Yeah Unity 3d

But point mapping is still a rather good idea

--------
Owner Nigredo Studios http://www.nigredostudios.com

--- On Sun, 20/6/10, kostiak <kkapl...@gmail.com> wrote:

From: kostiak <kkapl...@gmail.com>
Subject: Re: [hlcoders] Source Engine 2!!!
To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com>
Received: Sunday, 20 June, 2010, 4:36 PM

Maybe you mean http://unity3d.com/

On Sun, Jun 20, 2010 at 5:45 AM, Adam "amckern" McKern <amck...@yahoo.com>wrote:

> I have seen that type of engine used before with a mac demo engine -
> nothing new - it was called something like Infinity 3d - all i can find on
> the web is some Russian flash game engine.
>
> --------
> Owner Nigredo Studios http://www.nigredostudios.com
>
> --- On Sun, 20/6/10, Christopher Harris <char...@resrchnet.com> wrote:
>
> From: Christopher Harris <char...@resrchnet.com>
> Subject: Re: [hlcoders] Source Engine 2!!!
> To: "'Discussion of Half-Life Programming'" <
> hlcoders@list.valvesoftware.com>
> Received: Sunday, 20 June, 2010, 12:33 PM
>
> http://www.youtube.com/watch?v=eXJUGLiZkV0
> http://unlimiteddetailtechnology.com/pictures.html
>
> There is also possibility to render point cloud data instead. This company
> has an algorithm to select points to renders so that you have a 1 to 1
> point
> to pixel ratio.
>
> Chris
>
> -----Original Message-----
> From: hlcoders-boun...@list.valvesoftware.com
> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Justin Krenz
> Sent: Friday, June 18, 2010 4:49 PM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Source Engine 2!!!
>
> I believe he was referring to your claim about voxels being the first
> thing used in 3d.  Vector graphics (lines/edges) were the first things
> used in 3d with games like Battlezone and Star Wars at the arcades..
>
> If you think voxels are so great, what did you think about Kevin
> Silverman's voxlap engine?  http://voxelstein3d.sourceforge.net/
>
> On Fri, Jun 18, 2010 at 2:23 PM, Joel R. <joelru...@gmail.com> wrote:
> > Please enlighten me then, Marek.  Voxels can be better the smaller they
> are,
> > and in a few years will be better suited when we have more powerful
> > computers.  Many are still struggling to even play TF2 with their current
> > machines.  So yes, I'm retarded because I thought ahead of your small
> mind.
> >
> > On Fri, Jun 18, 2010 at 2:06 PM, Adam Buckland
> <adamjbuckl...@gmail.com>wrote:
> >
> >> That's the plan. He's hoping to do something similar to id tech 5's
> >> megatexture technology for geometry. It's called sparse voxel octree
> >> technology
> >>
> >> Basically(from what I understand), the idea is to make the voxels very
> >> very small to allow for high fidelity, but to only load the depth of
> >> the octree that could be seen at the current resolution, therefore
> >> allowing for incredibly detailed models, that only stream the small
> >> details if they could be seen at the current resolution. This is a big
> >> step up from LOD where the programmer basically has to guess where to
> >> swap the models out (and they need to be separate models)
> >>
> >> On 18 June 2010 18:42, Harry Jeffery <harry101jeff...@googlemail.com>
> >> wrote:
> >> > I believe John Carmack is hoping to use voxels in id Tech 6. That
> >> > engine's only 10 years away so who knows, this could be the future but
> >> > we wont find out until we get there.
> >> >
> >> > On 18 June 2010 17:26, Harry Pidcock <haz...@tpg.com.au> wrote:
> >> >> Ray traced polygon rendering is quite an expensive task on a CPU.
> >> >>
> >> >> But real time point cloud rendering can be done on it quite well.
> >> >>
> >> >> http://www.youtube.com/watch?v=Q-ATtrImCx4
> >> >>
> >> >> Yes its a bit cheesy, but that's because Bruce Dell doesn't have a
> >> marketing
> >> >> budget.
> >> >>
> >> >>
> >> >> This video is rendered in real time on a single core CPU, although it
> is
> >> >> only rendering at like 800x600,
> >> >> if the algorithm had some parallelism, maybe even have it developed
> for
> >> >> GPUs/hardware specialization. Then it would certainly be
> >> >> able to render large amounts of detail at a higher resolution.
> >> >>
> >> >> Although it doesn't have any advanced shading, it is still quite
> >> interesting
> >> >> to see such a complex static environment drawn with a single CPU
> thread.
> >> >>
> >> >> Of course there are huge computational and memory issues with bone
> >> >> animation, shading, transparency etc. So don't think you will see
> this
> >> in
> >> >> the next 5 - 10years.
> >> >>
> >> >> --------------------------------------------------
> >> >> From: "Jonathan Murphy" <nuclearfri...@gmail.com>
> >> >> Sent: Saturday, June 19, 2010 12:31 AM
> >> >> To: "Discussion of Half-Life Programming" <
> >> hlcoders@list.valvesoftware.com>
> >> >> Subject: Re: [hlcoders] Source Engine 2!!!
> >> >>
> >> >>> Katrina, you might be interested in reading up on Real Time
> >> >>> Raytracing, which is an alternative to rasterisation (GPU) based
> >> >>> rendering and is/has been extensively researched and even
> implemented.
> >> >>>
> >> >>>
> http://en.m.wikipedia.org/wiki/Ray_tracing_(graphics)<
> http://en.m.wikipedia.
> org/wiki/Ray_tracing_%28graphics%29>
> >> >>> http://en.m.wikipedia.org/wiki/Quake_Wars:_Ray_Traced
> >> >>>
> >> >>> At the moment though it seems GPUs are going to stay very
> mainstream.
> >> >>>
> >> >>> On Saturday, June 19, 2010, joshua simmons <simmons...@gmail.com>
> >> wrote:
> >> >>>> Oh yeah I understand. There is only very rudmentry 3d support, in
> no
> >> way
> >> >>>> capable of supporting any game. My point was more on the radical
> rate
> >> at
> >> >>>> which they are evolving in comparison. Even the purely reverse
> >> engineered
> >> >>>> open source NVIDIA driver is out doing the proprietary one in terms
> of
> >> >>>> 2d.
> >> >>>> Now I of course realise there is a big jump from that to capable
> 3d,
> >> but
> >> >>>> considering (iirc) amd have developers working on the open source
> >> driver,
> >> >>>> I
> >> >>>> see it as mainly a matter of time before it becomes a viable
> >> alternative.
> >> >>>>
> >> >>>> On 18 Jun 2010 22:01, "Bob Somers" <magicbob...@gmail.com> wrote:
> >> >>>>
> >> >>>> Katrina, I'm not giving lectures on computer graphics here. Google
> has
> >> >>>> all the information you asked for. If you'd like, I can also
> recommend
> >> >>>> some graphics textbooks which would clear things up. Also, saying a
> >> >>>> Linux system running on a 100 MHz machine is comparable to Windows
> >> >>>> running on a 2 GHz machine is a ridiculous overstatement. They are
> not
> >> >>>> that radically different. If you're so convinced you can make the
> >> >>>> words best software renderer, by all means go do it. I'm sure at
> the
> >> >>>> very least you can wave your SIGGRAPH paper in our faces when
> you're
> >> >>>> done.
> >> >>>>
> >> >>>> Josh, I'm not sure you can call it better Linux support if their 3D
> >> >>>> support is... well... really bad. They may have opened up their
> >> >>>> hardware spec so that the free drivers can get rolling (I have
> tried
> >> >>>> the new drivers in Fedora 13 and they are quite good so far), but
> the
> >> >>>> free drivers are at least a year behind their Windows counterpart
> in
> >> >>>> terms of supporting the full features of the cards. There is
> virtually
> >> >>>> zero shader support in the free drivers at this point. nVidia's
> >> >>>> drivers, on the other hand, may be proprietary, but at least you
> can
> >> >>>> get decent 3D performance out of the machine on a current distro.
> The
> >> >>>> proprietary ATI driver has decent support and performance, but it
> >> >>>> won't run on anything newer than Fedora 11. (Sorry if I keep
> >> >>>> referencing things in terms of Fedora versions, it's my distro of
> >> >>>> choice.)
> >> >>>>
> >> >>>> I'm all for free software, don't get me wrong. I would love for
> >> >>>> nothing more than to have free alternative drivers for ATI and
> nVidia
> >> >>>> cards, but if gaming is really going to be commercially viable on
> the
> >> >>>> Linux desktop it's the performance that matters. No publisher is
> going
> >> >>>> to bother trying to ship a game for Linux where the poor driver
> >> >>>> support is going to cause them support headaches all day long.
> >> >>>>
> >> >>>> --Bob
> >> >>>>
> >> >>>>
> >> >>>>
> >> >>>>
> >> >>>>
> >> >>>> On Fri, Jun 18, 2010 at 4:38 AM, joshua simmons
> <simmons...@gmail.com
> >> >
> >> >>>> wrote:
> >> >>>>> Actually to be h...
> >> >>>>
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> >> >>>>
> >> >>>>
> >> >>>
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> >> >>> please visit:
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> >> >>>
> >> >>>
> >> >>
> >> >>
> >> >>
> >> >>>
> >> >>> No virus found in this incoming message.
> >> >>> Checked by AVG - www.avg.com
> >> >>> Version: 9.0.829 / Virus Database: 271.1.1/2945 - Release Date:
> >> 06/18/10
> >> >>> 04:35:00
> >> >>>
> >> >>
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> >> >>
> >> >
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> >> >
> >>
> >>
> >>
> >> --
> >>
> >> Bucky
> >>
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> >>
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