I've checked all sound folders in the games but don't see any sounds
themself. Do i have to use GCFScape or something? Sorry if i sound like i
have no experience, i've just been very tired recently and didnt get a lot
of sleep.

On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" Sergi <omegal...@gmail.com>
wrote:

> What do you think your mod is running off of?
> You have the base source content, which includes all of the sounds and
> soundscripts for hl2, ep1, ep2, lost coast, etc. Plus if you own tf2 or any
> of the other valve games you can easily look at their files too.
>
> On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>
>> My mod didn't come with existing sound files. I've also read the
>> developer wiki, but i didn't find much, so i'm asking you.
>>
>>
>> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" Sergi <omegal...@gmail.com>
>> wrote:
>>
>>> open existing sound files and sound scripts and look. also read the
>>> developer wiki.
>>>
>>> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>>>
>>>> Hey guys, i have another question! How do i change weapon sound for my
>>>> mod? What format does it have to be and what files do i need to edit? Long
>>>> story short, i need to know everything about changing the sounds please!
>>>>
>>>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar <gisg...@gmail.com> wrote:
>>>>
>>>>> Thanks Ken, i was just tired last night and having a rough time with
>>>>> some stuff, thanks though!
>>>>>
>>>>> On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher <capt...@qis.net> wrote:
>>>>>
>>>>>> It says right there...
>>>>>> The images displayed in the new game dialogue are 152x86. Since
>>>>>> texture dimensions must both be a power of two, your VTFs will be 256x128
>>>>>> with a border to the right and bottom.
>>>>>>
>>>>>> That means that the full dimensions of the image will be 256 wide by
>>>>>> 128 tall, but only a portion of that gets used. 152 x 86 to be specific.
>>>>>> What you should do is create your chapter images as 152x86 images, and 
>>>>>> then
>>>>>> either edit that image's canvas size to 256x128 (but don't scale/stretch
>>>>>> the actual image), or take that 152x86 image and copy it into a new 
>>>>>> 256x128
>>>>>> image, and just make sure it is positioned in the top-left. The unused
>>>>>> portion of the image should just be black.
>>>>>>
>>>>>>
>>>>>> -------- Original message --------
>>>>>> From: Gavin Isgar <gisg...@gmail.com>
>>>>>> Date: 03/28/2015 10:36 PM (GMT-05:00)
>>>>>> To: Discussion of Half-Life Programming <
>>>>>> hlcoders@list.valvesoftware.com>
>>>>>> Subject: Re: [hlcoders] Modding Problems
>>>>>>
>>>>>> Alright I guess
>>>>>>
>>>>>> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann <
>>>>>> schumann....@gmail.com> wrote:
>>>>>>
>>>>>>> Other than that I'd just use the images from Half-Life 2 as a base.
>>>>>>>
>>>>>>> On 29 March 2015 at 12:20, Gavin Isgar <gisg...@gmail.com> wrote:
>>>>>>>
>>>>>>>> Tom, i checked that but, to be honest, i didnt understand it a bit.
>>>>>>>> Anything else?
>>>>>>>>
>>>>>>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann <
>>>>>>>> schumann....@gmail.com> wrote:
>>>>>>>>
>>>>>>>>> There's some information on that at
>>>>>>>>> https://developer.valvesoftware.com/wiki/Background#Images
>>>>>>>>>
>>>>>>>>> On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com> wrote:
>>>>>>>>>
>>>>>>>>>> Hey guys, im having another problem again and couldnt find a fix
>>>>>>>>>> on the internet. I dont know the right size for chapter thumbnails, 
>>>>>>>>>> what
>>>>>>>>>> size do i make the picture(not the vtf or vmt)?
>>>>>>>>>>
>>>>>>>>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar <ben.lu...@gmail.com>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>>> The two dots means "parent directory". You start in
>>>>>>>>>>> materials/vgui, go
>>>>>>>>>>> up one to materials, then to materials/logo and
>>>>>>>>>>> materials/logo/hl2rslogo1.vmt.
>>>>>>>>>>>
>>>>>>>>>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar <gisg...@gmail.com>
>>>>>>>>>>> wrote:
>>>>>>>>>>> > Yea Jesse, here's how i fixed it! So in my materials folder, i
>>>>>>>>>>> made a logo
>>>>>>>>>>> > folder, inside i put both put the vmt and vtf file with the
>>>>>>>>>>> same name.
>>>>>>>>>>> > Inside the vmt file, i put:
>>>>>>>>>>> >
>>>>>>>>>>> > "UnlitGeneric"
>>>>>>>>>>> > {
>>>>>>>>>>> > "$basetexture" "logo/hl2rslogo1"
>>>>>>>>>>> > "$nolod" 1
>>>>>>>>>>> > "$translucent" 1
>>>>>>>>>>> > }
>>>>>>>>>>> >
>>>>>>>>>>> > The path automatically detects the material folder, so just
>>>>>>>>>>> put the folder
>>>>>>>>>>> > and the name of both the vmt and vtf file(no extension). Then
>>>>>>>>>>> in my
>>>>>>>>>>> > gamelogo.res in my resource folder, i put:
>>>>>>>>>>> >
>>>>>>>>>>> > Resource/GameLogo.res
>>>>>>>>>>> > {
>>>>>>>>>>> > GameLogo
>>>>>>>>>>> > {
>>>>>>>>>>> > ControlName EditablePanel
>>>>>>>>>>> > fieldName GameLogo
>>>>>>>>>>> > xpos 0
>>>>>>>>>>> > ypos 0
>>>>>>>>>>> > zpos 50
>>>>>>>>>>> > wide 400
>>>>>>>>>>> > tall 100
>>>>>>>>>>> > autoResize 1
>>>>>>>>>>> > pinCorner 0
>>>>>>>>>>> > visible 1
>>>>>>>>>>> > enabled 1
>>>>>>>>>>> > offsetX -20
>>>>>>>>>>> > offsetY -15
>>>>>>>>>>> > }
>>>>>>>>>>> >
>>>>>>>>>>> > Logo
>>>>>>>>>>> > {
>>>>>>>>>>> > ControlName ImagePanel
>>>>>>>>>>> > fieldName Logo
>>>>>>>>>>> > xpos 0
>>>>>>>>>>> > ypos 0
>>>>>>>>>>> > zpos 50
>>>>>>>>>>> > wide 400
>>>>>>>>>>> > tall 100
>>>>>>>>>>> > visible 1
>>>>>>>>>>> > enabled 1
>>>>>>>>>>> > image ../logo/hl2rslogo1
>>>>>>>>>>> > scaleImage 1
>>>>>>>>>>> > }
>>>>>>>>>>> > }
>>>>>>>>>>> >
>>>>>>>>>>> > The dots in the path specify how many folders are before vmt
>>>>>>>>>>> and vtf, but i
>>>>>>>>>>> > rather just do it like this:
>>>>>>>>>>> >
>>>>>>>>>>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1, thats 1
>>>>>>>>>>> folder, 1
>>>>>>>>>>> > file! If it was material/logo/hl2rslogo1 it would be 3 dots.
>>>>>>>>>>> Thats how i<
>>>>>>>>>>>
>>>>>>>>>>
>>>>>> _______________________________________________
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>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>> _______________________________________________
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>>>> please visit:
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>>>>
>>>>
>>>>
>>>
>>>
>>> --
>>> -Tony
>>>
>>> _______________________________________________
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>>> please visit:
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>>>
>>>
>>>
>>
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>> please visit:
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>>
>>
>>
>
>
> --
> -Tony
>
> _______________________________________________
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> please visit:
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