https://developer.valvesoftware.com/wiki/View_Models https://developer.valvesoftware.com/wiki/Viewmodels_in_Blender
https://developer.valvesoftware.com/wiki/SDK_Docs http://forums.steampowered.com/forums/showthread.php?t=842810 google is fantastic. On Sat, May 23, 2015 at 11:07 AM, Gavin Isgar <gisg...@gmail.com> wrote: > Hey guys, i got a question! Can anyways please tell me how to model and > make weapons? I cant find a solid tutorial anywhere that i can actually do > it on! Please help, thank you! > > On Sun, Apr 26, 2015 at 6:42 PM, Gavin Isgar <gisg...@gmail.com> wrote: > >> Guys i need some more help. I'm trying to use phoneme editor in face >> poser for NPCs to talk. But i get an error message saying "an error >> occurred during extraction". I've been trying to find a fix for this >> problem for awhile but i cant. I'm also using a Windows 8 computer. Please, >> someone type out a tutorial i can do to fix this problem! Thanks! >> >> On Fri, Apr 24, 2015 at 5:32 PM, Gavin Isgar <gisg...@gmail.com> wrote: >> >>> Nope, still not working. Its saying extraction wont work. I use Windows >>> 8 and Audacity for the wavs but still nothing works. Please someone give me >>> a tutorial on here by text please! >>> >>> On Fri, Apr 24, 2015 at 8:23 AM, Gavin Isgar <gisg...@gmail.com> wrote: >>> >>>> Thanks! I'll try it! >>>> >>>> On Fri, Apr 24, 2015 at 12:06 AM, Jesse Oak <wazanato...@gmail.com> >>>> wrote: >>>> >>>>> Silverfish has been out of the Source modding scene for awhile but I >>>>> find his tutorial still holds up quite well. >>>>> https://www.youtube.com/watch?v=T077tK_hXJo >>>>> >>>>> On Tue, Apr 21, 2015 at 9:23 PM, Gavin Isgar <gisg...@gmail.com> >>>>> wrote: >>>>> >>>>>> Hey guys, back with ANOTHER question. I've been wondering, how can i >>>>>> make voice(choreography) scenes in-game? What i mean by that is make an >>>>>> NPC >>>>>> say what i said in my recording while lip syncing. I seen that Source >>>>>> SDK's >>>>>> Faceposer can do that but all tutorials are now outdated and i cant find >>>>>> a >>>>>> good resource. Can you guys tell me how i can do this? >>>>>> >>>>>> On Fri, Apr 17, 2015 at 8:30 PM, Jesse Oak <wazanato...@gmail.com> >>>>>> wrote: >>>>>> >>>>>>> It most likely has a corresponding .res file then in which case you >>>>>>> should be able to edit that. >>>>>>> >>>>>>> On Fri, Apr 17, 2015 at 4:30 PM, Gavin Isgar <gisg...@gmail.com> >>>>>>> wrote: >>>>>>> >>>>>>>> Commentary mode isn't on the menu, if it was, i would've already >>>>>>>> removed it. It's in the chapter list menu. I still dont know how to >>>>>>>> remove >>>>>>>> it either >>>>>>>> >>>>>>>> On Fri, Apr 17, 2015 at 12:35 PM, Jesse Oak <wazanato...@gmail.com> >>>>>>>> wrote: >>>>>>>> >>>>>>>>> If you don't want commentary just remove it from your menu. >>>>>>>>> >>>>>>>>> On Wed, Apr 15, 2015 at 8:22 PM, Gavin Isgar <gisg...@gmail.com> >>>>>>>>> wrote: >>>>>>>>> >>>>>>>>>> Nope, still is like that. Why did it automatically add HL2 >>>>>>>>>> commentary mode and messed up the chapter box with an unusable exit >>>>>>>>>> arrow? >>>>>>>>>> Please help! >>>>>>>>>> >>>>>>>>>> On Wed, Apr 15, 2015 at 9:20 PM, Gavin Isgar <gisg...@gmail.com> >>>>>>>>>> wrote: >>>>>>>>>> >>>>>>>>>>> NVM, think i found the answer. HL2 was uninstalled somehow and >>>>>>>>>>> only HL2EP2 was installed. I hope! >>>>>>>>>>> >>>>>>>>>>> On Wed, Apr 15, 2015 at 9:18 PM, Gavin Isgar <gisg...@gmail.com> >>>>>>>>>>> wrote: >>>>>>>>>>> >>>>>>>>>>>> Back with another question guys! So i was looking at the >>>>>>>>>>>> chapter list in my game(literally ingame) and i now see something >>>>>>>>>>>> new, a >>>>>>>>>>>> commentary checkbox! I didnt add one though, im using SDK Base >>>>>>>>>>>> 2007 for >>>>>>>>>>>> this mod BTW. Did it update and automatically put it in? Please >>>>>>>>>>>> help for >>>>>>>>>>>> future reference! >>>>>>>>>>>> >>>>>>>>>>>> On Tue, Apr 14, 2015 at 4:00 PM, Gavin Isgar <gisg...@gmail.com >>>>>>>>>>>> > wrote: >>>>>>>>>>>> >>>>>>>>>>>>> Im not distributing them, and i dont feel like it. I just want >>>>>>>>>>>>> to know how i can configure code files for a game so that it can >>>>>>>>>>>>> find the >>>>>>>>>>>>> game and code it >>>>>>>>>>>>> >>>>>>>>>>>>> On Tue, Apr 14, 2015 at 1:11 PM, Jesse Oak < >>>>>>>>>>>>> wazanato...@gmail.com> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>>> Are you using SVN or Git? Just make a branch if you are. >>>>>>>>>>>>>> On Apr 14, 2015 6:55 AM, "Gavin Isgar" <gisg...@gmail.com> >>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>>> Its not that easy. The files within it are all configured >>>>>>>>>>>>>>> for the base game other than the beta. But that still didnt >>>>>>>>>>>>>>> answer my >>>>>>>>>>>>>>> question >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 5:04 AM, Stan R. <ca...@inbox.ru> >>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> You just...copy it? Create a folder for your "beta" and >>>>>>>>>>>>>>>> work in it? Computer basics? >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Понедельник, 13 апреля 2015, 23:08 -04:00 от Gavin Isgar < >>>>>>>>>>>>>>>> gisg...@gmail.com>: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Hey guys, back with huge question! Im wondering how i >>>>>>>>>>>>>>>> can make a manual code folder for my game(like for Half-Life >>>>>>>>>>>>>>>> 2: Example, it >>>>>>>>>>>>>>>> would be HL2E in the C Local Disk)? Im wondering how i can >>>>>>>>>>>>>>>> copy one from my >>>>>>>>>>>>>>>> actual game and edit it for a beta version, so instead of >>>>>>>>>>>>>>>> HL2RS it would be >>>>>>>>>>>>>>>> HL2RSB! Please tell me how i can do that without Source SDK >>>>>>>>>>>>>>>> because it wont >>>>>>>>>>>>>>>> work that way! >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> On Sun, Apr 12, 2015 at 3:15 AM, Krzysztof Lesiak < >>>>>>>>>>>>>>>> wave....@hotmail.com >>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awave....@hotmail.com> >>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Well, normally it shouldn't interfere with your mod in >>>>>>>>>>>>>>>> any way, but you can only verify that yourself by testing. I >>>>>>>>>>>>>>>> do remember a >>>>>>>>>>>>>>>> case where a breaking change was made in the 2013 SDK quite a >>>>>>>>>>>>>>>> while ago, >>>>>>>>>>>>>>>> but that was announced in a Steam community and on this >>>>>>>>>>>>>>>> mailing list. >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> If I'm not mistaken, the SDK Base contains just the >>>>>>>>>>>>>>>> engine.dll itself (and a lot of other components it depends >>>>>>>>>>>>>>>> on, of course), >>>>>>>>>>>>>>>> which in turn loads your server and client code. That means if >>>>>>>>>>>>>>>> the >>>>>>>>>>>>>>>> interfaces between those modules have not changed in a way >>>>>>>>>>>>>>>> that would break >>>>>>>>>>>>>>>> compatibility, there should be nothing for you to worry about. >>>>>>>>>>>>>>>> ------------------------------ >>>>>>>>>>>>>>>> From: Gavin Isgar >>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>> Sent: 12.04.2015 00:13 >>>>>>>>>>>>>>>> To: Discussion of Half-Life Programming >>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com> >>>>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> I wanted to use Source SDK Base 2007 for a reason. But my >>>>>>>>>>>>>>>> question still hasn't been answered. >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 5:08 PM, Stephen Swires < >>>>>>>>>>>>>>>> st...@swires.me >>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ast...@swires.me> >>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> If you're starting a new mod (which it sounds like you >>>>>>>>>>>>>>>> are), you should not be using the 2007 base at all. >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 8:26 PM, Gavin Isgar < >>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Hey guys, back with another question! So i just saw awhile >>>>>>>>>>>>>>>> ago that Source SDK Base 2007 got updated. My mod uses Source >>>>>>>>>>>>>>>> SDK Base 2007 >>>>>>>>>>>>>>>> and i was wondering, do the updates interfere with the mod in >>>>>>>>>>>>>>>> anyway? >>>>>>>>>>>>>>>> Thanks for the help! >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:44 PM, Gavin Isgar < >>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Thanks Stan! >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:42 PM, Stan R. <ca...@inbox.ru >>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aca...@inbox.ru> >>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> You dont need to use VPKs to add sounds to your mod, just >>>>>>>>>>>>>>>> put them in yourmod/sound/ folder. You dont need to touch >>>>>>>>>>>>>>>> sources and build >>>>>>>>>>>>>>>> solution at all, weapon sounds defined in weapon script file >>>>>>>>>>>>>>>> (scripts/weapon_smg1.txt for example) and sound definition >>>>>>>>>>>>>>>> scripts >>>>>>>>>>>>>>>> (game_sounds_weapons.txt, game_sounds_player.txt). Yes, they >>>>>>>>>>>>>>>> should be WAV >>>>>>>>>>>>>>>> 44khz/16bit. No, you can use any length you want. >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Пятница, 3 апреля 2015, 20:33 -04:00 от Gavin Isgar < >>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Hey guys, im back with a question. I've been trying >>>>>>>>>>>>>>>> everything to change the weapon sounds of weapons but i cant >>>>>>>>>>>>>>>> find a very >>>>>>>>>>>>>>>> "precise" tutorial on how, and most are outdated. Do i need >>>>>>>>>>>>>>>> VPKs? Do i need >>>>>>>>>>>>>>>> to rebuild the game solution in Visual Studio after sound >>>>>>>>>>>>>>>> replacement? Do >>>>>>>>>>>>>>>> they have to be in WAV format and does the sound files need to >>>>>>>>>>>>>>>> be a certain >>>>>>>>>>>>>>>> length of time? Long story short, can anyone please tell me a >>>>>>>>>>>>>>>> very precise >>>>>>>>>>>>>>>> tutorial on replacing sounds on mods! Thanks! >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 9:32 PM, Tom Clay < >>>>>>>>>>>>>>>> tom_clay...@live.com >>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3atom_clay...@live.com> >>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> You don't need a VPK to use the sounds, if you place them >>>>>>>>>>>>>>>> in the sounds folder, then into a respective sub directory >>>>>>>>>>>>>>>> they will work >>>>>>>>>>>>>>>> fine. >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> On Apr 1, 2015, at 9:15 PM, Minh Le <minh...@telus.net >>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aminh...@telus.net>> >>>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> If you google, "make vpk" >>>>>>>>>>>>>>>> you'll find a bunch of tutorials. This video looked helpful >>>>>>>>>>>>>>>> https://www.youtube.com/watch?v=P3ILjexx0cE >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> On 4/1/2015 5:01 PM, Gavin Isgar wrote: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Hey guys, im back again! I'm having trouble figuring out >>>>>>>>>>>>>>>> how to make vpk's to use for sounds for my mod and how to >>>>>>>>>>>>>>>> convert the sound >>>>>>>>>>>>>>>> files for use in Source! Can someone please leave a nice >>>>>>>>>>>>>>>> tutorial(text >>>>>>>>>>>>>>>> tutorial) on how to do this. >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 7:50 PM, Gavin Isgar < >>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Thanks Jesse, you saved my life lol. >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak < >>>>>>>>>>>>>>>> wazanato...@gmail.com >>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awazanato...@gmail.com> >>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Yes use gcf scape and look in the games vpks the ones you >>>>>>>>>>>>>>>> want are the directory vpks which use _dir >>>>>>>>>>>>>>>> On Apr 1, 2015 3:21 PM, "Gavin Isgar" <gisg...@gmail.com >>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> I've checked all sound folders in the games but don't see >>>>>>>>>>>>>>>> any sounds themself. Do i have to use GCFScape or something? >>>>>>>>>>>>>>>> Sorry if i >>>>>>>>>>>>>>>> sound like i have no experience, i've just been very tired >>>>>>>>>>>>>>>> recently and >>>>>>>>>>>>>>>> didnt get a lot of sleep. >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" Sergi < >>>>>>>>>>>>>>>> omegal...@gmail.com >>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com> >>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> What do you think your mod is running off of? >>>>>>>>>>>>>>>> You have the base source content, which includes all of >>>>>>>>>>>>>>>> the sounds and soundscripts for hl2, ep1, ep2, lost coast, >>>>>>>>>>>>>>>> etc. Plus if you >>>>>>>>>>>>>>>> own tf2 or any of the other valve games you can easily look at >>>>>>>>>>>>>>>> their files >>>>>>>>>>>>>>>> too. >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar < >>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> My mod didn't come with existing sound files. I've also >>>>>>>>>>>>>>>> read the developer wiki, but i didn't find much, so i'm asking >>>>>>>>>>>>>>>> you. >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" Sergi < >>>>>>>>>>>>>>>> omegal...@gmail.com >>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com> >>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> open existing sound files and sound scripts and look. also >>>>>>>>>>>>>>>> read the developer wiki. >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar < >>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Hey guys, i have another question! How do i change weapon >>>>>>>>>>>>>>>> sound for my mod? What format does it have to be and what >>>>>>>>>>>>>>>> files do i need >>>>>>>>>>>>>>>> to edit? Long story short, i need to know everything about >>>>>>>>>>>>>>>> changing the >>>>>>>>>>>>>>>> sounds please! >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar < >>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Thanks Ken, i was just tired last night and having a rough >>>>>>>>>>>>>>>> time with some stuff, thanks though! >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher < >>>>>>>>>>>>>>>> capt...@qis.net >>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3acapt...@qis.net> >>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> It says right there... >>>>>>>>>>>>>>>> The images displayed in the new game dialogue are 152x86. >>>>>>>>>>>>>>>> Since texture dimensions must both be a power of two, your >>>>>>>>>>>>>>>> VTFs will be >>>>>>>>>>>>>>>> 256x128 with a border to the right and bottom. >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> That means that the full dimensions of the image will be >>>>>>>>>>>>>>>> 256 wide by 128 tall, but only a portion of that gets used. >>>>>>>>>>>>>>>> 152 x 86 to be >>>>>>>>>>>>>>>> specific. What you should do is create your chapter images as >>>>>>>>>>>>>>>> 152x86 >>>>>>>>>>>>>>>> images, and then either edit that image's canvas size to >>>>>>>>>>>>>>>> 256x128 (but don't >>>>>>>>>>>>>>>> scale/stretch the actual image), or take that 152x86 image and >>>>>>>>>>>>>>>> copy it into >>>>>>>>>>>>>>>> a new 256x128 image, and just make sure it is positioned in >>>>>>>>>>>>>>>> the top-left. >>>>>>>>>>>>>>>> The unused portion of the image should just be black. >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> -------- Original message -------- >>>>>>>>>>>>>>>> From: Gavin Isgar <gisg...@gmail.com >>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Date: 03/28/2015 10:36 PM (GMT-05:00) >>>>>>>>>>>>>>>> To: Discussion of Half-Life Programming < >>>>>>>>>>>>>>>> hlcoders@list.valvesoftware.com >>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Alright I guess >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann < >>>>>>>>>>>>>>>> schumann....@gmail.com >>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com> >>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Other than that I'd just use the images from Half-Life 2 as >>>>>>>>>>>>>>>> a base. >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> On 29 March 2015 at 12:20, Gavin Isgar <gisg...@gmail.com >>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Tom, i checked that but, to be honest, i didnt understand >>>>>>>>>>>>>>>> it a bit. Anything else? >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann < >>>>>>>>>>>>>>>> schumann....@gmail.com >>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com> >>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> There's some information on that at >>>>>>>>>>>>>>>> https://developer.valvesoftware.com/wiki/Background#Images >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com >>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Hey guys, im having another problem again and couldnt find >>>>>>>>>>>>>>>> a fix on the internet. I dont know the right size for chapter >>>>>>>>>>>>>>>> thumbnails, >>>>>>>>>>>>>>>> what size do i make the picture(not the vtf or vmt)? >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar < >>>>>>>>>>>>>>>> ben.lu...@gmail.com >>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aben.lu...@gmail.com> >>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> The two dots means "parent directory". You start in >>>>>>>>>>>>>>>> materials/vgui, go >>>>>>>>>>>>>>>> up one to materials, then to materials/logo and >>>>>>>>>>>>>>>> materials/logo/hl2rslogo1.vmt. >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar < >>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>>> > Yea Jesse, here's how i fixed it! So in my materials >>>>>>>>>>>>>>>> folder, i made a logo >>>>>>>>>>>>>>>> > folder, inside i put both put the vmt and vtf file with >>>>>>>>>>>>>>>> the same name. >>>>>>>>>>>>>>>> > Inside the vmt file, i put: >>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>> > "UnlitGeneric" >>>>>>>>>>>>>>>> > { >>>>>>>>>>>>>>>> > "$basetexture" "logo/hl2rslogo1" >>>>>>>>>>>>>>>> > "$nolod" 1 >>>>>>>>>>>>>>>> > "$translucent" 1 >>>>>>>>>>>>>>>> > } >>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>> > The path automatically detects the material folder, so >>>>>>>>>>>>>>>> just put the folder >>>>>>>>>>>>>>>> > and the name of both the vmt and vtf file(no extension). >>>>>>>>>>>>>>>> Then in my >>>>>>>>>>>>>>>> > gamelogo.res in my resource folder, i put: >>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>> > Resource/GameLogo.res >>>>>>>>>>>>>>>> > { >>>>>>>>>>>>>>>> > GameLogo >>>>>>>>>>>>>>>> > { >>>>>>>>>>>>>>>> > ControlName EditablePanel >>>>>>>>>>>>>>>> > fieldName GameLogo >>>>>>>>>>>>>>>> > xpos 0 >>>>>>>>>>>>>>>> > ypos 0 >>>>>>>>>>>>>>>> > zpos 50 >>>>>>>>>>>>>>>> > wide 400 >>>>>>>>>>>>>>>> > tall 100 >>>>>>>>>>>>>>>> > autoResize 1 >>>>>>>>>>>>>>>> > pinCorner 0 >>>>>>>>>>>>>>>> > visible 1 >>>>>>>>>>>>>>>> > enabled 1 >>>>>>>>>>>>>>>> > offsetX -20 >>>>>>>>>>>>>>>> > offsetY -15 >>>>>>>>>>>>>>>> > } >>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>> > Logo >>>>>>>>>>>>>>>> > { >>>>>>>>>>>>>>>> > ControlName ImagePanel >>>>>>>>>>>>>>>> > fieldName Logo >>>>>>>>>>>>>>>> > xpos 0 >>>>>>>>>>>>>>>> > ypos 0 >>>>>>>>>>>>>>>> > zpos 50 >>>>>>>>>>>>>>>> > wide 400 >>>>>>>>>>>>>>>> > tall 100 >>>>>>>>>>>>>>>> > visible 1 >>>>>>>>>>>>>>>> > enabled 1 >>>>>>>>>>>>>>>> > image ../logo/hl2rslogo1 >>>>>>>>>>>>>>>> > scaleImage 1 >>>>>>>>>>>>>>>> > } >>>>>>>>>>>>>>>> > } >>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>> > The dots in the path specify how many folders are before >>>>>>>>>>>>>>>> vmt and vtf, but i >>>>>>>>>>>>>>>> > rather just do it like this: >>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1, >>>>>>>>>>>>>>>> thats 1 folder, 1 >>>>>>>>>>>>>>>> > file! If it was material/logo/hl2rslogo1 it would be 3 >>>>>>>>>>>>>>>> dots. Thats how i< >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> -- >>>>>>>>>>>>>>>> -Tony >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> -- >>>>>>>>>>>>>>>> -Tony >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>>>> archives, please >>>>>>>>>>>>>>>> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>>> >>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>>> _______________________________________________ >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>> archives, please visit: >>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>> archives, please visit: >>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, please visit: >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>> >>> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > -- -Tony
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders