I would point out one additional thing.

There wouldnt be a Steam platform, CSS would have never been ported from
the Quake 2 engine, and you wouldnt have a Valve Anti-Cheat.

If it werent for me.

If you were around back then.
Youd remember Valve called it REAKTOR.

Have a good day.

-StealthMode

On Tue, Feb 20, 2024 at 8:56 AM StealthMode Hu <stealthmode1...@gmail.com>
wrote:

> One thing I would add to that for you Ayes.
>
> Did you know deep down in Source2.
> Is Source?
>
> So ask yourself why Lag interp ( LERP ) was removed, and " sub ticrate "
> added?
> So ask yourself why Netgraph was removed, then readded as cq_netgraph?
> So ask yourself why SourceTV was removed, and CSTV was added?
>
> Like I said it wasnt to specifically break administrative server plugins.
>
> All around they ( VALVe Devs ) intentionally sabotaged backwards
> compatibility.
> Despite the fact deep down in the engine, its still Source.
> With a lot of added scripting, and other non C+ programming.
>
> Once you realize that. You will realize whats wrong.
> And why the engine has been abandoned for Development.
>
> I can take Source today, mod it, add new rendering to it.
> And it would be backwards compatible, as well as modernized.
> And perform better than Source 2.
> While still being backwards compatible.
>
> That said, best of luck with it.
>
> -StealthMode
>
> On Tue, Feb 20, 2024 at 8:44 AM StealthMode Hu <stealthmode1...@gmail.com>
> wrote:
>
>> I think you are trying to defend the intentional sabotage of backwards
>> compatibility.
>>
>> Quote:
>> With all due respect StealthMode, I do not believe you properly
>> understand why programming server mods has changed.
>> EndQuote.
>>
>> I was in programming, before it was called Computer Science.
>> I am in fact an Applied Physicist. With Electronics Engineering
>> specialization.
>> I usually only program in Binary. And program Logic Controllers.
>>
>> Dont need a programming language syntax interpreter to speak to the
>> integrated circuits in a computer. Like C, Python, or LuaJIT. Not needed. I
>> speak Binary, and Hex / Machine Assembly fluently.
>>
>> Although since 8yo I mastered " Programming " on a legacy commodore 64.
>> Learning Basic, Cobol ( granddaddy of script C+/C++ ), Pascal, Machine
>> Assembly, and FORTRAN.
>>
>> Since you wish to question my programming knowledge.
>>
>> The change wasnt intentionally for server mods to be broken.
>> Youd be naive to think just that was what was in fact intentionally
>> broken.
>>
>> Backwards compatibility was broken intentionally.
>> They found that in CSGO, you could port the maps directly into CSS.
>> And that anything CSS could as well run in CSGO ( Source engine
>> compatibility ).
>>
>> However. And I am dead serious.
>> Reverse Engineer the Source 2 engine.
>>
>> And you will see why its being abandoned as a development engine.
>>
>> That said.
>> Hey, you are a VALVe / Source 2 fan. Best of luck with it.
>>
>> The Source 2 engine was developed in 2015.
>> It originally was needed due to a Microsoft Egotism problem.
>> Dx10 was inherent, and exclusive to Microsoft products use only.
>> Meaning no Dx10 on anything not Windows or Microsoft.
>>
>> So Source 2 got invented.
>> Combining DirectX + Vulkan rendering.
>>
>> That need is no longer there.
>> As Microcrap reversed their poor business decision.
>>
>> So tbh, that Source 2 engine was never really needed.
>> Once Microcrap reversed their exclusive proprietary Direct X system.
>>
>> Additionally.
>> Source was originally written ( programmed ) by Professional Software
>> Developers.
>>
>> Source 2 is not.
>> As evidenced by the heavy codependence on scripted functions in the
>> engine.
>>
>> While legacy functions did the same thing.
>>
>> Just had to change things. To break legacy things.
>>
>> And you are right. Absolutely right.
>>
>> In the Software Industry, whether that be gaming, or applications
>> development.
>>
>> There is an intentional breakage by Vendors to force you to upgrade.
>>
>> Know what Source 2 really is?
>> An industry scam to force you to modernize your hardware.
>> Bumping out hardware requirements dramatically.
>> Two separate rendering engines, to require you to run the latest and
>> greatest gpu / ram combo.
>>
>> See, the HARDWARE VENDORS had all this top of the line hardware.
>> That only Developers were purchasing.
>>
>> Factoring in you went from 2-4 cores to 20-24 cores in just a few short
>> years.
>> Notice though, all they can do is add cores. No real new development
>> there?
>>
>> And most people werent upgrading like the industry wanted.
>> So Software Companies, Game Development Studios were approached.
>> And a conspiracy began, to bump up resource requirements.
>> To push sales for Hardware Vendors.
>> Because without sales, no new stuff can be researched, or developed.
>>
>> And the industry has gotten pretty stagnant in the past 10 years.
>> With everyone copying every other Developers newest, latest, innovative
>> game / application features. While having no unique innovative contribution
>> to the industry in decades now.
>>
>> Fact is. Theres a lot you dont know, about why new software gets made.
>> And there is a lot you dont know CSGO/CSGO2, or Source / Source 2.
>>
>> Just like most dont know.
>> HL: Alyx WAS HL3.
>>
>> If one is savvy, one would know.
>>
>> HL / CS ( Quake 2 modded engine )
>> HL2 / CSS ( Source / Havok engine )
>> HL3 ( Alyx ) / CSS2? ( Source 2 / Havok engine )
>>
>> Notice what didnt change? Havok Physics.
>> And CS got skipped over, and CSGO was chosen to port to the new engine
>> AFTER Alyx flopped in sales.
>>
>> Notice something else.
>> DOTA2 / ALYX / CSGO2...
>> Only titles released on Source 2.
>> NONE did that well.
>> Compared to legacy company sales per particular product.
>>
>> Want to know something?
>> Alfred, and the original Staff arent at VALVe anymore.
>>
>> All of their Talent is gone.
>>
>> And know for a fact.
>> The new Devs dont have a clue how to build an engine ( Physics / Game /
>> Rendering ).
>> As evidenced by all of the open hooks in Source 2. That are being
>> exploited daily by " hackers ".
>>
>> That said. I respect your opinion.
>> However, you lack the experience, or vision. To see the big picture.
>>
>> And I ask you to step back, and take a good look. And a deep smell.
>>
>> I think you are intelligent enough to figure it out from there.
>>
>> -StealthMode
>>
>> On Tue, Feb 20, 2024 at 1:20 AM AyesC <ay...@ayesc.ca> wrote:
>>
>>> > Changed engine functions, seemingly intentionally to not be backwards
>>> compatible.
>>> > Like environments.
>>>
>>> With all due respect StealthMode, I do not believe you properly
>>> understand why programming server mods has changed.
>>>
>>> Source 2 is a complete rewrite of the legacy systems present in Source
>>> 1. Source 1 was designed with the hardware and software of 2003 in mind,
>>> and it is not capable of properly utilizing modern computer hardware. In
>>> order to update the engine to better use modern hardware, significant and
>>> far reaching changes had to be made to the engine's code. These changes
>>> fundamentally changed how Source 2 operates compared to Source 1, which is
>>> why server plugins were broken in the process. These changes are a
>>> necessary evil for the engine to be able to utilize modern hardware and
>>> rendering features, and thus there is realistically no way to *not* break
>>> plugins in the process.
>>>
>>> This was not Valve intentionally breaking plugins. Many other
>>> applications make breaking changes every day. It's an annoying, but
>>> difficult to avoid part of software development.
>>>
>>> On February 19, 2024 3:59:34 p.m. EST, StealthMode Hu <
>>> stealthmode1...@gmail.com> wrote:
>>> >Eric Smith briefly reviews the lists emails.
>>> >But there is no " assigned monitor " of these lists.
>>> >
>>> >Thats why they choose to moderate the lists, using a per case / client
>>> >authorization system.
>>> >
>>> >That to my knowledge. Even Eric Smith lost access to Alfreds LIST-OWNER
>>> >account.
>>> >
>>> >So I think your " bet " would be considered a DRAW in this case.
>>> >As the list is reviewed, however, there is no per se' " monitor " for
>>> it.
>>> >
>>> >Hope this helps.
>>> >
>>> >Btw, I spoke with some of the other programmers.
>>> >Source 2 engine is being abandoned for future development.
>>> >They broke all the legacy administrative server mods. Like
>>> AMX/SM/MM/etc.
>>> >including your ZombieMod MetaMod Plugin.
>>> >
>>> >Changed engine functions, seemingly intentionally to not be backwards
>>> >compatible.
>>> >Like environments.
>>> >
>>> >So some of us that were working on a new project.
>>> >Counter-Strike Source evolved.
>>> >Have decided to abandon VALVe products for development.
>>> >
>>> >Due to the way the company has degraded, and alienated itself from its
>>> >respective game / mod communities.
>>> >
>>> >That said. Good to see you again C0ldfyre. Shouldnt bet on things.
>>> Gambling
>>> >is bad. As CSGO Dev Team found out with that skin gambling scam they had
>>> >going on a few years back.
>>> >
>>> >Best of luck with your future projects.
>>> >
>>> >Ill be in CSS, until we finish the new game.
>>> >Working Title " Counter-Terrorism Professionals ". In Honor of Minh, and
>>> >Jesse.
>>> >
>>> >Ttyl.
>>> >
>>> >-StealthMode
>>> >
>>> >On Fri, Feb 16, 2024 at 2:19 PM Jay C. <c...@c0ld.net> wrote:
>>> >
>>> >> I will contribute $20 to the charity of your choice if someone on the
>>> dev
>>> >> team simply replies to this mail. I have a bet with the CS2Fixes team
>>> that
>>> >> this is monitored for $250 and I'd prefer if my money went to a good
>>> cause
>>> >> :)
>>> >>
>>> >>
>>> >> On 2024-02-11 12:17, Jay C. wrote:
>>> >>
>>> >> Hi.
>>> >>
>>> >>
>>> >> I'm a little out of touch. I'm c0ldfyr3, original author of CS:S
>>> >> ZombieMod. I've just gotten back into modding and noticed it seems to
>>> not
>>> >> be an avenue we can take as a MetaMod plugin? Is that true? Do you
>>> simply
>>> >> not want us to do that anymore?
>>> >>
>>> >>
>>> >> Thanks,
>>> >>
>>> >>
>>> >> Jay/c0ld
>>> >>
>>> >> _______________________________________________
>>> >> To unsubscribe, edit your list preferences, or view the list archives,
>>> >> please visit:
>>> >> https://list.valvesoftware.com/
>>> >>
>>> >>
>>> >> _______________________________________________
>>> >>
>>> >> To unsubscribe, edit your list preferences, or view the list archives,
>>> >>
>>> >> please visit:
>>> >>
>>> >> https://list.valvesoftware.com/
>>> >>
>>> >_______________________________________________
>>> >
>>> >To unsubscribe, edit your list preferences, or view the list archives,
>>> >
>>> >please visit:
>>> >
>>> >https://list.valvesoftware.com/
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/
>>
>>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/

Reply via email to