Yes use gcf scape and look in the games vpks the ones you want are the directory vpks which use _dir On Apr 1, 2015 3:21 PM, "Gavin Isgar" <gisg...@gmail.com> wrote:
> I've checked all sound folders in the games but don't see any sounds > themself. Do i have to use GCFScape or something? Sorry if i sound like i > have no experience, i've just been very tired recently and didnt get a lot > of sleep. > > On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" Sergi <omegal...@gmail.com> > wrote: > >> What do you think your mod is running off of? >> You have the base source content, which includes all of the sounds and >> soundscripts for hl2, ep1, ep2, lost coast, etc. Plus if you own tf2 or any >> of the other valve games you can easily look at their files too. >> >> On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar <gisg...@gmail.com> wrote: >> >>> My mod didn't come with existing sound files. I've also read the >>> developer wiki, but i didn't find much, so i'm asking you. >>> >>> >>> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" Sergi <omegal...@gmail.com >>> > wrote: >>> >>>> open existing sound files and sound scripts and look. also read the >>>> developer wiki. >>>> >>>> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar <gisg...@gmail.com> wrote: >>>> >>>>> Hey guys, i have another question! How do i change weapon sound for my >>>>> mod? What format does it have to be and what files do i need to edit? Long >>>>> story short, i need to know everything about changing the sounds please! >>>>> >>>>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar <gisg...@gmail.com> >>>>> wrote: >>>>> >>>>>> Thanks Ken, i was just tired last night and having a rough time with >>>>>> some stuff, thanks though! >>>>>> >>>>>> On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher <capt...@qis.net> wrote: >>>>>> >>>>>>> It says right there... >>>>>>> The images displayed in the new game dialogue are 152x86. Since >>>>>>> texture dimensions must both be a power of two, your VTFs will be >>>>>>> 256x128 >>>>>>> with a border to the right and bottom. >>>>>>> >>>>>>> That means that the full dimensions of the image will be 256 wide by >>>>>>> 128 tall, but only a portion of that gets used. 152 x 86 to be specific. >>>>>>> What you should do is create your chapter images as 152x86 images, and >>>>>>> then >>>>>>> either edit that image's canvas size to 256x128 (but don't scale/stretch >>>>>>> the actual image), or take that 152x86 image and copy it into a new >>>>>>> 256x128 >>>>>>> image, and just make sure it is positioned in the top-left. The unused >>>>>>> portion of the image should just be black. >>>>>>> >>>>>>> >>>>>>> -------- Original message -------- >>>>>>> From: Gavin Isgar <gisg...@gmail.com> >>>>>>> Date: 03/28/2015 10:36 PM (GMT-05:00) >>>>>>> To: Discussion of Half-Life Programming < >>>>>>> hlcoders@list.valvesoftware.com> >>>>>>> Subject: Re: [hlcoders] Modding Problems >>>>>>> >>>>>>> Alright I guess >>>>>>> >>>>>>> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann < >>>>>>> schumann....@gmail.com> wrote: >>>>>>> >>>>>>>> Other than that I'd just use the images from Half-Life 2 as a base. >>>>>>>> >>>>>>>> On 29 March 2015 at 12:20, Gavin Isgar <gisg...@gmail.com> wrote: >>>>>>>> >>>>>>>>> Tom, i checked that but, to be honest, i didnt understand it a >>>>>>>>> bit. Anything else? >>>>>>>>> >>>>>>>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann < >>>>>>>>> schumann....@gmail.com> wrote: >>>>>>>>> >>>>>>>>>> There's some information on that at >>>>>>>>>> https://developer.valvesoftware.com/wiki/Background#Images >>>>>>>>>> >>>>>>>>>> On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com> wrote: >>>>>>>>>> >>>>>>>>>>> Hey guys, im having another problem again and couldnt find a fix >>>>>>>>>>> on the internet. I dont know the right size for chapter thumbnails, >>>>>>>>>>> what >>>>>>>>>>> size do i make the picture(not the vtf or vmt)? >>>>>>>>>>> >>>>>>>>>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar <ben.lu...@gmail.com> >>>>>>>>>>> wrote: >>>>>>>>>>> >>>>>>>>>>>> The two dots means "parent directory". You start in >>>>>>>>>>>> materials/vgui, go >>>>>>>>>>>> up one to materials, then to materials/logo and >>>>>>>>>>>> materials/logo/hl2rslogo1.vmt. >>>>>>>>>>>> >>>>>>>>>>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar <gisg...@gmail.com> >>>>>>>>>>>> wrote: >>>>>>>>>>>> > Yea Jesse, here's how i fixed it! So in my materials folder, >>>>>>>>>>>> i made a logo >>>>>>>>>>>> > folder, inside i put both put the vmt and vtf file with the >>>>>>>>>>>> same name. >>>>>>>>>>>> > Inside the vmt file, i put: >>>>>>>>>>>> > >>>>>>>>>>>> > "UnlitGeneric" >>>>>>>>>>>> > { >>>>>>>>>>>> > "$basetexture" "logo/hl2rslogo1" >>>>>>>>>>>> > "$nolod" 1 >>>>>>>>>>>> > "$translucent" 1 >>>>>>>>>>>> > } >>>>>>>>>>>> > >>>>>>>>>>>> > The path automatically detects the material folder, so just >>>>>>>>>>>> put the folder >>>>>>>>>>>> > and the name of both the vmt and vtf file(no extension). Then >>>>>>>>>>>> in my >>>>>>>>>>>> > gamelogo.res in my resource folder, i put: >>>>>>>>>>>> > >>>>>>>>>>>> > Resource/GameLogo.res >>>>>>>>>>>> > { >>>>>>>>>>>> > GameLogo >>>>>>>>>>>> > { >>>>>>>>>>>> > ControlName EditablePanel >>>>>>>>>>>> > fieldName GameLogo >>>>>>>>>>>> > xpos 0 >>>>>>>>>>>> > ypos 0 >>>>>>>>>>>> > zpos 50 >>>>>>>>>>>> > wide 400 >>>>>>>>>>>> > tall 100 >>>>>>>>>>>> > autoResize 1 >>>>>>>>>>>> > pinCorner 0 >>>>>>>>>>>> > visible 1 >>>>>>>>>>>> > enabled 1 >>>>>>>>>>>> > offsetX -20 >>>>>>>>>>>> > offsetY -15 >>>>>>>>>>>> > } >>>>>>>>>>>> > >>>>>>>>>>>> > Logo >>>>>>>>>>>> > { >>>>>>>>>>>> > ControlName ImagePanel >>>>>>>>>>>> > fieldName Logo >>>>>>>>>>>> > xpos 0 >>>>>>>>>>>> > ypos 0 >>>>>>>>>>>> > zpos 50 >>>>>>>>>>>> > wide 400 >>>>>>>>>>>> > tall 100 >>>>>>>>>>>> > visible 1 >>>>>>>>>>>> > enabled 1 >>>>>>>>>>>> > image ../logo/hl2rslogo1 >>>>>>>>>>>> > scaleImage 1 >>>>>>>>>>>> > } >>>>>>>>>>>> > } >>>>>>>>>>>> > >>>>>>>>>>>> > The dots in the path specify how many folders are before vmt >>>>>>>>>>>> and vtf, but i >>>>>>>>>>>> > rather just do it like this: >>>>>>>>>>>> > >>>>>>>>>>>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1, thats >>>>>>>>>>>> 1 folder, 1 >>>>>>>>>>>> > file! If it was material/logo/hl2rslogo1 it would be 3 dots. >>>>>>>>>>>> Thats how i< >>>>>>>>>>>> >>>>>>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>> >>>> >>>> -- >>>> -Tony >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >>> >> >> >> -- >> -Tony >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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