threads like this make me facepalm at the arrogance of "valve "software"".

everyone in source development knows hammer is in major need of open
sourcing and improvements. (has been for 8 years)

what is valve software doing?
"a steam box to compete with ps4, xbox-one, nintendo wii-u, and
(every-other-high-end-pc-manufacturer)"

VALVE!!!!!!!!!!!! FIX HAMMER LEVEL EDITOR BY OPEN SOURCING AND FIXING THE
CRASH BUGS, BEFORE YOU TRY TO COMPETE WITH SONY, MICROSOFT, NINTENDO!


On Fri, Oct 11, 2013 at 9:54 AM, Asher Baker <asher...@gmail.com> wrote:

> I believe most of the functionality is built into QDockWidget, I haven't
> played with that particular widget myself though.
>
>
> ~~~~~
> "Their heads are green, and their hands are blue,
>       And they went to sea in a Sieve." - Edward Lear
>
>
> On Fri, Oct 11, 2013 at 3:31 PM, Jonathan Poncelet <
> jonathan.ponce...@talk21.com> wrote:
>
>> Hello all,
>>
>>  I'm in the process of developing a level editor with Qt (see
>> https://github.com/x6herbius/crowbar, workbench branch) and ideally I'd
>> like to be able to use a similar tab system for the rendering views to that
>> found in the MS Visual Studio IDEs, where dragging a tab allows it to be
>> "docked" to an area or to split a current tab window into two. SFM appears
>> to use a system similar to this for the primary/secondary viewports (I
>> recognise the resize bar that appears between the viewports as being part
>> of a QSplitter), so I was wondering whether anyone with insider knowledge
>> either of SFM or Qt would be able to point me in the right direction. The
>> little boxes that appear on each dockable area in SFM when dragging a tab
>> (where dropping the tab onto one of these boxes docks it) look similar in
>> style to those in Visual Studio, which made me wonder whether the docking
>> system was available as some sort of third party plugin or library, but
>> this may not be the case.
>>
>> Thanks.
>>
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>
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