Doesn't the client interpolate automatically ? I thought that was what the
Network origin was for.
Anyways, I'm not really sure what they did but here's the handling code I'm
using, its mostly code made by the Eternal Silence guys modified to fit.
http://pastebin.com/6kVZJxiD

I think they basically just use vphysics for collisions, they rotate the
angles and velocity directly to steer the craft.

And also FakeJitter should be 0, I never changed it.

On Tue, Apr 17, 2012 at 4:58 PM, Joel R. <joelru...@gmail.com> wrote:

> Also, when you added fakelag to reach about 300 ping, the red and green
> crosshairs were still sync'd perfectly.  This should not be possible unless
> you are extrapolating on the server, but even then it would go way off on
> turns.
>
>
> On Tue, Apr 17, 2012 at 3:55 PM, Joel R. <joelru...@gmail.com> wrote:
>
>> You will need to smooth out the origin and angles.  I'm not sure why but
>> the physics simulation cannot be followed without doing some sort of
>> smoothing to the origin/angles.  What I did was interpolate them by a small
>> amount to smooth out the kinks.  I created a "fakeOrigin" and "fakeAngles"
>> that are smoothed to the real values.
>>
>>
>> On Tue, Apr 17, 2012 at 3:51 PM, Psy_Commando <psycomma...@gmail.com>wrote:
>>
>>> using vphysics
>>>
>>>
>>> On Tue, Apr 17, 2012 at 4:48 PM, Joel R. <joelru...@gmail.com> wrote:
>>>
>>>> Is the entity simulated using the physics object or bbox and
>>>> gamemovement?
>>>>
>>>>
>>>>
>>>> On Tue, Apr 17, 2012 at 3:44 PM, Psy_Commando <psycomma...@gmail.com>wrote:
>>>>
>>>>> I'm having a problem with an aircraft vehicle I've made. I asked the
>>>>> Eternal Silence team for some pointers and they've shared their flight 
>>>>> code
>>>>> with me, but I'm still getting this weird jerkiness, even at 0ms of ping.
>>>>> I'm using the Alien Swarm SDK for this.
>>>>>
>>>>> Here's a video to show the problem :
>>>>> http://www.youtube.com/watch?v=zs64WcoD_IQ
>>>>>
>>>>> I'm really not sure what's the problem, I can post parts of the code
>>>>> here if that would help.
>>>>> Any suggestion would be greatly appreciated.
>>>>>
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>>>>>
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>
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