Off the top of my head I don't know but probably in one of the .txt files in hl2/resource/
On 19 June 2015 at 06:00, Gavin Isgar <gisg...@gmail.com> wrote: > ? > > > On Wed, Jun 17, 2015 at 4:09 PM, Gavin Isgar <gisg...@gmail.com> wrote: > >> The commentary text that shows up in the chapter selection menu. >> >> On Wed, Jun 17, 2015 at 5:37 AM, Tom Schumann <schumann....@gmail.com> >> wrote: >> >>> Which commentary text specifically? >>> >>> On 17 June 2015 at 11:21, Gavin Isgar <gisg...@gmail.com> wrote: >>> >>>> Guys, i need some help with another problem. So, i've been searching my >>>> game's files for a bit and, I can't seem to find how to change the HL2 >>>> Commentary Text in the main menu? Do i need to make a new file? Thank you! >>>> >>>> >>>> On Sat, May 23, 2015 at 7:52 AM, Gavin Isgar <gisg...@gmail.com> wrote: >>>> >>>>> Thank you! >>>>> >>>>> >>>>> On Sat, May 23, 2015 at 12:55 AM, Tony "omega" Sergi < >>>>> omegal...@gmail.com> wrote: >>>>> >>>>>> https://developer.valvesoftware.com/wiki/View_Models >>>>>> https://developer.valvesoftware.com/wiki/Viewmodels_in_Blender >>>>>> >>>>>> https://developer.valvesoftware.com/wiki/SDK_Docs >>>>>> >>>>>> http://forums.steampowered.com/forums/showthread.php?t=842810 >>>>>> >>>>>> google is fantastic. >>>>>> >>>>>> On Sat, May 23, 2015 at 11:07 AM, Gavin Isgar <gisg...@gmail.com> >>>>>> wrote: >>>>>> >>>>>>> Hey guys, i got a question! Can anyways please tell me how to model >>>>>>> and make weapons? I cant find a solid tutorial anywhere that i can >>>>>>> actually >>>>>>> do it on! Please help, thank you! >>>>>>> >>>>>>> On Sun, Apr 26, 2015 at 6:42 PM, Gavin Isgar <gisg...@gmail.com> >>>>>>> wrote: >>>>>>> >>>>>>>> Guys i need some more help. I'm trying to use phoneme editor in >>>>>>>> face poser for NPCs to talk. But i get an error message saying "an >>>>>>>> error >>>>>>>> occurred during extraction". I've been trying to find a fix for this >>>>>>>> problem for awhile but i cant. I'm also using a Windows 8 computer. >>>>>>>> Please, >>>>>>>> someone type out a tutorial i can do to fix this problem! Thanks! >>>>>>>> >>>>>>>> On Fri, Apr 24, 2015 at 5:32 PM, Gavin Isgar <gisg...@gmail.com> >>>>>>>> wrote: >>>>>>>> >>>>>>>>> Nope, still not working. Its saying extraction wont work. I use >>>>>>>>> Windows 8 and Audacity for the wavs but still nothing works. Please >>>>>>>>> someone >>>>>>>>> give me a tutorial on here by text please! >>>>>>>>> >>>>>>>>> On Fri, Apr 24, 2015 at 8:23 AM, Gavin Isgar <gisg...@gmail.com> >>>>>>>>> wrote: >>>>>>>>> >>>>>>>>>> Thanks! I'll try it! >>>>>>>>>> >>>>>>>>>> On Fri, Apr 24, 2015 at 12:06 AM, Jesse Oak < >>>>>>>>>> wazanato...@gmail.com> wrote: >>>>>>>>>> >>>>>>>>>>> Silverfish has been out of the Source modding scene for awhile >>>>>>>>>>> but I find his tutorial still holds up quite well. >>>>>>>>>>> https://www.youtube.com/watch?v=T077tK_hXJo >>>>>>>>>>> >>>>>>>>>>> On Tue, Apr 21, 2015 at 9:23 PM, Gavin Isgar <gisg...@gmail.com> >>>>>>>>>>> wrote: >>>>>>>>>>> >>>>>>>>>>>> Hey guys, back with ANOTHER question. I've been wondering, how >>>>>>>>>>>> can i make voice(choreography) scenes in-game? What i mean by that >>>>>>>>>>>> is make >>>>>>>>>>>> an NPC say what i said in my recording while lip syncing. I seen >>>>>>>>>>>> that >>>>>>>>>>>> Source SDK's Faceposer can do that but all tutorials are now >>>>>>>>>>>> outdated and i >>>>>>>>>>>> cant find a good resource. Can you guys tell me how i can do this? >>>>>>>>>>>> >>>>>>>>>>>> On Fri, Apr 17, 2015 at 8:30 PM, Jesse Oak < >>>>>>>>>>>> wazanato...@gmail.com> wrote: >>>>>>>>>>>> >>>>>>>>>>>>> It most likely has a corresponding .res file then in which >>>>>>>>>>>>> case you should be able to edit that. >>>>>>>>>>>>> >>>>>>>>>>>>> On Fri, Apr 17, 2015 at 4:30 PM, Gavin Isgar < >>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>>> Commentary mode isn't on the menu, if it was, i would've >>>>>>>>>>>>>> already removed it. It's in the chapter list menu. I still dont >>>>>>>>>>>>>> know how to >>>>>>>>>>>>>> remove it either >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Fri, Apr 17, 2015 at 12:35 PM, Jesse Oak < >>>>>>>>>>>>>> wazanato...@gmail.com> wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>>> If you don't want commentary just remove it from your menu. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 8:22 PM, Gavin Isgar < >>>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Nope, still is like that. Why did it automatically add HL2 >>>>>>>>>>>>>>>> commentary mode and messed up the chapter box with an unusable >>>>>>>>>>>>>>>> exit arrow? >>>>>>>>>>>>>>>> Please help! >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 9:20 PM, Gavin Isgar < >>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> NVM, think i found the answer. HL2 was uninstalled somehow >>>>>>>>>>>>>>>>> and only HL2EP2 was installed. I hope! >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 9:18 PM, Gavin Isgar < >>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> Back with another question guys! So i was looking at the >>>>>>>>>>>>>>>>>> chapter list in my game(literally ingame) and i now see >>>>>>>>>>>>>>>>>> something new, a >>>>>>>>>>>>>>>>>> commentary checkbox! I didnt add one though, im using SDK >>>>>>>>>>>>>>>>>> Base 2007 for >>>>>>>>>>>>>>>>>> this mod BTW. Did it update and automatically put it in? >>>>>>>>>>>>>>>>>> Please help for >>>>>>>>>>>>>>>>>> future reference! >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 4:00 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> Im not distributing them, and i dont feel like it. I >>>>>>>>>>>>>>>>>>> just want to know how i can configure code files for a game >>>>>>>>>>>>>>>>>>> so that it can >>>>>>>>>>>>>>>>>>> find the game and code it >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 1:11 PM, Jesse Oak < >>>>>>>>>>>>>>>>>>> wazanato...@gmail.com> wrote: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> Are you using SVN or Git? Just make a branch if you are. >>>>>>>>>>>>>>>>>>>> On Apr 14, 2015 6:55 AM, "Gavin Isgar" < >>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> Its not that easy. The files within it are all >>>>>>>>>>>>>>>>>>>>> configured for the base game other than the beta. But >>>>>>>>>>>>>>>>>>>>> that still didnt >>>>>>>>>>>>>>>>>>>>> answer my question >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 5:04 AM, Stan R. < >>>>>>>>>>>>>>>>>>>>> ca...@inbox.ru> wrote: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> You just...copy it? Create a folder for your "beta" >>>>>>>>>>>>>>>>>>>>>> and work in it? Computer basics? >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> Понедельник, 13 апреля 2015, 23:08 -04:00 от Gavin >>>>>>>>>>>>>>>>>>>>>> Isgar <gisg...@gmail.com>: >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> Hey guys, back with huge question! Im wondering >>>>>>>>>>>>>>>>>>>>>> how i can make a manual code folder for my game(like for >>>>>>>>>>>>>>>>>>>>>> Half-Life 2: >>>>>>>>>>>>>>>>>>>>>> Example, it would be HL2E in the C Local Disk)? Im >>>>>>>>>>>>>>>>>>>>>> wondering how i can copy >>>>>>>>>>>>>>>>>>>>>> one from my actual game and edit it for a beta version, >>>>>>>>>>>>>>>>>>>>>> so instead of HL2RS >>>>>>>>>>>>>>>>>>>>>> it would be HL2RSB! Please tell me how i can do that >>>>>>>>>>>>>>>>>>>>>> without Source SDK >>>>>>>>>>>>>>>>>>>>>> because it wont work that way! >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> On Sun, Apr 12, 2015 at 3:15 AM, Krzysztof Lesiak < >>>>>>>>>>>>>>>>>>>>>> wave....@hotmail.com >>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awave....@hotmail.com> >>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> Well, normally it shouldn't interfere with your mod >>>>>>>>>>>>>>>>>>>>>> in any way, but you can only verify that yourself by >>>>>>>>>>>>>>>>>>>>>> testing. I do remember >>>>>>>>>>>>>>>>>>>>>> a case where a breaking change was made in the 2013 SDK >>>>>>>>>>>>>>>>>>>>>> quite a while ago, >>>>>>>>>>>>>>>>>>>>>> but that was announced in a Steam community and on this >>>>>>>>>>>>>>>>>>>>>> mailing list. >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> If I'm not mistaken, the SDK Base contains just the >>>>>>>>>>>>>>>>>>>>>> engine.dll itself (and a lot of other components it >>>>>>>>>>>>>>>>>>>>>> depends on, of course), >>>>>>>>>>>>>>>>>>>>>> which in turn loads your server and client code. That >>>>>>>>>>>>>>>>>>>>>> means if the >>>>>>>>>>>>>>>>>>>>>> interfaces between those modules have not changed in a >>>>>>>>>>>>>>>>>>>>>> way that would break >>>>>>>>>>>>>>>>>>>>>> compatibility, there should be nothing for you to worry >>>>>>>>>>>>>>>>>>>>>> about. >>>>>>>>>>>>>>>>>>>>>> ------------------------------ >>>>>>>>>>>>>>>>>>>>>> From: Gavin Isgar >>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>> Sent: 12.04.2015 00:13 >>>>>>>>>>>>>>>>>>>>>> To: Discussion of Half-Life Programming >>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com> >>>>>>>>>>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> I wanted to use Source SDK Base 2007 for a reason. >>>>>>>>>>>>>>>>>>>>>> But my question still hasn't been answered. >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 5:08 PM, Stephen Swires < >>>>>>>>>>>>>>>>>>>>>> st...@swires.me >>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ast...@swires.me> >>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> If you're starting a new mod (which it sounds like >>>>>>>>>>>>>>>>>>>>>> you are), you should not be using the 2007 base at all. >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 8:26 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> Hey guys, back with another question! So i just saw >>>>>>>>>>>>>>>>>>>>>> awhile ago that Source SDK Base 2007 got updated. My mod >>>>>>>>>>>>>>>>>>>>>> uses Source SDK >>>>>>>>>>>>>>>>>>>>>> Base 2007 and i was wondering, do the updates interfere >>>>>>>>>>>>>>>>>>>>>> with the mod in >>>>>>>>>>>>>>>>>>>>>> anyway? Thanks for the help! >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:44 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> Thanks Stan! >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:42 PM, Stan R. < >>>>>>>>>>>>>>>>>>>>>> ca...@inbox.ru >>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aca...@inbox.ru> >>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> You dont need to use VPKs to add sounds to your mod, >>>>>>>>>>>>>>>>>>>>>> just put them in yourmod/sound/ folder. You dont need to >>>>>>>>>>>>>>>>>>>>>> touch sources and >>>>>>>>>>>>>>>>>>>>>> build solution at all, weapon sounds defined in weapon >>>>>>>>>>>>>>>>>>>>>> script file >>>>>>>>>>>>>>>>>>>>>> (scripts/weapon_smg1.txt for example) and sound >>>>>>>>>>>>>>>>>>>>>> definition scripts >>>>>>>>>>>>>>>>>>>>>> (game_sounds_weapons.txt, game_sounds_player.txt). Yes, >>>>>>>>>>>>>>>>>>>>>> they should be WAV >>>>>>>>>>>>>>>>>>>>>> 44khz/16bit. No, you can use any length you want. >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> Пятница, 3 апреля 2015, 20:33 -04:00 от Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>: >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> Hey guys, im back with a question. I've been >>>>>>>>>>>>>>>>>>>>>> trying everything to change the weapon sounds of weapons >>>>>>>>>>>>>>>>>>>>>> but i cant find a >>>>>>>>>>>>>>>>>>>>>> very "precise" tutorial on how, and most are outdated. >>>>>>>>>>>>>>>>>>>>>> Do i need VPKs? Do i >>>>>>>>>>>>>>>>>>>>>> need to rebuild the game solution in Visual Studio after >>>>>>>>>>>>>>>>>>>>>> sound replacement? >>>>>>>>>>>>>>>>>>>>>> Do they have to be in WAV format and does the sound >>>>>>>>>>>>>>>>>>>>>> files need to be a >>>>>>>>>>>>>>>>>>>>>> certain length of time? Long story short, can anyone >>>>>>>>>>>>>>>>>>>>>> please tell me a very >>>>>>>>>>>>>>>>>>>>>> precise tutorial on replacing sounds on mods! Thanks! >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 9:32 PM, Tom Clay < >>>>>>>>>>>>>>>>>>>>>> tom_clay...@live.com >>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3atom_clay...@live.com> >>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> You don't need a VPK to use the sounds, if you >>>>>>>>>>>>>>>>>>>>>> place them in the sounds folder, then into a respective >>>>>>>>>>>>>>>>>>>>>> sub directory they >>>>>>>>>>>>>>>>>>>>>> will work fine. >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> On Apr 1, 2015, at 9:15 PM, Minh Le < >>>>>>>>>>>>>>>>>>>>>> minh...@telus.net >>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aminh...@telus.net>> >>>>>>>>>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> If you google, "make vpk" >>>>>>>>>>>>>>>>>>>>>> you'll find a bunch of tutorials. This video looked >>>>>>>>>>>>>>>>>>>>>> helpful >>>>>>>>>>>>>>>>>>>>>> https://www.youtube.com/watch?v=P3ILjexx0cE >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> On 4/1/2015 5:01 PM, Gavin Isgar wrote: >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> Hey guys, im back again! I'm having trouble figuring >>>>>>>>>>>>>>>>>>>>>> out how to make vpk's to use for sounds for my mod and >>>>>>>>>>>>>>>>>>>>>> how to convert the >>>>>>>>>>>>>>>>>>>>>> sound files for use in Source! Can someone please leave >>>>>>>>>>>>>>>>>>>>>> a nice >>>>>>>>>>>>>>>>>>>>>> tutorial(text tutorial) on how to do this. >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 7:50 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> Thanks Jesse, you saved my life lol. >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak < >>>>>>>>>>>>>>>>>>>>>> wazanato...@gmail.com >>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awazanato...@gmail.com> >>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> Yes use gcf scape and look in the games vpks the ones >>>>>>>>>>>>>>>>>>>>>> you want are the directory vpks which use _dir >>>>>>>>>>>>>>>>>>>>>> On Apr 1, 2015 3:21 PM, "Gavin Isgar" < >>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> I've checked all sound folders in the games but don't >>>>>>>>>>>>>>>>>>>>>> see any sounds themself. Do i have to use GCFScape or >>>>>>>>>>>>>>>>>>>>>> something? Sorry if i >>>>>>>>>>>>>>>>>>>>>> sound like i have no experience, i've just been very >>>>>>>>>>>>>>>>>>>>>> tired recently and >>>>>>>>>>>>>>>>>>>>>> didnt get a lot of sleep. >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" Sergi < >>>>>>>>>>>>>>>>>>>>>> omegal...@gmail.com >>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com> >>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> What do you think your mod is running off of? >>>>>>>>>>>>>>>>>>>>>> You have the base source content, which includes all >>>>>>>>>>>>>>>>>>>>>> of the sounds and soundscripts for hl2, ep1, ep2, lost >>>>>>>>>>>>>>>>>>>>>> coast, etc. Plus if >>>>>>>>>>>>>>>>>>>>>> you own tf2 or any of the other valve games you can >>>>>>>>>>>>>>>>>>>>>> easily look at their >>>>>>>>>>>>>>>>>>>>>> files too. >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> My mod didn't come with existing sound files. I've >>>>>>>>>>>>>>>>>>>>>> also read the developer wiki, but i didn't find much, so >>>>>>>>>>>>>>>>>>>>>> i'm asking you. >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" Sergi < >>>>>>>>>>>>>>>>>>>>>> omegal...@gmail.com >>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com> >>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> open existing sound files and sound scripts and look. >>>>>>>>>>>>>>>>>>>>>> also read the developer wiki. >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> Hey guys, i have another question! How do i change >>>>>>>>>>>>>>>>>>>>>> weapon sound for my mod? What format does it have to be >>>>>>>>>>>>>>>>>>>>>> and what files do i >>>>>>>>>>>>>>>>>>>>>> need to edit? Long story short, i need to know >>>>>>>>>>>>>>>>>>>>>> everything about changing >>>>>>>>>>>>>>>>>>>>>> the sounds please! >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> Thanks Ken, i was just tired last night and having a >>>>>>>>>>>>>>>>>>>>>> rough time with some stuff, thanks though! >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher < >>>>>>>>>>>>>>>>>>>>>> capt...@qis.net >>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3acapt...@qis.net> >>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> It says right there... >>>>>>>>>>>>>>>>>>>>>> The images displayed in the new game dialogue are >>>>>>>>>>>>>>>>>>>>>> 152x86. Since texture dimensions must both be a power of >>>>>>>>>>>>>>>>>>>>>> two, your VTFs >>>>>>>>>>>>>>>>>>>>>> will be 256x128 with a border to the right and bottom. >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> That means that the full dimensions of the image >>>>>>>>>>>>>>>>>>>>>> will be 256 wide by 128 tall, but only a portion of that >>>>>>>>>>>>>>>>>>>>>> gets used. 152 x >>>>>>>>>>>>>>>>>>>>>> 86 to be specific. What you should do is create your >>>>>>>>>>>>>>>>>>>>>> chapter images as >>>>>>>>>>>>>>>>>>>>>> 152x86 images, and then either edit that image's canvas >>>>>>>>>>>>>>>>>>>>>> size to 256x128 >>>>>>>>>>>>>>>>>>>>>> (but don't scale/stretch the actual image), or take that >>>>>>>>>>>>>>>>>>>>>> 152x86 image and >>>>>>>>>>>>>>>>>>>>>> copy it into a new 256x128 image, and just make sure it >>>>>>>>>>>>>>>>>>>>>> is positioned in >>>>>>>>>>>>>>>>>>>>>> the top-left. The unused portion of the image should >>>>>>>>>>>>>>>>>>>>>> just be black. >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> -------- Original message -------- >>>>>>>>>>>>>>>>>>>>>> From: Gavin Isgar <gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> Date: 03/28/2015 10:36 PM (GMT-05:00) >>>>>>>>>>>>>>>>>>>>>> To: Discussion of Half-Life Programming < >>>>>>>>>>>>>>>>>>>>>> hlcoders@list.valvesoftware.com >>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> Alright I guess >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann < >>>>>>>>>>>>>>>>>>>>>> schumann....@gmail.com >>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com> >>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> Other than that I'd just use the images from >>>>>>>>>>>>>>>>>>>>>> Half-Life 2 as a base. >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> On 29 March 2015 at 12:20, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> Tom, i checked that but, to be honest, i didnt >>>>>>>>>>>>>>>>>>>>>> understand it a bit. Anything else? >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann < >>>>>>>>>>>>>>>>>>>>>> schumann....@gmail.com >>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com> >>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> There's some information on that at >>>>>>>>>>>>>>>>>>>>>> https://developer.valvesoftware.com/wiki/Background#Images >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> On 29 March 2015 at 09:09, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> Hey guys, im having another problem again and couldnt >>>>>>>>>>>>>>>>>>>>>> find a fix on the internet. I dont know the right size >>>>>>>>>>>>>>>>>>>>>> for chapter >>>>>>>>>>>>>>>>>>>>>> thumbnails, what size do i make the picture(not the vtf >>>>>>>>>>>>>>>>>>>>>> or vmt)? >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar < >>>>>>>>>>>>>>>>>>>>>> ben.lu...@gmail.com >>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aben.lu...@gmail.com> >>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> The two dots means "parent directory". You start in >>>>>>>>>>>>>>>>>>>>>> materials/vgui, go >>>>>>>>>>>>>>>>>>>>>> up one to materials, then to materials/logo and >>>>>>>>>>>>>>>>>>>>>> materials/logo/hl2rslogo1.vmt. >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>>>>>>>>> > Yea Jesse, here's how i fixed it! So in my >>>>>>>>>>>>>>>>>>>>>> materials folder, i made a logo >>>>>>>>>>>>>>>>>>>>>> > folder, inside i put both put the vmt and vtf file >>>>>>>>>>>>>>>>>>>>>> with the same name. >>>>>>>>>>>>>>>>>>>>>> > Inside the vmt file, i put: >>>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>>> > "UnlitGeneric" >>>>>>>>>>>>>>>>>>>>>> > { >>>>>>>>>>>>>>>>>>>>>> > "$basetexture" "logo/hl2rslogo1" >>>>>>>>>>>>>>>>>>>>>> > "$nolod" 1 >>>>>>>>>>>>>>>>>>>>>> > "$translucent" 1 >>>>>>>>>>>>>>>>>>>>>> > } >>>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>>> > The path automatically detects the material folder, >>>>>>>>>>>>>>>>>>>>>> so just put the folder >>>>>>>>>>>>>>>>>>>>>> > and the name of both the vmt and vtf file(no >>>>>>>>>>>>>>>>>>>>>> extension). Then in my >>>>>>>>>>>>>>>>>>>>>> > gamelogo.res in my resource folder, i put: >>>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>>> > Resource/GameLogo.res >>>>>>>>>>>>>>>>>>>>>> > { >>>>>>>>>>>>>>>>>>>>>> > GameLogo >>>>>>>>>>>>>>>>>>>>>> > { >>>>>>>>>>>>>>>>>>>>>> > ControlName EditablePanel >>>>>>>>>>>>>>>>>>>>>> > fieldName GameLogo >>>>>>>>>>>>>>>>>>>>>> > xpos 0 >>>>>>>>>>>>>>>>>>>>>> > ypos 0 >>>>>>>>>>>>>>>>>>>>>> > zpos 50 >>>>>>>>>>>>>>>>>>>>>> > wide 400 >>>>>>>>>>>>>>>>>>>>>> > tall 100 >>>>>>>>>>>>>>>>>>>>>> > autoResize 1 >>>>>>>>>>>>>>>>>>>>>> > pinCorner 0 >>>>>>>>>>>>>>>>>>>>>> > visible 1 >>>>>>>>>>>>>>>>>>>>>> > enabled 1 >>>>>>>>>>>>>>>>>>>>>> > offsetX -20 >>>>>>>>>>>>>>>>>>>>>> > offsetY -15 >>>>>>>>>>>>>>>>>>>>>> > } >>>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>>> > Logo >>>>>>>>>>>>>>>>>>>>>> > { >>>>>>>>>>>>>>>>>>>>>> > ControlName ImagePanel >>>>>>>>>>>>>>>>>>>>>> > fieldName Logo >>>>>>>>>>>>>>>>>>>>>> > xpos 0 >>>>>>>>>>>>>>>>>>>>>> > ypos 0 >>>>>>>>>>>>>>>>>>>>>> > zpos 50 >>>>>>>>>>>>>>>>>>>>>> > wide 400 >>>>>>>>>>>>>>>>>>>>>> > tall 100 >>>>>>>>>>>>>>>>>>>>>> > visible 1 >>>>>>>>>>>>>>>>>>>>>> > enabled 1 >>>>>>>>>>>>>>>>>>>>>> > image ../logo/hl2rslogo1 >>>>>>>>>>>>>>>>>>>>>> > scaleImage 1 >>>>>>>>>>>>>>>>>>>>>> > } >>>>>>>>>>>>>>>>>>>>>> > } >>>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>>> > The dots in the path specify how many folders are >>>>>>>>>>>>>>>>>>>>>> before vmt and vtf, but i >>>>>>>>>>>>>>>>>>>>>> > rather just do it like this: >>>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>>> > 2 dots specifies 2 folders/files like >>>>>>>>>>>>>>>>>>>>>> logo/hl2rslogo1, thats 1 folder, 1 >>>>>>>>>>>>>>>>>>>>>> > file! If it was material/logo/hl2rslogo1 it would >>>>>>>>>>>>>>>>>>>>>> be 3 dots. Thats how i< >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> -- >>>>>>>>>>>>>>>>>>>>>> -Tony >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> -- >>>>>>>>>>>>>>>>>>>>>> -Tony >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>>>>>> list archives, please >>>>>>>>>>>>>>>>>>>>>> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>>> >>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>> >>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>> archives, please visit: >>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> _______________________________________________ >>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>> archives, please visit: >>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> -Tony >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >>> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders