How many valve employees does it take to build a custom pc and sell it as a "new revolutionary console"?
According to garry of garry's mod, the same amount it takes to fix an 8 year old map editor.. On Fri, Oct 11, 2013 at 11:44 AM, Garry Newman < garry.new...@facepunchstudios.com> wrote: > Yeah Valve please drop everything you're currently doing and improve a 10 > year old editor. That's the most important thing right now. > > > On Fri, Oct 11, 2013 at 5:37 PM, Nick <xnicho...@gmail.com> wrote: > >> threads like this make me facepalm at the arrogance of "valve "software"". >> >> everyone in source development knows hammer is in major need of open >> sourcing and improvements. (has been for 8 years) >> >> what is valve software doing? >> "a steam box to compete with ps4, xbox-one, nintendo wii-u, and >> (every-other-high-end-pc-manufacturer)" >> >> VALVE!!!!!!!!!!!! FIX HAMMER LEVEL EDITOR BY OPEN SOURCING AND FIXING THE >> CRASH BUGS, BEFORE YOU TRY TO COMPETE WITH SONY, MICROSOFT, NINTENDO! >> >> >> On Fri, Oct 11, 2013 at 9:54 AM, Asher Baker <asher...@gmail.com> wrote: >> >>> I believe most of the functionality is built into QDockWidget, I haven't >>> played with that particular widget myself though. >>> >>> >>> ~~~~~ >>> "Their heads are green, and their hands are blue, >>> And they went to sea in a Sieve." - Edward Lear >>> >>> >>> On Fri, Oct 11, 2013 at 3:31 PM, Jonathan Poncelet < >>> jonathan.ponce...@talk21.com> wrote: >>> >>>> Hello all, >>>> >>>> I'm in the process of developing a level editor with Qt (see >>>> https://github.com/x6herbius/crowbar, workbench branch) and ideally >>>> I'd like to be able to use a similar tab system for the rendering views to >>>> that found in the MS Visual Studio IDEs, where dragging a tab allows it to >>>> be "docked" to an area or to split a current tab window into two. SFM >>>> appears to use a system similar to this for the primary/secondary viewports >>>> (I recognise the resize bar that appears between the viewports as being >>>> part of a QSplitter), so I was wondering whether anyone with insider >>>> knowledge either of SFM or Qt would be able to point me in the right >>>> direction. The little boxes that appear on each dockable area in SFM when >>>> dragging a tab (where dropping the tab onto one of these boxes docks it) >>>> look similar in style to those in Visual Studio, which made me wonder >>>> whether the docking system was available as some sort of third party plugin >>>> or library, but this may not be the case. >>>> >>>> Thanks. >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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