Where are you running this simulation code? You need to make sure it's in a location that is sync'd with the server.
Also, I would not use GetNetworkOrigin, as I have seen it can become too jittery, use GetLocalOrigin instead. On Tue, Apr 17, 2012 at 4:25 PM, Psy_Commando <psycomma...@gmail.com> wrote: > Doesn't the client interpolate automatically ? I thought that was what the > Network origin was for. > Anyways, I'm not really sure what they did but here's the handling code > I'm using, its mostly code made by the Eternal Silence guys modified to fit. > http://pastebin.com/6kVZJxiD > > I think they basically just use vphysics for collisions, they rotate the > angles and velocity directly to steer the craft. > > And also FakeJitter should be 0, I never changed it. > > > On Tue, Apr 17, 2012 at 4:58 PM, Joel R. <joelru...@gmail.com> wrote: > >> Also, when you added fakelag to reach about 300 ping, the red and green >> crosshairs were still sync'd perfectly. This should not be possible unless >> you are extrapolating on the server, but even then it would go way off on >> turns. >> >> >> On Tue, Apr 17, 2012 at 3:55 PM, Joel R. <joelru...@gmail.com> wrote: >> >>> You will need to smooth out the origin and angles. I'm not sure why but >>> the physics simulation cannot be followed without doing some sort of >>> smoothing to the origin/angles. What I did was interpolate them by a small >>> amount to smooth out the kinks. I created a "fakeOrigin" and "fakeAngles" >>> that are smoothed to the real values. >>> >>> >>> On Tue, Apr 17, 2012 at 3:51 PM, Psy_Commando <psycomma...@gmail.com>wrote: >>> >>>> using vphysics >>>> >>>> >>>> On Tue, Apr 17, 2012 at 4:48 PM, Joel R. <joelru...@gmail.com> wrote: >>>> >>>>> Is the entity simulated using the physics object or bbox and >>>>> gamemovement? >>>>> >>>>> >>>>> >>>>> On Tue, Apr 17, 2012 at 3:44 PM, Psy_Commando >>>>> <psycomma...@gmail.com>wrote: >>>>> >>>>>> I'm having a problem with an aircraft vehicle I've made. I asked the >>>>>> Eternal Silence team for some pointers and they've shared their flight >>>>>> code >>>>>> with me, but I'm still getting this weird jerkiness, even at 0ms of ping. >>>>>> I'm using the Alien Swarm SDK for this. >>>>>> >>>>>> Here's a video to show the problem : >>>>>> http://www.youtube.com/watch?v=zs64WcoD_IQ >>>>>> >>>>>> I'm really not sure what's the problem, I can post parts of the code >>>>>> here if that would help. >>>>>> Any suggestion would be greatly appreciated. >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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