Hey guys, i got a question! Can anyways please tell me how to model and make weapons? I cant find a solid tutorial anywhere that i can actually do it on! Please help, thank you!
On Sun, Apr 26, 2015 at 6:42 PM, Gavin Isgar <gisg...@gmail.com> wrote: > Guys i need some more help. I'm trying to use phoneme editor in face poser > for NPCs to talk. But i get an error message saying "an error occurred > during extraction". I've been trying to find a fix for this problem for > awhile but i cant. I'm also using a Windows 8 computer. Please, someone > type out a tutorial i can do to fix this problem! Thanks! > > On Fri, Apr 24, 2015 at 5:32 PM, Gavin Isgar <gisg...@gmail.com> wrote: > >> Nope, still not working. Its saying extraction wont work. I use Windows 8 >> and Audacity for the wavs but still nothing works. Please someone give me a >> tutorial on here by text please! >> >> On Fri, Apr 24, 2015 at 8:23 AM, Gavin Isgar <gisg...@gmail.com> wrote: >> >>> Thanks! I'll try it! >>> >>> On Fri, Apr 24, 2015 at 12:06 AM, Jesse Oak <wazanato...@gmail.com> >>> wrote: >>> >>>> Silverfish has been out of the Source modding scene for awhile but I >>>> find his tutorial still holds up quite well. >>>> https://www.youtube.com/watch?v=T077tK_hXJo >>>> >>>> On Tue, Apr 21, 2015 at 9:23 PM, Gavin Isgar <gisg...@gmail.com> wrote: >>>> >>>>> Hey guys, back with ANOTHER question. I've been wondering, how can i >>>>> make voice(choreography) scenes in-game? What i mean by that is make an >>>>> NPC >>>>> say what i said in my recording while lip syncing. I seen that Source >>>>> SDK's >>>>> Faceposer can do that but all tutorials are now outdated and i cant find a >>>>> good resource. Can you guys tell me how i can do this? >>>>> >>>>> On Fri, Apr 17, 2015 at 8:30 PM, Jesse Oak <wazanato...@gmail.com> >>>>> wrote: >>>>> >>>>>> It most likely has a corresponding .res file then in which case you >>>>>> should be able to edit that. >>>>>> >>>>>> On Fri, Apr 17, 2015 at 4:30 PM, Gavin Isgar <gisg...@gmail.com> >>>>>> wrote: >>>>>> >>>>>>> Commentary mode isn't on the menu, if it was, i would've already >>>>>>> removed it. It's in the chapter list menu. I still dont know how to >>>>>>> remove >>>>>>> it either >>>>>>> >>>>>>> On Fri, Apr 17, 2015 at 12:35 PM, Jesse Oak <wazanato...@gmail.com> >>>>>>> wrote: >>>>>>> >>>>>>>> If you don't want commentary just remove it from your menu. >>>>>>>> >>>>>>>> On Wed, Apr 15, 2015 at 8:22 PM, Gavin Isgar <gisg...@gmail.com> >>>>>>>> wrote: >>>>>>>> >>>>>>>>> Nope, still is like that. Why did it automatically add HL2 >>>>>>>>> commentary mode and messed up the chapter box with an unusable exit >>>>>>>>> arrow? >>>>>>>>> Please help! >>>>>>>>> >>>>>>>>> On Wed, Apr 15, 2015 at 9:20 PM, Gavin Isgar <gisg...@gmail.com> >>>>>>>>> wrote: >>>>>>>>> >>>>>>>>>> NVM, think i found the answer. HL2 was uninstalled somehow and >>>>>>>>>> only HL2EP2 was installed. I hope! >>>>>>>>>> >>>>>>>>>> On Wed, Apr 15, 2015 at 9:18 PM, Gavin Isgar <gisg...@gmail.com> >>>>>>>>>> wrote: >>>>>>>>>> >>>>>>>>>>> Back with another question guys! So i was looking at the chapter >>>>>>>>>>> list in my game(literally ingame) and i now see something new, a >>>>>>>>>>> commentary >>>>>>>>>>> checkbox! I didnt add one though, im using SDK Base 2007 for this >>>>>>>>>>> mod BTW. >>>>>>>>>>> Did it update and automatically put it in? Please help for future >>>>>>>>>>> reference! >>>>>>>>>>> >>>>>>>>>>> On Tue, Apr 14, 2015 at 4:00 PM, Gavin Isgar <gisg...@gmail.com> >>>>>>>>>>> wrote: >>>>>>>>>>> >>>>>>>>>>>> Im not distributing them, and i dont feel like it. I just want >>>>>>>>>>>> to know how i can configure code files for a game so that it can >>>>>>>>>>>> find the >>>>>>>>>>>> game and code it >>>>>>>>>>>> >>>>>>>>>>>> On Tue, Apr 14, 2015 at 1:11 PM, Jesse Oak < >>>>>>>>>>>> wazanato...@gmail.com> wrote: >>>>>>>>>>>> >>>>>>>>>>>>> Are you using SVN or Git? Just make a branch if you are. >>>>>>>>>>>>> On Apr 14, 2015 6:55 AM, "Gavin Isgar" <gisg...@gmail.com> >>>>>>>>>>>>> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>>> Its not that easy. The files within it are all configured for >>>>>>>>>>>>>> the base game other than the beta. But that still didnt answer >>>>>>>>>>>>>> my question >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 5:04 AM, Stan R. <ca...@inbox.ru> >>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>>> You just...copy it? Create a folder for your "beta" and work >>>>>>>>>>>>>>> in it? Computer basics? >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Понедельник, 13 апреля 2015, 23:08 -04:00 от Gavin Isgar < >>>>>>>>>>>>>>> gisg...@gmail.com>: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Hey guys, back with huge question! Im wondering how i can >>>>>>>>>>>>>>> make a manual code folder for my game(like for Half-Life 2: >>>>>>>>>>>>>>> Example, it >>>>>>>>>>>>>>> would be HL2E in the C Local Disk)? Im wondering how i can copy >>>>>>>>>>>>>>> one from my >>>>>>>>>>>>>>> actual game and edit it for a beta version, so instead of HL2RS >>>>>>>>>>>>>>> it would be >>>>>>>>>>>>>>> HL2RSB! Please tell me how i can do that without Source SDK >>>>>>>>>>>>>>> because it wont >>>>>>>>>>>>>>> work that way! >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On Sun, Apr 12, 2015 at 3:15 AM, Krzysztof Lesiak < >>>>>>>>>>>>>>> wave....@hotmail.com >>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awave....@hotmail.com> >>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Well, normally it shouldn't interfere with your mod in any >>>>>>>>>>>>>>> way, but you can only verify that yourself by testing. I do >>>>>>>>>>>>>>> remember a case >>>>>>>>>>>>>>> where a breaking change was made in the 2013 SDK quite a while >>>>>>>>>>>>>>> ago, but >>>>>>>>>>>>>>> that was announced in a Steam community and on this mailing >>>>>>>>>>>>>>> list. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> If I'm not mistaken, the SDK Base contains just the >>>>>>>>>>>>>>> engine.dll itself (and a lot of other components it depends on, >>>>>>>>>>>>>>> of course), >>>>>>>>>>>>>>> which in turn loads your server and client code. That means if >>>>>>>>>>>>>>> the >>>>>>>>>>>>>>> interfaces between those modules have not changed in a way that >>>>>>>>>>>>>>> would break >>>>>>>>>>>>>>> compatibility, there should be nothing for you to worry about. >>>>>>>>>>>>>>> ------------------------------ >>>>>>>>>>>>>>> From: Gavin Isgar >>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>> Sent: 12.04.2015 00:13 >>>>>>>>>>>>>>> To: Discussion of Half-Life Programming >>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com> >>>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> I wanted to use Source SDK Base 2007 for a reason. But my >>>>>>>>>>>>>>> question still hasn't been answered. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 5:08 PM, Stephen Swires < >>>>>>>>>>>>>>> st...@swires.me >>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ast...@swires.me> >>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> If you're starting a new mod (which it sounds like you are), >>>>>>>>>>>>>>> you should not be using the 2007 base at all. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 8:26 PM, Gavin Isgar < >>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Hey guys, back with another question! So i just saw awhile >>>>>>>>>>>>>>> ago that Source SDK Base 2007 got updated. My mod uses Source >>>>>>>>>>>>>>> SDK Base 2007 >>>>>>>>>>>>>>> and i was wondering, do the updates interfere with the mod in >>>>>>>>>>>>>>> anyway? >>>>>>>>>>>>>>> Thanks for the help! >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:44 PM, Gavin Isgar < >>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Thanks Stan! >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:42 PM, Stan R. <ca...@inbox.ru >>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aca...@inbox.ru>> >>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> You dont need to use VPKs to add sounds to your mod, just >>>>>>>>>>>>>>> put them in yourmod/sound/ folder. You dont need to touch >>>>>>>>>>>>>>> sources and build >>>>>>>>>>>>>>> solution at all, weapon sounds defined in weapon script file >>>>>>>>>>>>>>> (scripts/weapon_smg1.txt for example) and sound definition >>>>>>>>>>>>>>> scripts >>>>>>>>>>>>>>> (game_sounds_weapons.txt, game_sounds_player.txt). Yes, they >>>>>>>>>>>>>>> should be WAV >>>>>>>>>>>>>>> 44khz/16bit. No, you can use any length you want. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Пятница, 3 апреля 2015, 20:33 -04:00 от Gavin Isgar < >>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Hey guys, im back with a question. I've been trying >>>>>>>>>>>>>>> everything to change the weapon sounds of weapons but i cant >>>>>>>>>>>>>>> find a very >>>>>>>>>>>>>>> "precise" tutorial on how, and most are outdated. Do i need >>>>>>>>>>>>>>> VPKs? Do i need >>>>>>>>>>>>>>> to rebuild the game solution in Visual Studio after sound >>>>>>>>>>>>>>> replacement? Do >>>>>>>>>>>>>>> they have to be in WAV format and does the sound files need to >>>>>>>>>>>>>>> be a certain >>>>>>>>>>>>>>> length of time? Long story short, can anyone please tell me a >>>>>>>>>>>>>>> very precise >>>>>>>>>>>>>>> tutorial on replacing sounds on mods! Thanks! >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 9:32 PM, Tom Clay < >>>>>>>>>>>>>>> tom_clay...@live.com >>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3atom_clay...@live.com> >>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> You don't need a VPK to use the sounds, if you place them >>>>>>>>>>>>>>> in the sounds folder, then into a respective sub directory they >>>>>>>>>>>>>>> will work >>>>>>>>>>>>>>> fine. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On Apr 1, 2015, at 9:15 PM, Minh Le <minh...@telus.net >>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aminh...@telus.net>> >>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> If you google, "make vpk" >>>>>>>>>>>>>>> you'll find a bunch of tutorials. This video looked helpful >>>>>>>>>>>>>>> https://www.youtube.com/watch?v=P3ILjexx0cE >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On 4/1/2015 5:01 PM, Gavin Isgar wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Hey guys, im back again! I'm having trouble figuring out how >>>>>>>>>>>>>>> to make vpk's to use for sounds for my mod and how to convert >>>>>>>>>>>>>>> the sound >>>>>>>>>>>>>>> files for use in Source! Can someone please leave a nice >>>>>>>>>>>>>>> tutorial(text >>>>>>>>>>>>>>> tutorial) on how to do this. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 7:50 PM, Gavin Isgar < >>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Thanks Jesse, you saved my life lol. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak < >>>>>>>>>>>>>>> wazanato...@gmail.com >>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awazanato...@gmail.com> >>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Yes use gcf scape and look in the games vpks the ones you >>>>>>>>>>>>>>> want are the directory vpks which use _dir >>>>>>>>>>>>>>> On Apr 1, 2015 3:21 PM, "Gavin Isgar" <gisg...@gmail.com >>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> I've checked all sound folders in the games but don't see >>>>>>>>>>>>>>> any sounds themself. Do i have to use GCFScape or something? >>>>>>>>>>>>>>> Sorry if i >>>>>>>>>>>>>>> sound like i have no experience, i've just been very tired >>>>>>>>>>>>>>> recently and >>>>>>>>>>>>>>> didnt get a lot of sleep. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" Sergi < >>>>>>>>>>>>>>> omegal...@gmail.com >>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com> >>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> What do you think your mod is running off of? >>>>>>>>>>>>>>> You have the base source content, which includes all of the >>>>>>>>>>>>>>> sounds and soundscripts for hl2, ep1, ep2, lost coast, etc. >>>>>>>>>>>>>>> Plus if you own >>>>>>>>>>>>>>> tf2 or any of the other valve games you can easily look at >>>>>>>>>>>>>>> their files too. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar < >>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> My mod didn't come with existing sound files. I've also read >>>>>>>>>>>>>>> the developer wiki, but i didn't find much, so i'm asking you. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" Sergi < >>>>>>>>>>>>>>> omegal...@gmail.com >>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com> >>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> open existing sound files and sound scripts and look. also >>>>>>>>>>>>>>> read the developer wiki. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar < >>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Hey guys, i have another question! How do i change weapon >>>>>>>>>>>>>>> sound for my mod? What format does it have to be and what files >>>>>>>>>>>>>>> do i need >>>>>>>>>>>>>>> to edit? Long story short, i need to know everything about >>>>>>>>>>>>>>> changing the >>>>>>>>>>>>>>> sounds please! >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar < >>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Thanks Ken, i was just tired last night and having a rough >>>>>>>>>>>>>>> time with some stuff, thanks though! >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher < >>>>>>>>>>>>>>> capt...@qis.net >>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3acapt...@qis.net> >>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> It says right there... >>>>>>>>>>>>>>> The images displayed in the new game dialogue are 152x86. >>>>>>>>>>>>>>> Since texture dimensions must both be a power of two, your VTFs >>>>>>>>>>>>>>> will be >>>>>>>>>>>>>>> 256x128 with a border to the right and bottom. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> That means that the full dimensions of the image will be >>>>>>>>>>>>>>> 256 wide by 128 tall, but only a portion of that gets used. 152 >>>>>>>>>>>>>>> x 86 to be >>>>>>>>>>>>>>> specific. What you should do is create your chapter images as >>>>>>>>>>>>>>> 152x86 >>>>>>>>>>>>>>> images, and then either edit that image's canvas size to >>>>>>>>>>>>>>> 256x128 (but don't >>>>>>>>>>>>>>> scale/stretch the actual image), or take that 152x86 image and >>>>>>>>>>>>>>> copy it into >>>>>>>>>>>>>>> a new 256x128 image, and just make sure it is positioned in the >>>>>>>>>>>>>>> top-left. >>>>>>>>>>>>>>> The unused portion of the image should just be black. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> -------- Original message -------- >>>>>>>>>>>>>>> From: Gavin Isgar <gisg...@gmail.com >>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Date: 03/28/2015 10:36 PM (GMT-05:00) >>>>>>>>>>>>>>> To: Discussion of Half-Life Programming < >>>>>>>>>>>>>>> hlcoders@list.valvesoftware.com >>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Alright I guess >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann < >>>>>>>>>>>>>>> schumann....@gmail.com >>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com> >>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Other than that I'd just use the images from Half-Life 2 as >>>>>>>>>>>>>>> a base. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On 29 March 2015 at 12:20, Gavin Isgar <gisg...@gmail.com >>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Tom, i checked that but, to be honest, i didnt understand it >>>>>>>>>>>>>>> a bit. Anything else? >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann < >>>>>>>>>>>>>>> schumann....@gmail.com >>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com> >>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> There's some information on that at >>>>>>>>>>>>>>> https://developer.valvesoftware.com/wiki/Background#Images >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com >>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Hey guys, im having another problem again and couldnt find a >>>>>>>>>>>>>>> fix on the internet. I dont know the right size for chapter >>>>>>>>>>>>>>> thumbnails, >>>>>>>>>>>>>>> what size do i make the picture(not the vtf or vmt)? >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar < >>>>>>>>>>>>>>> ben.lu...@gmail.com >>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aben.lu...@gmail.com> >>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> The two dots means "parent directory". You start in >>>>>>>>>>>>>>> materials/vgui, go >>>>>>>>>>>>>>> up one to materials, then to materials/logo and >>>>>>>>>>>>>>> materials/logo/hl2rslogo1.vmt. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar < >>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>> > Yea Jesse, here's how i fixed it! So in my materials >>>>>>>>>>>>>>> folder, i made a logo >>>>>>>>>>>>>>> > folder, inside i put both put the vmt and vtf file with >>>>>>>>>>>>>>> the same name. >>>>>>>>>>>>>>> > Inside the vmt file, i put: >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > "UnlitGeneric" >>>>>>>>>>>>>>> > { >>>>>>>>>>>>>>> > "$basetexture" "logo/hl2rslogo1" >>>>>>>>>>>>>>> > "$nolod" 1 >>>>>>>>>>>>>>> > "$translucent" 1 >>>>>>>>>>>>>>> > } >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > The path automatically detects the material folder, so >>>>>>>>>>>>>>> just put the folder >>>>>>>>>>>>>>> > and the name of both the vmt and vtf file(no extension). >>>>>>>>>>>>>>> Then in my >>>>>>>>>>>>>>> > gamelogo.res in my resource folder, i put: >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > Resource/GameLogo.res >>>>>>>>>>>>>>> > { >>>>>>>>>>>>>>> > GameLogo >>>>>>>>>>>>>>> > { >>>>>>>>>>>>>>> > ControlName EditablePanel >>>>>>>>>>>>>>> > fieldName GameLogo >>>>>>>>>>>>>>> > xpos 0 >>>>>>>>>>>>>>> > ypos 0 >>>>>>>>>>>>>>> > zpos 50 >>>>>>>>>>>>>>> > wide 400 >>>>>>>>>>>>>>> > tall 100 >>>>>>>>>>>>>>> > autoResize 1 >>>>>>>>>>>>>>> > pinCorner 0 >>>>>>>>>>>>>>> > visible 1 >>>>>>>>>>>>>>> > enabled 1 >>>>>>>>>>>>>>> > offsetX -20 >>>>>>>>>>>>>>> > offsetY -15 >>>>>>>>>>>>>>> > } >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > Logo >>>>>>>>>>>>>>> > { >>>>>>>>>>>>>>> > ControlName ImagePanel >>>>>>>>>>>>>>> > fieldName Logo >>>>>>>>>>>>>>> > xpos 0 >>>>>>>>>>>>>>> > ypos 0 >>>>>>>>>>>>>>> > zpos 50 >>>>>>>>>>>>>>> > wide 400 >>>>>>>>>>>>>>> > tall 100 >>>>>>>>>>>>>>> > visible 1 >>>>>>>>>>>>>>> > enabled 1 >>>>>>>>>>>>>>> > image ../logo/hl2rslogo1 >>>>>>>>>>>>>>> > scaleImage 1 >>>>>>>>>>>>>>> > } >>>>>>>>>>>>>>> > } >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > The dots in the path specify how many folders are before >>>>>>>>>>>>>>> vmt and vtf, but i >>>>>>>>>>>>>>> > rather just do it like this: >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1, >>>>>>>>>>>>>>> thats 1 folder, 1 >>>>>>>>>>>>>>> > file! If it was material/logo/hl2rslogo1 it would be 3 >>>>>>>>>>>>>>> dots. Thats how i< >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> -- >>>>>>>>>>>>>>> -Tony >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> -- >>>>>>>>>>>>>>> -Tony >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>>> archives, please >>>>>>>>>>>>>>> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>>> >>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>> >>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>> archives, please visit: >>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, please visit: >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> >> >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders