If you're starting a new mod (which it sounds like you are), you should not be using the 2007 base at all.
On Sat, Apr 11, 2015 at 8:26 PM, Gavin Isgar <gisg...@gmail.com> wrote: > Hey guys, back with another question! So i just saw awhile ago that Source > SDK Base 2007 got updated. My mod uses Source SDK Base 2007 and i was > wondering, do the updates interfere with the mod in anyway? Thanks for the > help! > > On Fri, Apr 3, 2015 at 8:44 PM, Gavin Isgar <gisg...@gmail.com> wrote: > >> Thanks Stan! >> >> >> On Fri, Apr 3, 2015 at 8:42 PM, Stan R. <ca...@inbox.ru> wrote: >> >>> You dont need to use VPKs to add sounds to your mod, just put them in >>> yourmod/sound/ folder. You dont need to touch sources and build solution at >>> all, weapon sounds defined in weapon script file (scripts/weapon_smg1.txt >>> for example) and sound definition scripts (game_sounds_weapons.txt, >>> game_sounds_player.txt). Yes, they should be WAV 44khz/16bit. No, you can >>> use any length you want. >>> >>> >>> Пятница, 3 апреля 2015, 20:33 -04:00 от Gavin Isgar <gisg...@gmail.com>: >>> >>> Hey guys, im back with a question. I've been trying everything to >>> change the weapon sounds of weapons but i cant find a very "precise" >>> tutorial on how, and most are outdated. Do i need VPKs? Do i need to >>> rebuild the game solution in Visual Studio after sound replacement? Do they >>> have to be in WAV format and does the sound files need to be a certain >>> length of time? Long story short, can anyone please tell me a very precise >>> tutorial on replacing sounds on mods! Thanks! >>> >>> On Wed, Apr 1, 2015 at 9:32 PM, Tom Clay <tom_clay...@live.com >>> <https://e.mail.ru/compose/?mailto=mailto%3atom_clay...@live.com>> >>> wrote: >>> >>> You don't need a VPK to use the sounds, if you place them in the sounds >>> folder, then into a respective sub directory they will work fine. >>> >>> >>> >>> On Apr 1, 2015, at 9:15 PM, Minh Le <minh...@telus.net >>> <https://e.mail.ru/compose/?mailto=mailto%3aminh...@telus.net>> wrote: >>> >>> If you google, "make vpk" >>> you'll find a bunch of tutorials. This video looked helpful >>> https://www.youtube.com/watch?v=P3ILjexx0cE >>> >>> On 4/1/2015 5:01 PM, Gavin Isgar wrote: >>> >>> Hey guys, im back again! I'm having trouble figuring out how to make >>> vpk's to use for sounds for my mod and how to convert the sound files for >>> use in Source! Can someone please leave a nice tutorial(text tutorial) on >>> how to do this. >>> >>> On Wed, Apr 1, 2015 at 7:50 PM, Gavin Isgar <gisg...@gmail.com >>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> wrote: >>> >>> Thanks Jesse, you saved my life lol. >>> >>> >>> On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak <wazanato...@gmail.com >>> <https://e.mail.ru/compose/?mailto=mailto%3awazanato...@gmail.com>> >>> wrote: >>> >>> Yes use gcf scape and look in the games vpks the ones you want are the >>> directory vpks which use _dir >>> On Apr 1, 2015 3:21 PM, "Gavin Isgar" <gisg...@gmail.com >>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> wrote: >>> >>> I've checked all sound folders in the games but don't see any sounds >>> themself. Do i have to use GCFScape or something? Sorry if i sound like i >>> have no experience, i've just been very tired recently and didnt get a lot >>> of sleep. >>> >>> On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" Sergi <omegal...@gmail.com >>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>> wrote: >>> >>> What do you think your mod is running off of? >>> You have the base source content, which includes all of the sounds and >>> soundscripts for hl2, ep1, ep2, lost coast, etc. Plus if you own tf2 or any >>> of the other valve games you can easily look at their files too. >>> >>> On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar <gisg...@gmail.com >>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> wrote: >>> >>> My mod didn't come with existing sound files. I've also read the >>> developer wiki, but i didn't find much, so i'm asking you. >>> >>> >>> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" Sergi <omegal...@gmail.com >>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>> wrote: >>> >>> open existing sound files and sound scripts and look. also read the >>> developer wiki. >>> >>> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar <gisg...@gmail.com >>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> wrote: >>> >>> Hey guys, i have another question! How do i change weapon sound for my >>> mod? What format does it have to be and what files do i need to edit? Long >>> story short, i need to know everything about changing the sounds please! >>> >>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar <gisg...@gmail.com >>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> wrote: >>> >>> Thanks Ken, i was just tired last night and having a rough time with >>> some stuff, thanks though! >>> >>> On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher <capt...@qis.net >>> <https://e.mail.ru/compose/?mailto=mailto%3acapt...@qis.net>> wrote: >>> >>> It says right there... >>> The images displayed in the new game dialogue are 152x86. Since texture >>> dimensions must both be a power of two, your VTFs will be 256x128 with a >>> border to the right and bottom. >>> >>> That means that the full dimensions of the image will be 256 wide by >>> 128 tall, but only a portion of that gets used. 152 x 86 to be specific. >>> What you should do is create your chapter images as 152x86 images, and then >>> either edit that image's canvas size to 256x128 (but don't scale/stretch >>> the actual image), or take that 152x86 image and copy it into a new 256x128 >>> image, and just make sure it is positioned in the top-left. The unused >>> portion of the image should just be black. >>> >>> >>> -------- Original message -------- >>> From: Gavin Isgar <gisg...@gmail.com >>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>> Date: 03/28/2015 10:36 PM (GMT-05:00) >>> To: Discussion of Half-Life Programming <hlcoders@list.valvesoftware.com >>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>> >>> >>> Subject: Re: [hlcoders] Modding Problems >>> >>> Alright I guess >>> >>> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann <schumann....@gmail.com >>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com>> >>> wrote: >>> >>> Other than that I'd just use the images from Half-Life 2 as a base. >>> >>> On 29 March 2015 at 12:20, Gavin Isgar <gisg...@gmail.com >>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> wrote: >>> >>> Tom, i checked that but, to be honest, i didnt understand it a bit. >>> Anything else? >>> >>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann <schumann....@gmail.com >>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com>> >>> wrote: >>> >>> There's some information on that at >>> https://developer.valvesoftware.com/wiki/Background#Images >>> >>> On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com >>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> wrote: >>> >>> Hey guys, im having another problem again and couldnt find a fix on the >>> internet. I dont know the right size for chapter thumbnails, what size do i >>> make the picture(not the vtf or vmt)? >>> >>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar <ben.lu...@gmail.com >>> <https://e.mail.ru/compose/?mailto=mailto%3aben.lu...@gmail.com>> wrote: >>> >>> The two dots means "parent directory". You start in materials/vgui, go >>> up one to materials, then to materials/logo and >>> materials/logo/hl2rslogo1.vmt. >>> >>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar <gisg...@gmail.com >>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> wrote: >>> > Yea Jesse, here's how i fixed it! So in my materials folder, i made a >>> logo >>> > folder, inside i put both put the vmt and vtf file with the same name. >>> > Inside the vmt file, i put: >>> > >>> > "UnlitGeneric" >>> > { >>> > "$basetexture" "logo/hl2rslogo1" >>> > "$nolod" 1 >>> > "$translucent" 1 >>> > } >>> > >>> > The path automatically detects the material folder, so just put the >>> folder >>> > and the name of both the vmt and vtf file(no extension). Then in my >>> > gamelogo.res in my resource folder, i put: >>> > >>> > Resource/GameLogo.res >>> > { >>> > GameLogo >>> > { >>> > ControlName EditablePanel >>> > fieldName GameLogo >>> > xpos 0 >>> > ypos 0 >>> > zpos 50 >>> > wide 400 >>> > tall 100 >>> > autoResize 1 >>> > pinCorner 0 >>> > visible 1 >>> > enabled 1 >>> > offsetX -20 >>> > offsetY -15 >>> > } >>> > >>> > Logo >>> > { >>> > ControlName ImagePanel >>> > fieldName Logo >>> > xpos 0 >>> > ypos 0 >>> > zpos 50 >>> > wide 400 >>> > tall 100 >>> > visible 1 >>> > enabled 1 >>> > image ../logo/hl2rslogo1 >>> > scaleImage 1 >>> > } >>> > } >>> > >>> > The dots in the path specify how many folders are before vmt and vtf, >>> but i >>> > rather just do it like this: >>> > >>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1, thats 1 folder, >>> 1 >>> > file! If it was material/logo/hl2rslogo1 it would be 3 dots. Thats how >>> i< >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >>> >>> >>> >>> -- >>> -Tony >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >>> >>> >>> >>> -- >>> -Tony >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >>> >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please >>> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >>> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders