Thanks Jesse, you saved my life lol.

On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak <wazanato...@gmail.com> wrote:

> Yes use gcf scape and look in the games vpks the ones you want are the
> directory vpks which use _dir
> On Apr 1, 2015 3:21 PM, "Gavin Isgar" <gisg...@gmail.com> wrote:
>
>> I've checked all sound folders in the games but don't see any sounds
>> themself. Do i have to use GCFScape or something? Sorry if i sound like i
>> have no experience, i've just been very tired recently and didnt get a lot
>> of sleep.
>>
>> On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" Sergi <omegal...@gmail.com>
>> wrote:
>>
>>> What do you think your mod is running off of?
>>> You have the base source content, which includes all of the sounds and
>>> soundscripts for hl2, ep1, ep2, lost coast, etc. Plus if you own tf2 or any
>>> of the other valve games you can easily look at their files too.
>>>
>>> On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>>>
>>>> My mod didn't come with existing sound files. I've also read the
>>>> developer wiki, but i didn't find much, so i'm asking you.
>>>>
>>>>
>>>> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" Sergi <
>>>> omegal...@gmail.com> wrote:
>>>>
>>>>> open existing sound files and sound scripts and look. also read the
>>>>> developer wiki.
>>>>>
>>>>> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>>>>>
>>>>>> Hey guys, i have another question! How do i change weapon sound for
>>>>>> my mod? What format does it have to be and what files do i need to edit?
>>>>>> Long story short, i need to know everything about changing the sounds
>>>>>> please!
>>>>>>
>>>>>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar <gisg...@gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> Thanks Ken, i was just tired last night and having a rough time with
>>>>>>> some stuff, thanks though!
>>>>>>>
>>>>>>> On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher <capt...@qis.net>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> It says right there...
>>>>>>>> The images displayed in the new game dialogue are 152x86. Since
>>>>>>>> texture dimensions must both be a power of two, your VTFs will be 
>>>>>>>> 256x128
>>>>>>>> with a border to the right and bottom.
>>>>>>>>
>>>>>>>> That means that the full dimensions of the image will be 256 wide
>>>>>>>> by 128 tall, but only a portion of that gets used. 152 x 86 to be 
>>>>>>>> specific.
>>>>>>>> What you should do is create your chapter images as 152x86 images, and 
>>>>>>>> then
>>>>>>>> either edit that image's canvas size to 256x128 (but don't 
>>>>>>>> scale/stretch
>>>>>>>> the actual image), or take that 152x86 image and copy it into a new 
>>>>>>>> 256x128
>>>>>>>> image, and just make sure it is positioned in the top-left. The unused
>>>>>>>> portion of the image should just be black.
>>>>>>>>
>>>>>>>>
>>>>>>>> -------- Original message --------
>>>>>>>> From: Gavin Isgar <gisg...@gmail.com>
>>>>>>>> Date: 03/28/2015 10:36 PM (GMT-05:00)
>>>>>>>> To: Discussion of Half-Life Programming <
>>>>>>>> hlcoders@list.valvesoftware.com>
>>>>>>>> Subject: Re: [hlcoders] Modding Problems
>>>>>>>>
>>>>>>>> Alright I guess
>>>>>>>>
>>>>>>>> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann <
>>>>>>>> schumann....@gmail.com> wrote:
>>>>>>>>
>>>>>>>>> Other than that I'd just use the images from Half-Life 2 as a base.
>>>>>>>>>
>>>>>>>>> On 29 March 2015 at 12:20, Gavin Isgar <gisg...@gmail.com> wrote:
>>>>>>>>>
>>>>>>>>>> Tom, i checked that but, to be honest, i didnt understand it a
>>>>>>>>>> bit. Anything else?
>>>>>>>>>>
>>>>>>>>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann <
>>>>>>>>>> schumann....@gmail.com> wrote:
>>>>>>>>>>
>>>>>>>>>>> There's some information on that at
>>>>>>>>>>> https://developer.valvesoftware.com/wiki/Background#Images
>>>>>>>>>>>
>>>>>>>>>>> On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com>
>>>>>>>>>>> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Hey guys, im having another problem again and couldnt find a
>>>>>>>>>>>> fix on the internet. I dont know the right size for chapter 
>>>>>>>>>>>> thumbnails,
>>>>>>>>>>>> what size do i make the picture(not the vtf or vmt)?
>>>>>>>>>>>>
>>>>>>>>>>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar <ben.lu...@gmail.com
>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> The two dots means "parent directory". You start in
>>>>>>>>>>>>> materials/vgui, go
>>>>>>>>>>>>> up one to materials, then to materials/logo and
>>>>>>>>>>>>> materials/logo/hl2rslogo1.vmt.
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar <
>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>> > Yea Jesse, here's how i fixed it! So in my materials folder,
>>>>>>>>>>>>> i made a logo
>>>>>>>>>>>>> > folder, inside i put both put the vmt and vtf file with the
>>>>>>>>>>>>> same name.
>>>>>>>>>>>>> > Inside the vmt file, i put:
>>>>>>>>>>>>> >
>>>>>>>>>>>>> > "UnlitGeneric"
>>>>>>>>>>>>> > {
>>>>>>>>>>>>> > "$basetexture" "logo/hl2rslogo1"
>>>>>>>>>>>>> > "$nolod" 1
>>>>>>>>>>>>> > "$translucent" 1
>>>>>>>>>>>>> > }
>>>>>>>>>>>>> >
>>>>>>>>>>>>> > The path automatically detects the material folder, so just
>>>>>>>>>>>>> put the folder
>>>>>>>>>>>>> > and the name of both the vmt and vtf file(no extension).
>>>>>>>>>>>>> Then in my
>>>>>>>>>>>>> > gamelogo.res in my resource folder, i put:
>>>>>>>>>>>>> >
>>>>>>>>>>>>> > Resource/GameLogo.res
>>>>>>>>>>>>> > {
>>>>>>>>>>>>> > GameLogo
>>>>>>>>>>>>> > {
>>>>>>>>>>>>> > ControlName EditablePanel
>>>>>>>>>>>>> > fieldName GameLogo
>>>>>>>>>>>>> > xpos 0
>>>>>>>>>>>>> > ypos 0
>>>>>>>>>>>>> > zpos 50
>>>>>>>>>>>>> > wide 400
>>>>>>>>>>>>> > tall 100
>>>>>>>>>>>>> > autoResize 1
>>>>>>>>>>>>> > pinCorner 0
>>>>>>>>>>>>> > visible 1
>>>>>>>>>>>>> > enabled 1
>>>>>>>>>>>>> > offsetX -20
>>>>>>>>>>>>> > offsetY -15
>>>>>>>>>>>>> > }
>>>>>>>>>>>>> >
>>>>>>>>>>>>> > Logo
>>>>>>>>>>>>> > {
>>>>>>>>>>>>> > ControlName ImagePanel
>>>>>>>>>>>>> > fieldName Logo
>>>>>>>>>>>>> > xpos 0
>>>>>>>>>>>>> > ypos 0
>>>>>>>>>>>>> > zpos 50
>>>>>>>>>>>>> > wide 400
>>>>>>>>>>>>> > tall 100
>>>>>>>>>>>>> > visible 1
>>>>>>>>>>>>> > enabled 1
>>>>>>>>>>>>> > image ../logo/hl2rslogo1
>>>>>>>>>>>>> > scaleImage 1
>>>>>>>>>>>>> > }
>>>>>>>>>>>>> > }
>>>>>>>>>>>>> >
>>>>>>>>>>>>> > The dots in the path specify how many folders are before vmt
>>>>>>>>>>>>> and vtf, but i
>>>>>>>>>>>>> > rather just do it like this:
>>>>>>>>>>>>> >
>>>>>>>>>>>>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1, thats
>>>>>>>>>>>>> 1 folder, 1
>>>>>>>>>>>>> > file! If it was material/logo/hl2rslogo1 it would be 3 dots.
>>>>>>>>>>>>> Thats how i<
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>> _______________________________________________
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>>>>>>>> archives, please visit:
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>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>> _______________________________________________
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>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> -Tony
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>
>>>>
>>>> _______________________________________________
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>>>> please visit:
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>>>>
>>>>
>>>>
>>>
>>>
>>> --
>>> -Tony
>>>
>>> _______________________________________________
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>>> please visit:
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>>>
>>>
>>>
>>
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>>
>>
>>
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