Thanks! I'll try it!

On Fri, Apr 24, 2015 at 12:06 AM, Jesse Oak <wazanato...@gmail.com> wrote:

> Silverfish has been out of the Source modding scene for awhile but I find
> his tutorial still holds up quite well.
> https://www.youtube.com/watch?v=T077tK_hXJo
>
> On Tue, Apr 21, 2015 at 9:23 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>
>> Hey guys, back with ANOTHER question. I've been wondering, how can i make
>> voice(choreography) scenes in-game? What i mean by that is make an NPC say
>> what i said in my recording while lip syncing. I seen that Source SDK's
>> Faceposer can do that but all tutorials are now outdated and i cant find a
>> good resource. Can you guys tell me how i can do this?
>>
>> On Fri, Apr 17, 2015 at 8:30 PM, Jesse Oak <wazanato...@gmail.com> wrote:
>>
>>> It most likely has a corresponding .res file then in which case you
>>> should be able to edit that.
>>>
>>> On Fri, Apr 17, 2015 at 4:30 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>>>
>>>> Commentary mode isn't on the menu, if it was, i would've already
>>>> removed it. It's in the chapter list menu. I still dont know how to remove
>>>> it either
>>>>
>>>> On Fri, Apr 17, 2015 at 12:35 PM, Jesse Oak <wazanato...@gmail.com>
>>>> wrote:
>>>>
>>>>> If you don't want commentary just remove it from your menu.
>>>>>
>>>>> On Wed, Apr 15, 2015 at 8:22 PM, Gavin Isgar <gisg...@gmail.com>
>>>>> wrote:
>>>>>
>>>>>> Nope, still is like that. Why did it automatically add HL2 commentary
>>>>>> mode and messed up the chapter box with an unusable exit arrow? Please
>>>>>> help!
>>>>>>
>>>>>> On Wed, Apr 15, 2015 at 9:20 PM, Gavin Isgar <gisg...@gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> NVM, think i found the answer. HL2 was uninstalled somehow and only
>>>>>>> HL2EP2 was installed. I hope!
>>>>>>>
>>>>>>> On Wed, Apr 15, 2015 at 9:18 PM, Gavin Isgar <gisg...@gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> Back with another question guys! So i was looking at the chapter
>>>>>>>> list in my game(literally ingame) and i now see something new, a 
>>>>>>>> commentary
>>>>>>>> checkbox! I didnt add one though, im using SDK Base 2007 for this mod 
>>>>>>>> BTW.
>>>>>>>> Did it update and automatically put it in? Please help for future 
>>>>>>>> reference!
>>>>>>>>
>>>>>>>> On Tue, Apr 14, 2015 at 4:00 PM, Gavin Isgar <gisg...@gmail.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> Im not distributing them, and i dont feel like it. I just want to
>>>>>>>>> know how i can configure code files for a game so that it can find 
>>>>>>>>> the game
>>>>>>>>> and code it
>>>>>>>>>
>>>>>>>>> On Tue, Apr 14, 2015 at 1:11 PM, Jesse Oak <wazanato...@gmail.com>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>> Are you using SVN or Git? Just make a branch if you are.
>>>>>>>>>> On Apr 14, 2015 6:55 AM, "Gavin Isgar" <gisg...@gmail.com> wrote:
>>>>>>>>>>
>>>>>>>>>>> Its not that easy. The files within it are all configured for
>>>>>>>>>>> the base game other than the beta. But that still didnt answer my 
>>>>>>>>>>> question
>>>>>>>>>>>
>>>>>>>>>>> On Tue, Apr 14, 2015 at 5:04 AM, Stan R. <ca...@inbox.ru> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> You just...copy it? Create a folder for your "beta" and work in
>>>>>>>>>>>> it? Computer basics?
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> Понедельник, 13 апреля 2015, 23:08 -04:00 от Gavin Isgar <
>>>>>>>>>>>> gisg...@gmail.com>:
>>>>>>>>>>>>
>>>>>>>>>>>>   Hey guys, back with huge question! Im wondering how i can
>>>>>>>>>>>> make a manual code folder for my game(like for Half-Life 2: 
>>>>>>>>>>>> Example, it
>>>>>>>>>>>> would be HL2E in the C Local Disk)? Im wondering how i can copy 
>>>>>>>>>>>> one from my
>>>>>>>>>>>> actual game and edit it for a beta version, so instead of HL2RS it 
>>>>>>>>>>>> would be
>>>>>>>>>>>> HL2RSB! Please tell me how i can do that without Source SDK 
>>>>>>>>>>>> because it wont
>>>>>>>>>>>> work that way!
>>>>>>>>>>>>
>>>>>>>>>>>> On Sun, Apr 12, 2015 at 3:15 AM, Krzysztof Lesiak <
>>>>>>>>>>>> wave....@hotmail.com
>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awave....@hotmail.com>
>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>  Well, normally it shouldn't interfere with your mod in any
>>>>>>>>>>>> way, but you can only verify that yourself by testing. I do 
>>>>>>>>>>>> remember a case
>>>>>>>>>>>> where a breaking change was made in the 2013 SDK quite a while 
>>>>>>>>>>>> ago, but
>>>>>>>>>>>> that was announced in a Steam community and on this mailing list.
>>>>>>>>>>>>
>>>>>>>>>>>> If I'm not mistaken, the SDK Base contains just the engine.dll
>>>>>>>>>>>> itself (and a lot of other components it depends on, of course), 
>>>>>>>>>>>> which in
>>>>>>>>>>>> turn loads your server and client code. That means if the 
>>>>>>>>>>>> interfaces
>>>>>>>>>>>> between those modules have not changed in a way that would break
>>>>>>>>>>>> compatibility, there should be nothing for you to worry about.
>>>>>>>>>>>>  ------------------------------
>>>>>>>>>>>> From: Gavin Isgar
>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>> Sent: ‎12.‎04.‎2015 00:13
>>>>>>>>>>>> To: Discussion of Half-Life Programming
>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>
>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems
>>>>>>>>>>>>
>>>>>>>>>>>>  I wanted to use Source SDK Base 2007 for a reason. But my
>>>>>>>>>>>> question still hasn't been answered.
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On Sat, Apr 11, 2015 at 5:08 PM, Stephen Swires <
>>>>>>>>>>>> st...@swires.me
>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ast...@swires.me>>
>>>>>>>>>>>> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>> If you're starting a new mod (which it sounds like you are),
>>>>>>>>>>>> you should not be using the 2007 base at all.
>>>>>>>>>>>>
>>>>>>>>>>>> On Sat, Apr 11, 2015 at 8:26 PM, Gavin Isgar <gisg...@gmail.com
>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>>>>> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>> Hey guys, back with another question! So i just saw awhile ago
>>>>>>>>>>>> that Source SDK Base 2007 got updated. My mod uses Source SDK Base 
>>>>>>>>>>>> 2007 and
>>>>>>>>>>>> i was wondering, do the updates interfere with the mod in anyway? 
>>>>>>>>>>>> Thanks
>>>>>>>>>>>> for the help!
>>>>>>>>>>>>
>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:44 PM, Gavin Isgar <gisg...@gmail.com
>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>>>>> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>> Thanks Stan!
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:42 PM, Stan R. <ca...@inbox.ru
>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aca...@inbox.ru>>
>>>>>>>>>>>> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>> You dont need to use VPKs to add sounds to your mod, just put
>>>>>>>>>>>> them in yourmod/sound/ folder. You dont need to touch sources and 
>>>>>>>>>>>> build
>>>>>>>>>>>> solution at all, weapon sounds defined in weapon script file
>>>>>>>>>>>> (scripts/weapon_smg1.txt for example) and sound definition scripts
>>>>>>>>>>>> (game_sounds_weapons.txt, game_sounds_player.txt). Yes, they 
>>>>>>>>>>>> should be WAV
>>>>>>>>>>>> 44khz/16bit. No, you can use any length you want.
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> Пятница, 3 апреля 2015, 20:33 -04:00 от Gavin Isgar <
>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>:
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>    Hey guys, im back with a question. I've been trying
>>>>>>>>>>>> everything to change the weapon sounds of weapons but i cant find 
>>>>>>>>>>>> a very
>>>>>>>>>>>> "precise" tutorial on how, and most are outdated. Do i need VPKs? 
>>>>>>>>>>>> Do i need
>>>>>>>>>>>> to rebuild the game solution in Visual Studio after sound 
>>>>>>>>>>>> replacement? Do
>>>>>>>>>>>> they have to be in WAV format and does the sound files need to be 
>>>>>>>>>>>> a certain
>>>>>>>>>>>> length of time? Long story short, can anyone please tell me a very 
>>>>>>>>>>>> precise
>>>>>>>>>>>> tutorial on replacing sounds on mods! Thanks!
>>>>>>>>>>>>
>>>>>>>>>>>>  On Wed, Apr 1, 2015 at 9:32 PM, Tom Clay <tom_clay...@live.com
>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3atom_clay...@live.com>
>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>  You don't need a VPK to use the sounds, if you place them in
>>>>>>>>>>>> the sounds folder, then into a respective sub directory they will 
>>>>>>>>>>>> work fine.
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On Apr 1, 2015, at 9:15 PM, Minh Le <minh...@telus.net
>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aminh...@telus.net>>
>>>>>>>>>>>> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>   If you google, "make vpk"
>>>>>>>>>>>> you'll find a bunch of tutorials. This video looked helpful
>>>>>>>>>>>> https://www.youtube.com/watch?v=P3ILjexx0cE
>>>>>>>>>>>>
>>>>>>>>>>>> On 4/1/2015 5:01 PM, Gavin Isgar wrote:
>>>>>>>>>>>>
>>>>>>>>>>>> Hey guys, im back again! I'm having trouble figuring out how to
>>>>>>>>>>>> make vpk's to use for sounds for my mod and how to convert the 
>>>>>>>>>>>> sound files
>>>>>>>>>>>> for use in Source! Can someone please leave a nice tutorial(text 
>>>>>>>>>>>> tutorial)
>>>>>>>>>>>> on how to do this.
>>>>>>>>>>>>
>>>>>>>>>>>> On Wed, Apr 1, 2015 at 7:50 PM, Gavin Isgar <gisg...@gmail.com
>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>>>>> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>> Thanks Jesse, you saved my life lol.
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak <
>>>>>>>>>>>> wazanato...@gmail.com
>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awazanato...@gmail.com>
>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>
>>>>>>>>>>>> Yes use gcf scape and look in the games vpks the ones you want
>>>>>>>>>>>> are the directory vpks which use _dir
>>>>>>>>>>>>  On Apr 1, 2015 3:21 PM, "Gavin Isgar" <gisg...@gmail.com
>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>>>>> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>> I've checked all sound folders in the games but don't see any
>>>>>>>>>>>> sounds themself. Do i have to use GCFScape or something? Sorry if 
>>>>>>>>>>>> i sound
>>>>>>>>>>>> like i have no experience, i've just been very tired recently and 
>>>>>>>>>>>> didnt get
>>>>>>>>>>>> a lot of sleep.
>>>>>>>>>>>>
>>>>>>>>>>>> On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" Sergi <
>>>>>>>>>>>> omegal...@gmail.com
>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>
>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>  What do you think your mod is running off of?
>>>>>>>>>>>>  You have the base source content, which includes all of the
>>>>>>>>>>>> sounds and soundscripts for hl2, ep1, ep2, lost coast, etc. Plus 
>>>>>>>>>>>> if you own
>>>>>>>>>>>> tf2 or any of the other valve games you can easily look at their 
>>>>>>>>>>>> files too.
>>>>>>>>>>>>
>>>>>>>>>>>> On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar <gisg...@gmail.com
>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>>>>> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>> My mod didn't come with existing sound files. I've also read
>>>>>>>>>>>> the developer wiki, but i didn't find much, so i'm asking you.
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" Sergi <
>>>>>>>>>>>> omegal...@gmail.com
>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>
>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>
>>>>>>>>>>>> open existing sound files and sound scripts and look. also read
>>>>>>>>>>>> the developer wiki.
>>>>>>>>>>>>
>>>>>>>>>>>> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar <gisg...@gmail.com
>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>>>>> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>> Hey guys, i have another question! How do i change weapon sound
>>>>>>>>>>>> for my mod? What format does it have to be and what files do i 
>>>>>>>>>>>> need to
>>>>>>>>>>>> edit? Long story short, i need to know everything about changing 
>>>>>>>>>>>> the sounds
>>>>>>>>>>>> please!
>>>>>>>>>>>>
>>>>>>>>>>>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar <gisg...@gmail.com
>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>>>>> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>> Thanks Ken, i was just tired last night and having a rough time
>>>>>>>>>>>> with some stuff, thanks though!
>>>>>>>>>>>>
>>>>>>>>>>>>  On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher <capt...@qis.net
>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3acapt...@qis.net>>
>>>>>>>>>>>> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>   It says right there...
>>>>>>>>>>>> The images displayed in the new game dialogue are 152x86. Since
>>>>>>>>>>>> texture dimensions must both be a power of two, your VTFs will be 
>>>>>>>>>>>> 256x128
>>>>>>>>>>>> with a border to the right and bottom.
>>>>>>>>>>>>
>>>>>>>>>>>>  That means that the full dimensions of the image will be 256
>>>>>>>>>>>> wide by 128 tall, but only a portion of that gets used. 152 x 86 
>>>>>>>>>>>> to be
>>>>>>>>>>>> specific. What you should do is create your chapter images as 
>>>>>>>>>>>> 152x86
>>>>>>>>>>>> images, and then either edit that image's canvas size to 256x128 
>>>>>>>>>>>> (but don't
>>>>>>>>>>>> scale/stretch the actual image), or take that 152x86 image and 
>>>>>>>>>>>> copy it into
>>>>>>>>>>>> a new 256x128 image, and just make sure it is positioned in the 
>>>>>>>>>>>> top-left.
>>>>>>>>>>>> The unused portion of the image should just be black.
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> -------- Original message --------
>>>>>>>>>>>> From: Gavin Isgar <gisg...@gmail.com
>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>>>>>
>>>>>>>>>>>> Date: 03/28/2015 10:36 PM (GMT-05:00)
>>>>>>>>>>>> To: Discussion of Half-Life Programming <
>>>>>>>>>>>> hlcoders@list.valvesoftware.com
>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>>
>>>>>>>>>>>>
>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems
>>>>>>>>>>>>
>>>>>>>>>>>> Alright I guess
>>>>>>>>>>>>
>>>>>>>>>>>> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann <
>>>>>>>>>>>> schumann....@gmail.com
>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com>
>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>
>>>>>>>>>>>> Other than that I'd just use the images from Half-Life 2 as a
>>>>>>>>>>>> base.
>>>>>>>>>>>>
>>>>>>>>>>>> On 29 March 2015 at 12:20, Gavin Isgar <gisg...@gmail.com
>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>>>>> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>> Tom, i checked that but, to be honest, i didnt understand it a
>>>>>>>>>>>> bit. Anything else?
>>>>>>>>>>>>
>>>>>>>>>>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann <
>>>>>>>>>>>> schumann....@gmail.com
>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com>
>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>
>>>>>>>>>>>> There's some information on that at
>>>>>>>>>>>> https://developer.valvesoftware.com/wiki/Background#Images
>>>>>>>>>>>>
>>>>>>>>>>>> On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com
>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>>>>> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>> Hey guys, im having another problem again and couldnt find a
>>>>>>>>>>>> fix on the internet. I dont know the right size for chapter 
>>>>>>>>>>>> thumbnails,
>>>>>>>>>>>> what size do i make the picture(not the vtf or vmt)?
>>>>>>>>>>>>
>>>>>>>>>>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar <ben.lu...@gmail.com
>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aben.lu...@gmail.com>
>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>
>>>>>>>>>>>> The two dots means "parent directory". You start in
>>>>>>>>>>>> materials/vgui, go
>>>>>>>>>>>> up one to materials, then to materials/logo and
>>>>>>>>>>>> materials/logo/hl2rslogo1.vmt.
>>>>>>>>>>>>
>>>>>>>>>>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar <gisg...@gmail.com
>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>>>>> wrote:
>>>>>>>>>>>> > Yea Jesse, here's how i fixed it! So in my materials folder,
>>>>>>>>>>>> i made a logo
>>>>>>>>>>>> > folder, inside i put both put the vmt and vtf file with the
>>>>>>>>>>>> same name.
>>>>>>>>>>>> > Inside the vmt file, i put:
>>>>>>>>>>>> >
>>>>>>>>>>>> > "UnlitGeneric"
>>>>>>>>>>>> > {
>>>>>>>>>>>> > "$basetexture" "logo/hl2rslogo1"
>>>>>>>>>>>> > "$nolod" 1
>>>>>>>>>>>> > "$translucent" 1
>>>>>>>>>>>> > }
>>>>>>>>>>>> >
>>>>>>>>>>>> > The path automatically detects the material folder, so just
>>>>>>>>>>>> put the folder
>>>>>>>>>>>> > and the name of both the vmt and vtf file(no extension). Then
>>>>>>>>>>>> in my
>>>>>>>>>>>> > gamelogo.res in my resource folder, i put:
>>>>>>>>>>>> >
>>>>>>>>>>>> > Resource/GameLogo.res
>>>>>>>>>>>> > {
>>>>>>>>>>>> > GameLogo
>>>>>>>>>>>> > {
>>>>>>>>>>>> > ControlName EditablePanel
>>>>>>>>>>>> > fieldName GameLogo
>>>>>>>>>>>> > xpos 0
>>>>>>>>>>>> > ypos 0
>>>>>>>>>>>> > zpos 50
>>>>>>>>>>>> > wide 400
>>>>>>>>>>>> > tall 100
>>>>>>>>>>>> > autoResize 1
>>>>>>>>>>>> > pinCorner 0
>>>>>>>>>>>> > visible 1
>>>>>>>>>>>> > enabled 1
>>>>>>>>>>>> > offsetX -20
>>>>>>>>>>>> > offsetY -15
>>>>>>>>>>>> > }
>>>>>>>>>>>> >
>>>>>>>>>>>> > Logo
>>>>>>>>>>>> > {
>>>>>>>>>>>> > ControlName ImagePanel
>>>>>>>>>>>> > fieldName Logo
>>>>>>>>>>>> > xpos 0
>>>>>>>>>>>> > ypos 0
>>>>>>>>>>>> > zpos 50
>>>>>>>>>>>> > wide 400
>>>>>>>>>>>> > tall 100
>>>>>>>>>>>> > visible 1
>>>>>>>>>>>> > enabled 1
>>>>>>>>>>>> > image ../logo/hl2rslogo1
>>>>>>>>>>>> > scaleImage 1
>>>>>>>>>>>> > }
>>>>>>>>>>>> > }
>>>>>>>>>>>> >
>>>>>>>>>>>> > The dots in the path specify how many folders are before vmt
>>>>>>>>>>>> and vtf, but i
>>>>>>>>>>>> > rather just do it like this:
>>>>>>>>>>>> >
>>>>>>>>>>>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1, thats
>>>>>>>>>>>> 1 folder, 1
>>>>>>>>>>>> > file! If it was material/logo/hl2rslogo1 it would be 3 dots.
>>>>>>>>>>>> Thats how i<
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>  _______________________________________________
>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>  --
>>>>>>>>>>>> -Tony
>>>>>>>>>>>>
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> --
>>>>>>>>>>>> -Tony
>>>>>>>>>>>>
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list 
>>>>>>>>>>>> archives, please 
>>>>>>>>>>>> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>   _______________________________________________
>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>  _______________________________________________
>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>  _______________________________________________
>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>> archives, please visit:
>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>> archives, please visit:
>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>
>>>>
>>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>
>>>
>>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>
>>
>>
>
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> please visit:
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