Off the top of my head I don't know but probably in one of the .txt files
in hl2/resource/

On 19 June 2015 at 06:00, Gavin Isgar <gisg...@gmail.com> wrote:

> ?
>
>
> On Wed, Jun 17, 2015 at 4:09 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>
>> The commentary text that shows up in the chapter selection menu.
>>
>> On Wed, Jun 17, 2015 at 5:37 AM, Tom Schumann <schumann....@gmail.com>
>> wrote:
>>
>>> Which commentary text specifically?
>>>
>>> On 17 June 2015 at 11:21, Gavin Isgar <gisg...@gmail.com> wrote:
>>>
>>>> Guys, i need some help with another problem. So, i've been searching my
>>>> game's files for a bit and, I can't seem to find how to change the HL2
>>>> Commentary Text in the main menu? Do i need to make a new file? Thank you!
>>>>
>>>>
>>>> On Sat, May 23, 2015 at 7:52 AM, Gavin Isgar <gisg...@gmail.com> wrote:
>>>>
>>>>> Thank you!
>>>>>
>>>>>
>>>>> On Sat, May 23, 2015 at 12:55 AM, Tony "omega" Sergi <
>>>>> omegal...@gmail.com> wrote:
>>>>>
>>>>>> https://developer.valvesoftware.com/wiki/View_Models
>>>>>> https://developer.valvesoftware.com/wiki/Viewmodels_in_Blender
>>>>>>
>>>>>> https://developer.valvesoftware.com/wiki/SDK_Docs
>>>>>>
>>>>>> http://forums.steampowered.com/forums/showthread.php?t=842810
>>>>>>
>>>>>> google is fantastic.
>>>>>>
>>>>>> On Sat, May 23, 2015 at 11:07 AM, Gavin Isgar <gisg...@gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> Hey guys, i got a question! Can anyways please tell me how to model
>>>>>>> and make weapons? I cant find a solid tutorial anywhere that i can 
>>>>>>> actually
>>>>>>> do it on! Please help, thank you!
>>>>>>>
>>>>>>> On Sun, Apr 26, 2015 at 6:42 PM, Gavin Isgar <gisg...@gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> Guys i need some more help. I'm trying to use phoneme editor in
>>>>>>>> face poser for NPCs to talk. But i get an error message saying "an 
>>>>>>>> error
>>>>>>>> occurred during extraction". I've been trying to find a fix for this
>>>>>>>> problem for awhile but i cant. I'm also using a Windows 8 computer. 
>>>>>>>> Please,
>>>>>>>> someone type out a tutorial i can do to fix this problem! Thanks!
>>>>>>>>
>>>>>>>> On Fri, Apr 24, 2015 at 5:32 PM, Gavin Isgar <gisg...@gmail.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> Nope, still not working. Its saying extraction wont work. I use
>>>>>>>>> Windows 8 and Audacity for the wavs but still nothing works. Please 
>>>>>>>>> someone
>>>>>>>>> give me a tutorial on here by text please!
>>>>>>>>>
>>>>>>>>> On Fri, Apr 24, 2015 at 8:23 AM, Gavin Isgar <gisg...@gmail.com>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>> Thanks! I'll try it!
>>>>>>>>>>
>>>>>>>>>> On Fri, Apr 24, 2015 at 12:06 AM, Jesse Oak <
>>>>>>>>>> wazanato...@gmail.com> wrote:
>>>>>>>>>>
>>>>>>>>>>> Silverfish has been out of the Source modding scene for awhile
>>>>>>>>>>> but I find his tutorial still holds up quite well.
>>>>>>>>>>> https://www.youtube.com/watch?v=T077tK_hXJo
>>>>>>>>>>>
>>>>>>>>>>> On Tue, Apr 21, 2015 at 9:23 PM, Gavin Isgar <gisg...@gmail.com>
>>>>>>>>>>> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Hey guys, back with ANOTHER question. I've been wondering, how
>>>>>>>>>>>> can i make voice(choreography) scenes in-game? What i mean by that 
>>>>>>>>>>>> is make
>>>>>>>>>>>> an NPC say what i said in my recording while lip syncing. I seen 
>>>>>>>>>>>> that
>>>>>>>>>>>> Source SDK's Faceposer can do that but all tutorials are now 
>>>>>>>>>>>> outdated and i
>>>>>>>>>>>> cant find a good resource. Can you guys tell me how i can do this?
>>>>>>>>>>>>
>>>>>>>>>>>> On Fri, Apr 17, 2015 at 8:30 PM, Jesse Oak <
>>>>>>>>>>>> wazanato...@gmail.com> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> It most likely has a corresponding .res file then in which
>>>>>>>>>>>>> case you should be able to edit that.
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Fri, Apr 17, 2015 at 4:30 PM, Gavin Isgar <
>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> Commentary mode isn't on the menu, if it was, i would've
>>>>>>>>>>>>>> already removed it. It's in the chapter list menu. I still dont 
>>>>>>>>>>>>>> know how to
>>>>>>>>>>>>>> remove it either
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Fri, Apr 17, 2015 at 12:35 PM, Jesse Oak <
>>>>>>>>>>>>>> wazanato...@gmail.com> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> If you don't want commentary just remove it from your menu.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 8:22 PM, Gavin Isgar <
>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Nope, still is like that. Why did it automatically add HL2
>>>>>>>>>>>>>>>> commentary mode and messed up the chapter box with an unusable 
>>>>>>>>>>>>>>>> exit arrow?
>>>>>>>>>>>>>>>> Please help!
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 9:20 PM, Gavin Isgar <
>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> NVM, think i found the answer. HL2 was uninstalled somehow
>>>>>>>>>>>>>>>>> and only HL2EP2 was installed. I hope!
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 9:18 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Back with another question guys! So i was looking at the
>>>>>>>>>>>>>>>>>> chapter list in my game(literally ingame) and i now see 
>>>>>>>>>>>>>>>>>> something new, a
>>>>>>>>>>>>>>>>>> commentary checkbox! I didnt add one though, im using SDK 
>>>>>>>>>>>>>>>>>> Base 2007 for
>>>>>>>>>>>>>>>>>> this mod BTW. Did it update and automatically put it in? 
>>>>>>>>>>>>>>>>>> Please help for
>>>>>>>>>>>>>>>>>> future reference!
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 4:00 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> Im not distributing them, and i dont feel like it. I
>>>>>>>>>>>>>>>>>>> just want to know how i can configure code files for a game 
>>>>>>>>>>>>>>>>>>> so that it can
>>>>>>>>>>>>>>>>>>> find the game and code it
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 1:11 PM, Jesse Oak <
>>>>>>>>>>>>>>>>>>> wazanato...@gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> Are you using SVN or Git? Just make a branch if you are.
>>>>>>>>>>>>>>>>>>>> On Apr 14, 2015 6:55 AM, "Gavin Isgar" <
>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> Its not that easy. The files within it are all
>>>>>>>>>>>>>>>>>>>>> configured for the base game other than the beta. But 
>>>>>>>>>>>>>>>>>>>>> that still didnt
>>>>>>>>>>>>>>>>>>>>> answer my question
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 5:04 AM, Stan R. <
>>>>>>>>>>>>>>>>>>>>> ca...@inbox.ru> wrote:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> You just...copy it? Create a folder for your "beta"
>>>>>>>>>>>>>>>>>>>>>> and work in it? Computer basics?
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> Понедельник, 13 апреля 2015, 23:08 -04:00 от Gavin
>>>>>>>>>>>>>>>>>>>>>> Isgar <gisg...@gmail.com>:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>   Hey guys, back with huge question! Im wondering
>>>>>>>>>>>>>>>>>>>>>> how i can make a manual code folder for my game(like for 
>>>>>>>>>>>>>>>>>>>>>> Half-Life 2:
>>>>>>>>>>>>>>>>>>>>>> Example, it would be HL2E in the C Local Disk)? Im 
>>>>>>>>>>>>>>>>>>>>>> wondering how i can copy
>>>>>>>>>>>>>>>>>>>>>> one from my actual game and edit it for a beta version, 
>>>>>>>>>>>>>>>>>>>>>> so instead of HL2RS
>>>>>>>>>>>>>>>>>>>>>> it would be HL2RSB! Please tell me how i can do that 
>>>>>>>>>>>>>>>>>>>>>> without Source SDK
>>>>>>>>>>>>>>>>>>>>>> because it wont work that way!
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> On Sun, Apr 12, 2015 at 3:15 AM, Krzysztof Lesiak <
>>>>>>>>>>>>>>>>>>>>>> wave....@hotmail.com
>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awave....@hotmail.com>
>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>  Well, normally it shouldn't interfere with your mod
>>>>>>>>>>>>>>>>>>>>>> in any way, but you can only verify that yourself by 
>>>>>>>>>>>>>>>>>>>>>> testing. I do remember
>>>>>>>>>>>>>>>>>>>>>> a case where a breaking change was made in the 2013 SDK 
>>>>>>>>>>>>>>>>>>>>>> quite a while ago,
>>>>>>>>>>>>>>>>>>>>>> but that was announced in a Steam community and on this 
>>>>>>>>>>>>>>>>>>>>>> mailing list.
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> If I'm not mistaken, the SDK Base contains just the
>>>>>>>>>>>>>>>>>>>>>> engine.dll itself (and a lot of other components it 
>>>>>>>>>>>>>>>>>>>>>> depends on, of course),
>>>>>>>>>>>>>>>>>>>>>> which in turn loads your server and client code. That 
>>>>>>>>>>>>>>>>>>>>>> means if the
>>>>>>>>>>>>>>>>>>>>>> interfaces between those modules have not changed in a 
>>>>>>>>>>>>>>>>>>>>>> way that would break
>>>>>>>>>>>>>>>>>>>>>> compatibility, there should be nothing for you to worry 
>>>>>>>>>>>>>>>>>>>>>> about.
>>>>>>>>>>>>>>>>>>>>>>  ------------------------------
>>>>>>>>>>>>>>>>>>>>>> From: Gavin Isgar
>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>> Sent: ‎12.‎04.‎2015 00:13
>>>>>>>>>>>>>>>>>>>>>> To: Discussion of Half-Life Programming
>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>
>>>>>>>>>>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>  I wanted to use Source SDK Base 2007 for a reason.
>>>>>>>>>>>>>>>>>>>>>> But my question still hasn't been answered.
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 5:08 PM, Stephen Swires <
>>>>>>>>>>>>>>>>>>>>>> st...@swires.me
>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ast...@swires.me>
>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> If you're starting a new mod (which it sounds like
>>>>>>>>>>>>>>>>>>>>>> you are), you should not be using the 2007 base at all.
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 8:26 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> Hey guys, back with another question! So i just saw
>>>>>>>>>>>>>>>>>>>>>> awhile ago that Source SDK Base 2007 got updated. My mod 
>>>>>>>>>>>>>>>>>>>>>> uses Source SDK
>>>>>>>>>>>>>>>>>>>>>> Base 2007 and i was wondering, do the updates interfere 
>>>>>>>>>>>>>>>>>>>>>> with the mod in
>>>>>>>>>>>>>>>>>>>>>> anyway? Thanks for the help!
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:44 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> Thanks Stan!
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:42 PM, Stan R. <
>>>>>>>>>>>>>>>>>>>>>> ca...@inbox.ru
>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aca...@inbox.ru>
>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> You dont need to use VPKs to add sounds to your mod,
>>>>>>>>>>>>>>>>>>>>>> just put them in yourmod/sound/ folder. You dont need to 
>>>>>>>>>>>>>>>>>>>>>> touch sources and
>>>>>>>>>>>>>>>>>>>>>> build solution at all, weapon sounds defined in weapon 
>>>>>>>>>>>>>>>>>>>>>> script file
>>>>>>>>>>>>>>>>>>>>>> (scripts/weapon_smg1.txt for example) and sound 
>>>>>>>>>>>>>>>>>>>>>> definition scripts
>>>>>>>>>>>>>>>>>>>>>> (game_sounds_weapons.txt, game_sounds_player.txt). Yes, 
>>>>>>>>>>>>>>>>>>>>>> they should be WAV
>>>>>>>>>>>>>>>>>>>>>> 44khz/16bit. No, you can use any length you want.
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> Пятница, 3 апреля 2015, 20:33 -04:00 от Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>    Hey guys, im back with a question. I've been
>>>>>>>>>>>>>>>>>>>>>> trying everything to change the weapon sounds of weapons 
>>>>>>>>>>>>>>>>>>>>>> but i cant find a
>>>>>>>>>>>>>>>>>>>>>> very "precise" tutorial on how, and most are outdated. 
>>>>>>>>>>>>>>>>>>>>>> Do i need VPKs? Do i
>>>>>>>>>>>>>>>>>>>>>> need to rebuild the game solution in Visual Studio after 
>>>>>>>>>>>>>>>>>>>>>> sound replacement?
>>>>>>>>>>>>>>>>>>>>>> Do they have to be in WAV format and does the sound 
>>>>>>>>>>>>>>>>>>>>>> files need to be a
>>>>>>>>>>>>>>>>>>>>>> certain length of time? Long story short, can anyone 
>>>>>>>>>>>>>>>>>>>>>> please tell me a very
>>>>>>>>>>>>>>>>>>>>>> precise tutorial on replacing sounds on mods! Thanks!
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>  On Wed, Apr 1, 2015 at 9:32 PM, Tom Clay <
>>>>>>>>>>>>>>>>>>>>>> tom_clay...@live.com
>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3atom_clay...@live.com>
>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>  You don't need a VPK to use the sounds, if you
>>>>>>>>>>>>>>>>>>>>>> place them in the sounds folder, then into a respective 
>>>>>>>>>>>>>>>>>>>>>> sub directory they
>>>>>>>>>>>>>>>>>>>>>> will work fine.
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> On Apr 1, 2015, at 9:15 PM, Minh Le <
>>>>>>>>>>>>>>>>>>>>>> minh...@telus.net
>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aminh...@telus.net>>
>>>>>>>>>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>   If you google, "make vpk"
>>>>>>>>>>>>>>>>>>>>>> you'll find a bunch of tutorials. This video looked
>>>>>>>>>>>>>>>>>>>>>> helpful
>>>>>>>>>>>>>>>>>>>>>> https://www.youtube.com/watch?v=P3ILjexx0cE
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> On 4/1/2015 5:01 PM, Gavin Isgar wrote:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> Hey guys, im back again! I'm having trouble figuring
>>>>>>>>>>>>>>>>>>>>>> out how to make vpk's to use for sounds for my mod and 
>>>>>>>>>>>>>>>>>>>>>> how to convert the
>>>>>>>>>>>>>>>>>>>>>> sound files for use in Source! Can someone please leave 
>>>>>>>>>>>>>>>>>>>>>> a nice
>>>>>>>>>>>>>>>>>>>>>> tutorial(text tutorial) on how to do this.
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 7:50 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> Thanks Jesse, you saved my life lol.
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak <
>>>>>>>>>>>>>>>>>>>>>> wazanato...@gmail.com
>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awazanato...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> Yes use gcf scape and look in the games vpks the ones
>>>>>>>>>>>>>>>>>>>>>> you want are the directory vpks which use _dir
>>>>>>>>>>>>>>>>>>>>>>  On Apr 1, 2015 3:21 PM, "Gavin Isgar" <
>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> I've checked all sound folders in the games but don't
>>>>>>>>>>>>>>>>>>>>>> see any sounds themself. Do i have to use GCFScape or 
>>>>>>>>>>>>>>>>>>>>>> something? Sorry if i
>>>>>>>>>>>>>>>>>>>>>> sound like i have no experience, i've just been very 
>>>>>>>>>>>>>>>>>>>>>> tired recently and
>>>>>>>>>>>>>>>>>>>>>> didnt get a lot of sleep.
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" Sergi <
>>>>>>>>>>>>>>>>>>>>>> omegal...@gmail.com
>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>  What do you think your mod is running off of?
>>>>>>>>>>>>>>>>>>>>>>  You have the base source content, which includes all
>>>>>>>>>>>>>>>>>>>>>> of the sounds and soundscripts for hl2, ep1, ep2, lost 
>>>>>>>>>>>>>>>>>>>>>> coast, etc. Plus if
>>>>>>>>>>>>>>>>>>>>>> you own tf2 or any of the other valve games you can 
>>>>>>>>>>>>>>>>>>>>>> easily look at their
>>>>>>>>>>>>>>>>>>>>>> files too.
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> My mod didn't come with existing sound files. I've
>>>>>>>>>>>>>>>>>>>>>> also read the developer wiki, but i didn't find much, so 
>>>>>>>>>>>>>>>>>>>>>> i'm asking you.
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" Sergi <
>>>>>>>>>>>>>>>>>>>>>> omegal...@gmail.com
>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> open existing sound files and sound scripts and look.
>>>>>>>>>>>>>>>>>>>>>> also read the developer wiki.
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> Hey guys, i have another question! How do i change
>>>>>>>>>>>>>>>>>>>>>> weapon sound for my mod? What format does it have to be 
>>>>>>>>>>>>>>>>>>>>>> and what files do i
>>>>>>>>>>>>>>>>>>>>>> need to edit? Long story short, i need to know 
>>>>>>>>>>>>>>>>>>>>>> everything about changing
>>>>>>>>>>>>>>>>>>>>>> the sounds please!
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> Thanks Ken, i was just tired last night and having a
>>>>>>>>>>>>>>>>>>>>>> rough time with some stuff, thanks though!
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>  On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher <
>>>>>>>>>>>>>>>>>>>>>> capt...@qis.net
>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3acapt...@qis.net>
>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>   It says right there...
>>>>>>>>>>>>>>>>>>>>>> The images displayed in the new game dialogue are
>>>>>>>>>>>>>>>>>>>>>> 152x86. Since texture dimensions must both be a power of 
>>>>>>>>>>>>>>>>>>>>>> two, your VTFs
>>>>>>>>>>>>>>>>>>>>>> will be 256x128 with a border to the right and bottom.
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>  That means that the full dimensions of the image
>>>>>>>>>>>>>>>>>>>>>> will be 256 wide by 128 tall, but only a portion of that 
>>>>>>>>>>>>>>>>>>>>>> gets used. 152 x
>>>>>>>>>>>>>>>>>>>>>> 86 to be specific. What you should do is create your 
>>>>>>>>>>>>>>>>>>>>>> chapter images as
>>>>>>>>>>>>>>>>>>>>>> 152x86 images, and then either edit that image's canvas 
>>>>>>>>>>>>>>>>>>>>>> size to 256x128
>>>>>>>>>>>>>>>>>>>>>> (but don't scale/stretch the actual image), or take that 
>>>>>>>>>>>>>>>>>>>>>> 152x86 image and
>>>>>>>>>>>>>>>>>>>>>> copy it into a new 256x128 image, and just make sure it 
>>>>>>>>>>>>>>>>>>>>>> is positioned in
>>>>>>>>>>>>>>>>>>>>>> the top-left. The unused portion of the image should 
>>>>>>>>>>>>>>>>>>>>>> just be black.
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> -------- Original message --------
>>>>>>>>>>>>>>>>>>>>>> From: Gavin Isgar <gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> Date: 03/28/2015 10:36 PM (GMT-05:00)
>>>>>>>>>>>>>>>>>>>>>> To: Discussion of Half-Life Programming <
>>>>>>>>>>>>>>>>>>>>>> hlcoders@list.valvesoftware.com
>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> Alright I guess
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann <
>>>>>>>>>>>>>>>>>>>>>> schumann....@gmail.com
>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com>
>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> Other than that I'd just use the images from
>>>>>>>>>>>>>>>>>>>>>> Half-Life 2 as a base.
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> On 29 March 2015 at 12:20, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> Tom, i checked that but, to be honest, i didnt
>>>>>>>>>>>>>>>>>>>>>> understand it a bit. Anything else?
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann <
>>>>>>>>>>>>>>>>>>>>>> schumann....@gmail.com
>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com>
>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> There's some information on that at
>>>>>>>>>>>>>>>>>>>>>> https://developer.valvesoftware.com/wiki/Background#Images
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> On 29 March 2015 at 09:09, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> Hey guys, im having another problem again and couldnt
>>>>>>>>>>>>>>>>>>>>>> find a fix on the internet. I dont know the right size 
>>>>>>>>>>>>>>>>>>>>>> for chapter
>>>>>>>>>>>>>>>>>>>>>> thumbnails, what size do i make the picture(not the vtf 
>>>>>>>>>>>>>>>>>>>>>> or vmt)?
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar <
>>>>>>>>>>>>>>>>>>>>>> ben.lu...@gmail.com
>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aben.lu...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> The two dots means "parent directory". You start in
>>>>>>>>>>>>>>>>>>>>>> materials/vgui, go
>>>>>>>>>>>>>>>>>>>>>> up one to materials, then to materials/logo and
>>>>>>>>>>>>>>>>>>>>>> materials/logo/hl2rslogo1.vmt.
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>>>>>>>>> > Yea Jesse, here's how i fixed it! So in my
>>>>>>>>>>>>>>>>>>>>>> materials folder, i made a logo
>>>>>>>>>>>>>>>>>>>>>> > folder, inside i put both put the vmt and vtf file
>>>>>>>>>>>>>>>>>>>>>> with the same name.
>>>>>>>>>>>>>>>>>>>>>> > Inside the vmt file, i put:
>>>>>>>>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>>>>>>>>> > "UnlitGeneric"
>>>>>>>>>>>>>>>>>>>>>> > {
>>>>>>>>>>>>>>>>>>>>>> > "$basetexture" "logo/hl2rslogo1"
>>>>>>>>>>>>>>>>>>>>>> > "$nolod" 1
>>>>>>>>>>>>>>>>>>>>>> > "$translucent" 1
>>>>>>>>>>>>>>>>>>>>>> > }
>>>>>>>>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>>>>>>>>> > The path automatically detects the material folder,
>>>>>>>>>>>>>>>>>>>>>> so just put the folder
>>>>>>>>>>>>>>>>>>>>>> > and the name of both the vmt and vtf file(no
>>>>>>>>>>>>>>>>>>>>>> extension). Then in my
>>>>>>>>>>>>>>>>>>>>>> > gamelogo.res in my resource folder, i put:
>>>>>>>>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>>>>>>>>> > Resource/GameLogo.res
>>>>>>>>>>>>>>>>>>>>>> > {
>>>>>>>>>>>>>>>>>>>>>> > GameLogo
>>>>>>>>>>>>>>>>>>>>>> > {
>>>>>>>>>>>>>>>>>>>>>> > ControlName EditablePanel
>>>>>>>>>>>>>>>>>>>>>> > fieldName GameLogo
>>>>>>>>>>>>>>>>>>>>>> > xpos 0
>>>>>>>>>>>>>>>>>>>>>> > ypos 0
>>>>>>>>>>>>>>>>>>>>>> > zpos 50
>>>>>>>>>>>>>>>>>>>>>> > wide 400
>>>>>>>>>>>>>>>>>>>>>> > tall 100
>>>>>>>>>>>>>>>>>>>>>> > autoResize 1
>>>>>>>>>>>>>>>>>>>>>> > pinCorner 0
>>>>>>>>>>>>>>>>>>>>>> > visible 1
>>>>>>>>>>>>>>>>>>>>>> > enabled 1
>>>>>>>>>>>>>>>>>>>>>> > offsetX -20
>>>>>>>>>>>>>>>>>>>>>> > offsetY -15
>>>>>>>>>>>>>>>>>>>>>> > }
>>>>>>>>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>>>>>>>>> > Logo
>>>>>>>>>>>>>>>>>>>>>> > {
>>>>>>>>>>>>>>>>>>>>>> > ControlName ImagePanel
>>>>>>>>>>>>>>>>>>>>>> > fieldName Logo
>>>>>>>>>>>>>>>>>>>>>> > xpos 0
>>>>>>>>>>>>>>>>>>>>>> > ypos 0
>>>>>>>>>>>>>>>>>>>>>> > zpos 50
>>>>>>>>>>>>>>>>>>>>>> > wide 400
>>>>>>>>>>>>>>>>>>>>>> > tall 100
>>>>>>>>>>>>>>>>>>>>>> > visible 1
>>>>>>>>>>>>>>>>>>>>>> > enabled 1
>>>>>>>>>>>>>>>>>>>>>> > image ../logo/hl2rslogo1
>>>>>>>>>>>>>>>>>>>>>> > scaleImage 1
>>>>>>>>>>>>>>>>>>>>>> > }
>>>>>>>>>>>>>>>>>>>>>> > }
>>>>>>>>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>>>>>>>>> > The dots in the path specify how many folders are
>>>>>>>>>>>>>>>>>>>>>> before vmt and vtf, but i
>>>>>>>>>>>>>>>>>>>>>> > rather just do it like this:
>>>>>>>>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>>>>>>>>> > 2 dots specifies 2 folders/files like
>>>>>>>>>>>>>>>>>>>>>> logo/hl2rslogo1, thats 1 folder, 1
>>>>>>>>>>>>>>>>>>>>>> > file! If it was material/logo/hl2rslogo1 it would
>>>>>>>>>>>>>>>>>>>>>> be 3 dots. Thats how i<
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>  _______________________________________________
>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>  --
>>>>>>>>>>>>>>>>>>>>>> -Tony
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>>>>>>>>> -Tony
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the 
>>>>>>>>>>>>>>>>>>>>>> list archives, please 
>>>>>>>>>>>>>>>>>>>>>> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>   _______________________________________________
>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>  _______________________________________________
>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>  _______________________________________________
>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>
>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>> archives, please visit:
>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives, please visit:
>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> -Tony
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>
>>>>
>>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>
>>>
>>>
>>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>
>
>
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