That's exactly correct. What's the "listen and listen good" part about?
Eric (the Deacon remix)
http://www.firekite.com
> -----Original Message-----
> From: L Kevin [mailto:[EMAIL PROTECTED]]
> Sent: Monday, September 24, 2001 8:16 PM
> To: [EMAIL PROTECTED]
> Subject: Re: Dropped admins in Adminmod between maps...
>
>
>
> sorry about last post html tags must have been
> bumped..
>
> listen and listen good
> go to this post and read
>
> http://www.cfgn.net/vbulletin/showthread.php?s=1e3bda71fbd20974ec90a78
> 153379dca&threadid=15531
>
>
> for those of you that are working do you have a linux
> server? maybe there isnt a problem with linux. see how
> many people in the post are having same problem.
>
> I exec my password config from the path statment i
> start the server with like this:
> x:\Games\SIERRA\Half-Life\hl.exe -console -game
> cstrike +connect xx.xx.xx.xx:xxxxx +exec adminpass.cfg
> ok,
>
> then i have to exec adminpass.cfg every round and
> setinfo still drops by the next map.
>
> NOW LISTEN < NOW LISTEN especially you with the stupid
> car analogy.............
>
> MY PROBLEM IS NOT BEING DROPPED THAT IS THE CAUSE OF
> SETINFO information BEING DROPPED........
>
> the setinfo password is gone by the next map. I put my
> password in autoexec.cfg like you said kristopher and
> it didnt work, ok when i connected i had admin rights
> and everything, then typed SETINFO in the console and
> my password was gone......right after connection
> changed mp-timelimit to 2 and the map changed, and
> beacuse my password was not in SETINFO i was
> DROPPED...
>
> I will reapeat so everyone understands SETINFO is the
> problem something with the net code security as "da
> rope" said in the post right here...and he codes for
> Adminmod, ok, stupid linux uses can't read, take that
> linux manual and hit some sense into your head, ok....
> iam not saying i am being dropped by Half-life, they
> changed something so my password doesnt stay in
> setinfo...I guess linux is unaffected...ok
>
> post from forum..
> -------------------------------------------------------
> Da Rope
> Moderate, or?
> Registered: Nov 2000
> Location: Joe's Garage
> Posts: 2216
>
> Well, the players getting dropped on a mapchange
> certainly is not a adminmod problem. The problem for
> Adminmod is that the rejoining plaers lost their
> authentication because the disconnected and then
> connect into a different slot. I have no idea what
> causes the droppings. My guess is that Valve changed
> some things in the network protocol to protect against
> exploints which made it far more touchy. I still don't
> know when the droppings occur. I've not been able to
> reproduce it on my server. Anyhows, there is no quick
> fix for this from the AM side. We would have to
> redesign the whole authentication and security thing.
> I'll see what we can come up with. This sure is
> annoying as hell.
>
> -------------------------------------------------------
>
> --- Kristopher Volter <[EMAIL PROTECTED]> wrote:
> >
> > This is exactly the procedure I use and the setinfo
> > variable does not get
> > written to my config.cfg
> >
> > Here is an example script (admin.cfg):
> >
> > setinfo "pw-fakeadmin" "fakepassword"
> > developer 1
> > echo [ADMIN] password has been set
> > developer 0
> >
> > connect 64.35.57.141:27015
> >
> > I place the admin.cfg in the /valve directory. Then
> > I start half-life,
> > click on the console button in the main menu and
> > type in the console:
> >
> > exec admin.cfg
> >
> > I automatically get connected to my server and
> > logged in as an Admin. And
> > I don't have the problem that L Kevin describes with
> > 1.1.0.8 and AdminMod.
> >
> > Digitally yours,
> >
> > Ketwyld the Hawk
> > [EMAIL PROTECTED]
> > HL DeathMatch - 64.35.57.141:27015
> > HL OZ DM - 64.35.57.169:27015
> > HL TeamPlay - 64.35.55.72:27015
> >
> > Quiquid latine dictum sit altum viditur.
> > Si hoc legere scis, nimis eruditionis habes.
> >
> > At 15:17 09/24/2001, you wrote:
> >
> > >Okay...
> > >
> > >There is a cvar for Admin Mod that allows you to
> > specify the amount of time
> > >in seconds one can be disconnected from the server
> > before you have to
> > >re-enter your "setinfo" information, as you call
> > it, in order to be able to
> > >reconnect:
> > >
> > >admin_reconnect_timeout <int>
> > >admin_reconnect_timeout 300
> > > This is the time that a password is considered
> > to stay valid
> > > after the player has disconnected from the
> > server. If the
> > > player reconnects to the server within <int>
> > seconds using the
> > > same name and the same IP, he does not have to
> > reenter his
> > > password first. Don't set this value too high.
> > >
> > >(Note that the old "password_timeout" cvar is
> > deprecated and no longer used
> > >in Admin Mod)
> > >
> > >Also, Your "setinfo information" should not be
> > entered in autoexec.cfg,
> > >shoudl not be entered in cfg.cfg, shoudl not be
> > entered into anything but a
> > >unique file. We recommend adminpass.cfg. You shoudl
> > then exec the
> > >adminpass.cfg file vis the shortcut that you use to
> > start your game - and
> > >this shoudl be ashortcut used only for connecting
> > to your server. The
> > >reasons why (read: secutiry) and method for doing
> > so are covered in the
> > >Admin Mod manual, under the section dealing with
> > client configuration.
> > >
> > >Reader's Digest version: Don't put Admin Mod's
> > setinfo line in any of the
> > >standard cfg files. You are taking a chance on
> > exposing your password and
> > >server auth variable information to third parties.
> > This is why we recommend
> > >the above procedure.
> > >
> > >Greg
> >
> >
>
>
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