Its called in the shared ProcessMovement method.I assume that method is called at the same time on client and server..
On Tue, Apr 17, 2012 at 5:40 PM, Joel R. <joelru...@gmail.com> wrote: > Where are you running this simulation code? You need to make sure it's in > a location that is sync'd with the server. > > Also, I would not use GetNetworkOrigin, as I have seen it can become too > jittery, use GetLocalOrigin instead. > > > > On Tue, Apr 17, 2012 at 4:25 PM, Psy_Commando <psycomma...@gmail.com>wrote: > >> Doesn't the client interpolate automatically ? I thought that was what >> the Network origin was for. >> Anyways, I'm not really sure what they did but here's the handling code >> I'm using, its mostly code made by the Eternal Silence guys modified to fit. >> http://pastebin.com/6kVZJxiD >> >> I think they basically just use vphysics for collisions, they rotate the >> angles and velocity directly to steer the craft. >> >> And also FakeJitter should be 0, I never changed it. >> >> >> On Tue, Apr 17, 2012 at 4:58 PM, Joel R. <joelru...@gmail.com> wrote: >> >>> Also, when you added fakelag to reach about 300 ping, the red and green >>> crosshairs were still sync'd perfectly. This should not be possible unless >>> you are extrapolating on the server, but even then it would go way off on >>> turns. >>> >>> >>> On Tue, Apr 17, 2012 at 3:55 PM, Joel R. <joelru...@gmail.com> wrote: >>> >>>> You will need to smooth out the origin and angles. I'm not sure why >>>> but the physics simulation cannot be followed without doing some sort of >>>> smoothing to the origin/angles. What I did was interpolate them by a small >>>> amount to smooth out the kinks. I created a "fakeOrigin" and "fakeAngles" >>>> that are smoothed to the real values. >>>> >>>> >>>> On Tue, Apr 17, 2012 at 3:51 PM, Psy_Commando <psycomma...@gmail.com>wrote: >>>> >>>>> using vphysics >>>>> >>>>> >>>>> On Tue, Apr 17, 2012 at 4:48 PM, Joel R. <joelru...@gmail.com> wrote: >>>>> >>>>>> Is the entity simulated using the physics object or bbox and >>>>>> gamemovement? >>>>>> >>>>>> >>>>>> >>>>>> On Tue, Apr 17, 2012 at 3:44 PM, Psy_Commando >>>>>> <psycomma...@gmail.com>wrote: >>>>>> >>>>>>> I'm having a problem with an aircraft vehicle I've made. I asked the >>>>>>> Eternal Silence team for some pointers and they've shared their flight >>>>>>> code >>>>>>> with me, but I'm still getting this weird jerkiness, even at 0ms of >>>>>>> ping. >>>>>>> I'm using the Alien Swarm SDK for this. >>>>>>> >>>>>>> Here's a video to show the problem : >>>>>>> http://www.youtube.com/watch?v=zs64WcoD_IQ >>>>>>> >>>>>>> I'm really not sure what's the problem, I can post parts of the code >>>>>>> here if that would help. >>>>>>> Any suggestion would be greatly appreciated. >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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