Exactly, and account with a steamid, but no games.

On Thu, 2004-12-16 at 12:34 -0500, Spencer 'voogru' MacDonald wrote:
> You can make a steam account with no CD-KEY.
>
> - Spencer "voogru" MacDonald
>
> > -----Original Message-----
> > From: Whisper [mailto:[EMAIL PROTECTED]
> > Sent: Thursday, December 16, 2004 12:24 PM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
> >
> > I still don't understand?
> >
> > IIRC you cannot create a STEAM Account (supposedly) unless you have a
> > legitamate install of the game, which you can't do without a valid CD
> > key, or that is how it used to work.
> >
> > Oh well
> >
> > Goodbye Valve & STEAM I guess
> >
> > On Thu, 16 Dec 2004 12:12:40 -0500, Spencer 'voogru' MacDonald
> > <[EMAIL PROTECTED]> wrote:
> > > It seems everyone thinks a STEAMID is linked to a CD-KEY.
> > >
> > > It's not.
> > >
> > > The STEAMID is assigned when you make the account, for example, I have
> > an
> > > account I never put a CD-KEY on until recently, and my STEAMID is around
> > > 1000.
> > >
> > > They then just use an exploit to make the games available to them by
> > > screwing with one of the cache files.
> > >
> > > Solution: Check CD-KEY that's tied to the game when they try to launch
> > the
> > > game, and DO NOT cache it, it worked like that with WON when trying to
> > > connect to a multiplayer game, why can't it work like that in steam?
> > >
> > >
> > > - Spencer "voogru" MacDonald
> > >
> > > > -----Original Message-----
> > > > From: Darren J. Mason [mailto:[EMAIL PROTECTED]
> > > > Sent: Thursday, December 16, 2004 11:11 AM
> > > > To: [EMAIL PROTECTED]
> > > > Subject: RE: [hlds] When will the "nosteam" hacks be fixed?
> > > >
> > > > Wow, so much for the clear use of reality-based sarcasm. Did you not
> > catch
> > > > my earlier post that I have discontinued playing CS and other online
> > MPs
> > > > from Valve!?! The only reason their would be poop on my nose would be
> > > > cause
> > > > of all the sh** going on in the MP games.
> > > >
> > > > Come on Valve!!!!
> > > >
> > > > Alfred, can you get some kind of word to us about this??????
> > > >
> > > > -----Original Message-----
> > > > From: [EMAIL PROTECTED]
> > > > [mailto:[EMAIL PROTECTED] On Behalf Of K. Mike
> > Bradley
> > > > Sent: Thursday, December 16, 2004 7:08 AM
> > > > To: [EMAIL PROTECTED]
> > > > Subject: RE: [hlds] When will the "nosteam" hacks be fixed?
> > > >
> > > > Don't forget to wipe the poop off your nose.
> > > >
> > > >
> > > >
> > > > -----Original Message-----
> > > > From: [EMAIL PROTECTED]
> > > > [mailto:[EMAIL PROTECTED] On Behalf Of Darren J.
> > Mason
> > > > Sent: Wednesday, December 15, 2004 5:27 PM
> > > > To: [EMAIL PROTECTED]
> > > > Subject: RE: [hlds] When will the "nosteam" hacks be fixed?
> > > >
> > > > Everyone calm down a minute and think about the overall scope of
> > things.
> > > > Valve is known for creating at least one, if not several of the most
> > > > awesome
> > > > games we have ever played. Development has ALWAYS been plagued by
> > missed
> > > > deadlines, stolen code, and more missed deadlines.
> > > >
> > > > Should a new authentication scheme + anticheat measure been included
> > with
> > > > HL2 - of course! But this is Valve, and they are probably working on
> > > > something so revolutionary they can't possibly release it in
> > conjunction
> > > > with the game it's made for. Even if they posted about it here, we all
> > > > know
> > > > any deadline hard or soft would be extended and extended.
> > > >
> > > > We will get something later rather than sooner, it will work for the
> > most
> > > > part, and we will be happy. It the freakin waiting that has always
> > killed
> > > > us!
> > > >
> > > > -----Original Message-----
> > > > From: [EMAIL PROTECTED]
> > > > [mailto:[EMAIL PROTECTED] On Behalf Of Maarten van
> > der
> > > > Zwaart
> > > > Sent: Wednesday, December 15, 2004 1:59 PM
> > > > To: [EMAIL PROTECTED]
> > > > Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
> > > >
> > > > On Thu, 16 Dec 2004 00:09:43 +1100, Whisper <[EMAIL PROTECTED]>
> > wrote:
> > > > > Can somebody who is more familiar with Databases and Database
> > security
> > > > > please explain to me/us why it is difficult for Valve to secure
> > their
> > > > > STEAM_ID system?
> > > > >
> > > > > Doesn't Valve have complete control over the STEAM User and STEAM_ID
> > > > database?
> > > >
> > > > Yes they do.
> > > >
> > > > > Doesn't Valve know which STEAM_ID's belong to which STEAM Users?
> > > >
> > > > They do know.
> > > >
> > > > > Don't Valve know whether a STEAM Account has been created
> > legitimately
> > > > > on their STEAM User database or not?
> > > >
> > > > All accounts are created legitimately.
> > > >
> > > > > Can't Valve verify that people in a server are using STEAM_ID's that
> > > > > were created legitimately and belong to the STEAM User they purport
> > to
> > > > > be?
> > > >
> > > > They are using legitimate steam id's, that belong to legitimate steam
> > > > accounts.
> > > >
> > > > The problem is that the game server and/or authentication server does
> > not
> > > > check if the user owns the game he is playing. This probably needs big
> > > > changes in the way the clients obtain authentication data that is sent
> > to
> > > > the game server. This can be a lot of work, as changes are probably
> > needed
> > > > on clients, game servers and steam servers. Obviously these changes
> > need
> > > > to
> > > > be made at the same time, as most likely this changes the
> > communication
> > > > protocols used, which is also a lot of work.
> > > >
> > > > Developing a new authentication scheme is not an easy task, but I'm
> > sure
> > > > they're working on it. We'll just have to wait.
> > > >
> > > > Maarten
> > > >
> > > > --
> > > > A: Because it fouls the order in which people normally read text.
> > > > Q: Why is top-posting such a bad thing?
> > > > A: Top-posting.
> > > > Q: What is the most annoying thing on usenet and in e-mail?
> > > >
> > > >
> > > > _______________________________________________
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> > > > please visit:
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> > > >
> > > >
> > > >
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> > > > please visit:
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> > > >
> > > >
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> > > > please visit:
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> > > >
> > > >
> > > >
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> > > > please visit:
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> > >
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> > >
> >
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>
>
>
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--
Marcelo de Paula Bezerra <[EMAIL PROTECTED]>


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