Thanks Jesse, you saved my life lol.
On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak <wazanato...@gmail.com> wrote: > Yes use gcf scape and look in the games vpks the ones you want are the > directory vpks which use _dir > On Apr 1, 2015 3:21 PM, "Gavin Isgar" <gisg...@gmail.com> wrote: > >> I've checked all sound folders in the games but don't see any sounds >> themself. Do i have to use GCFScape or something? Sorry if i sound like i >> have no experience, i've just been very tired recently and didnt get a lot >> of sleep. >> >> On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" Sergi <omegal...@gmail.com> >> wrote: >> >>> What do you think your mod is running off of? >>> You have the base source content, which includes all of the sounds and >>> soundscripts for hl2, ep1, ep2, lost coast, etc. Plus if you own tf2 or any >>> of the other valve games you can easily look at their files too. >>> >>> On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar <gisg...@gmail.com> wrote: >>> >>>> My mod didn't come with existing sound files. I've also read the >>>> developer wiki, but i didn't find much, so i'm asking you. >>>> >>>> >>>> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" Sergi < >>>> omegal...@gmail.com> wrote: >>>> >>>>> open existing sound files and sound scripts and look. also read the >>>>> developer wiki. >>>>> >>>>> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar <gisg...@gmail.com> wrote: >>>>> >>>>>> Hey guys, i have another question! How do i change weapon sound for >>>>>> my mod? What format does it have to be and what files do i need to edit? >>>>>> Long story short, i need to know everything about changing the sounds >>>>>> please! >>>>>> >>>>>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar <gisg...@gmail.com> >>>>>> wrote: >>>>>> >>>>>>> Thanks Ken, i was just tired last night and having a rough time with >>>>>>> some stuff, thanks though! >>>>>>> >>>>>>> On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher <capt...@qis.net> >>>>>>> wrote: >>>>>>> >>>>>>>> It says right there... >>>>>>>> The images displayed in the new game dialogue are 152x86. Since >>>>>>>> texture dimensions must both be a power of two, your VTFs will be >>>>>>>> 256x128 >>>>>>>> with a border to the right and bottom. >>>>>>>> >>>>>>>> That means that the full dimensions of the image will be 256 wide >>>>>>>> by 128 tall, but only a portion of that gets used. 152 x 86 to be >>>>>>>> specific. >>>>>>>> What you should do is create your chapter images as 152x86 images, and >>>>>>>> then >>>>>>>> either edit that image's canvas size to 256x128 (but don't >>>>>>>> scale/stretch >>>>>>>> the actual image), or take that 152x86 image and copy it into a new >>>>>>>> 256x128 >>>>>>>> image, and just make sure it is positioned in the top-left. The unused >>>>>>>> portion of the image should just be black. >>>>>>>> >>>>>>>> >>>>>>>> -------- Original message -------- >>>>>>>> From: Gavin Isgar <gisg...@gmail.com> >>>>>>>> Date: 03/28/2015 10:36 PM (GMT-05:00) >>>>>>>> To: Discussion of Half-Life Programming < >>>>>>>> hlcoders@list.valvesoftware.com> >>>>>>>> Subject: Re: [hlcoders] Modding Problems >>>>>>>> >>>>>>>> Alright I guess >>>>>>>> >>>>>>>> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann < >>>>>>>> schumann....@gmail.com> wrote: >>>>>>>> >>>>>>>>> Other than that I'd just use the images from Half-Life 2 as a base. >>>>>>>>> >>>>>>>>> On 29 March 2015 at 12:20, Gavin Isgar <gisg...@gmail.com> wrote: >>>>>>>>> >>>>>>>>>> Tom, i checked that but, to be honest, i didnt understand it a >>>>>>>>>> bit. Anything else? >>>>>>>>>> >>>>>>>>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann < >>>>>>>>>> schumann....@gmail.com> wrote: >>>>>>>>>> >>>>>>>>>>> There's some information on that at >>>>>>>>>>> https://developer.valvesoftware.com/wiki/Background#Images >>>>>>>>>>> >>>>>>>>>>> On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com> >>>>>>>>>>> wrote: >>>>>>>>>>> >>>>>>>>>>>> Hey guys, im having another problem again and couldnt find a >>>>>>>>>>>> fix on the internet. I dont know the right size for chapter >>>>>>>>>>>> thumbnails, >>>>>>>>>>>> what size do i make the picture(not the vtf or vmt)? >>>>>>>>>>>> >>>>>>>>>>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar <ben.lu...@gmail.com >>>>>>>>>>>> > wrote: >>>>>>>>>>>> >>>>>>>>>>>>> The two dots means "parent directory". You start in >>>>>>>>>>>>> materials/vgui, go >>>>>>>>>>>>> up one to materials, then to materials/logo and >>>>>>>>>>>>> materials/logo/hl2rslogo1.vmt. >>>>>>>>>>>>> >>>>>>>>>>>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar < >>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>> > Yea Jesse, here's how i fixed it! So in my materials folder, >>>>>>>>>>>>> i made a logo >>>>>>>>>>>>> > folder, inside i put both put the vmt and vtf file with the >>>>>>>>>>>>> same name. >>>>>>>>>>>>> > Inside the vmt file, i put: >>>>>>>>>>>>> > >>>>>>>>>>>>> > "UnlitGeneric" >>>>>>>>>>>>> > { >>>>>>>>>>>>> > "$basetexture" "logo/hl2rslogo1" >>>>>>>>>>>>> > "$nolod" 1 >>>>>>>>>>>>> > "$translucent" 1 >>>>>>>>>>>>> > } >>>>>>>>>>>>> > >>>>>>>>>>>>> > The path automatically detects the material folder, so just >>>>>>>>>>>>> put the folder >>>>>>>>>>>>> > and the name of both the vmt and vtf file(no extension). >>>>>>>>>>>>> Then in my >>>>>>>>>>>>> > gamelogo.res in my resource folder, i put: >>>>>>>>>>>>> > >>>>>>>>>>>>> > Resource/GameLogo.res >>>>>>>>>>>>> > { >>>>>>>>>>>>> > GameLogo >>>>>>>>>>>>> > { >>>>>>>>>>>>> > ControlName EditablePanel >>>>>>>>>>>>> > fieldName GameLogo >>>>>>>>>>>>> > xpos 0 >>>>>>>>>>>>> > ypos 0 >>>>>>>>>>>>> > zpos 50 >>>>>>>>>>>>> > wide 400 >>>>>>>>>>>>> > tall 100 >>>>>>>>>>>>> > autoResize 1 >>>>>>>>>>>>> > pinCorner 0 >>>>>>>>>>>>> > visible 1 >>>>>>>>>>>>> > enabled 1 >>>>>>>>>>>>> > offsetX -20 >>>>>>>>>>>>> > offsetY -15 >>>>>>>>>>>>> > } >>>>>>>>>>>>> > >>>>>>>>>>>>> > Logo >>>>>>>>>>>>> > { >>>>>>>>>>>>> > ControlName ImagePanel >>>>>>>>>>>>> > fieldName Logo >>>>>>>>>>>>> > xpos 0 >>>>>>>>>>>>> > ypos 0 >>>>>>>>>>>>> > zpos 50 >>>>>>>>>>>>> > wide 400 >>>>>>>>>>>>> > tall 100 >>>>>>>>>>>>> > visible 1 >>>>>>>>>>>>> > enabled 1 >>>>>>>>>>>>> > image ../logo/hl2rslogo1 >>>>>>>>>>>>> > scaleImage 1 >>>>>>>>>>>>> > } >>>>>>>>>>>>> > } >>>>>>>>>>>>> > >>>>>>>>>>>>> > The dots in the path specify how many folders are before vmt >>>>>>>>>>>>> and vtf, but i >>>>>>>>>>>>> > rather just do it like this: >>>>>>>>>>>>> > >>>>>>>>>>>>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1, thats >>>>>>>>>>>>> 1 folder, 1 >>>>>>>>>>>>> > file! If it was material/logo/hl2rslogo1 it would be 3 dots. >>>>>>>>>>>>> Thats how i< >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, please visit: >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>> >>>>> >>>>> -- >>>>> -Tony >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> >>> >>> -- >>> -Tony >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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