https://developer.valvesoftware.com/wiki/View_Models
https://developer.valvesoftware.com/wiki/Viewmodels_in_Blender

https://developer.valvesoftware.com/wiki/SDK_Docs

http://forums.steampowered.com/forums/showthread.php?t=842810

google is fantastic.

On Sat, May 23, 2015 at 11:07 AM, Gavin Isgar <gisg...@gmail.com> wrote:

> Hey guys, i got a question! Can anyways please tell me how to model and
> make weapons? I cant find a solid tutorial anywhere that i can actually do
> it on! Please help, thank you!
>
> On Sun, Apr 26, 2015 at 6:42 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>
>> Guys i need some more help. I'm trying to use phoneme editor in face
>> poser for NPCs to talk. But i get an error message saying "an error
>> occurred during extraction". I've been trying to find a fix for this
>> problem for awhile but i cant. I'm also using a Windows 8 computer. Please,
>> someone type out a tutorial i can do to fix this problem! Thanks!
>>
>> On Fri, Apr 24, 2015 at 5:32 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>>
>>> Nope, still not working. Its saying extraction wont work. I use Windows
>>> 8 and Audacity for the wavs but still nothing works. Please someone give me
>>> a tutorial on here by text please!
>>>
>>> On Fri, Apr 24, 2015 at 8:23 AM, Gavin Isgar <gisg...@gmail.com> wrote:
>>>
>>>> Thanks! I'll try it!
>>>>
>>>> On Fri, Apr 24, 2015 at 12:06 AM, Jesse Oak <wazanato...@gmail.com>
>>>> wrote:
>>>>
>>>>> Silverfish has been out of the Source modding scene for awhile but I
>>>>> find his tutorial still holds up quite well.
>>>>> https://www.youtube.com/watch?v=T077tK_hXJo
>>>>>
>>>>> On Tue, Apr 21, 2015 at 9:23 PM, Gavin Isgar <gisg...@gmail.com>
>>>>> wrote:
>>>>>
>>>>>> Hey guys, back with ANOTHER question. I've been wondering, how can i
>>>>>> make voice(choreography) scenes in-game? What i mean by that is make an 
>>>>>> NPC
>>>>>> say what i said in my recording while lip syncing. I seen that Source 
>>>>>> SDK's
>>>>>> Faceposer can do that but all tutorials are now outdated and i cant find 
>>>>>> a
>>>>>> good resource. Can you guys tell me how i can do this?
>>>>>>
>>>>>> On Fri, Apr 17, 2015 at 8:30 PM, Jesse Oak <wazanato...@gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> It most likely has a corresponding .res file then in which case you
>>>>>>> should be able to edit that.
>>>>>>>
>>>>>>> On Fri, Apr 17, 2015 at 4:30 PM, Gavin Isgar <gisg...@gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> Commentary mode isn't on the menu, if it was, i would've already
>>>>>>>> removed it. It's in the chapter list menu. I still dont know how to 
>>>>>>>> remove
>>>>>>>> it either
>>>>>>>>
>>>>>>>> On Fri, Apr 17, 2015 at 12:35 PM, Jesse Oak <wazanato...@gmail.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> If you don't want commentary just remove it from your menu.
>>>>>>>>>
>>>>>>>>> On Wed, Apr 15, 2015 at 8:22 PM, Gavin Isgar <gisg...@gmail.com>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>> Nope, still is like that. Why did it automatically add HL2
>>>>>>>>>> commentary mode and messed up the chapter box with an unusable exit 
>>>>>>>>>> arrow?
>>>>>>>>>> Please help!
>>>>>>>>>>
>>>>>>>>>> On Wed, Apr 15, 2015 at 9:20 PM, Gavin Isgar <gisg...@gmail.com>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>>> NVM, think i found the answer. HL2 was uninstalled somehow and
>>>>>>>>>>> only HL2EP2 was installed. I hope!
>>>>>>>>>>>
>>>>>>>>>>> On Wed, Apr 15, 2015 at 9:18 PM, Gavin Isgar <gisg...@gmail.com>
>>>>>>>>>>> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Back with another question guys! So i was looking at the
>>>>>>>>>>>> chapter list in my game(literally ingame) and i now see something 
>>>>>>>>>>>> new, a
>>>>>>>>>>>> commentary checkbox! I didnt add one though, im using SDK Base 
>>>>>>>>>>>> 2007 for
>>>>>>>>>>>> this mod BTW. Did it update and automatically put it in? Please 
>>>>>>>>>>>> help for
>>>>>>>>>>>> future reference!
>>>>>>>>>>>>
>>>>>>>>>>>> On Tue, Apr 14, 2015 at 4:00 PM, Gavin Isgar <gisg...@gmail.com
>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Im not distributing them, and i dont feel like it. I just want
>>>>>>>>>>>>> to know how i can configure code files for a game so that it can 
>>>>>>>>>>>>> find the
>>>>>>>>>>>>> game and code it
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 1:11 PM, Jesse Oak <
>>>>>>>>>>>>> wazanato...@gmail.com> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> Are you using SVN or Git? Just make a branch if you are.
>>>>>>>>>>>>>> On Apr 14, 2015 6:55 AM, "Gavin Isgar" <gisg...@gmail.com>
>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Its not that easy. The files within it are all configured
>>>>>>>>>>>>>>> for the base game other than the beta. But that still didnt 
>>>>>>>>>>>>>>> answer my
>>>>>>>>>>>>>>> question
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 5:04 AM, Stan R. <ca...@inbox.ru>
>>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> You just...copy it? Create a folder for your "beta" and
>>>>>>>>>>>>>>>> work in it? Computer basics?
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Понедельник, 13 апреля 2015, 23:08 -04:00 от Gavin Isgar <
>>>>>>>>>>>>>>>> gisg...@gmail.com>:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>   Hey guys, back with huge question! Im wondering how i
>>>>>>>>>>>>>>>> can make a manual code folder for my game(like for Half-Life 
>>>>>>>>>>>>>>>> 2: Example, it
>>>>>>>>>>>>>>>> would be HL2E in the C Local Disk)? Im wondering how i can 
>>>>>>>>>>>>>>>> copy one from my
>>>>>>>>>>>>>>>> actual game and edit it for a beta version, so instead of 
>>>>>>>>>>>>>>>> HL2RS it would be
>>>>>>>>>>>>>>>> HL2RSB! Please tell me how i can do that without Source SDK 
>>>>>>>>>>>>>>>> because it wont
>>>>>>>>>>>>>>>> work that way!
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On Sun, Apr 12, 2015 at 3:15 AM, Krzysztof Lesiak <
>>>>>>>>>>>>>>>> wave....@hotmail.com
>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awave....@hotmail.com>
>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>  Well, normally it shouldn't interfere with your mod in
>>>>>>>>>>>>>>>> any way, but you can only verify that yourself by testing. I 
>>>>>>>>>>>>>>>> do remember a
>>>>>>>>>>>>>>>> case where a breaking change was made in the 2013 SDK quite a 
>>>>>>>>>>>>>>>> while ago,
>>>>>>>>>>>>>>>> but that was announced in a Steam community and on this 
>>>>>>>>>>>>>>>> mailing list.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> If I'm not mistaken, the SDK Base contains just the
>>>>>>>>>>>>>>>> engine.dll itself (and a lot of other components it depends 
>>>>>>>>>>>>>>>> on, of course),
>>>>>>>>>>>>>>>> which in turn loads your server and client code. That means if 
>>>>>>>>>>>>>>>> the
>>>>>>>>>>>>>>>> interfaces between those modules have not changed in a way 
>>>>>>>>>>>>>>>> that would break
>>>>>>>>>>>>>>>> compatibility, there should be nothing for you to worry about.
>>>>>>>>>>>>>>>>  ------------------------------
>>>>>>>>>>>>>>>> From: Gavin Isgar
>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>> Sent: ‎12.‎04.‎2015 00:13
>>>>>>>>>>>>>>>> To: Discussion of Half-Life Programming
>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>
>>>>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>  I wanted to use Source SDK Base 2007 for a reason. But my
>>>>>>>>>>>>>>>> question still hasn't been answered.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 5:08 PM, Stephen Swires <
>>>>>>>>>>>>>>>> st...@swires.me
>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ast...@swires.me>
>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> If you're starting a new mod (which it sounds like you
>>>>>>>>>>>>>>>> are), you should not be using the 2007 base at all.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 8:26 PM, Gavin Isgar <
>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Hey guys, back with another question! So i just saw awhile
>>>>>>>>>>>>>>>> ago that Source SDK Base 2007 got updated. My mod uses Source 
>>>>>>>>>>>>>>>> SDK Base 2007
>>>>>>>>>>>>>>>> and i was wondering, do the updates interfere with the mod in 
>>>>>>>>>>>>>>>> anyway?
>>>>>>>>>>>>>>>> Thanks for the help!
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:44 PM, Gavin Isgar <
>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Thanks Stan!
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:42 PM, Stan R. <ca...@inbox.ru
>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aca...@inbox.ru>
>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> You dont need to use VPKs to add sounds to your mod, just
>>>>>>>>>>>>>>>> put them in yourmod/sound/ folder. You dont need to touch 
>>>>>>>>>>>>>>>> sources and build
>>>>>>>>>>>>>>>> solution at all, weapon sounds defined in weapon script file
>>>>>>>>>>>>>>>> (scripts/weapon_smg1.txt for example) and sound definition 
>>>>>>>>>>>>>>>> scripts
>>>>>>>>>>>>>>>> (game_sounds_weapons.txt, game_sounds_player.txt). Yes, they 
>>>>>>>>>>>>>>>> should be WAV
>>>>>>>>>>>>>>>> 44khz/16bit. No, you can use any length you want.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Пятница, 3 апреля 2015, 20:33 -04:00 от Gavin Isgar <
>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>    Hey guys, im back with a question. I've been trying
>>>>>>>>>>>>>>>> everything to change the weapon sounds of weapons but i cant 
>>>>>>>>>>>>>>>> find a very
>>>>>>>>>>>>>>>> "precise" tutorial on how, and most are outdated. Do i need 
>>>>>>>>>>>>>>>> VPKs? Do i need
>>>>>>>>>>>>>>>> to rebuild the game solution in Visual Studio after sound 
>>>>>>>>>>>>>>>> replacement? Do
>>>>>>>>>>>>>>>> they have to be in WAV format and does the sound files need to 
>>>>>>>>>>>>>>>> be a certain
>>>>>>>>>>>>>>>> length of time? Long story short, can anyone please tell me a 
>>>>>>>>>>>>>>>> very precise
>>>>>>>>>>>>>>>> tutorial on replacing sounds on mods! Thanks!
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>  On Wed, Apr 1, 2015 at 9:32 PM, Tom Clay <
>>>>>>>>>>>>>>>> tom_clay...@live.com
>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3atom_clay...@live.com>
>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>  You don't need a VPK to use the sounds, if you place them
>>>>>>>>>>>>>>>> in the sounds folder, then into a respective sub directory 
>>>>>>>>>>>>>>>> they will work
>>>>>>>>>>>>>>>> fine.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On Apr 1, 2015, at 9:15 PM, Minh Le <minh...@telus.net
>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aminh...@telus.net>>
>>>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>   If you google, "make vpk"
>>>>>>>>>>>>>>>> you'll find a bunch of tutorials. This video looked helpful
>>>>>>>>>>>>>>>> https://www.youtube.com/watch?v=P3ILjexx0cE
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On 4/1/2015 5:01 PM, Gavin Isgar wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Hey guys, im back again! I'm having trouble figuring out
>>>>>>>>>>>>>>>> how to make vpk's to use for sounds for my mod and how to 
>>>>>>>>>>>>>>>> convert the sound
>>>>>>>>>>>>>>>> files for use in Source! Can someone please leave a nice 
>>>>>>>>>>>>>>>> tutorial(text
>>>>>>>>>>>>>>>> tutorial) on how to do this.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 7:50 PM, Gavin Isgar <
>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Thanks Jesse, you saved my life lol.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak <
>>>>>>>>>>>>>>>> wazanato...@gmail.com
>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awazanato...@gmail.com>
>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Yes use gcf scape and look in the games vpks the ones you
>>>>>>>>>>>>>>>> want are the directory vpks which use _dir
>>>>>>>>>>>>>>>>  On Apr 1, 2015 3:21 PM, "Gavin Isgar" <gisg...@gmail.com
>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> I've checked all sound folders in the games but don't see
>>>>>>>>>>>>>>>> any sounds themself. Do i have to use GCFScape or something? 
>>>>>>>>>>>>>>>> Sorry if i
>>>>>>>>>>>>>>>> sound like i have no experience, i've just been very tired 
>>>>>>>>>>>>>>>> recently and
>>>>>>>>>>>>>>>> didnt get a lot of sleep.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" Sergi <
>>>>>>>>>>>>>>>> omegal...@gmail.com
>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>
>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>  What do you think your mod is running off of?
>>>>>>>>>>>>>>>>  You have the base source content, which includes all of
>>>>>>>>>>>>>>>> the sounds and soundscripts for hl2, ep1, ep2, lost coast, 
>>>>>>>>>>>>>>>> etc. Plus if you
>>>>>>>>>>>>>>>> own tf2 or any of the other valve games you can easily look at 
>>>>>>>>>>>>>>>> their files
>>>>>>>>>>>>>>>> too.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar <
>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> My mod didn't come with existing sound files. I've also
>>>>>>>>>>>>>>>> read the developer wiki, but i didn't find much, so i'm asking 
>>>>>>>>>>>>>>>> you.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" Sergi <
>>>>>>>>>>>>>>>> omegal...@gmail.com
>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>
>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> open existing sound files and sound scripts and look. also
>>>>>>>>>>>>>>>> read the developer wiki.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar <
>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Hey guys, i have another question! How do i change weapon
>>>>>>>>>>>>>>>> sound for my mod? What format does it have to be and what 
>>>>>>>>>>>>>>>> files do i need
>>>>>>>>>>>>>>>> to edit? Long story short, i need to know everything about 
>>>>>>>>>>>>>>>> changing the
>>>>>>>>>>>>>>>> sounds please!
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar <
>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Thanks Ken, i was just tired last night and having a rough
>>>>>>>>>>>>>>>> time with some stuff, thanks though!
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>  On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher <
>>>>>>>>>>>>>>>> capt...@qis.net
>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3acapt...@qis.net>
>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>   It says right there...
>>>>>>>>>>>>>>>> The images displayed in the new game dialogue are 152x86.
>>>>>>>>>>>>>>>> Since texture dimensions must both be a power of two, your 
>>>>>>>>>>>>>>>> VTFs will be
>>>>>>>>>>>>>>>> 256x128 with a border to the right and bottom.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>  That means that the full dimensions of the image will be
>>>>>>>>>>>>>>>> 256 wide by 128 tall, but only a portion of that gets used. 
>>>>>>>>>>>>>>>> 152 x 86 to be
>>>>>>>>>>>>>>>> specific. What you should do is create your chapter images as 
>>>>>>>>>>>>>>>> 152x86
>>>>>>>>>>>>>>>> images, and then either edit that image's canvas size to 
>>>>>>>>>>>>>>>> 256x128 (but don't
>>>>>>>>>>>>>>>> scale/stretch the actual image), or take that 152x86 image and 
>>>>>>>>>>>>>>>> copy it into
>>>>>>>>>>>>>>>> a new 256x128 image, and just make sure it is positioned in 
>>>>>>>>>>>>>>>> the top-left.
>>>>>>>>>>>>>>>> The unused portion of the image should just be black.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> -------- Original message --------
>>>>>>>>>>>>>>>> From: Gavin Isgar <gisg...@gmail.com
>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Date: 03/28/2015 10:36 PM (GMT-05:00)
>>>>>>>>>>>>>>>> To: Discussion of Half-Life Programming <
>>>>>>>>>>>>>>>> hlcoders@list.valvesoftware.com
>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Alright I guess
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann <
>>>>>>>>>>>>>>>> schumann....@gmail.com
>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com>
>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Other than that I'd just use the images from Half-Life 2 as
>>>>>>>>>>>>>>>> a base.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On 29 March 2015 at 12:20, Gavin Isgar <gisg...@gmail.com
>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Tom, i checked that but, to be honest, i didnt understand
>>>>>>>>>>>>>>>> it a bit. Anything else?
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann <
>>>>>>>>>>>>>>>> schumann....@gmail.com
>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com>
>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> There's some information on that at
>>>>>>>>>>>>>>>> https://developer.valvesoftware.com/wiki/Background#Images
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com
>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Hey guys, im having another problem again and couldnt find
>>>>>>>>>>>>>>>> a fix on the internet. I dont know the right size for chapter 
>>>>>>>>>>>>>>>> thumbnails,
>>>>>>>>>>>>>>>> what size do i make the picture(not the vtf or vmt)?
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar <
>>>>>>>>>>>>>>>> ben.lu...@gmail.com
>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aben.lu...@gmail.com>
>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> The two dots means "parent directory". You start in
>>>>>>>>>>>>>>>> materials/vgui, go
>>>>>>>>>>>>>>>> up one to materials, then to materials/logo and
>>>>>>>>>>>>>>>> materials/logo/hl2rslogo1.vmt.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar <
>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>>> > Yea Jesse, here's how i fixed it! So in my materials
>>>>>>>>>>>>>>>> folder, i made a logo
>>>>>>>>>>>>>>>> > folder, inside i put both put the vmt and vtf file with
>>>>>>>>>>>>>>>> the same name.
>>>>>>>>>>>>>>>> > Inside the vmt file, i put:
>>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>>> > "UnlitGeneric"
>>>>>>>>>>>>>>>> > {
>>>>>>>>>>>>>>>> > "$basetexture" "logo/hl2rslogo1"
>>>>>>>>>>>>>>>> > "$nolod" 1
>>>>>>>>>>>>>>>> > "$translucent" 1
>>>>>>>>>>>>>>>> > }
>>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>>> > The path automatically detects the material folder, so
>>>>>>>>>>>>>>>> just put the folder
>>>>>>>>>>>>>>>> > and the name of both the vmt and vtf file(no extension).
>>>>>>>>>>>>>>>> Then in my
>>>>>>>>>>>>>>>> > gamelogo.res in my resource folder, i put:
>>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>>> > Resource/GameLogo.res
>>>>>>>>>>>>>>>> > {
>>>>>>>>>>>>>>>> > GameLogo
>>>>>>>>>>>>>>>> > {
>>>>>>>>>>>>>>>> > ControlName EditablePanel
>>>>>>>>>>>>>>>> > fieldName GameLogo
>>>>>>>>>>>>>>>> > xpos 0
>>>>>>>>>>>>>>>> > ypos 0
>>>>>>>>>>>>>>>> > zpos 50
>>>>>>>>>>>>>>>> > wide 400
>>>>>>>>>>>>>>>> > tall 100
>>>>>>>>>>>>>>>> > autoResize 1
>>>>>>>>>>>>>>>> > pinCorner 0
>>>>>>>>>>>>>>>> > visible 1
>>>>>>>>>>>>>>>> > enabled 1
>>>>>>>>>>>>>>>> > offsetX -20
>>>>>>>>>>>>>>>> > offsetY -15
>>>>>>>>>>>>>>>> > }
>>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>>> > Logo
>>>>>>>>>>>>>>>> > {
>>>>>>>>>>>>>>>> > ControlName ImagePanel
>>>>>>>>>>>>>>>> > fieldName Logo
>>>>>>>>>>>>>>>> > xpos 0
>>>>>>>>>>>>>>>> > ypos 0
>>>>>>>>>>>>>>>> > zpos 50
>>>>>>>>>>>>>>>> > wide 400
>>>>>>>>>>>>>>>> > tall 100
>>>>>>>>>>>>>>>> > visible 1
>>>>>>>>>>>>>>>> > enabled 1
>>>>>>>>>>>>>>>> > image ../logo/hl2rslogo1
>>>>>>>>>>>>>>>> > scaleImage 1
>>>>>>>>>>>>>>>> > }
>>>>>>>>>>>>>>>> > }
>>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>>> > The dots in the path specify how many folders are before
>>>>>>>>>>>>>>>> vmt and vtf, but i
>>>>>>>>>>>>>>>> > rather just do it like this:
>>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1,
>>>>>>>>>>>>>>>> thats 1 folder, 1
>>>>>>>>>>>>>>>> > file! If it was material/logo/hl2rslogo1 it would be 3
>>>>>>>>>>>>>>>> dots. Thats how i<
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>  _______________________________________________
>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>  --
>>>>>>>>>>>>>>>> -Tony
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>>> -Tony
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list 
>>>>>>>>>>>>>>>> archives, please 
>>>>>>>>>>>>>>>> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>   _______________________________________________
>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>  _______________________________________________
>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>  _______________________________________________
>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>> archives, please visit:
>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>> archives, please visit:
>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>> archives, please visit:
>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives, please visit:
>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>
>
>


-- 
-Tony
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