Hey guys, im back with a question. I've been trying everything to change the weapon sounds of weapons but i cant find a very "precise" tutorial on how, and most are outdated. Do i need VPKs? Do i need to rebuild the game solution in Visual Studio after sound replacement? Do they have to be in WAV format and does the sound files need to be a certain length of time? Long story short, can anyone please tell me a very precise tutorial on replacing sounds on mods! Thanks!
On Wed, Apr 1, 2015 at 9:32 PM, Tom Clay <tom_clay...@live.com> wrote: > You don't need a VPK to use the sounds, if you place them in the sounds > folder, then into a respective sub directory they will work fine. > > > > On Apr 1, 2015, at 9:15 PM, Minh Le <minh...@telus.net> wrote: > > If you google, "make vpk" > you'll find a bunch of tutorials. This video looked helpful > https://www.youtube.com/watch?v=P3ILjexx0cE > > On 4/1/2015 5:01 PM, Gavin Isgar wrote: > > Hey guys, im back again! I'm having trouble figuring out how to make vpk's > to use for sounds for my mod and how to convert the sound files for use in > Source! Can someone please leave a nice tutorial(text tutorial) on how to > do this. > > On Wed, Apr 1, 2015 at 7:50 PM, Gavin Isgar <gisg...@gmail.com> wrote: > >> Thanks Jesse, you saved my life lol. >> >> >> On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak <wazanato...@gmail.com> wrote: >> >>> Yes use gcf scape and look in the games vpks the ones you want are the >>> directory vpks which use _dir >>> On Apr 1, 2015 3:21 PM, "Gavin Isgar" <gisg...@gmail.com> wrote: >>> >>>> I've checked all sound folders in the games but don't see any sounds >>>> themself. Do i have to use GCFScape or something? Sorry if i sound like i >>>> have no experience, i've just been very tired recently and didnt get a lot >>>> of sleep. >>>> >>>> On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" Sergi < >>>> omegal...@gmail.com> wrote: >>>> >>>>> What do you think your mod is running off of? >>>>> You have the base source content, which includes all of the sounds >>>>> and soundscripts for hl2, ep1, ep2, lost coast, etc. Plus if you own tf2 >>>>> or >>>>> any of the other valve games you can easily look at their files too. >>>>> >>>>> On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar <gisg...@gmail.com> wrote: >>>>> >>>>>> My mod didn't come with existing sound files. I've also read the >>>>>> developer wiki, but i didn't find much, so i'm asking you. >>>>>> >>>>>> >>>>>> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" Sergi < >>>>>> omegal...@gmail.com> wrote: >>>>>> >>>>>>> open existing sound files and sound scripts and look. also read the >>>>>>> developer wiki. >>>>>>> >>>>>>> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar <gisg...@gmail.com> >>>>>>> wrote: >>>>>>> >>>>>>>> Hey guys, i have another question! How do i change weapon sound for >>>>>>>> my mod? What format does it have to be and what files do i need to >>>>>>>> edit? >>>>>>>> Long story short, i need to know everything about changing the sounds >>>>>>>> please! >>>>>>>> >>>>>>>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar <gisg...@gmail.com> >>>>>>>> wrote: >>>>>>>> >>>>>>>>> Thanks Ken, i was just tired last night and having a rough time >>>>>>>>> with some stuff, thanks though! >>>>>>>>> >>>>>>>>> On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher <capt...@qis.net> >>>>>>>>> wrote: >>>>>>>>> >>>>>>>>>> It says right there... >>>>>>>>>> The images displayed in the new game dialogue are 152x86. Since >>>>>>>>>> texture dimensions must both be a power of two, your VTFs will be >>>>>>>>>> 256x128 >>>>>>>>>> with a border to the right and bottom. >>>>>>>>>> >>>>>>>>>> That means that the full dimensions of the image will be 256 >>>>>>>>>> wide by 128 tall, but only a portion of that gets used. 152 x 86 to >>>>>>>>>> be >>>>>>>>>> specific. What you should do is create your chapter images as 152x86 >>>>>>>>>> images, and then either edit that image's canvas size to 256x128 >>>>>>>>>> (but don't >>>>>>>>>> scale/stretch the actual image), or take that 152x86 image and copy >>>>>>>>>> it into >>>>>>>>>> a new 256x128 image, and just make sure it is positioned in the >>>>>>>>>> top-left. >>>>>>>>>> The unused portion of the image should just be black. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> -------- Original message -------- >>>>>>>>>> From: Gavin Isgar <gisg...@gmail.com> >>>>>>>>>> Date: 03/28/2015 10:36 PM (GMT-05:00) >>>>>>>>>> To: Discussion of Half-Life Programming < >>>>>>>>>> hlcoders@list.valvesoftware.com> >>>>>>>>>> Subject: Re: [hlcoders] Modding Problems >>>>>>>>>> >>>>>>>>>> Alright I guess >>>>>>>>>> >>>>>>>>>> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann < >>>>>>>>>> schumann....@gmail.com> wrote: >>>>>>>>>> >>>>>>>>>>> Other than that I'd just use the images from Half-Life 2 as a >>>>>>>>>>> base. >>>>>>>>>>> >>>>>>>>>>> On 29 March 2015 at 12:20, Gavin Isgar <gisg...@gmail.com> >>>>>>>>>>> wrote: >>>>>>>>>>> >>>>>>>>>>>> Tom, i checked that but, to be honest, i didnt understand it a >>>>>>>>>>>> bit. Anything else? >>>>>>>>>>>> >>>>>>>>>>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann < >>>>>>>>>>>> schumann....@gmail.com> wrote: >>>>>>>>>>>> >>>>>>>>>>>>> There's some information on that at >>>>>>>>>>>>> https://developer.valvesoftware.com/wiki/Background#Images >>>>>>>>>>>>> >>>>>>>>>>>>> On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com> >>>>>>>>>>>>> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>>> Hey guys, im having another problem again and couldnt find a >>>>>>>>>>>>>> fix on the internet. I dont know the right size for chapter >>>>>>>>>>>>>> thumbnails, >>>>>>>>>>>>>> what size do i make the picture(not the vtf or vmt)? >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar < >>>>>>>>>>>>>> ben.lu...@gmail.com> wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>>> The two dots means "parent directory". You start in >>>>>>>>>>>>>>> materials/vgui, go >>>>>>>>>>>>>>> up one to materials, then to materials/logo and >>>>>>>>>>>>>>> materials/logo/hl2rslogo1.vmt. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar < >>>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>>> > Yea Jesse, here's how i fixed it! So in my materials >>>>>>>>>>>>>>> folder, i made a logo >>>>>>>>>>>>>>> > folder, inside i put both put the vmt and vtf file with >>>>>>>>>>>>>>> the same name. >>>>>>>>>>>>>>> > Inside the vmt file, i put: >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > "UnlitGeneric" >>>>>>>>>>>>>>> > { >>>>>>>>>>>>>>> > "$basetexture" "logo/hl2rslogo1" >>>>>>>>>>>>>>> > "$nolod" 1 >>>>>>>>>>>>>>> > "$translucent" 1 >>>>>>>>>>>>>>> > } >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > The path automatically detects the material folder, so >>>>>>>>>>>>>>> just put the folder >>>>>>>>>>>>>>> > and the name of both the vmt and vtf file(no extension). >>>>>>>>>>>>>>> Then in my >>>>>>>>>>>>>>> > gamelogo.res in my resource folder, i put: >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > Resource/GameLogo.res >>>>>>>>>>>>>>> > { >>>>>>>>>>>>>>> > GameLogo >>>>>>>>>>>>>>> > { >>>>>>>>>>>>>>> > ControlName EditablePanel >>>>>>>>>>>>>>> > fieldName GameLogo >>>>>>>>>>>>>>> > xpos 0 >>>>>>>>>>>>>>> > ypos 0 >>>>>>>>>>>>>>> > zpos 50 >>>>>>>>>>>>>>> > wide 400 >>>>>>>>>>>>>>> > tall 100 >>>>>>>>>>>>>>> > autoResize 1 >>>>>>>>>>>>>>> > pinCorner 0 >>>>>>>>>>>>>>> > visible 1 >>>>>>>>>>>>>>> > enabled 1 >>>>>>>>>>>>>>> > offsetX -20 >>>>>>>>>>>>>>> > offsetY -15 >>>>>>>>>>>>>>> > } >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > Logo >>>>>>>>>>>>>>> > { >>>>>>>>>>>>>>> > ControlName ImagePanel >>>>>>>>>>>>>>> > fieldName Logo >>>>>>>>>>>>>>> > xpos 0 >>>>>>>>>>>>>>> > ypos 0 >>>>>>>>>>>>>>> > zpos 50 >>>>>>>>>>>>>>> > wide 400 >>>>>>>>>>>>>>> > tall 100 >>>>>>>>>>>>>>> > visible 1 >>>>>>>>>>>>>>> > enabled 1 >>>>>>>>>>>>>>> > image ../logo/hl2rslogo1 >>>>>>>>>>>>>>> > scaleImage 1 >>>>>>>>>>>>>>> > } >>>>>>>>>>>>>>> > } >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > The dots in the path specify how many folders are before >>>>>>>>>>>>>>> vmt and vtf, but i >>>>>>>>>>>>>>> > rather just do it like this: >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1, >>>>>>>>>>>>>>> thats 1 folder, 1 >>>>>>>>>>>>>>> > file! If it was material/logo/hl2rslogo1 it would be 3 >>>>>>>>>>>>>>> dots. Thats how i< >>>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>> _______________________________________________ >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>> archives, please visit: >>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, please visit: >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>>>>> -- >>>>>>> -Tony >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>> >>>>> >>>>> -- >>>>> -Tony >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >>> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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