Even a MP2800+ can't run 32 players at decent fps, it's sad. - Sindre
>===== Original Message From "|=AoGO=| DaButcha" <[EMAIL PROTECTED]> ===== >Hi all, > >In the (perhaps good) old 1.5 days, 50-60MHz per player would make a rather >safe bet when counting the possible amount of players for your box, but now >it seems 75-80MHz per player is a more accurate figure. Does anyone share >this thought on increased requirements and would you rate this figure as >being accurate (as far as accuracy goes for rules of thumb)? > >Secondly: is anyone running a 32-player HLDS here, lag-free and on what kind >of hardware/OS would that be? We're on a dual MP1800+ (Debian Linux 2.4) >now, but since HLDS appears to use only one processor (not multithreaded, I >assume), it gets maxed out at 20-22 players at best. According to my >calculations, you'd need a box on 2560MHz (32*80), but that hardly seems a >(financially) viable option from here :) > >Still, I'm curious on any hints about the hardware required to keep a >32-player box up and running, lagfree. Would Athlon 64 do some magic, >perhaps? > >Lots of questions, lack of conciseness - I hope you guys (and gals) can help >out. > >Cheers, >Marnix > > > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

