I've checked all sound folders in the games but don't see any sounds themself. Do i have to use GCFScape or something? Sorry if i sound like i have no experience, i've just been very tired recently and didnt get a lot of sleep.
On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" Sergi <omegal...@gmail.com> wrote: > What do you think your mod is running off of? > You have the base source content, which includes all of the sounds and > soundscripts for hl2, ep1, ep2, lost coast, etc. Plus if you own tf2 or any > of the other valve games you can easily look at their files too. > > On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar <gisg...@gmail.com> wrote: > >> My mod didn't come with existing sound files. I've also read the >> developer wiki, but i didn't find much, so i'm asking you. >> >> >> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" Sergi <omegal...@gmail.com> >> wrote: >> >>> open existing sound files and sound scripts and look. also read the >>> developer wiki. >>> >>> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar <gisg...@gmail.com> wrote: >>> >>>> Hey guys, i have another question! How do i change weapon sound for my >>>> mod? What format does it have to be and what files do i need to edit? Long >>>> story short, i need to know everything about changing the sounds please! >>>> >>>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar <gisg...@gmail.com> wrote: >>>> >>>>> Thanks Ken, i was just tired last night and having a rough time with >>>>> some stuff, thanks though! >>>>> >>>>> On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher <capt...@qis.net> wrote: >>>>> >>>>>> It says right there... >>>>>> The images displayed in the new game dialogue are 152x86. Since >>>>>> texture dimensions must both be a power of two, your VTFs will be 256x128 >>>>>> with a border to the right and bottom. >>>>>> >>>>>> That means that the full dimensions of the image will be 256 wide by >>>>>> 128 tall, but only a portion of that gets used. 152 x 86 to be specific. >>>>>> What you should do is create your chapter images as 152x86 images, and >>>>>> then >>>>>> either edit that image's canvas size to 256x128 (but don't scale/stretch >>>>>> the actual image), or take that 152x86 image and copy it into a new >>>>>> 256x128 >>>>>> image, and just make sure it is positioned in the top-left. The unused >>>>>> portion of the image should just be black. >>>>>> >>>>>> >>>>>> -------- Original message -------- >>>>>> From: Gavin Isgar <gisg...@gmail.com> >>>>>> Date: 03/28/2015 10:36 PM (GMT-05:00) >>>>>> To: Discussion of Half-Life Programming < >>>>>> hlcoders@list.valvesoftware.com> >>>>>> Subject: Re: [hlcoders] Modding Problems >>>>>> >>>>>> Alright I guess >>>>>> >>>>>> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann < >>>>>> schumann....@gmail.com> wrote: >>>>>> >>>>>>> Other than that I'd just use the images from Half-Life 2 as a base. >>>>>>> >>>>>>> On 29 March 2015 at 12:20, Gavin Isgar <gisg...@gmail.com> wrote: >>>>>>> >>>>>>>> Tom, i checked that but, to be honest, i didnt understand it a bit. >>>>>>>> Anything else? >>>>>>>> >>>>>>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann < >>>>>>>> schumann....@gmail.com> wrote: >>>>>>>> >>>>>>>>> There's some information on that at >>>>>>>>> https://developer.valvesoftware.com/wiki/Background#Images >>>>>>>>> >>>>>>>>> On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com> wrote: >>>>>>>>> >>>>>>>>>> Hey guys, im having another problem again and couldnt find a fix >>>>>>>>>> on the internet. I dont know the right size for chapter thumbnails, >>>>>>>>>> what >>>>>>>>>> size do i make the picture(not the vtf or vmt)? >>>>>>>>>> >>>>>>>>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar <ben.lu...@gmail.com> >>>>>>>>>> wrote: >>>>>>>>>> >>>>>>>>>>> The two dots means "parent directory". You start in >>>>>>>>>>> materials/vgui, go >>>>>>>>>>> up one to materials, then to materials/logo and >>>>>>>>>>> materials/logo/hl2rslogo1.vmt. >>>>>>>>>>> >>>>>>>>>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar <gisg...@gmail.com> >>>>>>>>>>> wrote: >>>>>>>>>>> > Yea Jesse, here's how i fixed it! So in my materials folder, i >>>>>>>>>>> made a logo >>>>>>>>>>> > folder, inside i put both put the vmt and vtf file with the >>>>>>>>>>> same name. >>>>>>>>>>> > Inside the vmt file, i put: >>>>>>>>>>> > >>>>>>>>>>> > "UnlitGeneric" >>>>>>>>>>> > { >>>>>>>>>>> > "$basetexture" "logo/hl2rslogo1" >>>>>>>>>>> > "$nolod" 1 >>>>>>>>>>> > "$translucent" 1 >>>>>>>>>>> > } >>>>>>>>>>> > >>>>>>>>>>> > The path automatically detects the material folder, so just >>>>>>>>>>> put the folder >>>>>>>>>>> > and the name of both the vmt and vtf file(no extension). Then >>>>>>>>>>> in my >>>>>>>>>>> > gamelogo.res in my resource folder, i put: >>>>>>>>>>> > >>>>>>>>>>> > Resource/GameLogo.res >>>>>>>>>>> > { >>>>>>>>>>> > GameLogo >>>>>>>>>>> > { >>>>>>>>>>> > ControlName EditablePanel >>>>>>>>>>> > fieldName GameLogo >>>>>>>>>>> > xpos 0 >>>>>>>>>>> > ypos 0 >>>>>>>>>>> > zpos 50 >>>>>>>>>>> > wide 400 >>>>>>>>>>> > tall 100 >>>>>>>>>>> > autoResize 1 >>>>>>>>>>> > pinCorner 0 >>>>>>>>>>> > visible 1 >>>>>>>>>>> > enabled 1 >>>>>>>>>>> > offsetX -20 >>>>>>>>>>> > offsetY -15 >>>>>>>>>>> > } >>>>>>>>>>> > >>>>>>>>>>> > Logo >>>>>>>>>>> > { >>>>>>>>>>> > ControlName ImagePanel >>>>>>>>>>> > fieldName Logo >>>>>>>>>>> > xpos 0 >>>>>>>>>>> > ypos 0 >>>>>>>>>>> > zpos 50 >>>>>>>>>>> > wide 400 >>>>>>>>>>> > tall 100 >>>>>>>>>>> > visible 1 >>>>>>>>>>> > enabled 1 >>>>>>>>>>> > image ../logo/hl2rslogo1 >>>>>>>>>>> > scaleImage 1 >>>>>>>>>>> > } >>>>>>>>>>> > } >>>>>>>>>>> > >>>>>>>>>>> > The dots in the path specify how many folders are before vmt >>>>>>>>>>> and vtf, but i >>>>>>>>>>> > rather just do it like this: >>>>>>>>>>> > >>>>>>>>>>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1, thats 1 >>>>>>>>>>> folder, 1 >>>>>>>>>>> > file! If it was material/logo/hl2rslogo1 it would be 3 dots. >>>>>>>>>>> Thats how i< >>>>>>>>>>> >>>>>>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> >>> >>> -- >>> -Tony >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> > > > -- > -Tony > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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