Thanks! I'll try it! On Fri, Apr 24, 2015 at 12:06 AM, Jesse Oak <wazanato...@gmail.com> wrote:
> Silverfish has been out of the Source modding scene for awhile but I find > his tutorial still holds up quite well. > https://www.youtube.com/watch?v=T077tK_hXJo > > On Tue, Apr 21, 2015 at 9:23 PM, Gavin Isgar <gisg...@gmail.com> wrote: > >> Hey guys, back with ANOTHER question. I've been wondering, how can i make >> voice(choreography) scenes in-game? What i mean by that is make an NPC say >> what i said in my recording while lip syncing. I seen that Source SDK's >> Faceposer can do that but all tutorials are now outdated and i cant find a >> good resource. Can you guys tell me how i can do this? >> >> On Fri, Apr 17, 2015 at 8:30 PM, Jesse Oak <wazanato...@gmail.com> wrote: >> >>> It most likely has a corresponding .res file then in which case you >>> should be able to edit that. >>> >>> On Fri, Apr 17, 2015 at 4:30 PM, Gavin Isgar <gisg...@gmail.com> wrote: >>> >>>> Commentary mode isn't on the menu, if it was, i would've already >>>> removed it. It's in the chapter list menu. I still dont know how to remove >>>> it either >>>> >>>> On Fri, Apr 17, 2015 at 12:35 PM, Jesse Oak <wazanato...@gmail.com> >>>> wrote: >>>> >>>>> If you don't want commentary just remove it from your menu. >>>>> >>>>> On Wed, Apr 15, 2015 at 8:22 PM, Gavin Isgar <gisg...@gmail.com> >>>>> wrote: >>>>> >>>>>> Nope, still is like that. Why did it automatically add HL2 commentary >>>>>> mode and messed up the chapter box with an unusable exit arrow? Please >>>>>> help! >>>>>> >>>>>> On Wed, Apr 15, 2015 at 9:20 PM, Gavin Isgar <gisg...@gmail.com> >>>>>> wrote: >>>>>> >>>>>>> NVM, think i found the answer. HL2 was uninstalled somehow and only >>>>>>> HL2EP2 was installed. I hope! >>>>>>> >>>>>>> On Wed, Apr 15, 2015 at 9:18 PM, Gavin Isgar <gisg...@gmail.com> >>>>>>> wrote: >>>>>>> >>>>>>>> Back with another question guys! So i was looking at the chapter >>>>>>>> list in my game(literally ingame) and i now see something new, a >>>>>>>> commentary >>>>>>>> checkbox! I didnt add one though, im using SDK Base 2007 for this mod >>>>>>>> BTW. >>>>>>>> Did it update and automatically put it in? Please help for future >>>>>>>> reference! >>>>>>>> >>>>>>>> On Tue, Apr 14, 2015 at 4:00 PM, Gavin Isgar <gisg...@gmail.com> >>>>>>>> wrote: >>>>>>>> >>>>>>>>> Im not distributing them, and i dont feel like it. I just want to >>>>>>>>> know how i can configure code files for a game so that it can find >>>>>>>>> the game >>>>>>>>> and code it >>>>>>>>> >>>>>>>>> On Tue, Apr 14, 2015 at 1:11 PM, Jesse Oak <wazanato...@gmail.com> >>>>>>>>> wrote: >>>>>>>>> >>>>>>>>>> Are you using SVN or Git? Just make a branch if you are. >>>>>>>>>> On Apr 14, 2015 6:55 AM, "Gavin Isgar" <gisg...@gmail.com> wrote: >>>>>>>>>> >>>>>>>>>>> Its not that easy. The files within it are all configured for >>>>>>>>>>> the base game other than the beta. But that still didnt answer my >>>>>>>>>>> question >>>>>>>>>>> >>>>>>>>>>> On Tue, Apr 14, 2015 at 5:04 AM, Stan R. <ca...@inbox.ru> wrote: >>>>>>>>>>> >>>>>>>>>>>> You just...copy it? Create a folder for your "beta" and work in >>>>>>>>>>>> it? Computer basics? >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Понедельник, 13 апреля 2015, 23:08 -04:00 от Gavin Isgar < >>>>>>>>>>>> gisg...@gmail.com>: >>>>>>>>>>>> >>>>>>>>>>>> Hey guys, back with huge question! Im wondering how i can >>>>>>>>>>>> make a manual code folder for my game(like for Half-Life 2: >>>>>>>>>>>> Example, it >>>>>>>>>>>> would be HL2E in the C Local Disk)? Im wondering how i can copy >>>>>>>>>>>> one from my >>>>>>>>>>>> actual game and edit it for a beta version, so instead of HL2RS it >>>>>>>>>>>> would be >>>>>>>>>>>> HL2RSB! Please tell me how i can do that without Source SDK >>>>>>>>>>>> because it wont >>>>>>>>>>>> work that way! >>>>>>>>>>>> >>>>>>>>>>>> On Sun, Apr 12, 2015 at 3:15 AM, Krzysztof Lesiak < >>>>>>>>>>>> wave....@hotmail.com >>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awave....@hotmail.com> >>>>>>>>>>>> > wrote: >>>>>>>>>>>> >>>>>>>>>>>> Well, normally it shouldn't interfere with your mod in any >>>>>>>>>>>> way, but you can only verify that yourself by testing. I do >>>>>>>>>>>> remember a case >>>>>>>>>>>> where a breaking change was made in the 2013 SDK quite a while >>>>>>>>>>>> ago, but >>>>>>>>>>>> that was announced in a Steam community and on this mailing list. >>>>>>>>>>>> >>>>>>>>>>>> If I'm not mistaken, the SDK Base contains just the engine.dll >>>>>>>>>>>> itself (and a lot of other components it depends on, of course), >>>>>>>>>>>> which in >>>>>>>>>>>> turn loads your server and client code. That means if the >>>>>>>>>>>> interfaces >>>>>>>>>>>> between those modules have not changed in a way that would break >>>>>>>>>>>> compatibility, there should be nothing for you to worry about. >>>>>>>>>>>> ------------------------------ >>>>>>>>>>>> From: Gavin Isgar >>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>> Sent: 12.04.2015 00:13 >>>>>>>>>>>> To: Discussion of Half-Life Programming >>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com> >>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems >>>>>>>>>>>> >>>>>>>>>>>> I wanted to use Source SDK Base 2007 for a reason. But my >>>>>>>>>>>> question still hasn't been answered. >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> On Sat, Apr 11, 2015 at 5:08 PM, Stephen Swires < >>>>>>>>>>>> st...@swires.me >>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ast...@swires.me>> >>>>>>>>>>>> wrote: >>>>>>>>>>>> >>>>>>>>>>>> If you're starting a new mod (which it sounds like you are), >>>>>>>>>>>> you should not be using the 2007 base at all. >>>>>>>>>>>> >>>>>>>>>>>> On Sat, Apr 11, 2015 at 8:26 PM, Gavin Isgar <gisg...@gmail.com >>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>>>> wrote: >>>>>>>>>>>> >>>>>>>>>>>> Hey guys, back with another question! So i just saw awhile ago >>>>>>>>>>>> that Source SDK Base 2007 got updated. My mod uses Source SDK Base >>>>>>>>>>>> 2007 and >>>>>>>>>>>> i was wondering, do the updates interfere with the mod in anyway? >>>>>>>>>>>> Thanks >>>>>>>>>>>> for the help! >>>>>>>>>>>> >>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:44 PM, Gavin Isgar <gisg...@gmail.com >>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>>>> wrote: >>>>>>>>>>>> >>>>>>>>>>>> Thanks Stan! >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:42 PM, Stan R. <ca...@inbox.ru >>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aca...@inbox.ru>> >>>>>>>>>>>> wrote: >>>>>>>>>>>> >>>>>>>>>>>> You dont need to use VPKs to add sounds to your mod, just put >>>>>>>>>>>> them in yourmod/sound/ folder. You dont need to touch sources and >>>>>>>>>>>> build >>>>>>>>>>>> solution at all, weapon sounds defined in weapon script file >>>>>>>>>>>> (scripts/weapon_smg1.txt for example) and sound definition scripts >>>>>>>>>>>> (game_sounds_weapons.txt, game_sounds_player.txt). Yes, they >>>>>>>>>>>> should be WAV >>>>>>>>>>>> 44khz/16bit. No, you can use any length you want. >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Пятница, 3 апреля 2015, 20:33 -04:00 от Gavin Isgar < >>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>: >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Hey guys, im back with a question. I've been trying >>>>>>>>>>>> everything to change the weapon sounds of weapons but i cant find >>>>>>>>>>>> a very >>>>>>>>>>>> "precise" tutorial on how, and most are outdated. Do i need VPKs? >>>>>>>>>>>> Do i need >>>>>>>>>>>> to rebuild the game solution in Visual Studio after sound >>>>>>>>>>>> replacement? Do >>>>>>>>>>>> they have to be in WAV format and does the sound files need to be >>>>>>>>>>>> a certain >>>>>>>>>>>> length of time? Long story short, can anyone please tell me a very >>>>>>>>>>>> precise >>>>>>>>>>>> tutorial on replacing sounds on mods! Thanks! >>>>>>>>>>>> >>>>>>>>>>>> On Wed, Apr 1, 2015 at 9:32 PM, Tom Clay <tom_clay...@live.com >>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3atom_clay...@live.com> >>>>>>>>>>>> > wrote: >>>>>>>>>>>> >>>>>>>>>>>> You don't need a VPK to use the sounds, if you place them in >>>>>>>>>>>> the sounds folder, then into a respective sub directory they will >>>>>>>>>>>> work fine. >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> On Apr 1, 2015, at 9:15 PM, Minh Le <minh...@telus.net >>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aminh...@telus.net>> >>>>>>>>>>>> wrote: >>>>>>>>>>>> >>>>>>>>>>>> If you google, "make vpk" >>>>>>>>>>>> you'll find a bunch of tutorials. This video looked helpful >>>>>>>>>>>> https://www.youtube.com/watch?v=P3ILjexx0cE >>>>>>>>>>>> >>>>>>>>>>>> On 4/1/2015 5:01 PM, Gavin Isgar wrote: >>>>>>>>>>>> >>>>>>>>>>>> Hey guys, im back again! I'm having trouble figuring out how to >>>>>>>>>>>> make vpk's to use for sounds for my mod and how to convert the >>>>>>>>>>>> sound files >>>>>>>>>>>> for use in Source! Can someone please leave a nice tutorial(text >>>>>>>>>>>> tutorial) >>>>>>>>>>>> on how to do this. >>>>>>>>>>>> >>>>>>>>>>>> On Wed, Apr 1, 2015 at 7:50 PM, Gavin Isgar <gisg...@gmail.com >>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>>>> wrote: >>>>>>>>>>>> >>>>>>>>>>>> Thanks Jesse, you saved my life lol. >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak < >>>>>>>>>>>> wazanato...@gmail.com >>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awazanato...@gmail.com> >>>>>>>>>>>> > wrote: >>>>>>>>>>>> >>>>>>>>>>>> Yes use gcf scape and look in the games vpks the ones you want >>>>>>>>>>>> are the directory vpks which use _dir >>>>>>>>>>>> On Apr 1, 2015 3:21 PM, "Gavin Isgar" <gisg...@gmail.com >>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>>>> wrote: >>>>>>>>>>>> >>>>>>>>>>>> I've checked all sound folders in the games but don't see any >>>>>>>>>>>> sounds themself. Do i have to use GCFScape or something? Sorry if >>>>>>>>>>>> i sound >>>>>>>>>>>> like i have no experience, i've just been very tired recently and >>>>>>>>>>>> didnt get >>>>>>>>>>>> a lot of sleep. >>>>>>>>>>>> >>>>>>>>>>>> On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" Sergi < >>>>>>>>>>>> omegal...@gmail.com >>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com> >>>>>>>>>>>> > wrote: >>>>>>>>>>>> >>>>>>>>>>>> What do you think your mod is running off of? >>>>>>>>>>>> You have the base source content, which includes all of the >>>>>>>>>>>> sounds and soundscripts for hl2, ep1, ep2, lost coast, etc. Plus >>>>>>>>>>>> if you own >>>>>>>>>>>> tf2 or any of the other valve games you can easily look at their >>>>>>>>>>>> files too. >>>>>>>>>>>> >>>>>>>>>>>> On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar <gisg...@gmail.com >>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>>>> wrote: >>>>>>>>>>>> >>>>>>>>>>>> My mod didn't come with existing sound files. I've also read >>>>>>>>>>>> the developer wiki, but i didn't find much, so i'm asking you. >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" Sergi < >>>>>>>>>>>> omegal...@gmail.com >>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com> >>>>>>>>>>>> > wrote: >>>>>>>>>>>> >>>>>>>>>>>> open existing sound files and sound scripts and look. also read >>>>>>>>>>>> the developer wiki. >>>>>>>>>>>> >>>>>>>>>>>> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar <gisg...@gmail.com >>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>>>> wrote: >>>>>>>>>>>> >>>>>>>>>>>> Hey guys, i have another question! How do i change weapon sound >>>>>>>>>>>> for my mod? What format does it have to be and what files do i >>>>>>>>>>>> need to >>>>>>>>>>>> edit? Long story short, i need to know everything about changing >>>>>>>>>>>> the sounds >>>>>>>>>>>> please! >>>>>>>>>>>> >>>>>>>>>>>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar <gisg...@gmail.com >>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>>>> wrote: >>>>>>>>>>>> >>>>>>>>>>>> Thanks Ken, i was just tired last night and having a rough time >>>>>>>>>>>> with some stuff, thanks though! >>>>>>>>>>>> >>>>>>>>>>>> On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher <capt...@qis.net >>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3acapt...@qis.net>> >>>>>>>>>>>> wrote: >>>>>>>>>>>> >>>>>>>>>>>> It says right there... >>>>>>>>>>>> The images displayed in the new game dialogue are 152x86. Since >>>>>>>>>>>> texture dimensions must both be a power of two, your VTFs will be >>>>>>>>>>>> 256x128 >>>>>>>>>>>> with a border to the right and bottom. >>>>>>>>>>>> >>>>>>>>>>>> That means that the full dimensions of the image will be 256 >>>>>>>>>>>> wide by 128 tall, but only a portion of that gets used. 152 x 86 >>>>>>>>>>>> to be >>>>>>>>>>>> specific. What you should do is create your chapter images as >>>>>>>>>>>> 152x86 >>>>>>>>>>>> images, and then either edit that image's canvas size to 256x128 >>>>>>>>>>>> (but don't >>>>>>>>>>>> scale/stretch the actual image), or take that 152x86 image and >>>>>>>>>>>> copy it into >>>>>>>>>>>> a new 256x128 image, and just make sure it is positioned in the >>>>>>>>>>>> top-left. >>>>>>>>>>>> The unused portion of the image should just be black. >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> -------- Original message -------- >>>>>>>>>>>> From: Gavin Isgar <gisg...@gmail.com >>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>>>> >>>>>>>>>>>> Date: 03/28/2015 10:36 PM (GMT-05:00) >>>>>>>>>>>> To: Discussion of Half-Life Programming < >>>>>>>>>>>> hlcoders@list.valvesoftware.com >>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>> >>>>>>>>>>>> >>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems >>>>>>>>>>>> >>>>>>>>>>>> Alright I guess >>>>>>>>>>>> >>>>>>>>>>>> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann < >>>>>>>>>>>> schumann....@gmail.com >>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com> >>>>>>>>>>>> > wrote: >>>>>>>>>>>> >>>>>>>>>>>> Other than that I'd just use the images from Half-Life 2 as a >>>>>>>>>>>> base. >>>>>>>>>>>> >>>>>>>>>>>> On 29 March 2015 at 12:20, Gavin Isgar <gisg...@gmail.com >>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>>>> wrote: >>>>>>>>>>>> >>>>>>>>>>>> Tom, i checked that but, to be honest, i didnt understand it a >>>>>>>>>>>> bit. Anything else? >>>>>>>>>>>> >>>>>>>>>>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann < >>>>>>>>>>>> schumann....@gmail.com >>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com> >>>>>>>>>>>> > wrote: >>>>>>>>>>>> >>>>>>>>>>>> There's some information on that at >>>>>>>>>>>> https://developer.valvesoftware.com/wiki/Background#Images >>>>>>>>>>>> >>>>>>>>>>>> On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com >>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>>>> wrote: >>>>>>>>>>>> >>>>>>>>>>>> Hey guys, im having another problem again and couldnt find a >>>>>>>>>>>> fix on the internet. I dont know the right size for chapter >>>>>>>>>>>> thumbnails, >>>>>>>>>>>> what size do i make the picture(not the vtf or vmt)? >>>>>>>>>>>> >>>>>>>>>>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar <ben.lu...@gmail.com >>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aben.lu...@gmail.com> >>>>>>>>>>>> > wrote: >>>>>>>>>>>> >>>>>>>>>>>> The two dots means "parent directory". You start in >>>>>>>>>>>> materials/vgui, go >>>>>>>>>>>> up one to materials, then to materials/logo and >>>>>>>>>>>> materials/logo/hl2rslogo1.vmt. >>>>>>>>>>>> >>>>>>>>>>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar <gisg...@gmail.com >>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>>>> wrote: >>>>>>>>>>>> > Yea Jesse, here's how i fixed it! So in my materials folder, >>>>>>>>>>>> i made a logo >>>>>>>>>>>> > folder, inside i put both put the vmt and vtf file with the >>>>>>>>>>>> same name. >>>>>>>>>>>> > Inside the vmt file, i put: >>>>>>>>>>>> > >>>>>>>>>>>> > "UnlitGeneric" >>>>>>>>>>>> > { >>>>>>>>>>>> > "$basetexture" "logo/hl2rslogo1" >>>>>>>>>>>> > "$nolod" 1 >>>>>>>>>>>> > "$translucent" 1 >>>>>>>>>>>> > } >>>>>>>>>>>> > >>>>>>>>>>>> > The path automatically detects the material folder, so just >>>>>>>>>>>> put the folder >>>>>>>>>>>> > and the name of both the vmt and vtf file(no extension). Then >>>>>>>>>>>> in my >>>>>>>>>>>> > gamelogo.res in my resource folder, i put: >>>>>>>>>>>> > >>>>>>>>>>>> > Resource/GameLogo.res >>>>>>>>>>>> > { >>>>>>>>>>>> > GameLogo >>>>>>>>>>>> > { >>>>>>>>>>>> > ControlName EditablePanel >>>>>>>>>>>> > fieldName GameLogo >>>>>>>>>>>> > xpos 0 >>>>>>>>>>>> > ypos 0 >>>>>>>>>>>> > zpos 50 >>>>>>>>>>>> > wide 400 >>>>>>>>>>>> > tall 100 >>>>>>>>>>>> > autoResize 1 >>>>>>>>>>>> > pinCorner 0 >>>>>>>>>>>> > visible 1 >>>>>>>>>>>> > enabled 1 >>>>>>>>>>>> > offsetX -20 >>>>>>>>>>>> > offsetY -15 >>>>>>>>>>>> > } >>>>>>>>>>>> > >>>>>>>>>>>> > Logo >>>>>>>>>>>> > { >>>>>>>>>>>> > ControlName ImagePanel >>>>>>>>>>>> > fieldName Logo >>>>>>>>>>>> > xpos 0 >>>>>>>>>>>> > ypos 0 >>>>>>>>>>>> > zpos 50 >>>>>>>>>>>> > wide 400 >>>>>>>>>>>> > tall 100 >>>>>>>>>>>> > visible 1 >>>>>>>>>>>> > enabled 1 >>>>>>>>>>>> > image ../logo/hl2rslogo1 >>>>>>>>>>>> > scaleImage 1 >>>>>>>>>>>> > } >>>>>>>>>>>> > } >>>>>>>>>>>> > >>>>>>>>>>>> > The dots in the path specify how many folders are before vmt >>>>>>>>>>>> and vtf, but i >>>>>>>>>>>> > rather just do it like this: >>>>>>>>>>>> > >>>>>>>>>>>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1, thats >>>>>>>>>>>> 1 folder, 1 >>>>>>>>>>>> > file! If it was material/logo/hl2rslogo1 it would be 3 dots. >>>>>>>>>>>> Thats how i< >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>> archives, please visit: >>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>> archives, please visit: >>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> -- >>>>>>>>>>>> -Tony >>>>>>>>>>>> >>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>> archives, please visit: >>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>> archives, please visit: >>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> -- >>>>>>>>>>>> -Tony >>>>>>>>>>>> >>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>> archives, please visit: >>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>> archives, please visit: >>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>> archives, please visit: >>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>> archives, please >>>>>>>>>>>> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>> archives, please visit: >>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>> archives, please visit: >>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>> archives, please visit: >>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>> archives, please visit: >>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>> archives, please visit: >>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>> archives, please visit: >>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>> archives, please visit: >>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>> archives, please visit: >>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>> archives, please visit: >>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> _______________________________________________ >>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>> archives, please visit: >>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> _______________________________________________ >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>> archives, please visit: >>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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