Yes use gcf scape and look in the games vpks the ones you want are the
directory vpks which use _dir
On Apr 1, 2015 3:21 PM, "Gavin Isgar" <gisg...@gmail.com> wrote:

> I've checked all sound folders in the games but don't see any sounds
> themself. Do i have to use GCFScape or something? Sorry if i sound like i
> have no experience, i've just been very tired recently and didnt get a lot
> of sleep.
>
> On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" Sergi <omegal...@gmail.com>
> wrote:
>
>> What do you think your mod is running off of?
>> You have the base source content, which includes all of the sounds and
>> soundscripts for hl2, ep1, ep2, lost coast, etc. Plus if you own tf2 or any
>> of the other valve games you can easily look at their files too.
>>
>> On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>>
>>> My mod didn't come with existing sound files. I've also read the
>>> developer wiki, but i didn't find much, so i'm asking you.
>>>
>>>
>>> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" Sergi <omegal...@gmail.com
>>> > wrote:
>>>
>>>> open existing sound files and sound scripts and look. also read the
>>>> developer wiki.
>>>>
>>>> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>>>>
>>>>> Hey guys, i have another question! How do i change weapon sound for my
>>>>> mod? What format does it have to be and what files do i need to edit? Long
>>>>> story short, i need to know everything about changing the sounds please!
>>>>>
>>>>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar <gisg...@gmail.com>
>>>>> wrote:
>>>>>
>>>>>> Thanks Ken, i was just tired last night and having a rough time with
>>>>>> some stuff, thanks though!
>>>>>>
>>>>>> On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher <capt...@qis.net> wrote:
>>>>>>
>>>>>>> It says right there...
>>>>>>> The images displayed in the new game dialogue are 152x86. Since
>>>>>>> texture dimensions must both be a power of two, your VTFs will be 
>>>>>>> 256x128
>>>>>>> with a border to the right and bottom.
>>>>>>>
>>>>>>> That means that the full dimensions of the image will be 256 wide by
>>>>>>> 128 tall, but only a portion of that gets used. 152 x 86 to be specific.
>>>>>>> What you should do is create your chapter images as 152x86 images, and 
>>>>>>> then
>>>>>>> either edit that image's canvas size to 256x128 (but don't scale/stretch
>>>>>>> the actual image), or take that 152x86 image and copy it into a new 
>>>>>>> 256x128
>>>>>>> image, and just make sure it is positioned in the top-left. The unused
>>>>>>> portion of the image should just be black.
>>>>>>>
>>>>>>>
>>>>>>> -------- Original message --------
>>>>>>> From: Gavin Isgar <gisg...@gmail.com>
>>>>>>> Date: 03/28/2015 10:36 PM (GMT-05:00)
>>>>>>> To: Discussion of Half-Life Programming <
>>>>>>> hlcoders@list.valvesoftware.com>
>>>>>>> Subject: Re: [hlcoders] Modding Problems
>>>>>>>
>>>>>>> Alright I guess
>>>>>>>
>>>>>>> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann <
>>>>>>> schumann....@gmail.com> wrote:
>>>>>>>
>>>>>>>> Other than that I'd just use the images from Half-Life 2 as a base.
>>>>>>>>
>>>>>>>> On 29 March 2015 at 12:20, Gavin Isgar <gisg...@gmail.com> wrote:
>>>>>>>>
>>>>>>>>> Tom, i checked that but, to be honest, i didnt understand it a
>>>>>>>>> bit. Anything else?
>>>>>>>>>
>>>>>>>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann <
>>>>>>>>> schumann....@gmail.com> wrote:
>>>>>>>>>
>>>>>>>>>> There's some information on that at
>>>>>>>>>> https://developer.valvesoftware.com/wiki/Background#Images
>>>>>>>>>>
>>>>>>>>>> On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com> wrote:
>>>>>>>>>>
>>>>>>>>>>> Hey guys, im having another problem again and couldnt find a fix
>>>>>>>>>>> on the internet. I dont know the right size for chapter thumbnails, 
>>>>>>>>>>> what
>>>>>>>>>>> size do i make the picture(not the vtf or vmt)?
>>>>>>>>>>>
>>>>>>>>>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar <ben.lu...@gmail.com>
>>>>>>>>>>> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> The two dots means "parent directory". You start in
>>>>>>>>>>>> materials/vgui, go
>>>>>>>>>>>> up one to materials, then to materials/logo and
>>>>>>>>>>>> materials/logo/hl2rslogo1.vmt.
>>>>>>>>>>>>
>>>>>>>>>>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar <gisg...@gmail.com>
>>>>>>>>>>>> wrote:
>>>>>>>>>>>> > Yea Jesse, here's how i fixed it! So in my materials folder,
>>>>>>>>>>>> i made a logo
>>>>>>>>>>>> > folder, inside i put both put the vmt and vtf file with the
>>>>>>>>>>>> same name.
>>>>>>>>>>>> > Inside the vmt file, i put:
>>>>>>>>>>>> >
>>>>>>>>>>>> > "UnlitGeneric"
>>>>>>>>>>>> > {
>>>>>>>>>>>> > "$basetexture" "logo/hl2rslogo1"
>>>>>>>>>>>> > "$nolod" 1
>>>>>>>>>>>> > "$translucent" 1
>>>>>>>>>>>> > }
>>>>>>>>>>>> >
>>>>>>>>>>>> > The path automatically detects the material folder, so just
>>>>>>>>>>>> put the folder
>>>>>>>>>>>> > and the name of both the vmt and vtf file(no extension). Then
>>>>>>>>>>>> in my
>>>>>>>>>>>> > gamelogo.res in my resource folder, i put:
>>>>>>>>>>>> >
>>>>>>>>>>>> > Resource/GameLogo.res
>>>>>>>>>>>> > {
>>>>>>>>>>>> > GameLogo
>>>>>>>>>>>> > {
>>>>>>>>>>>> > ControlName EditablePanel
>>>>>>>>>>>> > fieldName GameLogo
>>>>>>>>>>>> > xpos 0
>>>>>>>>>>>> > ypos 0
>>>>>>>>>>>> > zpos 50
>>>>>>>>>>>> > wide 400
>>>>>>>>>>>> > tall 100
>>>>>>>>>>>> > autoResize 1
>>>>>>>>>>>> > pinCorner 0
>>>>>>>>>>>> > visible 1
>>>>>>>>>>>> > enabled 1
>>>>>>>>>>>> > offsetX -20
>>>>>>>>>>>> > offsetY -15
>>>>>>>>>>>> > }
>>>>>>>>>>>> >
>>>>>>>>>>>> > Logo
>>>>>>>>>>>> > {
>>>>>>>>>>>> > ControlName ImagePanel
>>>>>>>>>>>> > fieldName Logo
>>>>>>>>>>>> > xpos 0
>>>>>>>>>>>> > ypos 0
>>>>>>>>>>>> > zpos 50
>>>>>>>>>>>> > wide 400
>>>>>>>>>>>> > tall 100
>>>>>>>>>>>> > visible 1
>>>>>>>>>>>> > enabled 1
>>>>>>>>>>>> > image ../logo/hl2rslogo1
>>>>>>>>>>>> > scaleImage 1
>>>>>>>>>>>> > }
>>>>>>>>>>>> > }
>>>>>>>>>>>> >
>>>>>>>>>>>> > The dots in the path specify how many folders are before vmt
>>>>>>>>>>>> and vtf, but i
>>>>>>>>>>>> > rather just do it like this:
>>>>>>>>>>>> >
>>>>>>>>>>>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1, thats
>>>>>>>>>>>> 1 folder, 1
>>>>>>>>>>>> > file! If it was material/logo/hl2rslogo1 it would be 3 dots.
>>>>>>>>>>>> Thats how i<
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>> _______________________________________________
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>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
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>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> -Tony
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>
>>>>
>>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
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>>>
>>>
>>>
>>
>>
>> --
>> -Tony
>>
>> _______________________________________________
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>> please visit:
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>>
>>
>>
>
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