Well, it would seem this is a Alien Swarm related issue.. Even the hl2 jeep is having the same problem.
On Tue, Apr 17, 2012 at 10:11 PM, Psy_Commando <psycomma...@gmail.com>wrote: > Its called in the shared ProcessMovement method.I assume that method is > called at the same time on client and server.. > > > On Tue, Apr 17, 2012 at 5:40 PM, Joel R. <joelru...@gmail.com> wrote: > >> Where are you running this simulation code? You need to make sure it's >> in a location that is sync'd with the server. >> >> Also, I would not use GetNetworkOrigin, as I have seen it can become too >> jittery, use GetLocalOrigin instead. >> >> >> >> On Tue, Apr 17, 2012 at 4:25 PM, Psy_Commando <psycomma...@gmail.com>wrote: >> >>> Doesn't the client interpolate automatically ? I thought that was what >>> the Network origin was for. >>> Anyways, I'm not really sure what they did but here's the handling code >>> I'm using, its mostly code made by the Eternal Silence guys modified to fit. >>> http://pastebin.com/6kVZJxiD >>> >>> I think they basically just use vphysics for collisions, they rotate the >>> angles and velocity directly to steer the craft. >>> >>> And also FakeJitter should be 0, I never changed it. >>> >>> >>> On Tue, Apr 17, 2012 at 4:58 PM, Joel R. <joelru...@gmail.com> wrote: >>> >>>> Also, when you added fakelag to reach about 300 ping, the red and green >>>> crosshairs were still sync'd perfectly. This should not be possible unless >>>> you are extrapolating on the server, but even then it would go way off on >>>> turns. >>>> >>>> >>>> On Tue, Apr 17, 2012 at 3:55 PM, Joel R. <joelru...@gmail.com> wrote: >>>> >>>>> You will need to smooth out the origin and angles. I'm not sure why >>>>> but the physics simulation cannot be followed without doing some sort of >>>>> smoothing to the origin/angles. What I did was interpolate them by a >>>>> small >>>>> amount to smooth out the kinks. I created a "fakeOrigin" and "fakeAngles" >>>>> that are smoothed to the real values. >>>>> >>>>> >>>>> On Tue, Apr 17, 2012 at 3:51 PM, Psy_Commando >>>>> <psycomma...@gmail.com>wrote: >>>>> >>>>>> using vphysics >>>>>> >>>>>> >>>>>> On Tue, Apr 17, 2012 at 4:48 PM, Joel R. <joelru...@gmail.com> wrote: >>>>>> >>>>>>> Is the entity simulated using the physics object or bbox and >>>>>>> gamemovement? >>>>>>> >>>>>>> >>>>>>> >>>>>>> On Tue, Apr 17, 2012 at 3:44 PM, Psy_Commando <psycomma...@gmail.com >>>>>>> > wrote: >>>>>>> >>>>>>>> I'm having a problem with an aircraft vehicle I've made. I asked >>>>>>>> the Eternal Silence team for some pointers and they've shared their >>>>>>>> flight >>>>>>>> code with me, but I'm still getting this weird jerkiness, even at 0ms >>>>>>>> of >>>>>>>> ping. I'm using the Alien Swarm SDK for this. >>>>>>>> >>>>>>>> Here's a video to show the problem : >>>>>>>> http://www.youtube.com/watch?v=zs64WcoD_IQ >>>>>>>> >>>>>>>> I'm really not sure what's the problem, I can post parts of the >>>>>>>> code here if that would help. >>>>>>>> Any suggestion would be greatly appreciated. >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, please visit: >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> >
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