Guys, i need some help with another problem. So, i've been searching my
game's files for a bit and, I can't seem to find how to change the HL2
Commentary Text in the main menu? Do i need to make a new file? Thank you!


On Sat, May 23, 2015 at 7:52 AM, Gavin Isgar <gisg...@gmail.com> wrote:

> Thank you!
>
>
> On Sat, May 23, 2015 at 12:55 AM, Tony "omega" Sergi <omegal...@gmail.com>
> wrote:
>
>> https://developer.valvesoftware.com/wiki/View_Models
>> https://developer.valvesoftware.com/wiki/Viewmodels_in_Blender
>>
>> https://developer.valvesoftware.com/wiki/SDK_Docs
>>
>> http://forums.steampowered.com/forums/showthread.php?t=842810
>>
>> google is fantastic.
>>
>> On Sat, May 23, 2015 at 11:07 AM, Gavin Isgar <gisg...@gmail.com> wrote:
>>
>>> Hey guys, i got a question! Can anyways please tell me how to model and
>>> make weapons? I cant find a solid tutorial anywhere that i can actually do
>>> it on! Please help, thank you!
>>>
>>> On Sun, Apr 26, 2015 at 6:42 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>>>
>>>> Guys i need some more help. I'm trying to use phoneme editor in face
>>>> poser for NPCs to talk. But i get an error message saying "an error
>>>> occurred during extraction". I've been trying to find a fix for this
>>>> problem for awhile but i cant. I'm also using a Windows 8 computer. Please,
>>>> someone type out a tutorial i can do to fix this problem! Thanks!
>>>>
>>>> On Fri, Apr 24, 2015 at 5:32 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>>>>
>>>>> Nope, still not working. Its saying extraction wont work. I use
>>>>> Windows 8 and Audacity for the wavs but still nothing works. Please 
>>>>> someone
>>>>> give me a tutorial on here by text please!
>>>>>
>>>>> On Fri, Apr 24, 2015 at 8:23 AM, Gavin Isgar <gisg...@gmail.com>
>>>>> wrote:
>>>>>
>>>>>> Thanks! I'll try it!
>>>>>>
>>>>>> On Fri, Apr 24, 2015 at 12:06 AM, Jesse Oak <wazanato...@gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> Silverfish has been out of the Source modding scene for awhile but I
>>>>>>> find his tutorial still holds up quite well.
>>>>>>> https://www.youtube.com/watch?v=T077tK_hXJo
>>>>>>>
>>>>>>> On Tue, Apr 21, 2015 at 9:23 PM, Gavin Isgar <gisg...@gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> Hey guys, back with ANOTHER question. I've been wondering, how can
>>>>>>>> i make voice(choreography) scenes in-game? What i mean by that is make 
>>>>>>>> an
>>>>>>>> NPC say what i said in my recording while lip syncing. I seen that 
>>>>>>>> Source
>>>>>>>> SDK's Faceposer can do that but all tutorials are now outdated and i 
>>>>>>>> cant
>>>>>>>> find a good resource. Can you guys tell me how i can do this?
>>>>>>>>
>>>>>>>> On Fri, Apr 17, 2015 at 8:30 PM, Jesse Oak <wazanato...@gmail.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> It most likely has a corresponding .res file then in which case
>>>>>>>>> you should be able to edit that.
>>>>>>>>>
>>>>>>>>> On Fri, Apr 17, 2015 at 4:30 PM, Gavin Isgar <gisg...@gmail.com>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>> Commentary mode isn't on the menu, if it was, i would've already
>>>>>>>>>> removed it. It's in the chapter list menu. I still dont know how to 
>>>>>>>>>> remove
>>>>>>>>>> it either
>>>>>>>>>>
>>>>>>>>>> On Fri, Apr 17, 2015 at 12:35 PM, Jesse Oak <
>>>>>>>>>> wazanato...@gmail.com> wrote:
>>>>>>>>>>
>>>>>>>>>>> If you don't want commentary just remove it from your menu.
>>>>>>>>>>>
>>>>>>>>>>> On Wed, Apr 15, 2015 at 8:22 PM, Gavin Isgar <gisg...@gmail.com>
>>>>>>>>>>> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Nope, still is like that. Why did it automatically add HL2
>>>>>>>>>>>> commentary mode and messed up the chapter box with an unusable 
>>>>>>>>>>>> exit arrow?
>>>>>>>>>>>> Please help!
>>>>>>>>>>>>
>>>>>>>>>>>> On Wed, Apr 15, 2015 at 9:20 PM, Gavin Isgar <gisg...@gmail.com
>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> NVM, think i found the answer. HL2 was uninstalled somehow and
>>>>>>>>>>>>> only HL2EP2 was installed. I hope!
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 9:18 PM, Gavin Isgar <
>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> Back with another question guys! So i was looking at the
>>>>>>>>>>>>>> chapter list in my game(literally ingame) and i now see 
>>>>>>>>>>>>>> something new, a
>>>>>>>>>>>>>> commentary checkbox! I didnt add one though, im using SDK Base 
>>>>>>>>>>>>>> 2007 for
>>>>>>>>>>>>>> this mod BTW. Did it update and automatically put it in? Please 
>>>>>>>>>>>>>> help for
>>>>>>>>>>>>>> future reference!
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 4:00 PM, Gavin Isgar <
>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Im not distributing them, and i dont feel like it. I just
>>>>>>>>>>>>>>> want to know how i can configure code files for a game so that 
>>>>>>>>>>>>>>> it can find
>>>>>>>>>>>>>>> the game and code it
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 1:11 PM, Jesse Oak <
>>>>>>>>>>>>>>> wazanato...@gmail.com> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Are you using SVN or Git? Just make a branch if you are.
>>>>>>>>>>>>>>>> On Apr 14, 2015 6:55 AM, "Gavin Isgar" <gisg...@gmail.com>
>>>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> Its not that easy. The files within it are all configured
>>>>>>>>>>>>>>>>> for the base game other than the beta. But that still didnt 
>>>>>>>>>>>>>>>>> answer my
>>>>>>>>>>>>>>>>> question
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 5:04 AM, Stan R. <ca...@inbox.ru>
>>>>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> You just...copy it? Create a folder for your "beta" and
>>>>>>>>>>>>>>>>>> work in it? Computer basics?
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Понедельник, 13 апреля 2015, 23:08 -04:00 от Gavin Isgar <
>>>>>>>>>>>>>>>>>> gisg...@gmail.com>:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>   Hey guys, back with huge question! Im wondering how i
>>>>>>>>>>>>>>>>>> can make a manual code folder for my game(like for Half-Life 
>>>>>>>>>>>>>>>>>> 2: Example, it
>>>>>>>>>>>>>>>>>> would be HL2E in the C Local Disk)? Im wondering how i can 
>>>>>>>>>>>>>>>>>> copy one from my
>>>>>>>>>>>>>>>>>> actual game and edit it for a beta version, so instead of 
>>>>>>>>>>>>>>>>>> HL2RS it would be
>>>>>>>>>>>>>>>>>> HL2RSB! Please tell me how i can do that without Source SDK 
>>>>>>>>>>>>>>>>>> because it wont
>>>>>>>>>>>>>>>>>> work that way!
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> On Sun, Apr 12, 2015 at 3:15 AM, Krzysztof Lesiak <
>>>>>>>>>>>>>>>>>> wave....@hotmail.com
>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awave....@hotmail.com>
>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>  Well, normally it shouldn't interfere with your mod in
>>>>>>>>>>>>>>>>>> any way, but you can only verify that yourself by testing. I 
>>>>>>>>>>>>>>>>>> do remember a
>>>>>>>>>>>>>>>>>> case where a breaking change was made in the 2013 SDK quite 
>>>>>>>>>>>>>>>>>> a while ago,
>>>>>>>>>>>>>>>>>> but that was announced in a Steam community and on this 
>>>>>>>>>>>>>>>>>> mailing list.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> If I'm not mistaken, the SDK Base contains just the
>>>>>>>>>>>>>>>>>> engine.dll itself (and a lot of other components it depends 
>>>>>>>>>>>>>>>>>> on, of course),
>>>>>>>>>>>>>>>>>> which in turn loads your server and client code. That means 
>>>>>>>>>>>>>>>>>> if the
>>>>>>>>>>>>>>>>>> interfaces between those modules have not changed in a way 
>>>>>>>>>>>>>>>>>> that would break
>>>>>>>>>>>>>>>>>> compatibility, there should be nothing for you to worry 
>>>>>>>>>>>>>>>>>> about.
>>>>>>>>>>>>>>>>>>  ------------------------------
>>>>>>>>>>>>>>>>>> From: Gavin Isgar
>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>> Sent: ‎12.‎04.‎2015 00:13
>>>>>>>>>>>>>>>>>> To: Discussion of Half-Life Programming
>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>
>>>>>>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>  I wanted to use Source SDK Base 2007 for a reason. But
>>>>>>>>>>>>>>>>>> my question still hasn't been answered.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 5:08 PM, Stephen Swires <
>>>>>>>>>>>>>>>>>> st...@swires.me
>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ast...@swires.me>
>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> If you're starting a new mod (which it sounds like you
>>>>>>>>>>>>>>>>>> are), you should not be using the 2007 base at all.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 8:26 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Hey guys, back with another question! So i just saw
>>>>>>>>>>>>>>>>>> awhile ago that Source SDK Base 2007 got updated. My mod 
>>>>>>>>>>>>>>>>>> uses Source SDK
>>>>>>>>>>>>>>>>>> Base 2007 and i was wondering, do the updates interfere with 
>>>>>>>>>>>>>>>>>> the mod in
>>>>>>>>>>>>>>>>>> anyway? Thanks for the help!
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:44 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Thanks Stan!
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:42 PM, Stan R. <ca...@inbox.ru
>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aca...@inbox.ru>
>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> You dont need to use VPKs to add sounds to your mod, just
>>>>>>>>>>>>>>>>>> put them in yourmod/sound/ folder. You dont need to touch 
>>>>>>>>>>>>>>>>>> sources and build
>>>>>>>>>>>>>>>>>> solution at all, weapon sounds defined in weapon script file
>>>>>>>>>>>>>>>>>> (scripts/weapon_smg1.txt for example) and sound definition 
>>>>>>>>>>>>>>>>>> scripts
>>>>>>>>>>>>>>>>>> (game_sounds_weapons.txt, game_sounds_player.txt). Yes, they 
>>>>>>>>>>>>>>>>>> should be WAV
>>>>>>>>>>>>>>>>>> 44khz/16bit. No, you can use any length you want.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Пятница, 3 апреля 2015, 20:33 -04:00 от Gavin Isgar <
>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>    Hey guys, im back with a question. I've been trying
>>>>>>>>>>>>>>>>>> everything to change the weapon sounds of weapons but i cant 
>>>>>>>>>>>>>>>>>> find a very
>>>>>>>>>>>>>>>>>> "precise" tutorial on how, and most are outdated. Do i need 
>>>>>>>>>>>>>>>>>> VPKs? Do i need
>>>>>>>>>>>>>>>>>> to rebuild the game solution in Visual Studio after sound 
>>>>>>>>>>>>>>>>>> replacement? Do
>>>>>>>>>>>>>>>>>> they have to be in WAV format and does the sound files need 
>>>>>>>>>>>>>>>>>> to be a certain
>>>>>>>>>>>>>>>>>> length of time? Long story short, can anyone please tell me 
>>>>>>>>>>>>>>>>>> a very precise
>>>>>>>>>>>>>>>>>> tutorial on replacing sounds on mods! Thanks!
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>  On Wed, Apr 1, 2015 at 9:32 PM, Tom Clay <
>>>>>>>>>>>>>>>>>> tom_clay...@live.com
>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3atom_clay...@live.com>
>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>  You don't need a VPK to use the sounds, if you place
>>>>>>>>>>>>>>>>>> them in the sounds folder, then into a respective sub 
>>>>>>>>>>>>>>>>>> directory they will
>>>>>>>>>>>>>>>>>> work fine.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> On Apr 1, 2015, at 9:15 PM, Minh Le <minh...@telus.net
>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aminh...@telus.net>>
>>>>>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>   If you google, "make vpk"
>>>>>>>>>>>>>>>>>> you'll find a bunch of tutorials. This video looked
>>>>>>>>>>>>>>>>>> helpful
>>>>>>>>>>>>>>>>>> https://www.youtube.com/watch?v=P3ILjexx0cE
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> On 4/1/2015 5:01 PM, Gavin Isgar wrote:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Hey guys, im back again! I'm having trouble figuring out
>>>>>>>>>>>>>>>>>> how to make vpk's to use for sounds for my mod and how to 
>>>>>>>>>>>>>>>>>> convert the sound
>>>>>>>>>>>>>>>>>> files for use in Source! Can someone please leave a nice 
>>>>>>>>>>>>>>>>>> tutorial(text
>>>>>>>>>>>>>>>>>> tutorial) on how to do this.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 7:50 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Thanks Jesse, you saved my life lol.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak <
>>>>>>>>>>>>>>>>>> wazanato...@gmail.com
>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awazanato...@gmail.com>
>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Yes use gcf scape and look in the games vpks the ones you
>>>>>>>>>>>>>>>>>> want are the directory vpks which use _dir
>>>>>>>>>>>>>>>>>>  On Apr 1, 2015 3:21 PM, "Gavin Isgar" <gisg...@gmail.com
>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> I've checked all sound folders in the games but don't see
>>>>>>>>>>>>>>>>>> any sounds themself. Do i have to use GCFScape or something? 
>>>>>>>>>>>>>>>>>> Sorry if i
>>>>>>>>>>>>>>>>>> sound like i have no experience, i've just been very tired 
>>>>>>>>>>>>>>>>>> recently and
>>>>>>>>>>>>>>>>>> didnt get a lot of sleep.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" Sergi <
>>>>>>>>>>>>>>>>>> omegal...@gmail.com
>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>
>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>  What do you think your mod is running off of?
>>>>>>>>>>>>>>>>>>  You have the base source content, which includes all of
>>>>>>>>>>>>>>>>>> the sounds and soundscripts for hl2, ep1, ep2, lost coast, 
>>>>>>>>>>>>>>>>>> etc. Plus if you
>>>>>>>>>>>>>>>>>> own tf2 or any of the other valve games you can easily look 
>>>>>>>>>>>>>>>>>> at their files
>>>>>>>>>>>>>>>>>> too.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> My mod didn't come with existing sound files. I've also
>>>>>>>>>>>>>>>>>> read the developer wiki, but i didn't find much, so i'm 
>>>>>>>>>>>>>>>>>> asking you.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" Sergi <
>>>>>>>>>>>>>>>>>> omegal...@gmail.com
>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>
>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> open existing sound files and sound scripts and look.
>>>>>>>>>>>>>>>>>> also read the developer wiki.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Hey guys, i have another question! How do i change weapon
>>>>>>>>>>>>>>>>>> sound for my mod? What format does it have to be and what 
>>>>>>>>>>>>>>>>>> files do i need
>>>>>>>>>>>>>>>>>> to edit? Long story short, i need to know everything about 
>>>>>>>>>>>>>>>>>> changing the
>>>>>>>>>>>>>>>>>> sounds please!
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar <
>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Thanks Ken, i was just tired last night and having a
>>>>>>>>>>>>>>>>>> rough time with some stuff, thanks though!
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>  On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher <
>>>>>>>>>>>>>>>>>> capt...@qis.net
>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3acapt...@qis.net>
>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>   It says right there...
>>>>>>>>>>>>>>>>>> The images displayed in the new game dialogue are 152x86.
>>>>>>>>>>>>>>>>>> Since texture dimensions must both be a power of two, your 
>>>>>>>>>>>>>>>>>> VTFs will be
>>>>>>>>>>>>>>>>>> 256x128 with a border to the right and bottom.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>  That means that the full dimensions of the image will
>>>>>>>>>>>>>>>>>> be 256 wide by 128 tall, but only a portion of that gets 
>>>>>>>>>>>>>>>>>> used. 152 x 86 to
>>>>>>>>>>>>>>>>>> be specific. What you should do is create your chapter 
>>>>>>>>>>>>>>>>>> images as 152x86
>>>>>>>>>>>>>>>>>> images, and then either edit that image's canvas size to 
>>>>>>>>>>>>>>>>>> 256x128 (but don't
>>>>>>>>>>>>>>>>>> scale/stretch the actual image), or take that 152x86 image 
>>>>>>>>>>>>>>>>>> and copy it into
>>>>>>>>>>>>>>>>>> a new 256x128 image, and just make sure it is positioned in 
>>>>>>>>>>>>>>>>>> the top-left.
>>>>>>>>>>>>>>>>>> The unused portion of the image should just be black.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> -------- Original message --------
>>>>>>>>>>>>>>>>>> From: Gavin Isgar <gisg...@gmail.com
>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Date: 03/28/2015 10:36 PM (GMT-05:00)
>>>>>>>>>>>>>>>>>> To: Discussion of Half-Life Programming <
>>>>>>>>>>>>>>>>>> hlcoders@list.valvesoftware.com
>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Alright I guess
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann <
>>>>>>>>>>>>>>>>>> schumann....@gmail.com
>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com>
>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Other than that I'd just use the images from Half-Life 2
>>>>>>>>>>>>>>>>>> as a base.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> On 29 March 2015 at 12:20, Gavin Isgar <gisg...@gmail.com
>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Tom, i checked that but, to be honest, i didnt understand
>>>>>>>>>>>>>>>>>> it a bit. Anything else?
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann <
>>>>>>>>>>>>>>>>>> schumann....@gmail.com
>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com>
>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> There's some information on that at
>>>>>>>>>>>>>>>>>> https://developer.valvesoftware.com/wiki/Background#Images
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com
>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Hey guys, im having another problem again and couldnt
>>>>>>>>>>>>>>>>>> find a fix on the internet. I dont know the right size for 
>>>>>>>>>>>>>>>>>> chapter
>>>>>>>>>>>>>>>>>> thumbnails, what size do i make the picture(not the vtf or 
>>>>>>>>>>>>>>>>>> vmt)?
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar <
>>>>>>>>>>>>>>>>>> ben.lu...@gmail.com
>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aben.lu...@gmail.com>
>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> The two dots means "parent directory". You start in
>>>>>>>>>>>>>>>>>> materials/vgui, go
>>>>>>>>>>>>>>>>>> up one to materials, then to materials/logo and
>>>>>>>>>>>>>>>>>> materials/logo/hl2rslogo1.vmt.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>>>>> > Yea Jesse, here's how i fixed it! So in my materials
>>>>>>>>>>>>>>>>>> folder, i made a logo
>>>>>>>>>>>>>>>>>> > folder, inside i put both put the vmt and vtf file with
>>>>>>>>>>>>>>>>>> the same name.
>>>>>>>>>>>>>>>>>> > Inside the vmt file, i put:
>>>>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>>>>> > "UnlitGeneric"
>>>>>>>>>>>>>>>>>> > {
>>>>>>>>>>>>>>>>>> > "$basetexture" "logo/hl2rslogo1"
>>>>>>>>>>>>>>>>>> > "$nolod" 1
>>>>>>>>>>>>>>>>>> > "$translucent" 1
>>>>>>>>>>>>>>>>>> > }
>>>>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>>>>> > The path automatically detects the material folder, so
>>>>>>>>>>>>>>>>>> just put the folder
>>>>>>>>>>>>>>>>>> > and the name of both the vmt and vtf file(no
>>>>>>>>>>>>>>>>>> extension). Then in my
>>>>>>>>>>>>>>>>>> > gamelogo.res in my resource folder, i put:
>>>>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>>>>> > Resource/GameLogo.res
>>>>>>>>>>>>>>>>>> > {
>>>>>>>>>>>>>>>>>> > GameLogo
>>>>>>>>>>>>>>>>>> > {
>>>>>>>>>>>>>>>>>> > ControlName EditablePanel
>>>>>>>>>>>>>>>>>> > fieldName GameLogo
>>>>>>>>>>>>>>>>>> > xpos 0
>>>>>>>>>>>>>>>>>> > ypos 0
>>>>>>>>>>>>>>>>>> > zpos 50
>>>>>>>>>>>>>>>>>> > wide 400
>>>>>>>>>>>>>>>>>> > tall 100
>>>>>>>>>>>>>>>>>> > autoResize 1
>>>>>>>>>>>>>>>>>> > pinCorner 0
>>>>>>>>>>>>>>>>>> > visible 1
>>>>>>>>>>>>>>>>>> > enabled 1
>>>>>>>>>>>>>>>>>> > offsetX -20
>>>>>>>>>>>>>>>>>> > offsetY -15
>>>>>>>>>>>>>>>>>> > }
>>>>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>>>>> > Logo
>>>>>>>>>>>>>>>>>> > {
>>>>>>>>>>>>>>>>>> > ControlName ImagePanel
>>>>>>>>>>>>>>>>>> > fieldName Logo
>>>>>>>>>>>>>>>>>> > xpos 0
>>>>>>>>>>>>>>>>>> > ypos 0
>>>>>>>>>>>>>>>>>> > zpos 50
>>>>>>>>>>>>>>>>>> > wide 400
>>>>>>>>>>>>>>>>>> > tall 100
>>>>>>>>>>>>>>>>>> > visible 1
>>>>>>>>>>>>>>>>>> > enabled 1
>>>>>>>>>>>>>>>>>> > image ../logo/hl2rslogo1
>>>>>>>>>>>>>>>>>> > scaleImage 1
>>>>>>>>>>>>>>>>>> > }
>>>>>>>>>>>>>>>>>> > }
>>>>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>>>>> > The dots in the path specify how many folders are
>>>>>>>>>>>>>>>>>> before vmt and vtf, but i
>>>>>>>>>>>>>>>>>> > rather just do it like this:
>>>>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>>>>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1,
>>>>>>>>>>>>>>>>>> thats 1 folder, 1
>>>>>>>>>>>>>>>>>> > file! If it was material/logo/hl2rslogo1 it would be 3
>>>>>>>>>>>>>>>>>> dots. Thats how i<
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>  _______________________________________________
>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>  --
>>>>>>>>>>>>>>>>>> -Tony
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>>>>> -Tony
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list 
>>>>>>>>>>>>>>>>>> archives, please 
>>>>>>>>>>>>>>>>>> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>   _______________________________________________
>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>  _______________________________________________
>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>  _______________________________________________
>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>> archives, please visit:
>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>> archives, please visit:
>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>> archives, please visit:
>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>> archives, please visit:
>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives, please visit:
>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>
>>>
>>>
>>
>>
>> --
>> -Tony
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>
>>
>>
>
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