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[ Picked text/plain from multipart/alternative ]
fyi- For those that do not exit and logout because there is ALWAYS that one person, 
you can run a 1.6 Hack that works on a lan.

We just have a 620 person lan and a 500 lan prior and it works. I was one of the 
guilty parties that 'exit and logoff' and got that darn error.

Then the next question someone will ask, 'can i get it from you?'
The answer, "no". Just go to Google and do some searches or email those privately so 
the email group does not get cluttered.

Valve (Eric) is already aware of this software.

-DOA
www.cybergamezone.com -Gaming Site
www.cybergamezone.net - Clan Site
http://league.cybergamezone.com - League Site.
Matt White <[EMAIL PROTECTED]> wrote:
DON'T EXIT AND LOGOUT THE CLIENTS

Update them and then choose exit - when the pc reboots with no net
connection it cant do anything but start in offline mode.

Make sure you set the server to insecure, nomaster 1 and sv_lan 1 this
*should* work

Regards,

Matt White
[ [EMAIL PROTECTED] ]
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of TMTF45
Sent: 31 July 2004 05:33
To: [EMAIL PROTECTED]
Subject: Re: [hlds] 1.6 Lan proble

Okay..here's one..I'm running a public server, and I want to get in on LAN,
but it won't let me.."Invalid Steam Ticket" error, but when I go thru my 2nd
ISP, no problems. I've had the same set up for CS 1.5, and had no problems
going thru internet or LAN. Is there something different I need to set up
for 1.6 to get on LAN?

----- Original Message -----
From: "Timothy Lynn"
To:
Sent: Friday, July 30, 2004 11:14 AM
Subject: RE: [hlds] 1.6 Lan proble


> Allan McMillan wrote:
> > Has anyone ever had any problems administrating a lan
> > event before? We are in the process of testing our server for our
> > organised event but keep getting an Invalid session ticket error when
> > we try to connect. Can anyone shed any light on this?
>
> Most places will have at least an analog phone line coming into the
> room. It's a safe bet that somebody will either "Exit and Logout" before
> your event, or an auth error will crop up despite your best efforts.
> That analog line can be a big saver though. All you need is for the
> afflicted person to connect for a minute and get his valid ticket, then
> logoff and he'll be ready to go.
>
> At our recent event, we had two clients that had some trouble with this.
> We setup Internet Connection Sharing on one laptop with a phone cable
> that went about 100ft into a nearby hotel room. That solved all our
> problems.
>
> --
> Tim
>
>
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