If you google, "make vpk"
you'll find a bunch of tutorials. This video looked helpful
https://www.youtube.com/watch?v=P3ILjexx0cE

On 4/1/2015 5:01 PM, Gavin Isgar wrote:
Hey guys, im back again! I'm having trouble figuring out how to make vpk's to use for sounds for my mod and how to convert the sound files for use in Source! Can someone please leave a nice tutorial(text tutorial) on how to do this.

On Wed, Apr 1, 2015 at 7:50 PM, Gavin Isgar <gisg...@gmail.com <mailto:gisg...@gmail.com>> wrote:

    Thanks Jesse, you saved my life lol.


    On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak <wazanato...@gmail.com
    <mailto:wazanato...@gmail.com>> wrote:

        Yes use gcf scape and look in the games vpks the ones you want
        are the directory vpks which use _dir

        On Apr 1, 2015 3:21 PM, "Gavin Isgar" <gisg...@gmail.com
        <mailto:gisg...@gmail.com>> wrote:

            I've checked all sound folders in the games but don't see
            any sounds themself. Do i have to use GCFScape or
            something? Sorry if i sound like i have no experience,
            i've just been very tired recently and didnt get a lot of
            sleep.

            On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" Sergi
            <omegal...@gmail.com <mailto:omegal...@gmail.com>> wrote:

                What do you think your mod is running off of?
                You have the base source content, which includes all
                of the sounds and soundscripts for hl2, ep1, ep2, lost
                coast, etc. Plus if you own tf2 or any of the other
                valve games you can easily look at their files too.

                On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar
                <gisg...@gmail.com <mailto:gisg...@gmail.com>> wrote:

                    My mod didn't come with existing sound files. I've
                    also read the developer wiki, but i didn't find
                    much, so i'm asking you.


                    On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega"
                    Sergi <omegal...@gmail.com
                    <mailto:omegal...@gmail.com>> wrote:

                        open existing sound files and sound scripts
                        and look. also read the developer wiki.

                        On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar
                        <gisg...@gmail.com <mailto:gisg...@gmail.com>>
                        wrote:

                            Hey guys, i have another question! How do
                            i change weapon sound for my mod? What
                            format does it have to be and what files
                            do i need to edit? Long story short, i
                            need to know everything about changing the
                            sounds please!

                            On Sun, Mar 29, 2015 at 8:21 AM, Gavin
                            Isgar <gisg...@gmail.com
                            <mailto:gisg...@gmail.com>> wrote:

                                Thanks Ken, i was just tired last
                                night and having a rough time with
                                some stuff, thanks though!

                                On Sun, Mar 29, 2015 at 5:58 AM, Ken
                                Swisher <capt...@qis.net
                                <mailto:capt...@qis.net>> wrote:

                                    It says right there...
                                    The images displayed in the new
                                    game dialogue are 152x86. Since
                                    texture dimensions must both be a
                                    power of two, your VTFs will be
                                    256x128 with a border to the right
                                    and bottom.

                                    That means that the full
                                    dimensions of the image will be
                                    256 wide by 128 tall, but only a
                                    portion of that gets used. 152 x
                                    86 to be specific. What you should
                                    do is create your chapter images
                                    as 152x86 images, and then either
                                    edit that image's canvas size to
                                    256x128 (but don't scale/stretch
                                    the actual image), or take that
                                    152x86 image and copy it into a
                                    new 256x128 image, and just make
                                    sure it is positioned in the
                                    top-left. The unused portion of
                                    the image should just be black.


                                    -------- Original message --------
                                    From: Gavin Isgar
                                    <gisg...@gmail.com
                                    <mailto:gisg...@gmail.com>>
                                    Date: 03/28/2015 10:36 PM (GMT-05:00)
                                    To: Discussion of Half-Life
                                    Programming
                                    <hlcoders@list.valvesoftware.com
                                    <mailto:hlcoders@list.valvesoftware.com>>

                                    Subject: Re: [hlcoders] Modding
                                    Problems

                                    Alright I guess

                                    On Sat, Mar 28, 2015 at 10:24 PM,
                                    Tom Schumann
                                    <schumann....@gmail.com
                                    <mailto:schumann....@gmail.com>>
                                    wrote:

                                        Other than that I'd just use
                                        the images from Half-Life 2 as
                                        a base.

                                        On 29 March 2015 at 12:20,
                                        Gavin Isgar <gisg...@gmail.com
                                        <mailto:gisg...@gmail.com>> wrote:

                                            Tom, i checked that but,
                                            to be honest, i didnt
                                            understand it a bit.
                                            Anything else?

                                            On Sat, Mar 28, 2015 at
                                            9:40 PM, Tom Schumann
                                            <schumann....@gmail.com
                                            <mailto:schumann....@gmail.com>>
                                            wrote:

                                                There's some
                                                information on that at
                                                
https://developer.valvesoftware.com/wiki/Background#Images

                                                On 29 March 2015 at
                                                09:09, Gavin Isgar
                                                <gisg...@gmail.com
                                                <mailto:gisg...@gmail.com>>
                                                wrote:

                                                    Hey guys, im
                                                    having another
                                                    problem again and
                                                    couldnt find a fix
                                                    on the internet. I
                                                    dont know the
                                                    right size for
                                                    chapter
                                                    thumbnails, what
                                                    size do i make the
                                                    picture(not the
                                                    vtf or vmt)?

                                                    On Thu, Mar 26,
                                                    2015 at 8:53 PM,
                                                    Ben Lubar
                                                    <ben.lu...@gmail.com
                                                    
<mailto:ben.lu...@gmail.com>>
                                                    wrote:

                                                        The two dots
                                                        means "parent
                                                        directory".
                                                        You start in
                                                        materials/vgui, go
                                                        up one to
                                                        materials,
                                                        then to
                                                        materials/logo and
                                                        
materials/logo/hl2rslogo1.vmt.

                                                        On Thu, Mar
                                                        26, 2015 at
                                                        7:46 PM, Gavin
                                                        Isgar
                                                        <gisg...@gmail.com
                                                        
<mailto:gisg...@gmail.com>>
                                                        wrote:
                                                        > Yea Jesse,
                                                        here's how i
                                                        fixed it! So
                                                        in my
                                                        materials
                                                        folder, i made
                                                        a logo
                                                        > folder,
                                                        inside i put
                                                        both put the
                                                        vmt and vtf
                                                        file with the
                                                        same name.
                                                        > Inside the
                                                        vmt file, i put:
                                                        >
                                                        > "UnlitGeneric"
                                                        > {
                                                        >
                                                        "$basetexture"
                                                        "logo/hl2rslogo1"
                                                        > "$nolod" 1
                                                        > "$translucent" 1
                                                        > }
                                                        >
                                                        > The path
                                                        automatically
                                                        detects the
                                                        material
                                                        folder, so
                                                        just put the
                                                        folder
                                                        > and the name
                                                        of both the
                                                        vmt and vtf
                                                        file(no
                                                        extension).
                                                        Then in my
                                                        > gamelogo.res
                                                        in my resource
                                                        folder, i put:
                                                        >
                                                        >
                                                        Resource/GameLogo.res
                                                        > {
                                                        > GameLogo
                                                        > {
                                                        > ControlName
                                                        EditablePanel
                                                        > fieldName
                                                        GameLogo
                                                        > xpos 0
                                                        > ypos 0
                                                        > zpos 50
                                                        > wide 400
                                                        > tall 100
                                                        > autoResize 1
                                                        > pinCorner 0
                                                        > visible 1
                                                        > enabled 1
                                                        > offsetX -20
                                                        > offsetY -15
                                                        > }
                                                        >
                                                        > Logo
                                                        > {
                                                        > ControlName
                                                        ImagePanel
                                                        > fieldName Logo
                                                        > xpos 0
                                                        > ypos 0
                                                        > zpos 50
                                                        > wide 400
                                                        > tall 100
                                                        > visible 1
                                                        > enabled 1
                                                        > image
                                                        ../logo/hl2rslogo1
                                                        > scaleImage 1
                                                        > }
                                                        > }
                                                        >
                                                        > The dots in
                                                        the path
                                                        specify how
                                                        many folders
                                                        are before vmt
                                                        and vtf, but i
                                                        > rather just
                                                        do it like this:
                                                        >
                                                        > 2 dots
                                                        specifies 2
                                                        folders/files
                                                        like
                                                        logo/hl2rslogo1,
                                                        thats 1 folder, 1
                                                        > file! If it
                                                        was
                                                        material/logo/hl2rslogo1
                                                        it would be 3
                                                        dots. Thats how i<


                                    
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-- -Tony

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-- -Tony

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