Guys, i need some help with another problem. So, i've been searching my game's files for a bit and, I can't seem to find how to change the HL2 Commentary Text in the main menu? Do i need to make a new file? Thank you!
On Sat, May 23, 2015 at 7:52 AM, Gavin Isgar <gisg...@gmail.com> wrote: > Thank you! > > > On Sat, May 23, 2015 at 12:55 AM, Tony "omega" Sergi <omegal...@gmail.com> > wrote: > >> https://developer.valvesoftware.com/wiki/View_Models >> https://developer.valvesoftware.com/wiki/Viewmodels_in_Blender >> >> https://developer.valvesoftware.com/wiki/SDK_Docs >> >> http://forums.steampowered.com/forums/showthread.php?t=842810 >> >> google is fantastic. >> >> On Sat, May 23, 2015 at 11:07 AM, Gavin Isgar <gisg...@gmail.com> wrote: >> >>> Hey guys, i got a question! Can anyways please tell me how to model and >>> make weapons? I cant find a solid tutorial anywhere that i can actually do >>> it on! Please help, thank you! >>> >>> On Sun, Apr 26, 2015 at 6:42 PM, Gavin Isgar <gisg...@gmail.com> wrote: >>> >>>> Guys i need some more help. I'm trying to use phoneme editor in face >>>> poser for NPCs to talk. But i get an error message saying "an error >>>> occurred during extraction". I've been trying to find a fix for this >>>> problem for awhile but i cant. I'm also using a Windows 8 computer. Please, >>>> someone type out a tutorial i can do to fix this problem! Thanks! >>>> >>>> On Fri, Apr 24, 2015 at 5:32 PM, Gavin Isgar <gisg...@gmail.com> wrote: >>>> >>>>> Nope, still not working. Its saying extraction wont work. I use >>>>> Windows 8 and Audacity for the wavs but still nothing works. Please >>>>> someone >>>>> give me a tutorial on here by text please! >>>>> >>>>> On Fri, Apr 24, 2015 at 8:23 AM, Gavin Isgar <gisg...@gmail.com> >>>>> wrote: >>>>> >>>>>> Thanks! I'll try it! >>>>>> >>>>>> On Fri, Apr 24, 2015 at 12:06 AM, Jesse Oak <wazanato...@gmail.com> >>>>>> wrote: >>>>>> >>>>>>> Silverfish has been out of the Source modding scene for awhile but I >>>>>>> find his tutorial still holds up quite well. >>>>>>> https://www.youtube.com/watch?v=T077tK_hXJo >>>>>>> >>>>>>> On Tue, Apr 21, 2015 at 9:23 PM, Gavin Isgar <gisg...@gmail.com> >>>>>>> wrote: >>>>>>> >>>>>>>> Hey guys, back with ANOTHER question. I've been wondering, how can >>>>>>>> i make voice(choreography) scenes in-game? What i mean by that is make >>>>>>>> an >>>>>>>> NPC say what i said in my recording while lip syncing. I seen that >>>>>>>> Source >>>>>>>> SDK's Faceposer can do that but all tutorials are now outdated and i >>>>>>>> cant >>>>>>>> find a good resource. Can you guys tell me how i can do this? >>>>>>>> >>>>>>>> On Fri, Apr 17, 2015 at 8:30 PM, Jesse Oak <wazanato...@gmail.com> >>>>>>>> wrote: >>>>>>>> >>>>>>>>> It most likely has a corresponding .res file then in which case >>>>>>>>> you should be able to edit that. >>>>>>>>> >>>>>>>>> On Fri, Apr 17, 2015 at 4:30 PM, Gavin Isgar <gisg...@gmail.com> >>>>>>>>> wrote: >>>>>>>>> >>>>>>>>>> Commentary mode isn't on the menu, if it was, i would've already >>>>>>>>>> removed it. It's in the chapter list menu. I still dont know how to >>>>>>>>>> remove >>>>>>>>>> it either >>>>>>>>>> >>>>>>>>>> On Fri, Apr 17, 2015 at 12:35 PM, Jesse Oak < >>>>>>>>>> wazanato...@gmail.com> wrote: >>>>>>>>>> >>>>>>>>>>> If you don't want commentary just remove it from your menu. >>>>>>>>>>> >>>>>>>>>>> On Wed, Apr 15, 2015 at 8:22 PM, Gavin Isgar <gisg...@gmail.com> >>>>>>>>>>> wrote: >>>>>>>>>>> >>>>>>>>>>>> Nope, still is like that. Why did it automatically add HL2 >>>>>>>>>>>> commentary mode and messed up the chapter box with an unusable >>>>>>>>>>>> exit arrow? >>>>>>>>>>>> Please help! >>>>>>>>>>>> >>>>>>>>>>>> On Wed, Apr 15, 2015 at 9:20 PM, Gavin Isgar <gisg...@gmail.com >>>>>>>>>>>> > wrote: >>>>>>>>>>>> >>>>>>>>>>>>> NVM, think i found the answer. HL2 was uninstalled somehow and >>>>>>>>>>>>> only HL2EP2 was installed. I hope! >>>>>>>>>>>>> >>>>>>>>>>>>> On Wed, Apr 15, 2015 at 9:18 PM, Gavin Isgar < >>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>>> Back with another question guys! So i was looking at the >>>>>>>>>>>>>> chapter list in my game(literally ingame) and i now see >>>>>>>>>>>>>> something new, a >>>>>>>>>>>>>> commentary checkbox! I didnt add one though, im using SDK Base >>>>>>>>>>>>>> 2007 for >>>>>>>>>>>>>> this mod BTW. Did it update and automatically put it in? Please >>>>>>>>>>>>>> help for >>>>>>>>>>>>>> future reference! >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 4:00 PM, Gavin Isgar < >>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>>> Im not distributing them, and i dont feel like it. I just >>>>>>>>>>>>>>> want to know how i can configure code files for a game so that >>>>>>>>>>>>>>> it can find >>>>>>>>>>>>>>> the game and code it >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 1:11 PM, Jesse Oak < >>>>>>>>>>>>>>> wazanato...@gmail.com> wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Are you using SVN or Git? Just make a branch if you are. >>>>>>>>>>>>>>>> On Apr 14, 2015 6:55 AM, "Gavin Isgar" <gisg...@gmail.com> >>>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> Its not that easy. The files within it are all configured >>>>>>>>>>>>>>>>> for the base game other than the beta. But that still didnt >>>>>>>>>>>>>>>>> answer my >>>>>>>>>>>>>>>>> question >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 5:04 AM, Stan R. <ca...@inbox.ru> >>>>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> You just...copy it? Create a folder for your "beta" and >>>>>>>>>>>>>>>>>> work in it? Computer basics? >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> Понедельник, 13 апреля 2015, 23:08 -04:00 от Gavin Isgar < >>>>>>>>>>>>>>>>>> gisg...@gmail.com>: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> Hey guys, back with huge question! Im wondering how i >>>>>>>>>>>>>>>>>> can make a manual code folder for my game(like for Half-Life >>>>>>>>>>>>>>>>>> 2: Example, it >>>>>>>>>>>>>>>>>> would be HL2E in the C Local Disk)? Im wondering how i can >>>>>>>>>>>>>>>>>> copy one from my >>>>>>>>>>>>>>>>>> actual game and edit it for a beta version, so instead of >>>>>>>>>>>>>>>>>> HL2RS it would be >>>>>>>>>>>>>>>>>> HL2RSB! Please tell me how i can do that without Source SDK >>>>>>>>>>>>>>>>>> because it wont >>>>>>>>>>>>>>>>>> work that way! >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> On Sun, Apr 12, 2015 at 3:15 AM, Krzysztof Lesiak < >>>>>>>>>>>>>>>>>> wave....@hotmail.com >>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awave....@hotmail.com> >>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> Well, normally it shouldn't interfere with your mod in >>>>>>>>>>>>>>>>>> any way, but you can only verify that yourself by testing. I >>>>>>>>>>>>>>>>>> do remember a >>>>>>>>>>>>>>>>>> case where a breaking change was made in the 2013 SDK quite >>>>>>>>>>>>>>>>>> a while ago, >>>>>>>>>>>>>>>>>> but that was announced in a Steam community and on this >>>>>>>>>>>>>>>>>> mailing list. >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> If I'm not mistaken, the SDK Base contains just the >>>>>>>>>>>>>>>>>> engine.dll itself (and a lot of other components it depends >>>>>>>>>>>>>>>>>> on, of course), >>>>>>>>>>>>>>>>>> which in turn loads your server and client code. That means >>>>>>>>>>>>>>>>>> if the >>>>>>>>>>>>>>>>>> interfaces between those modules have not changed in a way >>>>>>>>>>>>>>>>>> that would break >>>>>>>>>>>>>>>>>> compatibility, there should be nothing for you to worry >>>>>>>>>>>>>>>>>> about. >>>>>>>>>>>>>>>>>> ------------------------------ >>>>>>>>>>>>>>>>>> From: Gavin Isgar >>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>> Sent: 12.04.2015 00:13 >>>>>>>>>>>>>>>>>> To: Discussion of Half-Life Programming >>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com> >>>>>>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> I wanted to use Source SDK Base 2007 for a reason. But >>>>>>>>>>>>>>>>>> my question still hasn't been answered. >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 5:08 PM, Stephen Swires < >>>>>>>>>>>>>>>>>> st...@swires.me >>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ast...@swires.me> >>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> If you're starting a new mod (which it sounds like you >>>>>>>>>>>>>>>>>> are), you should not be using the 2007 base at all. >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 8:26 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> Hey guys, back with another question! So i just saw >>>>>>>>>>>>>>>>>> awhile ago that Source SDK Base 2007 got updated. My mod >>>>>>>>>>>>>>>>>> uses Source SDK >>>>>>>>>>>>>>>>>> Base 2007 and i was wondering, do the updates interfere with >>>>>>>>>>>>>>>>>> the mod in >>>>>>>>>>>>>>>>>> anyway? Thanks for the help! >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:44 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> Thanks Stan! >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:42 PM, Stan R. <ca...@inbox.ru >>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aca...@inbox.ru> >>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> You dont need to use VPKs to add sounds to your mod, just >>>>>>>>>>>>>>>>>> put them in yourmod/sound/ folder. You dont need to touch >>>>>>>>>>>>>>>>>> sources and build >>>>>>>>>>>>>>>>>> solution at all, weapon sounds defined in weapon script file >>>>>>>>>>>>>>>>>> (scripts/weapon_smg1.txt for example) and sound definition >>>>>>>>>>>>>>>>>> scripts >>>>>>>>>>>>>>>>>> (game_sounds_weapons.txt, game_sounds_player.txt). Yes, they >>>>>>>>>>>>>>>>>> should be WAV >>>>>>>>>>>>>>>>>> 44khz/16bit. No, you can use any length you want. >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> Пятница, 3 апреля 2015, 20:33 -04:00 от Gavin Isgar < >>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> Hey guys, im back with a question. I've been trying >>>>>>>>>>>>>>>>>> everything to change the weapon sounds of weapons but i cant >>>>>>>>>>>>>>>>>> find a very >>>>>>>>>>>>>>>>>> "precise" tutorial on how, and most are outdated. Do i need >>>>>>>>>>>>>>>>>> VPKs? Do i need >>>>>>>>>>>>>>>>>> to rebuild the game solution in Visual Studio after sound >>>>>>>>>>>>>>>>>> replacement? Do >>>>>>>>>>>>>>>>>> they have to be in WAV format and does the sound files need >>>>>>>>>>>>>>>>>> to be a certain >>>>>>>>>>>>>>>>>> length of time? Long story short, can anyone please tell me >>>>>>>>>>>>>>>>>> a very precise >>>>>>>>>>>>>>>>>> tutorial on replacing sounds on mods! Thanks! >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 9:32 PM, Tom Clay < >>>>>>>>>>>>>>>>>> tom_clay...@live.com >>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3atom_clay...@live.com> >>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> You don't need a VPK to use the sounds, if you place >>>>>>>>>>>>>>>>>> them in the sounds folder, then into a respective sub >>>>>>>>>>>>>>>>>> directory they will >>>>>>>>>>>>>>>>>> work fine. >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> On Apr 1, 2015, at 9:15 PM, Minh Le <minh...@telus.net >>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aminh...@telus.net>> >>>>>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> If you google, "make vpk" >>>>>>>>>>>>>>>>>> you'll find a bunch of tutorials. This video looked >>>>>>>>>>>>>>>>>> helpful >>>>>>>>>>>>>>>>>> https://www.youtube.com/watch?v=P3ILjexx0cE >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> On 4/1/2015 5:01 PM, Gavin Isgar wrote: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> Hey guys, im back again! I'm having trouble figuring out >>>>>>>>>>>>>>>>>> how to make vpk's to use for sounds for my mod and how to >>>>>>>>>>>>>>>>>> convert the sound >>>>>>>>>>>>>>>>>> files for use in Source! Can someone please leave a nice >>>>>>>>>>>>>>>>>> tutorial(text >>>>>>>>>>>>>>>>>> tutorial) on how to do this. >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 7:50 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> Thanks Jesse, you saved my life lol. >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak < >>>>>>>>>>>>>>>>>> wazanato...@gmail.com >>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awazanato...@gmail.com> >>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> Yes use gcf scape and look in the games vpks the ones you >>>>>>>>>>>>>>>>>> want are the directory vpks which use _dir >>>>>>>>>>>>>>>>>> On Apr 1, 2015 3:21 PM, "Gavin Isgar" <gisg...@gmail.com >>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> I've checked all sound folders in the games but don't see >>>>>>>>>>>>>>>>>> any sounds themself. Do i have to use GCFScape or something? >>>>>>>>>>>>>>>>>> Sorry if i >>>>>>>>>>>>>>>>>> sound like i have no experience, i've just been very tired >>>>>>>>>>>>>>>>>> recently and >>>>>>>>>>>>>>>>>> didnt get a lot of sleep. >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" Sergi < >>>>>>>>>>>>>>>>>> omegal...@gmail.com >>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com> >>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> What do you think your mod is running off of? >>>>>>>>>>>>>>>>>> You have the base source content, which includes all of >>>>>>>>>>>>>>>>>> the sounds and soundscripts for hl2, ep1, ep2, lost coast, >>>>>>>>>>>>>>>>>> etc. Plus if you >>>>>>>>>>>>>>>>>> own tf2 or any of the other valve games you can easily look >>>>>>>>>>>>>>>>>> at their files >>>>>>>>>>>>>>>>>> too. >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> My mod didn't come with existing sound files. I've also >>>>>>>>>>>>>>>>>> read the developer wiki, but i didn't find much, so i'm >>>>>>>>>>>>>>>>>> asking you. >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" Sergi < >>>>>>>>>>>>>>>>>> omegal...@gmail.com >>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com> >>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> open existing sound files and sound scripts and look. >>>>>>>>>>>>>>>>>> also read the developer wiki. >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> Hey guys, i have another question! How do i change weapon >>>>>>>>>>>>>>>>>> sound for my mod? What format does it have to be and what >>>>>>>>>>>>>>>>>> files do i need >>>>>>>>>>>>>>>>>> to edit? Long story short, i need to know everything about >>>>>>>>>>>>>>>>>> changing the >>>>>>>>>>>>>>>>>> sounds please! >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar < >>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> Thanks Ken, i was just tired last night and having a >>>>>>>>>>>>>>>>>> rough time with some stuff, thanks though! >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher < >>>>>>>>>>>>>>>>>> capt...@qis.net >>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3acapt...@qis.net> >>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> It says right there... >>>>>>>>>>>>>>>>>> The images displayed in the new game dialogue are 152x86. >>>>>>>>>>>>>>>>>> Since texture dimensions must both be a power of two, your >>>>>>>>>>>>>>>>>> VTFs will be >>>>>>>>>>>>>>>>>> 256x128 with a border to the right and bottom. >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> That means that the full dimensions of the image will >>>>>>>>>>>>>>>>>> be 256 wide by 128 tall, but only a portion of that gets >>>>>>>>>>>>>>>>>> used. 152 x 86 to >>>>>>>>>>>>>>>>>> be specific. What you should do is create your chapter >>>>>>>>>>>>>>>>>> images as 152x86 >>>>>>>>>>>>>>>>>> images, and then either edit that image's canvas size to >>>>>>>>>>>>>>>>>> 256x128 (but don't >>>>>>>>>>>>>>>>>> scale/stretch the actual image), or take that 152x86 image >>>>>>>>>>>>>>>>>> and copy it into >>>>>>>>>>>>>>>>>> a new 256x128 image, and just make sure it is positioned in >>>>>>>>>>>>>>>>>> the top-left. >>>>>>>>>>>>>>>>>> The unused portion of the image should just be black. >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> -------- Original message -------- >>>>>>>>>>>>>>>>>> From: Gavin Isgar <gisg...@gmail.com >>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> Date: 03/28/2015 10:36 PM (GMT-05:00) >>>>>>>>>>>>>>>>>> To: Discussion of Half-Life Programming < >>>>>>>>>>>>>>>>>> hlcoders@list.valvesoftware.com >>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> Alright I guess >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann < >>>>>>>>>>>>>>>>>> schumann....@gmail.com >>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com> >>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> Other than that I'd just use the images from Half-Life 2 >>>>>>>>>>>>>>>>>> as a base. >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> On 29 March 2015 at 12:20, Gavin Isgar <gisg...@gmail.com >>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> Tom, i checked that but, to be honest, i didnt understand >>>>>>>>>>>>>>>>>> it a bit. Anything else? >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann < >>>>>>>>>>>>>>>>>> schumann....@gmail.com >>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com> >>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> There's some information on that at >>>>>>>>>>>>>>>>>> https://developer.valvesoftware.com/wiki/Background#Images >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com >>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> Hey guys, im having another problem again and couldnt >>>>>>>>>>>>>>>>>> find a fix on the internet. I dont know the right size for >>>>>>>>>>>>>>>>>> chapter >>>>>>>>>>>>>>>>>> thumbnails, what size do i make the picture(not the vtf or >>>>>>>>>>>>>>>>>> vmt)? >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar < >>>>>>>>>>>>>>>>>> ben.lu...@gmail.com >>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aben.lu...@gmail.com> >>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> The two dots means "parent directory". You start in >>>>>>>>>>>>>>>>>> materials/vgui, go >>>>>>>>>>>>>>>>>> up one to materials, then to materials/logo and >>>>>>>>>>>>>>>>>> materials/logo/hl2rslogo1.vmt. >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>>>>> > Yea Jesse, here's how i fixed it! So in my materials >>>>>>>>>>>>>>>>>> folder, i made a logo >>>>>>>>>>>>>>>>>> > folder, inside i put both put the vmt and vtf file with >>>>>>>>>>>>>>>>>> the same name. >>>>>>>>>>>>>>>>>> > Inside the vmt file, i put: >>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>> > "UnlitGeneric" >>>>>>>>>>>>>>>>>> > { >>>>>>>>>>>>>>>>>> > "$basetexture" "logo/hl2rslogo1" >>>>>>>>>>>>>>>>>> > "$nolod" 1 >>>>>>>>>>>>>>>>>> > "$translucent" 1 >>>>>>>>>>>>>>>>>> > } >>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>> > The path automatically detects the material folder, so >>>>>>>>>>>>>>>>>> just put the folder >>>>>>>>>>>>>>>>>> > and the name of both the vmt and vtf file(no >>>>>>>>>>>>>>>>>> extension). Then in my >>>>>>>>>>>>>>>>>> > gamelogo.res in my resource folder, i put: >>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>> > Resource/GameLogo.res >>>>>>>>>>>>>>>>>> > { >>>>>>>>>>>>>>>>>> > GameLogo >>>>>>>>>>>>>>>>>> > { >>>>>>>>>>>>>>>>>> > ControlName EditablePanel >>>>>>>>>>>>>>>>>> > fieldName GameLogo >>>>>>>>>>>>>>>>>> > xpos 0 >>>>>>>>>>>>>>>>>> > ypos 0 >>>>>>>>>>>>>>>>>> > zpos 50 >>>>>>>>>>>>>>>>>> > wide 400 >>>>>>>>>>>>>>>>>> > tall 100 >>>>>>>>>>>>>>>>>> > autoResize 1 >>>>>>>>>>>>>>>>>> > pinCorner 0 >>>>>>>>>>>>>>>>>> > visible 1 >>>>>>>>>>>>>>>>>> > enabled 1 >>>>>>>>>>>>>>>>>> > offsetX -20 >>>>>>>>>>>>>>>>>> > offsetY -15 >>>>>>>>>>>>>>>>>> > } >>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>> > Logo >>>>>>>>>>>>>>>>>> > { >>>>>>>>>>>>>>>>>> > ControlName ImagePanel >>>>>>>>>>>>>>>>>> > fieldName Logo >>>>>>>>>>>>>>>>>> > xpos 0 >>>>>>>>>>>>>>>>>> > ypos 0 >>>>>>>>>>>>>>>>>> > zpos 50 >>>>>>>>>>>>>>>>>> > wide 400 >>>>>>>>>>>>>>>>>> > tall 100 >>>>>>>>>>>>>>>>>> > visible 1 >>>>>>>>>>>>>>>>>> > enabled 1 >>>>>>>>>>>>>>>>>> > image ../logo/hl2rslogo1 >>>>>>>>>>>>>>>>>> > scaleImage 1 >>>>>>>>>>>>>>>>>> > } >>>>>>>>>>>>>>>>>> > } >>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>> > The dots in the path specify how many folders are >>>>>>>>>>>>>>>>>> before vmt and vtf, but i >>>>>>>>>>>>>>>>>> > rather just do it like this: >>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1, >>>>>>>>>>>>>>>>>> thats 1 folder, 1 >>>>>>>>>>>>>>>>>> > file! If it was material/logo/hl2rslogo1 it would be 3 >>>>>>>>>>>>>>>>>> dots. Thats how i< >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> -- >>>>>>>>>>>>>>>>>> -Tony >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> -- >>>>>>>>>>>>>>>>>> -Tony >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>>>>>> archives, please >>>>>>>>>>>>>>>>>> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>> archives, please visit: >>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> _______________________________________________ >>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>> archives, please visit: >>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>>> _______________________________________________ >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>> archives, please visit: >>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>> archives, please visit: >>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, please visit: >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >>> >> >> >> -- >> -Tony >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders