The commentary text that shows up in the chapter selection menu. On Wed, Jun 17, 2015 at 5:37 AM, Tom Schumann <schumann....@gmail.com> wrote:
> Which commentary text specifically? > > On 17 June 2015 at 11:21, Gavin Isgar <gisg...@gmail.com> wrote: > >> Guys, i need some help with another problem. So, i've been searching my >> game's files for a bit and, I can't seem to find how to change the HL2 >> Commentary Text in the main menu? Do i need to make a new file? Thank you! >> >> >> On Sat, May 23, 2015 at 7:52 AM, Gavin Isgar <gisg...@gmail.com> wrote: >> >>> Thank you! >>> >>> >>> On Sat, May 23, 2015 at 12:55 AM, Tony "omega" Sergi < >>> omegal...@gmail.com> wrote: >>> >>>> https://developer.valvesoftware.com/wiki/View_Models >>>> https://developer.valvesoftware.com/wiki/Viewmodels_in_Blender >>>> >>>> https://developer.valvesoftware.com/wiki/SDK_Docs >>>> >>>> http://forums.steampowered.com/forums/showthread.php?t=842810 >>>> >>>> google is fantastic. >>>> >>>> On Sat, May 23, 2015 at 11:07 AM, Gavin Isgar <gisg...@gmail.com> >>>> wrote: >>>> >>>>> Hey guys, i got a question! Can anyways please tell me how to model >>>>> and make weapons? I cant find a solid tutorial anywhere that i can >>>>> actually >>>>> do it on! Please help, thank you! >>>>> >>>>> On Sun, Apr 26, 2015 at 6:42 PM, Gavin Isgar <gisg...@gmail.com> >>>>> wrote: >>>>> >>>>>> Guys i need some more help. I'm trying to use phoneme editor in face >>>>>> poser for NPCs to talk. But i get an error message saying "an error >>>>>> occurred during extraction". I've been trying to find a fix for this >>>>>> problem for awhile but i cant. I'm also using a Windows 8 computer. >>>>>> Please, >>>>>> someone type out a tutorial i can do to fix this problem! Thanks! >>>>>> >>>>>> On Fri, Apr 24, 2015 at 5:32 PM, Gavin Isgar <gisg...@gmail.com> >>>>>> wrote: >>>>>> >>>>>>> Nope, still not working. Its saying extraction wont work. I use >>>>>>> Windows 8 and Audacity for the wavs but still nothing works. Please >>>>>>> someone >>>>>>> give me a tutorial on here by text please! >>>>>>> >>>>>>> On Fri, Apr 24, 2015 at 8:23 AM, Gavin Isgar <gisg...@gmail.com> >>>>>>> wrote: >>>>>>> >>>>>>>> Thanks! I'll try it! >>>>>>>> >>>>>>>> On Fri, Apr 24, 2015 at 12:06 AM, Jesse Oak <wazanato...@gmail.com> >>>>>>>> wrote: >>>>>>>> >>>>>>>>> Silverfish has been out of the Source modding scene for awhile but >>>>>>>>> I find his tutorial still holds up quite well. >>>>>>>>> https://www.youtube.com/watch?v=T077tK_hXJo >>>>>>>>> >>>>>>>>> On Tue, Apr 21, 2015 at 9:23 PM, Gavin Isgar <gisg...@gmail.com> >>>>>>>>> wrote: >>>>>>>>> >>>>>>>>>> Hey guys, back with ANOTHER question. I've been wondering, how >>>>>>>>>> can i make voice(choreography) scenes in-game? What i mean by that >>>>>>>>>> is make >>>>>>>>>> an NPC say what i said in my recording while lip syncing. I seen that >>>>>>>>>> Source SDK's Faceposer can do that but all tutorials are now >>>>>>>>>> outdated and i >>>>>>>>>> cant find a good resource. Can you guys tell me how i can do this? >>>>>>>>>> >>>>>>>>>> On Fri, Apr 17, 2015 at 8:30 PM, Jesse Oak <wazanato...@gmail.com >>>>>>>>>> > wrote: >>>>>>>>>> >>>>>>>>>>> It most likely has a corresponding .res file then in which case >>>>>>>>>>> you should be able to edit that. >>>>>>>>>>> >>>>>>>>>>> On Fri, Apr 17, 2015 at 4:30 PM, Gavin Isgar <gisg...@gmail.com> >>>>>>>>>>> wrote: >>>>>>>>>>> >>>>>>>>>>>> Commentary mode isn't on the menu, if it was, i would've >>>>>>>>>>>> already removed it. It's in the chapter list menu. I still dont >>>>>>>>>>>> know how to >>>>>>>>>>>> remove it either >>>>>>>>>>>> >>>>>>>>>>>> On Fri, Apr 17, 2015 at 12:35 PM, Jesse Oak < >>>>>>>>>>>> wazanato...@gmail.com> wrote: >>>>>>>>>>>> >>>>>>>>>>>>> If you don't want commentary just remove it from your menu. >>>>>>>>>>>>> >>>>>>>>>>>>> On Wed, Apr 15, 2015 at 8:22 PM, Gavin Isgar < >>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>>> Nope, still is like that. Why did it automatically add HL2 >>>>>>>>>>>>>> commentary mode and messed up the chapter box with an unusable >>>>>>>>>>>>>> exit arrow? >>>>>>>>>>>>>> Please help! >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 9:20 PM, Gavin Isgar < >>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>>> NVM, think i found the answer. HL2 was uninstalled somehow >>>>>>>>>>>>>>> and only HL2EP2 was installed. I hope! >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 9:18 PM, Gavin Isgar < >>>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Back with another question guys! So i was looking at the >>>>>>>>>>>>>>>> chapter list in my game(literally ingame) and i now see >>>>>>>>>>>>>>>> something new, a >>>>>>>>>>>>>>>> commentary checkbox! I didnt add one though, im using SDK Base >>>>>>>>>>>>>>>> 2007 for >>>>>>>>>>>>>>>> this mod BTW. Did it update and automatically put it in? >>>>>>>>>>>>>>>> Please help for >>>>>>>>>>>>>>>> future reference! >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 4:00 PM, Gavin Isgar < >>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> Im not distributing them, and i dont feel like it. I just >>>>>>>>>>>>>>>>> want to know how i can configure code files for a game so >>>>>>>>>>>>>>>>> that it can find >>>>>>>>>>>>>>>>> the game and code it >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 1:11 PM, Jesse Oak < >>>>>>>>>>>>>>>>> wazanato...@gmail.com> wrote: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> Are you using SVN or Git? Just make a branch if you are. >>>>>>>>>>>>>>>>>> On Apr 14, 2015 6:55 AM, "Gavin Isgar" <gisg...@gmail.com> >>>>>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> Its not that easy. The files within it are all >>>>>>>>>>>>>>>>>>> configured for the base game other than the beta. But that >>>>>>>>>>>>>>>>>>> still didnt >>>>>>>>>>>>>>>>>>> answer my question >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 5:04 AM, Stan R. <ca...@inbox.ru >>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> You just...copy it? Create a folder for your "beta" and >>>>>>>>>>>>>>>>>>>> work in it? Computer basics? >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> Понедельник, 13 апреля 2015, 23:08 -04:00 от Gavin >>>>>>>>>>>>>>>>>>>> Isgar <gisg...@gmail.com>: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> Hey guys, back with huge question! Im wondering how >>>>>>>>>>>>>>>>>>>> i can make a manual code folder for my game(like for >>>>>>>>>>>>>>>>>>>> Half-Life 2: Example, >>>>>>>>>>>>>>>>>>>> it would be HL2E in the C Local Disk)? Im wondering how i >>>>>>>>>>>>>>>>>>>> can copy one from >>>>>>>>>>>>>>>>>>>> my actual game and edit it for a beta version, so instead >>>>>>>>>>>>>>>>>>>> of HL2RS it would >>>>>>>>>>>>>>>>>>>> be HL2RSB! Please tell me how i can do that without Source >>>>>>>>>>>>>>>>>>>> SDK because it >>>>>>>>>>>>>>>>>>>> wont work that way! >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> On Sun, Apr 12, 2015 at 3:15 AM, Krzysztof Lesiak < >>>>>>>>>>>>>>>>>>>> wave....@hotmail.com >>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awave....@hotmail.com> >>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> Well, normally it shouldn't interfere with your mod >>>>>>>>>>>>>>>>>>>> in any way, but you can only verify that yourself by >>>>>>>>>>>>>>>>>>>> testing. I do remember >>>>>>>>>>>>>>>>>>>> a case where a breaking change was made in the 2013 SDK >>>>>>>>>>>>>>>>>>>> quite a while ago, >>>>>>>>>>>>>>>>>>>> but that was announced in a Steam community and on this >>>>>>>>>>>>>>>>>>>> mailing list. >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> If I'm not mistaken, the SDK Base contains just the >>>>>>>>>>>>>>>>>>>> engine.dll itself (and a lot of other components it >>>>>>>>>>>>>>>>>>>> depends on, of course), >>>>>>>>>>>>>>>>>>>> which in turn loads your server and client code. That >>>>>>>>>>>>>>>>>>>> means if the >>>>>>>>>>>>>>>>>>>> interfaces between those modules have not changed in a way >>>>>>>>>>>>>>>>>>>> that would break >>>>>>>>>>>>>>>>>>>> compatibility, there should be nothing for you to worry >>>>>>>>>>>>>>>>>>>> about. >>>>>>>>>>>>>>>>>>>> ------------------------------ >>>>>>>>>>>>>>>>>>>> From: Gavin Isgar >>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>> Sent: 12.04.2015 00:13 >>>>>>>>>>>>>>>>>>>> To: Discussion of Half-Life Programming >>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com> >>>>>>>>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> I wanted to use Source SDK Base 2007 for a reason. >>>>>>>>>>>>>>>>>>>> But my question still hasn't been answered. >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 5:08 PM, Stephen Swires < >>>>>>>>>>>>>>>>>>>> st...@swires.me >>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ast...@swires.me> >>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> If you're starting a new mod (which it sounds like you >>>>>>>>>>>>>>>>>>>> are), you should not be using the 2007 base at all. >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 8:26 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> Hey guys, back with another question! So i just saw >>>>>>>>>>>>>>>>>>>> awhile ago that Source SDK Base 2007 got updated. My mod >>>>>>>>>>>>>>>>>>>> uses Source SDK >>>>>>>>>>>>>>>>>>>> Base 2007 and i was wondering, do the updates interfere >>>>>>>>>>>>>>>>>>>> with the mod in >>>>>>>>>>>>>>>>>>>> anyway? Thanks for the help! >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:44 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> Thanks Stan! >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:42 PM, Stan R. <ca...@inbox.ru >>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aca...@inbox.ru> >>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> You dont need to use VPKs to add sounds to your mod, >>>>>>>>>>>>>>>>>>>> just put them in yourmod/sound/ folder. You dont need to >>>>>>>>>>>>>>>>>>>> touch sources and >>>>>>>>>>>>>>>>>>>> build solution at all, weapon sounds defined in weapon >>>>>>>>>>>>>>>>>>>> script file >>>>>>>>>>>>>>>>>>>> (scripts/weapon_smg1.txt for example) and sound definition >>>>>>>>>>>>>>>>>>>> scripts >>>>>>>>>>>>>>>>>>>> (game_sounds_weapons.txt, game_sounds_player.txt). Yes, >>>>>>>>>>>>>>>>>>>> they should be WAV >>>>>>>>>>>>>>>>>>>> 44khz/16bit. No, you can use any length you want. >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> Пятница, 3 апреля 2015, 20:33 -04:00 от Gavin Isgar < >>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> Hey guys, im back with a question. I've been trying >>>>>>>>>>>>>>>>>>>> everything to change the weapon sounds of weapons but i >>>>>>>>>>>>>>>>>>>> cant find a very >>>>>>>>>>>>>>>>>>>> "precise" tutorial on how, and most are outdated. Do i >>>>>>>>>>>>>>>>>>>> need VPKs? Do i need >>>>>>>>>>>>>>>>>>>> to rebuild the game solution in Visual Studio after sound >>>>>>>>>>>>>>>>>>>> replacement? Do >>>>>>>>>>>>>>>>>>>> they have to be in WAV format and does the sound files >>>>>>>>>>>>>>>>>>>> need to be a certain >>>>>>>>>>>>>>>>>>>> length of time? Long story short, can anyone please tell >>>>>>>>>>>>>>>>>>>> me a very precise >>>>>>>>>>>>>>>>>>>> tutorial on replacing sounds on mods! Thanks! >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 9:32 PM, Tom Clay < >>>>>>>>>>>>>>>>>>>> tom_clay...@live.com >>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3atom_clay...@live.com> >>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> You don't need a VPK to use the sounds, if you place >>>>>>>>>>>>>>>>>>>> them in the sounds folder, then into a respective sub >>>>>>>>>>>>>>>>>>>> directory they will >>>>>>>>>>>>>>>>>>>> work fine. >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> On Apr 1, 2015, at 9:15 PM, Minh Le <minh...@telus.net >>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aminh...@telus.net>> >>>>>>>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> If you google, "make vpk" >>>>>>>>>>>>>>>>>>>> you'll find a bunch of tutorials. This video looked >>>>>>>>>>>>>>>>>>>> helpful >>>>>>>>>>>>>>>>>>>> https://www.youtube.com/watch?v=P3ILjexx0cE >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> On 4/1/2015 5:01 PM, Gavin Isgar wrote: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> Hey guys, im back again! I'm having trouble figuring >>>>>>>>>>>>>>>>>>>> out how to make vpk's to use for sounds for my mod and how >>>>>>>>>>>>>>>>>>>> to convert the >>>>>>>>>>>>>>>>>>>> sound files for use in Source! Can someone please leave a >>>>>>>>>>>>>>>>>>>> nice >>>>>>>>>>>>>>>>>>>> tutorial(text tutorial) on how to do this. >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 7:50 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> Thanks Jesse, you saved my life lol. >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak < >>>>>>>>>>>>>>>>>>>> wazanato...@gmail.com >>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awazanato...@gmail.com> >>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> Yes use gcf scape and look in the games vpks the ones >>>>>>>>>>>>>>>>>>>> you want are the directory vpks which use _dir >>>>>>>>>>>>>>>>>>>> On Apr 1, 2015 3:21 PM, "Gavin Isgar" < >>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> I've checked all sound folders in the games but don't >>>>>>>>>>>>>>>>>>>> see any sounds themself. Do i have to use GCFScape or >>>>>>>>>>>>>>>>>>>> something? Sorry if i >>>>>>>>>>>>>>>>>>>> sound like i have no experience, i've just been very tired >>>>>>>>>>>>>>>>>>>> recently and >>>>>>>>>>>>>>>>>>>> didnt get a lot of sleep. >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" Sergi < >>>>>>>>>>>>>>>>>>>> omegal...@gmail.com >>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com> >>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> What do you think your mod is running off of? >>>>>>>>>>>>>>>>>>>> You have the base source content, which includes all >>>>>>>>>>>>>>>>>>>> of the sounds and soundscripts for hl2, ep1, ep2, lost >>>>>>>>>>>>>>>>>>>> coast, etc. Plus if >>>>>>>>>>>>>>>>>>>> you own tf2 or any of the other valve games you can easily >>>>>>>>>>>>>>>>>>>> look at their >>>>>>>>>>>>>>>>>>>> files too. >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> My mod didn't come with existing sound files. I've also >>>>>>>>>>>>>>>>>>>> read the developer wiki, but i didn't find much, so i'm >>>>>>>>>>>>>>>>>>>> asking you. >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" Sergi < >>>>>>>>>>>>>>>>>>>> omegal...@gmail.com >>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com> >>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> open existing sound files and sound scripts and look. >>>>>>>>>>>>>>>>>>>> also read the developer wiki. >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> Hey guys, i have another question! How do i change >>>>>>>>>>>>>>>>>>>> weapon sound for my mod? What format does it have to be >>>>>>>>>>>>>>>>>>>> and what files do i >>>>>>>>>>>>>>>>>>>> need to edit? Long story short, i need to know everything >>>>>>>>>>>>>>>>>>>> about changing >>>>>>>>>>>>>>>>>>>> the sounds please! >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> Thanks Ken, i was just tired last night and having a >>>>>>>>>>>>>>>>>>>> rough time with some stuff, thanks though! >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher < >>>>>>>>>>>>>>>>>>>> capt...@qis.net >>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3acapt...@qis.net> >>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> It says right there... >>>>>>>>>>>>>>>>>>>> The images displayed in the new game dialogue are >>>>>>>>>>>>>>>>>>>> 152x86. Since texture dimensions must both be a power of >>>>>>>>>>>>>>>>>>>> two, your VTFs >>>>>>>>>>>>>>>>>>>> will be 256x128 with a border to the right and bottom. >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> That means that the full dimensions of the image will >>>>>>>>>>>>>>>>>>>> be 256 wide by 128 tall, but only a portion of that gets >>>>>>>>>>>>>>>>>>>> used. 152 x 86 to >>>>>>>>>>>>>>>>>>>> be specific. What you should do is create your chapter >>>>>>>>>>>>>>>>>>>> images as 152x86 >>>>>>>>>>>>>>>>>>>> images, and then either edit that image's canvas size to >>>>>>>>>>>>>>>>>>>> 256x128 (but don't >>>>>>>>>>>>>>>>>>>> scale/stretch the actual image), or take that 152x86 image >>>>>>>>>>>>>>>>>>>> and copy it into >>>>>>>>>>>>>>>>>>>> a new 256x128 image, and just make sure it is positioned >>>>>>>>>>>>>>>>>>>> in the top-left. >>>>>>>>>>>>>>>>>>>> The unused portion of the image should just be black. >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> -------- Original message -------- >>>>>>>>>>>>>>>>>>>> From: Gavin Isgar <gisg...@gmail.com >>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> Date: 03/28/2015 10:36 PM (GMT-05:00) >>>>>>>>>>>>>>>>>>>> To: Discussion of Half-Life Programming < >>>>>>>>>>>>>>>>>>>> hlcoders@list.valvesoftware.com >>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> Alright I guess >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann < >>>>>>>>>>>>>>>>>>>> schumann....@gmail.com >>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com> >>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> Other than that I'd just use the images from Half-Life >>>>>>>>>>>>>>>>>>>> 2 as a base. >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> On 29 March 2015 at 12:20, Gavin Isgar < >>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> Tom, i checked that but, to be honest, i didnt >>>>>>>>>>>>>>>>>>>> understand it a bit. Anything else? >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann < >>>>>>>>>>>>>>>>>>>> schumann....@gmail.com >>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com> >>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> There's some information on that at >>>>>>>>>>>>>>>>>>>> https://developer.valvesoftware.com/wiki/Background#Images >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> On 29 March 2015 at 09:09, Gavin Isgar < >>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> Hey guys, im having another problem again and couldnt >>>>>>>>>>>>>>>>>>>> find a fix on the internet. I dont know the right size for >>>>>>>>>>>>>>>>>>>> chapter >>>>>>>>>>>>>>>>>>>> thumbnails, what size do i make the picture(not the vtf or >>>>>>>>>>>>>>>>>>>> vmt)? >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar < >>>>>>>>>>>>>>>>>>>> ben.lu...@gmail.com >>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aben.lu...@gmail.com> >>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> The two dots means "parent directory". You start in >>>>>>>>>>>>>>>>>>>> materials/vgui, go >>>>>>>>>>>>>>>>>>>> up one to materials, then to materials/logo and >>>>>>>>>>>>>>>>>>>> materials/logo/hl2rslogo1.vmt. >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>>>>>>> > Yea Jesse, here's how i fixed it! So in my materials >>>>>>>>>>>>>>>>>>>> folder, i made a logo >>>>>>>>>>>>>>>>>>>> > folder, inside i put both put the vmt and vtf file >>>>>>>>>>>>>>>>>>>> with the same name. >>>>>>>>>>>>>>>>>>>> > Inside the vmt file, i put: >>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>> > "UnlitGeneric" >>>>>>>>>>>>>>>>>>>> > { >>>>>>>>>>>>>>>>>>>> > "$basetexture" "logo/hl2rslogo1" >>>>>>>>>>>>>>>>>>>> > "$nolod" 1 >>>>>>>>>>>>>>>>>>>> > "$translucent" 1 >>>>>>>>>>>>>>>>>>>> > } >>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>> > The path automatically detects the material folder, >>>>>>>>>>>>>>>>>>>> so just put the folder >>>>>>>>>>>>>>>>>>>> > and the name of both the vmt and vtf file(no >>>>>>>>>>>>>>>>>>>> extension). Then in my >>>>>>>>>>>>>>>>>>>> > gamelogo.res in my resource folder, i put: >>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>> > Resource/GameLogo.res >>>>>>>>>>>>>>>>>>>> > { >>>>>>>>>>>>>>>>>>>> > GameLogo >>>>>>>>>>>>>>>>>>>> > { >>>>>>>>>>>>>>>>>>>> > ControlName EditablePanel >>>>>>>>>>>>>>>>>>>> > fieldName GameLogo >>>>>>>>>>>>>>>>>>>> > xpos 0 >>>>>>>>>>>>>>>>>>>> > ypos 0 >>>>>>>>>>>>>>>>>>>> > zpos 50 >>>>>>>>>>>>>>>>>>>> > wide 400 >>>>>>>>>>>>>>>>>>>> > tall 100 >>>>>>>>>>>>>>>>>>>> > autoResize 1 >>>>>>>>>>>>>>>>>>>> > pinCorner 0 >>>>>>>>>>>>>>>>>>>> > visible 1 >>>>>>>>>>>>>>>>>>>> > enabled 1 >>>>>>>>>>>>>>>>>>>> > offsetX -20 >>>>>>>>>>>>>>>>>>>> > offsetY -15 >>>>>>>>>>>>>>>>>>>> > } >>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>> > Logo >>>>>>>>>>>>>>>>>>>> > { >>>>>>>>>>>>>>>>>>>> > ControlName ImagePanel >>>>>>>>>>>>>>>>>>>> > fieldName Logo >>>>>>>>>>>>>>>>>>>> > xpos 0 >>>>>>>>>>>>>>>>>>>> > ypos 0 >>>>>>>>>>>>>>>>>>>> > zpos 50 >>>>>>>>>>>>>>>>>>>> > wide 400 >>>>>>>>>>>>>>>>>>>> > tall 100 >>>>>>>>>>>>>>>>>>>> > visible 1 >>>>>>>>>>>>>>>>>>>> > enabled 1 >>>>>>>>>>>>>>>>>>>> > image ../logo/hl2rslogo1 >>>>>>>>>>>>>>>>>>>> > scaleImage 1 >>>>>>>>>>>>>>>>>>>> > } >>>>>>>>>>>>>>>>>>>> > } >>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>> > The dots in the path specify how many folders are >>>>>>>>>>>>>>>>>>>> before vmt and vtf, but i >>>>>>>>>>>>>>>>>>>> > rather just do it like this: >>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>> > 2 dots specifies 2 folders/files like >>>>>>>>>>>>>>>>>>>> logo/hl2rslogo1, thats 1 folder, 1 >>>>>>>>>>>>>>>>>>>> > file! If it was material/logo/hl2rslogo1 it would be >>>>>>>>>>>>>>>>>>>> 3 dots. Thats how i< >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> -- >>>>>>>>>>>>>>>>>>>> -Tony >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> -- >>>>>>>>>>>>>>>>>>>> -Tony >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>>>> list archives, please >>>>>>>>>>>>>>>>>>>> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>>> >>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>> >>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>> archives, please visit: >>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> _______________________________________________ >>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>> archives, please visit: >>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>>> _______________________________________________ >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>> archives, please visit: >>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>> archives, please visit: >>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>> >>>> >>>> -- >>>> -Tony >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders