You'll notice that hit registration seems to get very wacky if you get below ~50 FPS. Other than that, I don't see the big deal with server FPS either. -Jon
> -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of BeNt > Sent: Wednesday, June 02, 2004 7:53 AM > To: [EMAIL PROTECTED] > Subject: Re: [hlds] CPU use - or how to run a 32 player HLDS > > > Well my servers only run at 64.something and the way I look > at it I really don't care what the fps for the server is as > long as its not lagging.Would an increased fps say 80+ reduce > pings?I really don't understand the appeal of running at 100+ > when there is no gain.I know if you are running sub 50's > there will be added lag,but maybe I'm missing something. > > BeNt > > > Even a MP2800+ can't run 32 players at decent fps, it's sad. > > > > - Sindre > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

