Jonathan,

thanks for trying to improve map editing in source, but I am not as good a
coder as maybe others on this list. My reason for posting was to maybe get
someone from valve to help you a little bit, i really didn't mean to troll
you sorry...

nick


On Fri, Oct 11, 2013 at 12:14 PM, Jonathan Poncelet <
jonathan.ponce...@talk21.com> wrote:

> As much as I enjoy hearing your input on Valve's development priorities,
> discussion on code would be infinitely more helpful to exactly the same
> ends.
>
>   ------------------------------
>  *From:* Nick <xnicho...@gmail.com>
> *To:* garry.new...@facepunchstudios.com; Discussion of Half-Life
> Programming <hlcoders@list.valvesoftware.com>
> *Sent:* Friday, 11 October 2013, 17:52
> *Subject:* Re: [hlcoders] SFM-style dockable tabs with the Qt interface
>
> How many valve employees does it take to build a custom pc and sell it as
> a "new revolutionary console"?
>
> According to garry of garry's mod, the same amount it takes to fix an 8
> year old map editor..
>
>
> On Fri, Oct 11, 2013 at 11:44 AM, Garry Newman <
> garry.new...@facepunchstudios.com> wrote:
>
> Yeah Valve please drop everything you're currently doing and improve a 10
> year old editor. That's the most important thing right now.
>
>
> On Fri, Oct 11, 2013 at 5:37 PM, Nick <xnicho...@gmail.com> wrote:
>
> threads like this make me facepalm at the arrogance of "valve "software"".
>
> everyone in source development knows hammer is in major need of open
> sourcing and improvements. (has been for 8 years)
>
> what is valve software doing?
> "a steam box to compete with ps4, xbox-one, nintendo wii-u, and
> (every-other-high-end-pc-manufacturer)"
>
> VALVE!!!!!!!!!!!! FIX HAMMER LEVEL EDITOR BY OPEN SOURCING AND FIXING THE
> CRASH BUGS, BEFORE YOU TRY TO COMPETE WITH SONY, MICROSOFT, NINTENDO!
>
>
> On Fri, Oct 11, 2013 at 9:54 AM, Asher Baker <asher...@gmail.com> wrote:
>
> I believe most of the functionality is built into QDockWidget, I haven't
> played with that particular widget myself though.
>
>
> ~~~~~
> "Their heads are green, and their hands are blue,
>       And they went to sea in a Sieve." - Edward Lear
>
>
> On Fri, Oct 11, 2013 at 3:31 PM, Jonathan Poncelet <
> jonathan.ponce...@talk21.com> wrote:
>
> Hello all,
>
>  I'm in the process of developing a level editor with Qt (see
> https://github.com/x6herbius/crowbar, workbench branch) and ideally I'd
> like to be able to use a similar tab system for the rendering views to that
> found in the MS Visual Studio IDEs, where dragging a tab allows it to be
> "docked" to an area or to split a current tab window into two. SFM appears
> to use a system similar to this for the primary/secondary viewports (I
> recognise the resize bar that appears between the viewports as being part
> of a QSplitter), so I was wondering whether anyone with insider knowledge
> either of SFM or Qt would be able to point me in the right direction. The
> little boxes that appear on each dockable area in SFM when dragging a tab
> (where dropping the tab onto one of these boxes docks it) look similar in
> style to those in Visual Studio, which made me wonder whether the docking
> system was available as some sort of third party plugin or library, but
> this may not be the case.
>
> Thanks.
>
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