I would point out one additional thing. There wouldnt be a Steam platform, CSS would have never been ported from the Quake 2 engine, and you wouldnt have a Valve Anti-Cheat.
If it werent for me. If you were around back then. Youd remember Valve called it REAKTOR. Have a good day. -StealthMode On Tue, Feb 20, 2024 at 8:56 AM StealthMode Hu <stealthmode1...@gmail.com> wrote: > One thing I would add to that for you Ayes. > > Did you know deep down in Source2. > Is Source? > > So ask yourself why Lag interp ( LERP ) was removed, and " sub ticrate " > added? > So ask yourself why Netgraph was removed, then readded as cq_netgraph? > So ask yourself why SourceTV was removed, and CSTV was added? > > Like I said it wasnt to specifically break administrative server plugins. > > All around they ( VALVe Devs ) intentionally sabotaged backwards > compatibility. > Despite the fact deep down in the engine, its still Source. > With a lot of added scripting, and other non C+ programming. > > Once you realize that. You will realize whats wrong. > And why the engine has been abandoned for Development. > > I can take Source today, mod it, add new rendering to it. > And it would be backwards compatible, as well as modernized. > And perform better than Source 2. > While still being backwards compatible. > > That said, best of luck with it. > > -StealthMode > > On Tue, Feb 20, 2024 at 8:44 AM StealthMode Hu <stealthmode1...@gmail.com> > wrote: > >> I think you are trying to defend the intentional sabotage of backwards >> compatibility. >> >> Quote: >> With all due respect StealthMode, I do not believe you properly >> understand why programming server mods has changed. >> EndQuote. >> >> I was in programming, before it was called Computer Science. >> I am in fact an Applied Physicist. With Electronics Engineering >> specialization. >> I usually only program in Binary. And program Logic Controllers. >> >> Dont need a programming language syntax interpreter to speak to the >> integrated circuits in a computer. Like C, Python, or LuaJIT. Not needed. I >> speak Binary, and Hex / Machine Assembly fluently. >> >> Although since 8yo I mastered " Programming " on a legacy commodore 64. >> Learning Basic, Cobol ( granddaddy of script C+/C++ ), Pascal, Machine >> Assembly, and FORTRAN. >> >> Since you wish to question my programming knowledge. >> >> The change wasnt intentionally for server mods to be broken. >> Youd be naive to think just that was what was in fact intentionally >> broken. >> >> Backwards compatibility was broken intentionally. >> They found that in CSGO, you could port the maps directly into CSS. >> And that anything CSS could as well run in CSGO ( Source engine >> compatibility ). >> >> However. And I am dead serious. >> Reverse Engineer the Source 2 engine. >> >> And you will see why its being abandoned as a development engine. >> >> That said. >> Hey, you are a VALVe / Source 2 fan. Best of luck with it. >> >> The Source 2 engine was developed in 2015. >> It originally was needed due to a Microsoft Egotism problem. >> Dx10 was inherent, and exclusive to Microsoft products use only. >> Meaning no Dx10 on anything not Windows or Microsoft. >> >> So Source 2 got invented. >> Combining DirectX + Vulkan rendering. >> >> That need is no longer there. >> As Microcrap reversed their poor business decision. >> >> So tbh, that Source 2 engine was never really needed. >> Once Microcrap reversed their exclusive proprietary Direct X system. >> >> Additionally. >> Source was originally written ( programmed ) by Professional Software >> Developers. >> >> Source 2 is not. >> As evidenced by the heavy codependence on scripted functions in the >> engine. >> >> While legacy functions did the same thing. >> >> Just had to change things. To break legacy things. >> >> And you are right. Absolutely right. >> >> In the Software Industry, whether that be gaming, or applications >> development. >> >> There is an intentional breakage by Vendors to force you to upgrade. >> >> Know what Source 2 really is? >> An industry scam to force you to modernize your hardware. >> Bumping out hardware requirements dramatically. >> Two separate rendering engines, to require you to run the latest and >> greatest gpu / ram combo. >> >> See, the HARDWARE VENDORS had all this top of the line hardware. >> That only Developers were purchasing. >> >> Factoring in you went from 2-4 cores to 20-24 cores in just a few short >> years. >> Notice though, all they can do is add cores. No real new development >> there? >> >> And most people werent upgrading like the industry wanted. >> So Software Companies, Game Development Studios were approached. >> And a conspiracy began, to bump up resource requirements. >> To push sales for Hardware Vendors. >> Because without sales, no new stuff can be researched, or developed. >> >> And the industry has gotten pretty stagnant in the past 10 years. >> With everyone copying every other Developers newest, latest, innovative >> game / application features. While having no unique innovative contribution >> to the industry in decades now. >> >> Fact is. Theres a lot you dont know, about why new software gets made. >> And there is a lot you dont know CSGO/CSGO2, or Source / Source 2. >> >> Just like most dont know. >> HL: Alyx WAS HL3. >> >> If one is savvy, one would know. >> >> HL / CS ( Quake 2 modded engine ) >> HL2 / CSS ( Source / Havok engine ) >> HL3 ( Alyx ) / CSS2? ( Source 2 / Havok engine ) >> >> Notice what didnt change? Havok Physics. >> And CS got skipped over, and CSGO was chosen to port to the new engine >> AFTER Alyx flopped in sales. >> >> Notice something else. >> DOTA2 / ALYX / CSGO2... >> Only titles released on Source 2. >> NONE did that well. >> Compared to legacy company sales per particular product. >> >> Want to know something? >> Alfred, and the original Staff arent at VALVe anymore. >> >> All of their Talent is gone. >> >> And know for a fact. >> The new Devs dont have a clue how to build an engine ( Physics / Game / >> Rendering ). >> As evidenced by all of the open hooks in Source 2. That are being >> exploited daily by " hackers ". >> >> That said. I respect your opinion. >> However, you lack the experience, or vision. To see the big picture. >> >> And I ask you to step back, and take a good look. And a deep smell. >> >> I think you are intelligent enough to figure it out from there. >> >> -StealthMode >> >> On Tue, Feb 20, 2024 at 1:20 AM AyesC <ay...@ayesc.ca> wrote: >> >>> > Changed engine functions, seemingly intentionally to not be backwards >>> compatible. >>> > Like environments. >>> >>> With all due respect StealthMode, I do not believe you properly >>> understand why programming server mods has changed. >>> >>> Source 2 is a complete rewrite of the legacy systems present in Source >>> 1. Source 1 was designed with the hardware and software of 2003 in mind, >>> and it is not capable of properly utilizing modern computer hardware. In >>> order to update the engine to better use modern hardware, significant and >>> far reaching changes had to be made to the engine's code. These changes >>> fundamentally changed how Source 2 operates compared to Source 1, which is >>> why server plugins were broken in the process. These changes are a >>> necessary evil for the engine to be able to utilize modern hardware and >>> rendering features, and thus there is realistically no way to *not* break >>> plugins in the process. >>> >>> This was not Valve intentionally breaking plugins. Many other >>> applications make breaking changes every day. It's an annoying, but >>> difficult to avoid part of software development. >>> >>> On February 19, 2024 3:59:34 p.m. EST, StealthMode Hu < >>> stealthmode1...@gmail.com> wrote: >>> >Eric Smith briefly reviews the lists emails. >>> >But there is no " assigned monitor " of these lists. >>> > >>> >Thats why they choose to moderate the lists, using a per case / client >>> >authorization system. >>> > >>> >That to my knowledge. Even Eric Smith lost access to Alfreds LIST-OWNER >>> >account. >>> > >>> >So I think your " bet " would be considered a DRAW in this case. >>> >As the list is reviewed, however, there is no per se' " monitor " for >>> it. >>> > >>> >Hope this helps. >>> > >>> >Btw, I spoke with some of the other programmers. >>> >Source 2 engine is being abandoned for future development. >>> >They broke all the legacy administrative server mods. Like >>> AMX/SM/MM/etc. >>> >including your ZombieMod MetaMod Plugin. >>> > >>> >Changed engine functions, seemingly intentionally to not be backwards >>> >compatible. >>> >Like environments. >>> > >>> >So some of us that were working on a new project. >>> >Counter-Strike Source evolved. >>> >Have decided to abandon VALVe products for development. >>> > >>> >Due to the way the company has degraded, and alienated itself from its >>> >respective game / mod communities. >>> > >>> >That said. Good to see you again C0ldfyre. Shouldnt bet on things. >>> Gambling >>> >is bad. As CSGO Dev Team found out with that skin gambling scam they had >>> >going on a few years back. >>> > >>> >Best of luck with your future projects. >>> > >>> >Ill be in CSS, until we finish the new game. >>> >Working Title " Counter-Terrorism Professionals ". In Honor of Minh, and >>> >Jesse. >>> > >>> >Ttyl. >>> > >>> >-StealthMode >>> > >>> >On Fri, Feb 16, 2024 at 2:19 PM Jay C. <c...@c0ld.net> wrote: >>> > >>> >> I will contribute $20 to the charity of your choice if someone on the >>> dev >>> >> team simply replies to this mail. I have a bet with the CS2Fixes team >>> that >>> >> this is monitored for $250 and I'd prefer if my money went to a good >>> cause >>> >> :) >>> >> >>> >> >>> >> On 2024-02-11 12:17, Jay C. wrote: >>> >> >>> >> Hi. >>> >> >>> >> >>> >> I'm a little out of touch. I'm c0ldfyr3, original author of CS:S >>> >> ZombieMod. I've just gotten back into modding and noticed it seems to >>> not >>> >> be an avenue we can take as a MetaMod plugin? Is that true? Do you >>> simply >>> >> not want us to do that anymore? >>> >> >>> >> >>> >> Thanks, >>> >> >>> >> >>> >> Jay/c0ld >>> >> >>> >> _______________________________________________ >>> >> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >>> >> https://list.valvesoftware.com/ >>> >> >>> >> >>> >> _______________________________________________ >>> >> >>> >> To unsubscribe, edit your list preferences, or view the list archives, >>> >> >>> >> please visit: >>> >> >>> >> https://list.valvesoftware.com/ >>> >> >>> >_______________________________________________ >>> > >>> >To unsubscribe, edit your list preferences, or view the list archives, >>> > >>> >please visit: >>> > >>> >https://list.valvesoftware.com/ >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/ >> >> _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/