Where are you running this simulation code?  You need to make sure it's in
a location that is sync'd with the server.

Also, I would not use GetNetworkOrigin, as I have seen it can become too
jittery, use GetLocalOrigin instead.



On Tue, Apr 17, 2012 at 4:25 PM, Psy_Commando <psycomma...@gmail.com> wrote:

> Doesn't the client interpolate automatically ? I thought that was what the
> Network origin was for.
> Anyways, I'm not really sure what they did but here's the handling code
> I'm using, its mostly code made by the Eternal Silence guys modified to fit.
> http://pastebin.com/6kVZJxiD
>
> I think they basically just use vphysics for collisions, they rotate the
> angles and velocity directly to steer the craft.
>
> And also FakeJitter should be 0, I never changed it.
>
>
> On Tue, Apr 17, 2012 at 4:58 PM, Joel R. <joelru...@gmail.com> wrote:
>
>> Also, when you added fakelag to reach about 300 ping, the red and green
>> crosshairs were still sync'd perfectly.  This should not be possible unless
>> you are extrapolating on the server, but even then it would go way off on
>> turns.
>>
>>
>> On Tue, Apr 17, 2012 at 3:55 PM, Joel R. <joelru...@gmail.com> wrote:
>>
>>> You will need to smooth out the origin and angles.  I'm not sure why but
>>> the physics simulation cannot be followed without doing some sort of
>>> smoothing to the origin/angles.  What I did was interpolate them by a small
>>> amount to smooth out the kinks.  I created a "fakeOrigin" and "fakeAngles"
>>> that are smoothed to the real values.
>>>
>>>
>>> On Tue, Apr 17, 2012 at 3:51 PM, Psy_Commando <psycomma...@gmail.com>wrote:
>>>
>>>> using vphysics
>>>>
>>>>
>>>> On Tue, Apr 17, 2012 at 4:48 PM, Joel R. <joelru...@gmail.com> wrote:
>>>>
>>>>> Is the entity simulated using the physics object or bbox and
>>>>> gamemovement?
>>>>>
>>>>>
>>>>>
>>>>> On Tue, Apr 17, 2012 at 3:44 PM, Psy_Commando 
>>>>> <psycomma...@gmail.com>wrote:
>>>>>
>>>>>> I'm having a problem with an aircraft vehicle I've made. I asked the
>>>>>> Eternal Silence team for some pointers and they've shared their flight 
>>>>>> code
>>>>>> with me, but I'm still getting this weird jerkiness, even at 0ms of ping.
>>>>>> I'm using the Alien Swarm SDK for this.
>>>>>>
>>>>>> Here's a video to show the problem :
>>>>>> http://www.youtube.com/watch?v=zs64WcoD_IQ
>>>>>>
>>>>>> I'm really not sure what's the problem, I can post parts of the code
>>>>>> here if that would help.
>>>>>> Any suggestion would be greatly appreciated.
>>>>>>
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>>>>>>
>>>>>
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>>>>>
>>>>>
>>>>
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>>
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