As much as I enjoy hearing your input on Valve's development priorities, 
discussion on code would be infinitely more helpful to exactly the same ends.


________________________________
 From: Nick <xnicho...@gmail.com>
To: garry.new...@facepunchstudios.com; Discussion of Half-Life Programming 
<hlcoders@list.valvesoftware.com> 
Sent: Friday, 11 October 2013, 17:52
Subject: Re: [hlcoders] SFM-style dockable tabs with the Qt interface
 


How many valve employees does it take to build a custom pc and sell it as a 
"new revolutionary console"?

According to garry of garry's mod, the same amount it takes to fix an 8 year 
old map editor..




On Fri, Oct 11, 2013 at 11:44 AM, Garry Newman 
<garry.new...@facepunchstudios.com> wrote:

Yeah Valve please drop everything you're currently doing and improve a 10 year 
old editor. That's the most important thing right now.
>
>
>
>On Fri, Oct 11, 2013 at 5:37 PM, Nick <xnicho...@gmail.com> wrote:
>
>threads like this make me facepalm at the arrogance of "valve "software"".
>>
>>everyone in source development knows hammer is in major need of open sourcing 
>>and improvements. (has been for 8 years)
>>
>>what is valve software doing?
>>"a steam box to compete with ps4, xbox-one, nintendo wii-u, and 
>>(every-other-high-end-pc-manufacturer)"
>>
>>VALVE!!!!!!!!!!!! FIX HAMMER LEVEL EDITOR BY OPEN SOURCING AND FIXING THE 
>>CRASH BUGS, BEFORE YOU TRY TO COMPETE WITH SONY, MICROSOFT, NINTENDO!
>>
>>
>>
>>
>>On Fri, Oct 11, 2013 at 9:54 AM, Asher Baker <asher...@gmail.com> wrote:
>>
>>I believe most of the functionality is built into QDockWidget, I haven't 
>>played with that particular widget myself though.
>>>
>>>
>>>
>>>~~~~~
>>>"Their heads are green, and their hands are blue,
>>>      And they went to sea in a Sieve." - Edward Lear
>>>
>>>
>>>On Fri, Oct 11, 2013 at 3:31 PM, Jonathan Poncelet 
>>><jonathan.ponce...@talk21.com> wrote:
>>>
>>>Hello all,
>>>>
>>>>
>>>>I'm in the process of developing a level editor with Qt (see 
>>>>https://github.com/x6herbius/crowbar, workbench branch) and ideally I'd 
>>>>like to be able to use a similar tab system for the rendering views to that 
>>>>found in the MS Visual Studio IDEs, where dragging a tab allows it to be 
>>>>"docked" to an area or to split a current tab window into two. SFM appears 
>>>>to use a system similar to this for the primary/secondary viewports (I 
>>>>recognise the resize bar that appears between the viewports as being part 
>>>>of a QSplitter), so I was wondering whether anyone with insider knowledge 
>>>>either of SFM or Qt would be able to point me in the right direction. The 
>>>>little boxes that appear on each dockable area in SFM when dragging a tab 
>>>>(where dropping the tab onto one of these boxes docks it) look similar in 
>>>>style to those in Visual Studio, which made me wonder whether the docking 
>>>>system was available as some sort of third party plugin or library, but 
>>>>this may not be the
 case.
>>>>
>>>>
>>>>Thanks.
>>>>_______________________________________________
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>>>>please visit:
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>>>>
>>>>
>>>>
>>>
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>>>
>>>
>>>
>>
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>>
>>
>>
>
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>
>
>

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