...@gmail.com>
>> Subject: Re: [hlcoders] Source Engine 2!!!
>> To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com>
>> Received: Sunday, 20 June, 2010, 4:36 PM
>>
>> Maybe you mean http://unity3d.com/
>>
>> On Sun, Jun 20, 2010 at 5:45 AM, Adam "amckern" McKern 
>> <amck...@yahoo.com>wrote:
>>
>>> I have seen that type of engine used before with a mac demo engine -
>>> nothing new - it was called something like Infinity 3d - all i can find on
>>> the web is some Russian flash game engine.
>>>
>>> --------
>>> Owner Nigredo Studios http://www.nigredostudios.com
>>>
>>> --- On Sun, 20/6/10, Christopher Harris <char...@resrchnet.com> wrote:
>>>
>>> From: Christopher Harris <char...@resrchnet.com>
>>> Subject: Re: [hlcoders] Source Engine 2!!!
>>> To: "'Discussion of Half-Life Programming'" <
>>> hlcoders@list.valvesoftware.com>
>>> Received: Sunday, 20 June, 2010, 12:33 PM
>>>
>>> http://www.youtube.com/watch?v=eXJUGLiZkV0
>>> http://unlimiteddetailtechnology.com/pictures.html
>>>
>>> There is also possibility to render point cloud data instead. This company
>>> has an algorithm to select points to renders so that you have a 1 to 1
>>> point
>>> to pixel ratio.
>>>
>>> Chris
>>>
>>> -----Original Message-----
>>> From: hlcoders-boun...@list.valvesoftware.com
>>> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Justin Krenz
>>> Sent: Friday, June 18, 2010 4:49 PM
>>> To: Discussion of Half-Life Programming
>>> Subject: Re: [hlcoders] Source Engine 2!!!
>>>
>>> I believe he was referring to your claim about voxels being the first
>>> thing used in 3d.  Vector graphics (lines/edges) were the first things
>>> used in 3d with games like Battlezone and Star Wars at the arcades..
>>>
>>> If you think voxels are so great, what did you think about Kevin
>>> Silverman's voxlap engine?  http://voxelstein3d.sourceforge.net/
>>>
>>> On Fri, Jun 18, 2010 at 2:23 PM, Joel R. <joelru...@gmail.com> wrote:
>>> > Please enlighten me then, Marek.  Voxels can be better the smaller they
>>> are,
>>> > and in a few years will be better suited when we have more powerful
>>> > computers.  Many are still struggling to even play TF2 with their current
>>> > machines.  So yes, I'm retarded because I thought ahead of your small
>>> mind.
>>> >
>>> > On Fri, Jun 18, 2010 at 2:06 PM, Adam Buckland
>>> <adamjbuckl...@gmail.com>wrote:
>>> >
>>> >> That's the plan. He's hoping to do something similar to id tech 5's
>>> >> megatexture technology for geometry. It's called sparse voxel octree
>>> >> technology
>>> >>
>>> >> Basically(from what I understand), the idea is to make the voxels very
>>> >> very small to allow for high fidelity, but to only load the depth of
>>> >> the octree that could be seen at the current resolution, therefore
>>> >> allowing for incredibly detailed models, that only stream the small
>>> >> details if they could be seen at the current resolution. This is a big
>>> >> step up from LOD where the programmer basically has to guess where to
>>> >> swap the models out (and they need to be separate models)
>>> >>
>>> >> On 18 June 2010 18:42, Harry Jeffery <harry101jeff...@googlemail.com>
>>> >> wrote:
>>> >> > I believe John Carmack is hoping to use voxels in id Tech 6. That
>>> >> > engine's only 10 years away so who knows, this could be the future but
>>> >> > we wont find out until we get there.
>>> >> >
>>> >> > On 18 June 2010 17:26, Harry Pidcock <haz...@tpg.com.au> wrote:
>>> >> >> Ray traced polygon rendering is quite an expensive task on a CPU.
>>> >> >>
>>> >> >> But real time point cloud rendering can be done on it quite well.
>>> >> >>
>>> >> >> http://www.youtube.com/watch?v=Q-ATtrImCx4
>>> >> >>
>>> >> >> Yes its a bit cheesy, but that's because Bruce Dell doesn't have a
>>> >> marketing
>>> >> >> budget.
>>> >> >>
>>> >> >>
>>> >> >> This video is rendered in real time on a single core CPU, although it
>>> is
>>> >> >> only rendering at like 800x600,
>>> >> >> if the algorithm had some parallelism, maybe even have it developed
>>> for
>>> >> >> GPUs/hardware specialization. Then it would certainly be
>>> >> >> able to render large amounts of detail at a higher resolution.
>>> >> >>
>>> >> >> Although it doesn't have any advanced shading, it is still quite
>>> >> interesting
>>> >> >> to see such a complex static environment drawn with a single CPU
>>> thread.
>>> >> >>
>>> >> >> Of course there are huge computational and memory issues with bone
>>> >> >> animation, shading, transparency etc. So don't think you will see
>>> this
>>> >> in
>>> >> >> the next 5 - 10years.
>>> >> >>
>>> >> >> --------------------------------------------------
>>> >> >> From: "Jonathan Murphy" <nuclearfri...@gmail.com>
>>> >> >> Sent: Saturday, June 19, 2010 12:31 AM
>>> >> >> To: "Discussion of Half-Life Programming" <
>>> >> hlcoders@list.valvesoftware.com>
>>> >> >> Subject: Re: [hlcoders] Source Engine 2!!!
>>> >> >>
>>> >> >>> Katrina, you might be interested in reading up on Real Time
>>> >> >>> Raytracing, which is an alternative to rasterisation (GPU) based
>>> >> >>> rendering and is/has been extensively researched and even
>>> implemented.
>>> >> >>>
>>> >> >>>
>>> http://en.m.wikipedia.org/wiki/Ray_tracing_(graphics)<
>>> http://en.m.wikipedia.
>>> org/wiki/Ray_tracing_%28graphics%29>
>>> >> >>> http://en.m.wikipedia.org/wiki/Quake_Wars:_Ray_Traced
>>> >> >>>
>>> >> >>> At the moment though it seems GPUs are going to stay very
>>> mainstream.
>>> >> >>>
>>> >> >>> On Saturday, June 19, 2010, joshua simmons <simmons...@gmail.com>
>>> >> wrote:
>>> >> >>>> Oh yeah I understand. There is only very rudmentry 3d support, in
>>> no
>>> >> way
>>> >> >>>> capable of supporting any game. My point was more on the radical
>>> rate
>>> >> at
>>> >> >>>> which they are evolving in comparison. Even the purely reverse
>>> >> engineered
>>> >> >>>> open source NVIDIA driver is out doing the proprietary one in terms
>>> of
>>> >> >>>> 2d.
>>> >> >>>> Now I of course realise there is a big jump from that to capable
>>> 3d,
>>> >> but
>>> >> >>>> considering (iirc) amd have developers working on the open source
>>> >> driver,
>>> >> >>>> I
>>> >> >>>> see it as mainly a matter of time before it becomes a viable
>>> >> alternative.
>>> >> >>>>
>>> >> >>>> On 18 Jun 2010 22:01, "Bob Somers" <magicbob...@gmail.com> wrote:
>>> >> >>>>
>>> >> >>>> Katrina, I'm not giving lectures on computer graphics here. Google
>>> has
>>> >> >>>> all the information you asked for. If you'd like, I can also
>>> recommend
>>> >> >>>> some graphics textbooks which would clear things up. Also, saying a
>>> >> >>>> Linux system running on a 100 MHz machine is comparable to Windows
>>> >> >>>> running on a 2 GHz machine is a ridiculous overstatement. They are
>>> not
>>> >> >>>> that radically different. If you're so convinced you can make the
>>> >> >>>> words best software renderer, by all means go do it. I'm sure at
>>> the
>>> >> >>>> very least you can wave your SIGGRAPH paper in our faces when
>>> you're
>>> >> >>>> done.
>>> >> >>>>
>>> >> >>>> Josh, I'm not sure you can call it better Linux support if their 3D
>>> >> >>>> support is... well... really bad. They may have opened up their
>>> >> >>>> hardware spec so that the free drivers can get rolling (I have
>>> tried
>>> >> >>>> the new drivers in Fedora 13 and they are quite good so far), but
>>> the
>>> >> >>>> free drivers are at least a year behind their Windows counterpart
>>> in
>>> >> >>>> terms of supporting the full features of the cards. There is
>>> virtually
>>> >> >>>> zero shader support in the free drivers at this point. nVidia's
>>> >> >>>> drivers, on the other hand, may be proprietary, but at least you
>>> can
>>> >> >>>> get decent 3D performance out of the machine on a current distro.
>>> The
>>> >> >>>> proprietary ATI driver has decent support and performance, but it
>>> >> >>>> won't run on anything newer than Fedora 11. (Sorry if I keep
>>> >> >>>> referencing things in terms of Fedora versions, it's my distro of
>>> >> >>>> choice.)
>>> >> >>>>
>>> >> >>>> I'm all for free software, don't get me wrong. I would love for
>>> >> >>>> nothing more than to have free alternative drivers for ATI and
>>> nVidia
>>> >> >>>> cards, but if gaming is really going to be commercially viable on
>>> the
>>> >> >>>> Linux desktop it's the performance that matters. No publisher is
>>> going
>>> >> >>>> to bother trying to ship a game for Linux where the poor driver
>>> >> >>>> support is going to cause them support headaches all day long.
>>> >> >>>>
>>> >> >>>> --Bob
>>> >> >>>>
>>> >> >>>>
>>> >> >>>>
>>> >> >>>>
>>> >> >>>>
>>> >> >>>> On Fri, Jun 18, 2010 at 4:38 AM, joshua simmons
>>> <simmons...@gmail.com
>>> >> >
>>> >> >>>> wrote:
>>> >> >>>>> Actually to be h...
>>> >> >>>>
>>> >> >>>>> To unsubscribe, edit your list preferences, or view the list
>>> >> archives,
>>> >> >>>> please visit:
>>> >> >>>>> http://list...
>>> >> >>>> _______________________________________________
>>> >> >>>> To unsubscribe, edit your list preferences, or view the list
>>> archives,
>>> >> >>>> please visit:
>>> >> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>> >> >>>>
>>> >> >>>>
>>> >> >>>
>>> >> >>> _______________________________________________
>>> >> >>> To unsubscribe, edit your list preferences, or view the list
>>> archives,
>>> >> >>> please visit:
>>> >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>> >> >>>
>>> >> >>>
>>> >> >>
>>> >> >>
>>> >> >>
>>> >> >>>
>>> >> >>> No virus found in this incoming message.
>>> >> >>> Checked by AVG - www.avg.com
>>> >> >>> Version: 9.0.829 / Virus Database: 271.1.1/2945 - Release Date:
>>> >> 06/18/10
>>> >> >>> 04:35:00
>>> >> >>>
>>> >> >>
>>> >> >> _______________________________________________
>>> >> >> To unsubscribe, edit your list preferences, or view the list
>>> archives,
>>> >> please visit:
>>> >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>> >> >>
>>> >> >>
>>> >> >
>>> >> > _______________________________________________
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>>> >> please visit:
>>> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>> >> >
>>> >> >
>>> >>
>>> >>
>>> >>
>>> >> --
>>> >>
>>> >> Bucky
>>> >>
>>> >> _______________________________________________
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>>> >> please visit:
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>>> >>
>>> >>
>>> > _______________________________________________
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>>> please visit:
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>>> >
>>> >
>>>
>>> _______________________________________________
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>>> please visit:
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>>>
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>>>
>>>
>>>
>>>
>>> _______________________________________________
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>>> please visit:
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>>>
>> _______________________________________________
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>> please visit:
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>>
>>
>>
>>
>>
>> _______________________________________________
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>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>
>
>
> --
>
> Bucky
>
> _______________________________________________
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> visit:
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>

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