Hey guys, i got a question! Can anyways please tell me how to model and
make weapons? I cant find a solid tutorial anywhere that i can actually do
it on! Please help, thank you!

On Sun, Apr 26, 2015 at 6:42 PM, Gavin Isgar <gisg...@gmail.com> wrote:

> Guys i need some more help. I'm trying to use phoneme editor in face poser
> for NPCs to talk. But i get an error message saying "an error occurred
> during extraction". I've been trying to find a fix for this problem for
> awhile but i cant. I'm also using a Windows 8 computer. Please, someone
> type out a tutorial i can do to fix this problem! Thanks!
>
> On Fri, Apr 24, 2015 at 5:32 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>
>> Nope, still not working. Its saying extraction wont work. I use Windows 8
>> and Audacity for the wavs but still nothing works. Please someone give me a
>> tutorial on here by text please!
>>
>> On Fri, Apr 24, 2015 at 8:23 AM, Gavin Isgar <gisg...@gmail.com> wrote:
>>
>>> Thanks! I'll try it!
>>>
>>> On Fri, Apr 24, 2015 at 12:06 AM, Jesse Oak <wazanato...@gmail.com>
>>> wrote:
>>>
>>>> Silverfish has been out of the Source modding scene for awhile but I
>>>> find his tutorial still holds up quite well.
>>>> https://www.youtube.com/watch?v=T077tK_hXJo
>>>>
>>>> On Tue, Apr 21, 2015 at 9:23 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>>>>
>>>>> Hey guys, back with ANOTHER question. I've been wondering, how can i
>>>>> make voice(choreography) scenes in-game? What i mean by that is make an 
>>>>> NPC
>>>>> say what i said in my recording while lip syncing. I seen that Source 
>>>>> SDK's
>>>>> Faceposer can do that but all tutorials are now outdated and i cant find a
>>>>> good resource. Can you guys tell me how i can do this?
>>>>>
>>>>> On Fri, Apr 17, 2015 at 8:30 PM, Jesse Oak <wazanato...@gmail.com>
>>>>> wrote:
>>>>>
>>>>>> It most likely has a corresponding .res file then in which case you
>>>>>> should be able to edit that.
>>>>>>
>>>>>> On Fri, Apr 17, 2015 at 4:30 PM, Gavin Isgar <gisg...@gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> Commentary mode isn't on the menu, if it was, i would've already
>>>>>>> removed it. It's in the chapter list menu. I still dont know how to 
>>>>>>> remove
>>>>>>> it either
>>>>>>>
>>>>>>> On Fri, Apr 17, 2015 at 12:35 PM, Jesse Oak <wazanato...@gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> If you don't want commentary just remove it from your menu.
>>>>>>>>
>>>>>>>> On Wed, Apr 15, 2015 at 8:22 PM, Gavin Isgar <gisg...@gmail.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> Nope, still is like that. Why did it automatically add HL2
>>>>>>>>> commentary mode and messed up the chapter box with an unusable exit 
>>>>>>>>> arrow?
>>>>>>>>> Please help!
>>>>>>>>>
>>>>>>>>> On Wed, Apr 15, 2015 at 9:20 PM, Gavin Isgar <gisg...@gmail.com>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>> NVM, think i found the answer. HL2 was uninstalled somehow and
>>>>>>>>>> only HL2EP2 was installed. I hope!
>>>>>>>>>>
>>>>>>>>>> On Wed, Apr 15, 2015 at 9:18 PM, Gavin Isgar <gisg...@gmail.com>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>>> Back with another question guys! So i was looking at the chapter
>>>>>>>>>>> list in my game(literally ingame) and i now see something new, a 
>>>>>>>>>>> commentary
>>>>>>>>>>> checkbox! I didnt add one though, im using SDK Base 2007 for this 
>>>>>>>>>>> mod BTW.
>>>>>>>>>>> Did it update and automatically put it in? Please help for future 
>>>>>>>>>>> reference!
>>>>>>>>>>>
>>>>>>>>>>> On Tue, Apr 14, 2015 at 4:00 PM, Gavin Isgar <gisg...@gmail.com>
>>>>>>>>>>> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Im not distributing them, and i dont feel like it. I just want
>>>>>>>>>>>> to know how i can configure code files for a game so that it can 
>>>>>>>>>>>> find the
>>>>>>>>>>>> game and code it
>>>>>>>>>>>>
>>>>>>>>>>>> On Tue, Apr 14, 2015 at 1:11 PM, Jesse Oak <
>>>>>>>>>>>> wazanato...@gmail.com> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Are you using SVN or Git? Just make a branch if you are.
>>>>>>>>>>>>> On Apr 14, 2015 6:55 AM, "Gavin Isgar" <gisg...@gmail.com>
>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> Its not that easy. The files within it are all configured for
>>>>>>>>>>>>>> the base game other than the beta. But that still didnt answer 
>>>>>>>>>>>>>> my question
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 5:04 AM, Stan R. <ca...@inbox.ru>
>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> You just...copy it? Create a folder for your "beta" and work
>>>>>>>>>>>>>>> in it? Computer basics?
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Понедельник, 13 апреля 2015, 23:08 -04:00 от Gavin Isgar <
>>>>>>>>>>>>>>> gisg...@gmail.com>:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>   Hey guys, back with huge question! Im wondering how i can
>>>>>>>>>>>>>>> make a manual code folder for my game(like for Half-Life 2: 
>>>>>>>>>>>>>>> Example, it
>>>>>>>>>>>>>>> would be HL2E in the C Local Disk)? Im wondering how i can copy 
>>>>>>>>>>>>>>> one from my
>>>>>>>>>>>>>>> actual game and edit it for a beta version, so instead of HL2RS 
>>>>>>>>>>>>>>> it would be
>>>>>>>>>>>>>>> HL2RSB! Please tell me how i can do that without Source SDK 
>>>>>>>>>>>>>>> because it wont
>>>>>>>>>>>>>>> work that way!
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Sun, Apr 12, 2015 at 3:15 AM, Krzysztof Lesiak <
>>>>>>>>>>>>>>> wave....@hotmail.com
>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awave....@hotmail.com>
>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>  Well, normally it shouldn't interfere with your mod in any
>>>>>>>>>>>>>>> way, but you can only verify that yourself by testing. I do 
>>>>>>>>>>>>>>> remember a case
>>>>>>>>>>>>>>> where a breaking change was made in the 2013 SDK quite a while 
>>>>>>>>>>>>>>> ago, but
>>>>>>>>>>>>>>> that was announced in a Steam community and on this mailing 
>>>>>>>>>>>>>>> list.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> If I'm not mistaken, the SDK Base contains just the
>>>>>>>>>>>>>>> engine.dll itself (and a lot of other components it depends on, 
>>>>>>>>>>>>>>> of course),
>>>>>>>>>>>>>>> which in turn loads your server and client code. That means if 
>>>>>>>>>>>>>>> the
>>>>>>>>>>>>>>> interfaces between those modules have not changed in a way that 
>>>>>>>>>>>>>>> would break
>>>>>>>>>>>>>>> compatibility, there should be nothing for you to worry about.
>>>>>>>>>>>>>>>  ------------------------------
>>>>>>>>>>>>>>> From: Gavin Isgar
>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>> Sent: ‎12.‎04.‎2015 00:13
>>>>>>>>>>>>>>> To: Discussion of Half-Life Programming
>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>
>>>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>  I wanted to use Source SDK Base 2007 for a reason. But my
>>>>>>>>>>>>>>> question still hasn't been answered.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 5:08 PM, Stephen Swires <
>>>>>>>>>>>>>>> st...@swires.me
>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ast...@swires.me>
>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> If you're starting a new mod (which it sounds like you are),
>>>>>>>>>>>>>>> you should not be using the 2007 base at all.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 8:26 PM, Gavin Isgar <
>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Hey guys, back with another question! So i just saw awhile
>>>>>>>>>>>>>>> ago that Source SDK Base 2007 got updated. My mod uses Source 
>>>>>>>>>>>>>>> SDK Base 2007
>>>>>>>>>>>>>>> and i was wondering, do the updates interfere with the mod in 
>>>>>>>>>>>>>>> anyway?
>>>>>>>>>>>>>>> Thanks for the help!
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:44 PM, Gavin Isgar <
>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Thanks Stan!
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:42 PM, Stan R. <ca...@inbox.ru
>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aca...@inbox.ru>>
>>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> You dont need to use VPKs to add sounds to your mod, just
>>>>>>>>>>>>>>> put them in yourmod/sound/ folder. You dont need to touch 
>>>>>>>>>>>>>>> sources and build
>>>>>>>>>>>>>>> solution at all, weapon sounds defined in weapon script file
>>>>>>>>>>>>>>> (scripts/weapon_smg1.txt for example) and sound definition 
>>>>>>>>>>>>>>> scripts
>>>>>>>>>>>>>>> (game_sounds_weapons.txt, game_sounds_player.txt). Yes, they 
>>>>>>>>>>>>>>> should be WAV
>>>>>>>>>>>>>>> 44khz/16bit. No, you can use any length you want.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Пятница, 3 апреля 2015, 20:33 -04:00 от Gavin Isgar <
>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>    Hey guys, im back with a question. I've been trying
>>>>>>>>>>>>>>> everything to change the weapon sounds of weapons but i cant 
>>>>>>>>>>>>>>> find a very
>>>>>>>>>>>>>>> "precise" tutorial on how, and most are outdated. Do i need 
>>>>>>>>>>>>>>> VPKs? Do i need
>>>>>>>>>>>>>>> to rebuild the game solution in Visual Studio after sound 
>>>>>>>>>>>>>>> replacement? Do
>>>>>>>>>>>>>>> they have to be in WAV format and does the sound files need to 
>>>>>>>>>>>>>>> be a certain
>>>>>>>>>>>>>>> length of time? Long story short, can anyone please tell me a 
>>>>>>>>>>>>>>> very precise
>>>>>>>>>>>>>>> tutorial on replacing sounds on mods! Thanks!
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>  On Wed, Apr 1, 2015 at 9:32 PM, Tom Clay <
>>>>>>>>>>>>>>> tom_clay...@live.com
>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3atom_clay...@live.com>
>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>  You don't need a VPK to use the sounds, if you place them
>>>>>>>>>>>>>>> in the sounds folder, then into a respective sub directory they 
>>>>>>>>>>>>>>> will work
>>>>>>>>>>>>>>> fine.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Apr 1, 2015, at 9:15 PM, Minh Le <minh...@telus.net
>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aminh...@telus.net>>
>>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>   If you google, "make vpk"
>>>>>>>>>>>>>>> you'll find a bunch of tutorials. This video looked helpful
>>>>>>>>>>>>>>> https://www.youtube.com/watch?v=P3ILjexx0cE
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On 4/1/2015 5:01 PM, Gavin Isgar wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Hey guys, im back again! I'm having trouble figuring out how
>>>>>>>>>>>>>>> to make vpk's to use for sounds for my mod and how to convert 
>>>>>>>>>>>>>>> the sound
>>>>>>>>>>>>>>> files for use in Source! Can someone please leave a nice 
>>>>>>>>>>>>>>> tutorial(text
>>>>>>>>>>>>>>> tutorial) on how to do this.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 7:50 PM, Gavin Isgar <
>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Thanks Jesse, you saved my life lol.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak <
>>>>>>>>>>>>>>> wazanato...@gmail.com
>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awazanato...@gmail.com>
>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Yes use gcf scape and look in the games vpks the ones you
>>>>>>>>>>>>>>> want are the directory vpks which use _dir
>>>>>>>>>>>>>>>  On Apr 1, 2015 3:21 PM, "Gavin Isgar" <gisg...@gmail.com
>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> I've checked all sound folders in the games but don't see
>>>>>>>>>>>>>>> any sounds themself. Do i have to use GCFScape or something? 
>>>>>>>>>>>>>>> Sorry if i
>>>>>>>>>>>>>>> sound like i have no experience, i've just been very tired 
>>>>>>>>>>>>>>> recently and
>>>>>>>>>>>>>>> didnt get a lot of sleep.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" Sergi <
>>>>>>>>>>>>>>> omegal...@gmail.com
>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>
>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>  What do you think your mod is running off of?
>>>>>>>>>>>>>>>  You have the base source content, which includes all of the
>>>>>>>>>>>>>>> sounds and soundscripts for hl2, ep1, ep2, lost coast, etc. 
>>>>>>>>>>>>>>> Plus if you own
>>>>>>>>>>>>>>> tf2 or any of the other valve games you can easily look at 
>>>>>>>>>>>>>>> their files too.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar <
>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> My mod didn't come with existing sound files. I've also read
>>>>>>>>>>>>>>> the developer wiki, but i didn't find much, so i'm asking you.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" Sergi <
>>>>>>>>>>>>>>> omegal...@gmail.com
>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>
>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> open existing sound files and sound scripts and look. also
>>>>>>>>>>>>>>> read the developer wiki.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar <
>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Hey guys, i have another question! How do i change weapon
>>>>>>>>>>>>>>> sound for my mod? What format does it have to be and what files 
>>>>>>>>>>>>>>> do i need
>>>>>>>>>>>>>>> to edit? Long story short, i need to know everything about 
>>>>>>>>>>>>>>> changing the
>>>>>>>>>>>>>>> sounds please!
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar <
>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Thanks Ken, i was just tired last night and having a rough
>>>>>>>>>>>>>>> time with some stuff, thanks though!
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>  On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher <
>>>>>>>>>>>>>>> capt...@qis.net
>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3acapt...@qis.net>
>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>   It says right there...
>>>>>>>>>>>>>>> The images displayed in the new game dialogue are 152x86.
>>>>>>>>>>>>>>> Since texture dimensions must both be a power of two, your VTFs 
>>>>>>>>>>>>>>> will be
>>>>>>>>>>>>>>> 256x128 with a border to the right and bottom.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>  That means that the full dimensions of the image will be
>>>>>>>>>>>>>>> 256 wide by 128 tall, but only a portion of that gets used. 152 
>>>>>>>>>>>>>>> x 86 to be
>>>>>>>>>>>>>>> specific. What you should do is create your chapter images as 
>>>>>>>>>>>>>>> 152x86
>>>>>>>>>>>>>>> images, and then either edit that image's canvas size to 
>>>>>>>>>>>>>>> 256x128 (but don't
>>>>>>>>>>>>>>> scale/stretch the actual image), or take that 152x86 image and 
>>>>>>>>>>>>>>> copy it into
>>>>>>>>>>>>>>> a new 256x128 image, and just make sure it is positioned in the 
>>>>>>>>>>>>>>> top-left.
>>>>>>>>>>>>>>> The unused portion of the image should just be black.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> -------- Original message --------
>>>>>>>>>>>>>>> From: Gavin Isgar <gisg...@gmail.com
>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Date: 03/28/2015 10:36 PM (GMT-05:00)
>>>>>>>>>>>>>>> To: Discussion of Half-Life Programming <
>>>>>>>>>>>>>>> hlcoders@list.valvesoftware.com
>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Alright I guess
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann <
>>>>>>>>>>>>>>> schumann....@gmail.com
>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com>
>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Other than that I'd just use the images from Half-Life 2 as
>>>>>>>>>>>>>>> a base.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On 29 March 2015 at 12:20, Gavin Isgar <gisg...@gmail.com
>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Tom, i checked that but, to be honest, i didnt understand it
>>>>>>>>>>>>>>> a bit. Anything else?
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann <
>>>>>>>>>>>>>>> schumann....@gmail.com
>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com>
>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> There's some information on that at
>>>>>>>>>>>>>>> https://developer.valvesoftware.com/wiki/Background#Images
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com
>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Hey guys, im having another problem again and couldnt find a
>>>>>>>>>>>>>>> fix on the internet. I dont know the right size for chapter 
>>>>>>>>>>>>>>> thumbnails,
>>>>>>>>>>>>>>> what size do i make the picture(not the vtf or vmt)?
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar <
>>>>>>>>>>>>>>> ben.lu...@gmail.com
>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aben.lu...@gmail.com>
>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> The two dots means "parent directory". You start in
>>>>>>>>>>>>>>> materials/vgui, go
>>>>>>>>>>>>>>> up one to materials, then to materials/logo and
>>>>>>>>>>>>>>> materials/logo/hl2rslogo1.vmt.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar <
>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>> > Yea Jesse, here's how i fixed it! So in my materials
>>>>>>>>>>>>>>> folder, i made a logo
>>>>>>>>>>>>>>> > folder, inside i put both put the vmt and vtf file with
>>>>>>>>>>>>>>> the same name.
>>>>>>>>>>>>>>> > Inside the vmt file, i put:
>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>> > "UnlitGeneric"
>>>>>>>>>>>>>>> > {
>>>>>>>>>>>>>>> > "$basetexture" "logo/hl2rslogo1"
>>>>>>>>>>>>>>> > "$nolod" 1
>>>>>>>>>>>>>>> > "$translucent" 1
>>>>>>>>>>>>>>> > }
>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>> > The path automatically detects the material folder, so
>>>>>>>>>>>>>>> just put the folder
>>>>>>>>>>>>>>> > and the name of both the vmt and vtf file(no extension).
>>>>>>>>>>>>>>> Then in my
>>>>>>>>>>>>>>> > gamelogo.res in my resource folder, i put:
>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>> > Resource/GameLogo.res
>>>>>>>>>>>>>>> > {
>>>>>>>>>>>>>>> > GameLogo
>>>>>>>>>>>>>>> > {
>>>>>>>>>>>>>>> > ControlName EditablePanel
>>>>>>>>>>>>>>> > fieldName GameLogo
>>>>>>>>>>>>>>> > xpos 0
>>>>>>>>>>>>>>> > ypos 0
>>>>>>>>>>>>>>> > zpos 50
>>>>>>>>>>>>>>> > wide 400
>>>>>>>>>>>>>>> > tall 100
>>>>>>>>>>>>>>> > autoResize 1
>>>>>>>>>>>>>>> > pinCorner 0
>>>>>>>>>>>>>>> > visible 1
>>>>>>>>>>>>>>> > enabled 1
>>>>>>>>>>>>>>> > offsetX -20
>>>>>>>>>>>>>>> > offsetY -15
>>>>>>>>>>>>>>> > }
>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>> > Logo
>>>>>>>>>>>>>>> > {
>>>>>>>>>>>>>>> > ControlName ImagePanel
>>>>>>>>>>>>>>> > fieldName Logo
>>>>>>>>>>>>>>> > xpos 0
>>>>>>>>>>>>>>> > ypos 0
>>>>>>>>>>>>>>> > zpos 50
>>>>>>>>>>>>>>> > wide 400
>>>>>>>>>>>>>>> > tall 100
>>>>>>>>>>>>>>> > visible 1
>>>>>>>>>>>>>>> > enabled 1
>>>>>>>>>>>>>>> > image ../logo/hl2rslogo1
>>>>>>>>>>>>>>> > scaleImage 1
>>>>>>>>>>>>>>> > }
>>>>>>>>>>>>>>> > }
>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>> > The dots in the path specify how many folders are before
>>>>>>>>>>>>>>> vmt and vtf, but i
>>>>>>>>>>>>>>> > rather just do it like this:
>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1,
>>>>>>>>>>>>>>> thats 1 folder, 1
>>>>>>>>>>>>>>> > file! If it was material/logo/hl2rslogo1 it would be 3
>>>>>>>>>>>>>>> dots. Thats how i<
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>  _______________________________________________
>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>  --
>>>>>>>>>>>>>>> -Tony
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>> -Tony
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list 
>>>>>>>>>>>>>>> archives, please 
>>>>>>>>>>>>>>> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>   _______________________________________________
>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>  _______________________________________________
>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
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>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
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>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>
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>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>  _______________________________________________
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>>>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> _______________________________________________
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>>>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>> _______________________________________________
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>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>
>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>> _______________________________________________
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>>>>>>>>> archives, please visit:
>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>> _______________________________________________
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>>>>>>>> archives, please visit:
>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
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>>>>>>> archives, please visit:
>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>> _______________________________________________
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>>>>>> archives, please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>
>>>>
>>>> _______________________________________________
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>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>
>>>>
>>>>
>>>
>>
>
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