threads like this make me facepalm at the arrogance of "valve "software"".
everyone in source development knows hammer is in major need of open sourcing and improvements. (has been for 8 years) what is valve software doing? "a steam box to compete with ps4, xbox-one, nintendo wii-u, and (every-other-high-end-pc-manufacturer)" VALVE!!!!!!!!!!!! FIX HAMMER LEVEL EDITOR BY OPEN SOURCING AND FIXING THE CRASH BUGS, BEFORE YOU TRY TO COMPETE WITH SONY, MICROSOFT, NINTENDO! On Fri, Oct 11, 2013 at 9:54 AM, Asher Baker <asher...@gmail.com> wrote: > I believe most of the functionality is built into QDockWidget, I haven't > played with that particular widget myself though. > > > ~~~~~ > "Their heads are green, and their hands are blue, > And they went to sea in a Sieve." - Edward Lear > > > On Fri, Oct 11, 2013 at 3:31 PM, Jonathan Poncelet < > jonathan.ponce...@talk21.com> wrote: > >> Hello all, >> >> I'm in the process of developing a level editor with Qt (see >> https://github.com/x6herbius/crowbar, workbench branch) and ideally I'd >> like to be able to use a similar tab system for the rendering views to that >> found in the MS Visual Studio IDEs, where dragging a tab allows it to be >> "docked" to an area or to split a current tab window into two. SFM appears >> to use a system similar to this for the primary/secondary viewports (I >> recognise the resize bar that appears between the viewports as being part >> of a QSplitter), so I was wondering whether anyone with insider knowledge >> either of SFM or Qt would be able to point me in the right direction. The >> little boxes that appear on each dockable area in SFM when dragging a tab >> (where dropping the tab onto one of these boxes docks it) look similar in >> style to those in Visual Studio, which made me wonder whether the docking >> system was available as some sort of third party plugin or library, but >> this may not be the case. >> >> Thanks. >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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