sorry about last post html tags must have been
bumped..

listen and listen good
go to this post and read

http://www.cfgn.net/vbulletin/showthread.php?s=1e3bda71fbd20974ec90a78153379dca&threadid=15531


for those of you that are working do you have a linux
server? maybe there isnt a problem with linux. see how
many people in the post are having same problem.

I exec my password config from the path statment i
start the server with like this:
x:\Games\SIERRA\Half-Life\hl.exe -console -game
cstrike +connect xx.xx.xx.xx:xxxxx +exec adminpass.cfg
ok,

then i have to exec adminpass.cfg every round and
setinfo still drops by the next map.

NOW LISTEN < NOW LISTEN especially you with the stupid
car analogy.............

MY PROBLEM IS NOT BEING DROPPED THAT IS THE CAUSE OF
SETINFO information BEING DROPPED........

the setinfo password is gone by the next map. I put my
password in autoexec.cfg like you said kristopher and
it didnt work, ok when i connected i had admin rights
and everything, then typed SETINFO in the console and
my password was gone......right after connection
changed mp-timelimit to 2 and the map changed, and
beacuse my password was not in SETINFO i was
DROPPED...

I will reapeat so everyone understands SETINFO is the
problem something with the net code security as "da
rope" said in the post right here...and he codes for
Adminmod, ok, stupid linux uses can't read, take that
linux manual and hit some sense into your head, ok....
iam not saying i am being dropped by Half-life, they
changed something so my password doesnt stay in
setinfo...I guess linux is unaffected...ok

post from forum..
-------------------------------------------------------
Da Rope
Moderate, or?
Registered: Nov 2000
Location: Joe's Garage
Posts: 2216

Well, the players getting dropped on a mapchange
certainly is not a adminmod problem. The problem for
Adminmod is that the rejoining plaers lost their
authentication because the disconnected and then
connect into a different slot. I have no idea what
causes the droppings. My guess is that Valve changed
some things in the network protocol to protect against
exploints which made it far more touchy. I still don't
know when the droppings occur. I've not been able to
reproduce it on my server. Anyhows, there is no quick
fix for this from the AM side. We would have to
redesign the whole authentication and security thing.
I'll see what we can come up with. This sure is
annoying as hell.

-------------------------------------------------------

--- Kristopher Volter <[EMAIL PROTECTED]> wrote:
>
> This is exactly the procedure I use and the setinfo
> variable does not get
> written to my config.cfg
>
> Here is an example script (admin.cfg):
>
> setinfo "pw-fakeadmin" "fakepassword"
> developer 1
> echo [ADMIN] password has been set
> developer 0
>
> connect 64.35.57.141:27015
>
> I place the admin.cfg in the /valve directory.  Then
> I start half-life,
> click on the console button in the main menu and
> type in the console:
>
> exec admin.cfg
>
> I automatically get connected to my server and
> logged in as an Admin.  And
> I don't have the problem that L Kevin describes with
> 1.1.0.8 and AdminMod.
>
> Digitally yours,
>
> Ketwyld the Hawk
> [EMAIL PROTECTED]
> HL DeathMatch - 64.35.57.141:27015
> HL OZ DM      - 64.35.57.169:27015
> HL TeamPlay   - 64.35.55.72:27015
>
> Quiquid latine dictum sit altum viditur.
> Si hoc legere scis, nimis eruditionis habes.
>
> At 15:17 09/24/2001, you wrote:
>
> >Okay...
> >
> >There is a cvar for Admin Mod that allows you to
> specify the amount of time
> >in seconds one can be disconnected from the server
> before you have to
> >re-enter your "setinfo" information, as you call
> it, in order to be able to
> >reconnect:
> >
> >admin_reconnect_timeout <int>
> >admin_reconnect_timeout 300
> >   This is the time that a password is considered
> to stay valid
> >   after the player has disconnected from the
> server. If the
> >   player reconnects to the server within <int>
> seconds using the
> >   same name and the same IP, he does not have to
> reenter his
> >   password first. Don't set this value too high.
> >
> >(Note that the old "password_timeout" cvar is
> deprecated and no longer used
> >in Admin Mod)
> >
> >Also, Your "setinfo information" should not be
> entered in autoexec.cfg,
> >shoudl not be entered in cfg.cfg, shoudl not be
> entered into anything but a
> >unique file. We recommend adminpass.cfg. You shoudl
> then exec the
> >adminpass.cfg file vis the shortcut that you use to
> start your game - and
> >this shoudl be ashortcut used only for connecting
> to your server. The
> >reasons why (read: secutiry) and method for doing
> so are covered in the
> >Admin Mod manual, under the section dealing with
> client configuration.
> >
> >Reader's Digest version: Don't put Admin Mod's
> setinfo line in any of the
> >standard cfg files. You are taking a chance on
> exposing your password and
> >server auth variable information to third parties.
> This is why we recommend
> >the above procedure.
> >
> >Greg
>
>


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