> Changed engine functions, seemingly intentionally to not be backwards > compatible. > Like environments.
With all due respect StealthMode, I do not believe you properly understand why programming server mods has changed. Source 2 is a complete rewrite of the legacy systems present in Source 1. Source 1 was designed with the hardware and software of 2003 in mind, and it is not capable of properly utilizing modern computer hardware. In order to update the engine to better use modern hardware, significant and far reaching changes had to be made to the engine's code. These changes fundamentally changed how Source 2 operates compared to Source 1, which is why server plugins were broken in the process. These changes are a necessary evil for the engine to be able to utilize modern hardware and rendering features, and thus there is realistically no way to *not* break plugins in the process. This was not Valve intentionally breaking plugins. Many other applications make breaking changes every day. It's an annoying, but difficult to avoid part of software development. On February 19, 2024 3:59:34 p.m. EST, StealthMode Hu <stealthmode1...@gmail.com> wrote: >Eric Smith briefly reviews the lists emails. >But there is no " assigned monitor " of these lists. > >Thats why they choose to moderate the lists, using a per case / client >authorization system. > >That to my knowledge. Even Eric Smith lost access to Alfreds LIST-OWNER >account. > >So I think your " bet " would be considered a DRAW in this case. >As the list is reviewed, however, there is no per se' " monitor " for it. > >Hope this helps. > >Btw, I spoke with some of the other programmers. >Source 2 engine is being abandoned for future development. >They broke all the legacy administrative server mods. Like AMX/SM/MM/etc. >including your ZombieMod MetaMod Plugin. > >Changed engine functions, seemingly intentionally to not be backwards >compatible. >Like environments. > >So some of us that were working on a new project. >Counter-Strike Source evolved. >Have decided to abandon VALVe products for development. > >Due to the way the company has degraded, and alienated itself from its >respective game / mod communities. > >That said. Good to see you again C0ldfyre. Shouldnt bet on things. Gambling >is bad. As CSGO Dev Team found out with that skin gambling scam they had >going on a few years back. > >Best of luck with your future projects. > >Ill be in CSS, until we finish the new game. >Working Title " Counter-Terrorism Professionals ". In Honor of Minh, and >Jesse. > >Ttyl. > >-StealthMode > >On Fri, Feb 16, 2024 at 2:19 PM Jay C. <c...@c0ld.net> wrote: > >> I will contribute $20 to the charity of your choice if someone on the dev >> team simply replies to this mail. I have a bet with the CS2Fixes team that >> this is monitored for $250 and I'd prefer if my money went to a good cause >> :) >> >> >> On 2024-02-11 12:17, Jay C. wrote: >> >> Hi. >> >> >> I'm a little out of touch. I'm c0ldfyr3, original author of CS:S >> ZombieMod. I've just gotten back into modding and noticed it seems to not >> be an avenue we can take as a MetaMod plugin? Is that true? Do you simply >> not want us to do that anymore? >> >> >> Thanks, >> >> >> Jay/c0ld >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/ >> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> >> https://list.valvesoftware.com/ >> >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >https://list.valvesoftware.com/ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/