If you're starting a new mod (which it sounds like you are), you should not
be using the 2007 base at all.

On Sat, Apr 11, 2015 at 8:26 PM, Gavin Isgar <gisg...@gmail.com> wrote:

> Hey guys, back with another question! So i just saw awhile ago that Source
> SDK Base 2007 got updated. My mod uses Source SDK Base 2007 and i was
> wondering, do the updates interfere with the mod in anyway? Thanks for the
> help!
>
> On Fri, Apr 3, 2015 at 8:44 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>
>> Thanks Stan!
>>
>>
>> On Fri, Apr 3, 2015 at 8:42 PM, Stan R. <ca...@inbox.ru> wrote:
>>
>>> You dont need to use VPKs to add sounds to your mod, just put them in
>>> yourmod/sound/ folder. You dont need to touch sources and build solution at
>>> all, weapon sounds defined in weapon script file (scripts/weapon_smg1.txt
>>> for example) and sound definition scripts (game_sounds_weapons.txt,
>>> game_sounds_player.txt). Yes, they should be WAV 44khz/16bit. No, you can
>>> use any length you want.
>>>
>>>
>>> Пятница, 3 апреля 2015, 20:33 -04:00 от Gavin Isgar <gisg...@gmail.com>:
>>>
>>>   Hey guys, im back with a question. I've been trying everything to
>>> change the weapon sounds of weapons but i cant find a very "precise"
>>> tutorial on how, and most are outdated. Do i need VPKs? Do i need to
>>> rebuild the game solution in Visual Studio after sound replacement? Do they
>>> have to be in WAV format and does the sound files need to be a certain
>>> length of time? Long story short, can anyone please tell me a very precise
>>> tutorial on replacing sounds on mods! Thanks!
>>>
>>> On Wed, Apr 1, 2015 at 9:32 PM, Tom Clay <tom_clay...@live.com
>>> <https://e.mail.ru/compose/?mailto=mailto%3atom_clay...@live.com>>
>>> wrote:
>>>
>>> You don't need a VPK to use the sounds, if you place them in the sounds
>>> folder, then into a respective sub directory they will work fine.
>>>
>>>
>>>
>>> On Apr 1, 2015, at 9:15 PM, Minh Le <minh...@telus.net
>>> <https://e.mail.ru/compose/?mailto=mailto%3aminh...@telus.net>> wrote:
>>>
>>> If you google, "make vpk"
>>> you'll find a bunch of tutorials. This video looked helpful
>>> https://www.youtube.com/watch?v=P3ILjexx0cE
>>>
>>> On 4/1/2015 5:01 PM, Gavin Isgar wrote:
>>>
>>> Hey guys, im back again! I'm having trouble figuring out how to make
>>> vpk's to use for sounds for my mod and how to convert the sound files for
>>> use in Source! Can someone please leave a nice tutorial(text tutorial) on
>>> how to do this.
>>>
>>> On Wed, Apr 1, 2015 at 7:50 PM, Gavin Isgar <gisg...@gmail.com
>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> wrote:
>>>
>>> Thanks Jesse, you saved my life lol.
>>>
>>>
>>> On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak <wazanato...@gmail.com
>>> <https://e.mail.ru/compose/?mailto=mailto%3awazanato...@gmail.com>>
>>> wrote:
>>>
>>> Yes use gcf scape and look in the games vpks the ones you want are the
>>> directory vpks which use _dir
>>>  On Apr 1, 2015 3:21 PM, "Gavin Isgar" <gisg...@gmail.com
>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> wrote:
>>>
>>> I've checked all sound folders in the games but don't see any sounds
>>> themself. Do i have to use GCFScape or something? Sorry if i sound like i
>>> have no experience, i've just been very tired recently and didnt get a lot
>>> of sleep.
>>>
>>> On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" Sergi <omegal...@gmail.com
>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>> wrote:
>>>
>>>  What do you think your mod is running off of?
>>>  You have the base source content, which includes all of the sounds and
>>> soundscripts for hl2, ep1, ep2, lost coast, etc. Plus if you own tf2 or any
>>> of the other valve games you can easily look at their files too.
>>>
>>> On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar <gisg...@gmail.com
>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> wrote:
>>>
>>> My mod didn't come with existing sound files. I've also read the
>>> developer wiki, but i didn't find much, so i'm asking you.
>>>
>>>
>>> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" Sergi <omegal...@gmail.com
>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>> wrote:
>>>
>>> open existing sound files and sound scripts and look. also read the
>>> developer wiki.
>>>
>>> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar <gisg...@gmail.com
>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> wrote:
>>>
>>> Hey guys, i have another question! How do i change weapon sound for my
>>> mod? What format does it have to be and what files do i need to edit? Long
>>> story short, i need to know everything about changing the sounds please!
>>>
>>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar <gisg...@gmail.com
>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> wrote:
>>>
>>> Thanks Ken, i was just tired last night and having a rough time with
>>> some stuff, thanks though!
>>>
>>>  On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher <capt...@qis.net
>>> <https://e.mail.ru/compose/?mailto=mailto%3acapt...@qis.net>> wrote:
>>>
>>>   It says right there...
>>> The images displayed in the new game dialogue are 152x86. Since texture
>>> dimensions must both be a power of two, your VTFs will be 256x128 with a
>>> border to the right and bottom.
>>>
>>>  That means that the full dimensions of the image will be 256 wide by
>>> 128 tall, but only a portion of that gets used. 152 x 86 to be specific.
>>> What you should do is create your chapter images as 152x86 images, and then
>>> either edit that image's canvas size to 256x128 (but don't scale/stretch
>>> the actual image), or take that 152x86 image and copy it into a new 256x128
>>> image, and just make sure it is positioned in the top-left. The unused
>>> portion of the image should just be black.
>>>
>>>
>>> -------- Original message --------
>>> From: Gavin Isgar <gisg...@gmail.com
>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>> Date: 03/28/2015 10:36 PM (GMT-05:00)
>>> To: Discussion of Half-Life Programming <hlcoders@list.valvesoftware.com
>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>>
>>>
>>> Subject: Re: [hlcoders] Modding Problems
>>>
>>> Alright I guess
>>>
>>> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann <schumann....@gmail.com
>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com>>
>>> wrote:
>>>
>>> Other than that I'd just use the images from Half-Life 2 as a base.
>>>
>>> On 29 March 2015 at 12:20, Gavin Isgar <gisg...@gmail.com
>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> wrote:
>>>
>>> Tom, i checked that but, to be honest, i didnt understand it a bit.
>>> Anything else?
>>>
>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann <schumann....@gmail.com
>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com>>
>>> wrote:
>>>
>>> There's some information on that at
>>> https://developer.valvesoftware.com/wiki/Background#Images
>>>
>>> On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com
>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> wrote:
>>>
>>> Hey guys, im having another problem again and couldnt find a fix on the
>>> internet. I dont know the right size for chapter thumbnails, what size do i
>>> make the picture(not the vtf or vmt)?
>>>
>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar <ben.lu...@gmail.com
>>> <https://e.mail.ru/compose/?mailto=mailto%3aben.lu...@gmail.com>> wrote:
>>>
>>> The two dots means "parent directory". You start in materials/vgui, go
>>> up one to materials, then to materials/logo and
>>> materials/logo/hl2rslogo1.vmt.
>>>
>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar <gisg...@gmail.com
>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> wrote:
>>> > Yea Jesse, here's how i fixed it! So in my materials folder, i made a
>>> logo
>>> > folder, inside i put both put the vmt and vtf file with the same name.
>>> > Inside the vmt file, i put:
>>> >
>>> > "UnlitGeneric"
>>> > {
>>> > "$basetexture" "logo/hl2rslogo1"
>>> > "$nolod" 1
>>> > "$translucent" 1
>>> > }
>>> >
>>> > The path automatically detects the material folder, so just put the
>>> folder
>>> > and the name of both the vmt and vtf file(no extension). Then in my
>>> > gamelogo.res in my resource folder, i put:
>>> >
>>> > Resource/GameLogo.res
>>> > {
>>> > GameLogo
>>> > {
>>> > ControlName EditablePanel
>>> > fieldName GameLogo
>>> > xpos 0
>>> > ypos 0
>>> > zpos 50
>>> > wide 400
>>> > tall 100
>>> > autoResize 1
>>> > pinCorner 0
>>> > visible 1
>>> > enabled 1
>>> > offsetX -20
>>> > offsetY -15
>>> > }
>>> >
>>> > Logo
>>> > {
>>> > ControlName ImagePanel
>>> > fieldName Logo
>>> > xpos 0
>>> > ypos 0
>>> > zpos 50
>>> > wide 400
>>> > tall 100
>>> > visible 1
>>> > enabled 1
>>> > image ../logo/hl2rslogo1
>>> > scaleImage 1
>>> > }
>>> > }
>>> >
>>> > The dots in the path specify how many folders are before vmt and vtf,
>>> but i
>>> > rather just do it like this:
>>> >
>>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1, thats 1 folder,
>>> 1
>>> > file! If it was material/logo/hl2rslogo1 it would be 3 dots. Thats how
>>> i<
>>>
>>>
>>>  _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>
>>>
>>>
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>
>>>
>>>
>>>
>>>
>>>  --
>>> -Tony
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>
>>>
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>
>>>
>>>
>>>
>>>
>>> --
>>> -Tony
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>
>>>
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>
>>>
>>>
>>>
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please 
>>> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>
>>>
>>>
>>>  _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>
>>>
>>>
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>
>>>
>>>
>>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders

Reply via email to