Make sure net_fakejitter is 0 On Apr 17, 2012 1:58 PM, "Joel R." <joelru...@gmail.com> wrote:
> Also, when you added fakelag to reach about 300 ping, the red and green > crosshairs were still sync'd perfectly. This should not be possible unless > you are extrapolating on the server, but even then it would go way off on > turns. > > On Tue, Apr 17, 2012 at 3:55 PM, Joel R. <joelru...@gmail.com> wrote: > >> You will need to smooth out the origin and angles. I'm not sure why but >> the physics simulation cannot be followed without doing some sort of >> smoothing to the origin/angles. What I did was interpolate them by a small >> amount to smooth out the kinks. I created a "fakeOrigin" and "fakeAngles" >> that are smoothed to the real values. >> >> >> On Tue, Apr 17, 2012 at 3:51 PM, Psy_Commando <psycomma...@gmail.com>wrote: >> >>> using vphysics >>> >>> >>> On Tue, Apr 17, 2012 at 4:48 PM, Joel R. <joelru...@gmail.com> wrote: >>> >>>> Is the entity simulated using the physics object or bbox and >>>> gamemovement? >>>> >>>> >>>> >>>> On Tue, Apr 17, 2012 at 3:44 PM, Psy_Commando <psycomma...@gmail.com>wrote: >>>> >>>>> I'm having a problem with an aircraft vehicle I've made. I asked the >>>>> Eternal Silence team for some pointers and they've shared their flight >>>>> code >>>>> with me, but I'm still getting this weird jerkiness, even at 0ms of ping. >>>>> I'm using the Alien Swarm SDK for this. >>>>> >>>>> Here's a video to show the problem : >>>>> http://www.youtube.com/watch?v=zs64WcoD_IQ >>>>> >>>>> I'm really not sure what's the problem, I can post parts of the code >>>>> here if that would help. >>>>> Any suggestion would be greatly appreciated. >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >>> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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