Hey guys, im back with a question. I've been trying everything to change
the weapon sounds of weapons but i cant find a very "precise" tutorial on
how, and most are outdated. Do i need VPKs? Do i need to rebuild the game
solution in Visual Studio after sound replacement? Do they have to be in
WAV format and does the sound files need to be a certain length of time?
Long story short, can anyone please tell me a very precise tutorial on
replacing sounds on mods! Thanks!

On Wed, Apr 1, 2015 at 9:32 PM, Tom Clay <tom_clay...@live.com> wrote:

> You don't need a VPK to use the sounds, if you place them in the sounds
> folder, then into a respective sub directory they will work fine.
>
>
>
> On Apr 1, 2015, at 9:15 PM, Minh Le <minh...@telus.net> wrote:
>
> If you google, "make vpk"
> you'll find a bunch of tutorials. This video looked helpful
> https://www.youtube.com/watch?v=P3ILjexx0cE
>
> On 4/1/2015 5:01 PM, Gavin Isgar wrote:
>
> Hey guys, im back again! I'm having trouble figuring out how to make vpk's
> to use for sounds for my mod and how to convert the sound files for use in
> Source! Can someone please leave a nice tutorial(text tutorial) on how to
> do this.
>
> On Wed, Apr 1, 2015 at 7:50 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>
>> Thanks Jesse, you saved my life lol.
>>
>>
>> On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak <wazanato...@gmail.com> wrote:
>>
>>> Yes use gcf scape and look in the games vpks the ones you want are the
>>> directory vpks which use _dir
>>>  On Apr 1, 2015 3:21 PM, "Gavin Isgar" <gisg...@gmail.com> wrote:
>>>
>>>> I've checked all sound folders in the games but don't see any sounds
>>>> themself. Do i have to use GCFScape or something? Sorry if i sound like i
>>>> have no experience, i've just been very tired recently and didnt get a lot
>>>> of sleep.
>>>>
>>>> On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" Sergi <
>>>> omegal...@gmail.com> wrote:
>>>>
>>>>>  What do you think your mod is running off of?
>>>>>  You have the base source content, which includes all of the sounds
>>>>> and soundscripts for hl2, ep1, ep2, lost coast, etc. Plus if you own tf2 
>>>>> or
>>>>> any of the other valve games you can easily look at their files too.
>>>>>
>>>>> On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>>>>>
>>>>>> My mod didn't come with existing sound files. I've also read the
>>>>>> developer wiki, but i didn't find much, so i'm asking you.
>>>>>>
>>>>>>
>>>>>> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" Sergi <
>>>>>> omegal...@gmail.com> wrote:
>>>>>>
>>>>>>> open existing sound files and sound scripts and look. also read the
>>>>>>> developer wiki.
>>>>>>>
>>>>>>> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar <gisg...@gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> Hey guys, i have another question! How do i change weapon sound for
>>>>>>>> my mod? What format does it have to be and what files do i need to 
>>>>>>>> edit?
>>>>>>>> Long story short, i need to know everything about changing the sounds
>>>>>>>> please!
>>>>>>>>
>>>>>>>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar <gisg...@gmail.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> Thanks Ken, i was just tired last night and having a rough time
>>>>>>>>> with some stuff, thanks though!
>>>>>>>>>
>>>>>>>>>  On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher <capt...@qis.net>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>>   It says right there...
>>>>>>>>>> The images displayed in the new game dialogue are 152x86. Since
>>>>>>>>>> texture dimensions must both be a power of two, your VTFs will be 
>>>>>>>>>> 256x128
>>>>>>>>>> with a border to the right and bottom.
>>>>>>>>>>
>>>>>>>>>>  That means that the full dimensions of the image will be 256
>>>>>>>>>> wide by 128 tall, but only a portion of that gets used. 152 x 86 to 
>>>>>>>>>> be
>>>>>>>>>> specific. What you should do is create your chapter images as 152x86
>>>>>>>>>> images, and then either edit that image's canvas size to 256x128 
>>>>>>>>>> (but don't
>>>>>>>>>> scale/stretch the actual image), or take that 152x86 image and copy 
>>>>>>>>>> it into
>>>>>>>>>> a new 256x128 image, and just make sure it is positioned in the 
>>>>>>>>>> top-left.
>>>>>>>>>> The unused portion of the image should just be black.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> -------- Original message --------
>>>>>>>>>> From: Gavin Isgar <gisg...@gmail.com>
>>>>>>>>>> Date: 03/28/2015 10:36 PM (GMT-05:00)
>>>>>>>>>> To: Discussion of Half-Life Programming <
>>>>>>>>>> hlcoders@list.valvesoftware.com>
>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems
>>>>>>>>>>
>>>>>>>>>> Alright I guess
>>>>>>>>>>
>>>>>>>>>> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann <
>>>>>>>>>> schumann....@gmail.com> wrote:
>>>>>>>>>>
>>>>>>>>>>> Other than that I'd just use the images from Half-Life 2 as a
>>>>>>>>>>> base.
>>>>>>>>>>>
>>>>>>>>>>> On 29 March 2015 at 12:20, Gavin Isgar <gisg...@gmail.com>
>>>>>>>>>>> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Tom, i checked that but, to be honest, i didnt understand it a
>>>>>>>>>>>> bit. Anything else?
>>>>>>>>>>>>
>>>>>>>>>>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann <
>>>>>>>>>>>> schumann....@gmail.com> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> There's some information on that at
>>>>>>>>>>>>> https://developer.valvesoftware.com/wiki/Background#Images
>>>>>>>>>>>>>
>>>>>>>>>>>>> On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com>
>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> Hey guys, im having another problem again and couldnt find a
>>>>>>>>>>>>>> fix on the internet. I dont know the right size for chapter 
>>>>>>>>>>>>>> thumbnails,
>>>>>>>>>>>>>> what size do i make the picture(not the vtf or vmt)?
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar <
>>>>>>>>>>>>>> ben.lu...@gmail.com> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> The two dots means "parent directory". You start in
>>>>>>>>>>>>>>> materials/vgui, go
>>>>>>>>>>>>>>> up one to materials, then to materials/logo and
>>>>>>>>>>>>>>> materials/logo/hl2rslogo1.vmt.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar <
>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>>> > Yea Jesse, here's how i fixed it! So in my materials
>>>>>>>>>>>>>>> folder, i made a logo
>>>>>>>>>>>>>>> > folder, inside i put both put the vmt and vtf file with
>>>>>>>>>>>>>>> the same name.
>>>>>>>>>>>>>>> > Inside the vmt file, i put:
>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>> > "UnlitGeneric"
>>>>>>>>>>>>>>> > {
>>>>>>>>>>>>>>> > "$basetexture" "logo/hl2rslogo1"
>>>>>>>>>>>>>>> > "$nolod" 1
>>>>>>>>>>>>>>> > "$translucent" 1
>>>>>>>>>>>>>>> > }
>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>> > The path automatically detects the material folder, so
>>>>>>>>>>>>>>> just put the folder
>>>>>>>>>>>>>>> > and the name of both the vmt and vtf file(no extension).
>>>>>>>>>>>>>>> Then in my
>>>>>>>>>>>>>>> > gamelogo.res in my resource folder, i put:
>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>> > Resource/GameLogo.res
>>>>>>>>>>>>>>> > {
>>>>>>>>>>>>>>> > GameLogo
>>>>>>>>>>>>>>> > {
>>>>>>>>>>>>>>> > ControlName EditablePanel
>>>>>>>>>>>>>>> > fieldName GameLogo
>>>>>>>>>>>>>>> > xpos 0
>>>>>>>>>>>>>>> > ypos 0
>>>>>>>>>>>>>>> > zpos 50
>>>>>>>>>>>>>>> > wide 400
>>>>>>>>>>>>>>> > tall 100
>>>>>>>>>>>>>>> > autoResize 1
>>>>>>>>>>>>>>> > pinCorner 0
>>>>>>>>>>>>>>> > visible 1
>>>>>>>>>>>>>>> > enabled 1
>>>>>>>>>>>>>>> > offsetX -20
>>>>>>>>>>>>>>> > offsetY -15
>>>>>>>>>>>>>>> > }
>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>> > Logo
>>>>>>>>>>>>>>> > {
>>>>>>>>>>>>>>> > ControlName ImagePanel
>>>>>>>>>>>>>>> > fieldName Logo
>>>>>>>>>>>>>>> > xpos 0
>>>>>>>>>>>>>>> > ypos 0
>>>>>>>>>>>>>>> > zpos 50
>>>>>>>>>>>>>>> > wide 400
>>>>>>>>>>>>>>> > tall 100
>>>>>>>>>>>>>>> > visible 1
>>>>>>>>>>>>>>> > enabled 1
>>>>>>>>>>>>>>> > image ../logo/hl2rslogo1
>>>>>>>>>>>>>>> > scaleImage 1
>>>>>>>>>>>>>>> > }
>>>>>>>>>>>>>>> > }
>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>> > The dots in the path specify how many folders are before
>>>>>>>>>>>>>>> vmt and vtf, but i
>>>>>>>>>>>>>>> > rather just do it like this:
>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1,
>>>>>>>>>>>>>>> thats 1 folder, 1
>>>>>>>>>>>>>>> > file! If it was material/logo/hl2rslogo1 it would be 3
>>>>>>>>>>>>>>> dots. Thats how i<
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>  _______________________________________________
>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>> archives, please visit:
>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>> archives, please visit:
>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>  --
>>>>>>> -Tony
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives, please visit:
>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> -Tony
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>
>>>>
>>>> _______________________________________________
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>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>
>>>>
>>>>
>>> _______________________________________________
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>>> please visit:
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>>>
>>>
>>>
>>
>
>
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