Hey guys, im back again! I'm having trouble figuring out how to make
vpk's to use for sounds for my mod and how to convert the sound files
for use in Source! Can someone please leave a nice tutorial(text
tutorial) on how to do this.
On Wed, Apr 1, 2015 at 7:50 PM, Gavin Isgar <gisg...@gmail.com
<mailto:gisg...@gmail.com>> wrote:
Thanks Jesse, you saved my life lol.
On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak <wazanato...@gmail.com
<mailto:wazanato...@gmail.com>> wrote:
Yes use gcf scape and look in the games vpks the ones you want
are the directory vpks which use _dir
On Apr 1, 2015 3:21 PM, "Gavin Isgar" <gisg...@gmail.com
<mailto:gisg...@gmail.com>> wrote:
I've checked all sound folders in the games but don't see
any sounds themself. Do i have to use GCFScape or
something? Sorry if i sound like i have no experience,
i've just been very tired recently and didnt get a lot of
sleep.
On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" Sergi
<omegal...@gmail.com <mailto:omegal...@gmail.com>> wrote:
What do you think your mod is running off of?
You have the base source content, which includes all
of the sounds and soundscripts for hl2, ep1, ep2, lost
coast, etc. Plus if you own tf2 or any of the other
valve games you can easily look at their files too.
On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar
<gisg...@gmail.com <mailto:gisg...@gmail.com>> wrote:
My mod didn't come with existing sound files. I've
also read the developer wiki, but i didn't find
much, so i'm asking you.
On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega"
Sergi <omegal...@gmail.com
<mailto:omegal...@gmail.com>> wrote:
open existing sound files and sound scripts
and look. also read the developer wiki.
On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar
<gisg...@gmail.com <mailto:gisg...@gmail.com>>
wrote:
Hey guys, i have another question! How do
i change weapon sound for my mod? What
format does it have to be and what files
do i need to edit? Long story short, i
need to know everything about changing the
sounds please!
On Sun, Mar 29, 2015 at 8:21 AM, Gavin
Isgar <gisg...@gmail.com
<mailto:gisg...@gmail.com>> wrote:
Thanks Ken, i was just tired last
night and having a rough time with
some stuff, thanks though!
On Sun, Mar 29, 2015 at 5:58 AM, Ken
Swisher <capt...@qis.net
<mailto:capt...@qis.net>> wrote:
It says right there...
The images displayed in the new
game dialogue are 152x86. Since
texture dimensions must both be a
power of two, your VTFs will be
256x128 with a border to the right
and bottom.
That means that the full
dimensions of the image will be
256 wide by 128 tall, but only a
portion of that gets used. 152 x
86 to be specific. What you should
do is create your chapter images
as 152x86 images, and then either
edit that image's canvas size to
256x128 (but don't scale/stretch
the actual image), or take that
152x86 image and copy it into a
new 256x128 image, and just make
sure it is positioned in the
top-left. The unused portion of
the image should just be black.
-------- Original message --------
From: Gavin Isgar
<gisg...@gmail.com
<mailto:gisg...@gmail.com>>
Date: 03/28/2015 10:36 PM (GMT-05:00)
To: Discussion of Half-Life
Programming
<hlcoders@list.valvesoftware.com
<mailto:hlcoders@list.valvesoftware.com>>
Subject: Re: [hlcoders] Modding
Problems
Alright I guess
On Sat, Mar 28, 2015 at 10:24 PM,
Tom Schumann
<schumann....@gmail.com
<mailto:schumann....@gmail.com>>
wrote:
Other than that I'd just use
the images from Half-Life 2 as
a base.
On 29 March 2015 at 12:20,
Gavin Isgar <gisg...@gmail.com
<mailto:gisg...@gmail.com>> wrote:
Tom, i checked that but,
to be honest, i didnt
understand it a bit.
Anything else?
On Sat, Mar 28, 2015 at
9:40 PM, Tom Schumann
<schumann....@gmail.com
<mailto:schumann....@gmail.com>>
wrote:
There's some
information on that at
https://developer.valvesoftware.com/wiki/Background#Images
On 29 March 2015 at
09:09, Gavin Isgar
<gisg...@gmail.com
<mailto:gisg...@gmail.com>>
wrote:
Hey guys, im
having another
problem again and
couldnt find a fix
on the internet. I
dont know the
right size for
chapter
thumbnails, what
size do i make the
picture(not the
vtf or vmt)?
On Thu, Mar 26,
2015 at 8:53 PM,
Ben Lubar
<ben.lu...@gmail.com
<mailto:ben.lu...@gmail.com>>
wrote:
The two dots
means "parent
directory".
You start in
materials/vgui, go
up one to
materials,
then to
materials/logo and
materials/logo/hl2rslogo1.vmt.
On Thu, Mar
26, 2015 at
7:46 PM, Gavin
Isgar
<gisg...@gmail.com
<mailto:gisg...@gmail.com>>
wrote:
> Yea Jesse,
here's how i
fixed it! So
in my
materials
folder, i made
a logo
> folder,
inside i put
both put the
vmt and vtf
file with the
same name.
> Inside the
vmt file, i put:
>
> "UnlitGeneric"
> {
>
"$basetexture"
"logo/hl2rslogo1"
> "$nolod" 1
> "$translucent" 1
> }
>
> The path
automatically
detects the
material
folder, so
just put the
folder
> and the name
of both the
vmt and vtf
file(no
extension).
Then in my
> gamelogo.res
in my resource
folder, i put:
>
>
Resource/GameLogo.res
> {
> GameLogo
> {
> ControlName
EditablePanel
> fieldName
GameLogo
> xpos 0
> ypos 0
> zpos 50
> wide 400
> tall 100
> autoResize 1
> pinCorner 0
> visible 1
> enabled 1
> offsetX -20
> offsetY -15
> }
>
> Logo
> {
> ControlName
ImagePanel
> fieldName Logo
> xpos 0
> ypos 0
> zpos 50
> wide 400
> tall 100
> visible 1
> enabled 1
> image
../logo/hl2rslogo1
> scaleImage 1
> }
> }
>
> The dots in
the path
specify how
many folders
are before vmt
and vtf, but i
> rather just
do it like this:
>
> 2 dots
specifies 2
folders/files
like
logo/hl2rslogo1,
thats 1 folder, 1
> file! If it
was
material/logo/hl2rslogo1
it would be 3
dots. Thats how i<
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