Sorry to reply to the same thread twice....but you may want to get ahold of Steven Hartland on this list if you are serious about going dual 64bits.He has been doing quite a bit of information gathering for his GSP.I can't remember his website off hand but Steven pitch in and tell this fella where to go for some stats :)
BeNt ----- Original Message ----- From: "|=AoGO=| DaButcha" <[EMAIL PROTECTED]> > Hi all, > > In the (perhaps good) old 1.5 days, 50-60MHz per player would make a rather > safe bet when counting the possible amount of players for your box, but now > it seems 75-80MHz per player is a more accurate figure. Does anyone share > this thought on increased requirements and would you rate this figure as > being accurate (as far as accuracy goes for rules of thumb)? > > Secondly: is anyone running a 32-player HLDS here, lag-free and on what kind > of hardware/OS would that be? We're on a dual MP1800+ (Debian Linux 2.4) > now, but since HLDS appears to use only one processor (not multithreaded, I > assume), it gets maxed out at 20-22 players at best. According to my > calculations, you'd need a box on 2560MHz (32*80), but that hardly seems a > (financially) viable option from here :) > > Still, I'm curious on any hints about the hardware required to keep a > 32-player box up and running, lagfree. Would Athlon 64 do some magic, > perhaps? > > Lots of questions, lack of conciseness - I hope you guys (and gals) can help > out. > > Cheers, > Marnix _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

