Even a MP2800+ can't run 32 players at decent fps, it's sad.

- Sindre

>===== Original Message From "|=AoGO=| DaButcha" <[EMAIL PROTECTED]> =====
>Hi all,
>
>In the (perhaps good) old 1.5 days, 50-60MHz per player would make a rather
>safe bet when counting the possible amount of players for your box, but now
>it seems 75-80MHz per player is a more accurate figure. Does anyone share
>this thought on increased requirements and would you rate this figure as
>being accurate (as far as accuracy goes for rules of thumb)?
>
>Secondly: is anyone running a 32-player HLDS here, lag-free and on what kind
>of hardware/OS would that be? We're on a dual MP1800+ (Debian Linux 2.4)
>now, but since HLDS appears to use only one processor (not multithreaded, I
>assume), it gets maxed out at 20-22 players at best. According to my
>calculations, you'd need a box on 2560MHz (32*80), but that hardly seems a
>(financially) viable option from here :)
>
>Still, I'm curious on any hints about the hardware required to keep a
>32-player box up and running, lagfree. Would Athlon 64 do some magic,
>perhaps?
>
>Lots of questions, lack of conciseness - I hope you guys (and gals) can help
>out.
>
>Cheers,
>Marnix
>
>
>
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