In general it's nice to see a message pop up in here.

13 years later, the Russians caught on to our mod, long after we’ve touched it
for some time. I'm not sure anyone from my team is interested in going back to
that work after failed talks with Valve business development.

We’re discouraged from touching Valve intellectual property these days.
SteamPipe killed a lot of people’s hard work. I don't think anyone actively
touches Source engine server plugin support anymore.

I get the sense that Valve is now only interested in working with UGC creators,
which are a different breed than mod developers.

Andrew

> On Feb 16, 2024, at 12:25 PM, Jay C. <c...@c0ld.net> wrote:
> 
> If we can get the Twitter to see the mail and get someone who has access to 
> reply it's worth a $20 donation to a charity an and old man (me) put in his 
> place for assuming things without knowing.
> 
> On 2024-02-16 19:22, Andrew McWatters wrote:
> 
>> I'm sure at one point this mailing list probably was watched. With the staff 
>> turnover at Valve, I think the only people reading these threads are old mod 
>> developers and licensees... maybe.
>>  
>> Andrew
>> 
>>> On Feb 16, 2024, at 12:18 PM, Jay C. <c...@c0ld.net> wrote:
>>> 
>>> I will contribute $20 to the charity of your choice if someone on the dev 
>>> team simply replies to this mail. I have a bet with the CS2Fixes team that 
>>> this is monitored for $250 and I'd prefer if my money went to a good cause 
>>> :)
>>> 
>>> 
>>> 
>>> On 2024-02-11 12:17, Jay C. wrote:
>>> 
>>> Hi.
>>> 
>>> 
>>> 
>>> I'm a little out of touch. I'm c0ldfyr3, original author of CS:S ZombieMod. 
>>> I've just gotten back into modding and noticed it seems to not be an avenue 
>>> we can take as a MetaMod plugin? Is that true? Do you simply not want us to 
>>> do that anymore?
>>> 
>>> 
>>> 
>>> Thanks,
>>> 
>>> 
>>> 
>>> Jay/c0ld
>>> 
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>>> 
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>>> 
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>>> 
>> 
>> _______________________________________________
>> 
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>> 
>> please visit:
>> 
>> https://list.valvesoftware.com <https://list.valvesoftware.com/>/
>> 
> 
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> 
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> 
> please visit:
> 
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