> A lot of it is what people are used to. When I go to LAN's
> and then come back and play online. I can hit anything
> for toffee for a few days as I adjust back.
In cooperation with a cyber cafe, I made an experiment to see if it was pure placebo 
effect or there
actually was in some degree a difference between low pings, e.g. in the 10 <-> 20 
range. The cyber
cafe had an FFA server hosted at the caf� LAN, and a lot of discussions had been made 
to the
advantage of playing locally.

So we invited a bunch of high skillers, selected medium skillers and low skillers from 
the caf�
customers and set up our experiment.

The high skillers first. Some placed locally with pings around 6 - 10, some placed on 
high-end pipes
in the near vicinity able to ping around 10 - 14, some on lower-end pipes pinging in 
around 20-25.

We used the same setup btw. For medium and low skillers, however there we used lines 
able to connect
at pings only 20-25 and 40 - 60

For the high skillers the result was pretty amazing, but expected by at least some. 
They were pretty
much the same skill, so what gave them an advantage was even slight differences in 
pings, as these
guys have extreme reflexes, obviously when one 20-25 pinger encountered a 6 - 10 
pinger, the 6 - 10
would have twice the amount of time (yes, I know we're talking about a mere 10 ms) to 
select and
perform his decired action, and actually it ended up with quite a gap between the 
20-25 pingers and
the 6-10 / 10-14 pingers... the results was the same when we moved the players around, 
all the
players from the 3 pools were playing at each location, thus making it fair... but the 
20-25 pingers
ended up in the bottom of the scoreboard each and every time.

Interesting stuff, is for the medium/low skillers there were no such difference, as 
their skills,
understanding of the game, reflexes and combination of these things where not in any 
way so quick
that a few ms could make a difference.

So the result of this was, it would actually make a difference, but only for the 
highest skilled of
the lot, which is maybe around 5 - 10% tops of the players, and they will usually have 
select
servers to play at, if they ever go public, where they are allowed to, and can use 
their high rate
settings without lagging. So mostly they should not be taken into consideration, 
unless aiming
directly at hosting a high skills server.

----
Now for the servers, I say stick with Hartlands advice. I am no Linux shark, but it 
seems most
likely that by the stats to judge, he's advices are the most accurate you could aim 
for atm.

L8r,
  Sharza



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