How many valve employees does it take to build a custom pc and sell it as a
"new revolutionary console"?

According to garry of garry's mod, the same amount it takes to fix an 8
year old map editor..


On Fri, Oct 11, 2013 at 11:44 AM, Garry Newman <
garry.new...@facepunchstudios.com> wrote:

> Yeah Valve please drop everything you're currently doing and improve a 10
> year old editor. That's the most important thing right now.
>
>
> On Fri, Oct 11, 2013 at 5:37 PM, Nick <xnicho...@gmail.com> wrote:
>
>> threads like this make me facepalm at the arrogance of "valve "software"".
>>
>> everyone in source development knows hammer is in major need of open
>> sourcing and improvements. (has been for 8 years)
>>
>> what is valve software doing?
>> "a steam box to compete with ps4, xbox-one, nintendo wii-u, and
>> (every-other-high-end-pc-manufacturer)"
>>
>> VALVE!!!!!!!!!!!! FIX HAMMER LEVEL EDITOR BY OPEN SOURCING AND FIXING THE
>> CRASH BUGS, BEFORE YOU TRY TO COMPETE WITH SONY, MICROSOFT, NINTENDO!
>>
>>
>> On Fri, Oct 11, 2013 at 9:54 AM, Asher Baker <asher...@gmail.com> wrote:
>>
>>> I believe most of the functionality is built into QDockWidget, I haven't
>>> played with that particular widget myself though.
>>>
>>>
>>> ~~~~~
>>> "Their heads are green, and their hands are blue,
>>>       And they went to sea in a Sieve." - Edward Lear
>>>
>>>
>>> On Fri, Oct 11, 2013 at 3:31 PM, Jonathan Poncelet <
>>> jonathan.ponce...@talk21.com> wrote:
>>>
>>>> Hello all,
>>>>
>>>>  I'm in the process of developing a level editor with Qt (see
>>>> https://github.com/x6herbius/crowbar, workbench branch) and ideally
>>>> I'd like to be able to use a similar tab system for the rendering views to
>>>> that found in the MS Visual Studio IDEs, where dragging a tab allows it to
>>>> be "docked" to an area or to split a current tab window into two. SFM
>>>> appears to use a system similar to this for the primary/secondary viewports
>>>> (I recognise the resize bar that appears between the viewports as being
>>>> part of a QSplitter), so I was wondering whether anyone with insider
>>>> knowledge either of SFM or Qt would be able to point me in the right
>>>> direction. The little boxes that appear on each dockable area in SFM when
>>>> dragging a tab (where dropping the tab onto one of these boxes docks it)
>>>> look similar in style to those in Visual Studio, which made me wonder
>>>> whether the docking system was available as some sort of third party plugin
>>>> or library, but this may not be the case.
>>>>
>>>> Thanks.
>>>>
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>>>>
>>>>
>>>>
>>>
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>>>
>>>
>>
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>>
>>
>
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