You will need to smooth out the origin and angles.  I'm not sure why but
the physics simulation cannot be followed without doing some sort of
smoothing to the origin/angles.  What I did was interpolate them by a small
amount to smooth out the kinks.  I created a "fakeOrigin" and "fakeAngles"
that are smoothed to the real values.

On Tue, Apr 17, 2012 at 3:51 PM, Psy_Commando <psycomma...@gmail.com> wrote:

> using vphysics
>
>
> On Tue, Apr 17, 2012 at 4:48 PM, Joel R. <joelru...@gmail.com> wrote:
>
>> Is the entity simulated using the physics object or bbox and gamemovement?
>>
>>
>>
>> On Tue, Apr 17, 2012 at 3:44 PM, Psy_Commando <psycomma...@gmail.com>wrote:
>>
>>> I'm having a problem with an aircraft vehicle I've made. I asked the
>>> Eternal Silence team for some pointers and they've shared their flight code
>>> with me, but I'm still getting this weird jerkiness, even at 0ms of ping.
>>> I'm using the Alien Swarm SDK for this.
>>>
>>> Here's a video to show the problem :
>>> http://www.youtube.com/watch?v=zs64WcoD_IQ
>>>
>>> I'm really not sure what's the problem, I can post parts of the code
>>> here if that would help.
>>> Any suggestion would be greatly appreciated.
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>
>>>
>>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>
>>
>>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders

Reply via email to