As much as I enjoy hearing your input on Valve's development priorities,
discussion on code would be infinitely more helpful to exactly the same ends.
________________________________
From: Nick <xnicho...@gmail.com>
To: garry.new...@facepunchstudios.com; Discussion of Half-Life Programming
<hlcoders@list.valvesoftware.com>
Sent: Friday, 11 October 2013, 17:52
Subject: Re: [hlcoders] SFM-style dockable tabs with the Qt interface
How many valve employees does it take to build a custom pc and sell it as a
"new revolutionary console"?
According to garry of garry's mod, the same amount it takes to fix an 8 year
old map editor..
On Fri, Oct 11, 2013 at 11:44 AM, Garry Newman
<garry.new...@facepunchstudios.com> wrote:
Yeah Valve please drop everything you're currently doing and improve a 10 year
old editor. That's the most important thing right now.
>
>
>
>On Fri, Oct 11, 2013 at 5:37 PM, Nick <xnicho...@gmail.com> wrote:
>
>threads like this make me facepalm at the arrogance of "valve "software"".
>>
>>everyone in source development knows hammer is in major need of open sourcing
>>and improvements. (has been for 8 years)
>>
>>what is valve software doing?
>>"a steam box to compete with ps4, xbox-one, nintendo wii-u, and
>>(every-other-high-end-pc-manufacturer)"
>>
>>VALVE!!!!!!!!!!!! FIX HAMMER LEVEL EDITOR BY OPEN SOURCING AND FIXING THE
>>CRASH BUGS, BEFORE YOU TRY TO COMPETE WITH SONY, MICROSOFT, NINTENDO!
>>
>>
>>
>>
>>On Fri, Oct 11, 2013 at 9:54 AM, Asher Baker <asher...@gmail.com> wrote:
>>
>>I believe most of the functionality is built into QDockWidget, I haven't
>>played with that particular widget myself though.
>>>
>>>
>>>
>>>~~~~~
>>>"Their heads are green, and their hands are blue,
>>> And they went to sea in a Sieve." - Edward Lear
>>>
>>>
>>>On Fri, Oct 11, 2013 at 3:31 PM, Jonathan Poncelet
>>><jonathan.ponce...@talk21.com> wrote:
>>>
>>>Hello all,
>>>>
>>>>
>>>>I'm in the process of developing a level editor with Qt (see
>>>>https://github.com/x6herbius/crowbar, workbench branch) and ideally I'd
>>>>like to be able to use a similar tab system for the rendering views to that
>>>>found in the MS Visual Studio IDEs, where dragging a tab allows it to be
>>>>"docked" to an area or to split a current tab window into two. SFM appears
>>>>to use a system similar to this for the primary/secondary viewports (I
>>>>recognise the resize bar that appears between the viewports as being part
>>>>of a QSplitter), so I was wondering whether anyone with insider knowledge
>>>>either of SFM or Qt would be able to point me in the right direction. The
>>>>little boxes that appear on each dockable area in SFM when dragging a tab
>>>>(where dropping the tab onto one of these boxes docks it) look similar in
>>>>style to those in Visual Studio, which made me wonder whether the docking
>>>>system was available as some sort of third party plugin or library, but
>>>>this may not be the
case.
>>>>
>>>>
>>>>Thanks.
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>>>>
>>>>
>>>>
>>>
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>>>
>>>
>>>
>>
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>>
>>
>>
>
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