Jonathan, thanks for trying to improve map editing in source, but I am not as good a coder as maybe others on this list. My reason for posting was to maybe get someone from valve to help you a little bit, i really didn't mean to troll you sorry...
nick On Fri, Oct 11, 2013 at 12:14 PM, Jonathan Poncelet < jonathan.ponce...@talk21.com> wrote: > As much as I enjoy hearing your input on Valve's development priorities, > discussion on code would be infinitely more helpful to exactly the same > ends. > > ------------------------------ > *From:* Nick <xnicho...@gmail.com> > *To:* garry.new...@facepunchstudios.com; Discussion of Half-Life > Programming <hlcoders@list.valvesoftware.com> > *Sent:* Friday, 11 October 2013, 17:52 > *Subject:* Re: [hlcoders] SFM-style dockable tabs with the Qt interface > > How many valve employees does it take to build a custom pc and sell it as > a "new revolutionary console"? > > According to garry of garry's mod, the same amount it takes to fix an 8 > year old map editor.. > > > On Fri, Oct 11, 2013 at 11:44 AM, Garry Newman < > garry.new...@facepunchstudios.com> wrote: > > Yeah Valve please drop everything you're currently doing and improve a 10 > year old editor. That's the most important thing right now. > > > On Fri, Oct 11, 2013 at 5:37 PM, Nick <xnicho...@gmail.com> wrote: > > threads like this make me facepalm at the arrogance of "valve "software"". > > everyone in source development knows hammer is in major need of open > sourcing and improvements. (has been for 8 years) > > what is valve software doing? > "a steam box to compete with ps4, xbox-one, nintendo wii-u, and > (every-other-high-end-pc-manufacturer)" > > VALVE!!!!!!!!!!!! FIX HAMMER LEVEL EDITOR BY OPEN SOURCING AND FIXING THE > CRASH BUGS, BEFORE YOU TRY TO COMPETE WITH SONY, MICROSOFT, NINTENDO! > > > On Fri, Oct 11, 2013 at 9:54 AM, Asher Baker <asher...@gmail.com> wrote: > > I believe most of the functionality is built into QDockWidget, I haven't > played with that particular widget myself though. > > > ~~~~~ > "Their heads are green, and their hands are blue, > And they went to sea in a Sieve." - Edward Lear > > > On Fri, Oct 11, 2013 at 3:31 PM, Jonathan Poncelet < > jonathan.ponce...@talk21.com> wrote: > > Hello all, > > I'm in the process of developing a level editor with Qt (see > https://github.com/x6herbius/crowbar, workbench branch) and ideally I'd > like to be able to use a similar tab system for the rendering views to that > found in the MS Visual Studio IDEs, where dragging a tab allows it to be > "docked" to an area or to split a current tab window into two. SFM appears > to use a system similar to this for the primary/secondary viewports (I > recognise the resize bar that appears between the viewports as being part > of a QSplitter), so I was wondering whether anyone with insider knowledge > either of SFM or Qt would be able to point me in the right direction. The > little boxes that appear on each dockable area in SFM when dragging a tab > (where dropping the tab onto one of these boxes docks it) look similar in > style to those in Visual Studio, which made me wonder whether the docking > system was available as some sort of third party plugin or library, but > this may not be the case. > > Thanks. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders