Exactly, and account with a steamid, but no games. On Thu, 2004-12-16 at 12:34 -0500, Spencer 'voogru' MacDonald wrote: > You can make a steam account with no CD-KEY. > > - Spencer "voogru" MacDonald > > > -----Original Message----- > > From: Whisper [mailto:[EMAIL PROTECTED] > > Sent: Thursday, December 16, 2004 12:24 PM > > To: [EMAIL PROTECTED] > > Subject: Re: [hlds] When will the "nosteam" hacks be fixed? > > > > I still don't understand? > > > > IIRC you cannot create a STEAM Account (supposedly) unless you have a > > legitamate install of the game, which you can't do without a valid CD > > key, or that is how it used to work. > > > > Oh well > > > > Goodbye Valve & STEAM I guess > > > > On Thu, 16 Dec 2004 12:12:40 -0500, Spencer 'voogru' MacDonald > > <[EMAIL PROTECTED]> wrote: > > > It seems everyone thinks a STEAMID is linked to a CD-KEY. > > > > > > It's not. > > > > > > The STEAMID is assigned when you make the account, for example, I have > > an > > > account I never put a CD-KEY on until recently, and my STEAMID is around > > > 1000. > > > > > > They then just use an exploit to make the games available to them by > > > screwing with one of the cache files. > > > > > > Solution: Check CD-KEY that's tied to the game when they try to launch > > the > > > game, and DO NOT cache it, it worked like that with WON when trying to > > > connect to a multiplayer game, why can't it work like that in steam? > > > > > > > > > - Spencer "voogru" MacDonald > > > > > > > -----Original Message----- > > > > From: Darren J. Mason [mailto:[EMAIL PROTECTED] > > > > Sent: Thursday, December 16, 2004 11:11 AM > > > > To: [EMAIL PROTECTED] > > > > Subject: RE: [hlds] When will the "nosteam" hacks be fixed? > > > > > > > > Wow, so much for the clear use of reality-based sarcasm. Did you not > > catch > > > > my earlier post that I have discontinued playing CS and other online > > MPs > > > > from Valve!?! The only reason their would be poop on my nose would be > > > > cause > > > > of all the sh** going on in the MP games. > > > > > > > > Come on Valve!!!! > > > > > > > > Alfred, can you get some kind of word to us about this?????? > > > > > > > > -----Original Message----- > > > > From: [EMAIL PROTECTED] > > > > [mailto:[EMAIL PROTECTED] On Behalf Of K. Mike > > Bradley > > > > Sent: Thursday, December 16, 2004 7:08 AM > > > > To: [EMAIL PROTECTED] > > > > Subject: RE: [hlds] When will the "nosteam" hacks be fixed? > > > > > > > > Don't forget to wipe the poop off your nose. > > > > > > > > > > > > > > > > -----Original Message----- > > > > From: [EMAIL PROTECTED] > > > > [mailto:[EMAIL PROTECTED] On Behalf Of Darren J. > > Mason > > > > Sent: Wednesday, December 15, 2004 5:27 PM > > > > To: [EMAIL PROTECTED] > > > > Subject: RE: [hlds] When will the "nosteam" hacks be fixed? > > > > > > > > Everyone calm down a minute and think about the overall scope of > > things. > > > > Valve is known for creating at least one, if not several of the most > > > > awesome > > > > games we have ever played. Development has ALWAYS been plagued by > > missed > > > > deadlines, stolen code, and more missed deadlines. > > > > > > > > Should a new authentication scheme + anticheat measure been included > > with > > > > HL2 - of course! But this is Valve, and they are probably working on > > > > something so revolutionary they can't possibly release it in > > conjunction > > > > with the game it's made for. Even if they posted about it here, we all > > > > know > > > > any deadline hard or soft would be extended and extended. > > > > > > > > We will get something later rather than sooner, it will work for the > > most > > > > part, and we will be happy. It the freakin waiting that has always > > killed > > > > us! > > > > > > > > -----Original Message----- > > > > From: [EMAIL PROTECTED] > > > > [mailto:[EMAIL PROTECTED] On Behalf Of Maarten van > > der > > > > Zwaart > > > > Sent: Wednesday, December 15, 2004 1:59 PM > > > > To: [EMAIL PROTECTED] > > > > Subject: Re: [hlds] When will the "nosteam" hacks be fixed? > > > > > > > > On Thu, 16 Dec 2004 00:09:43 +1100, Whisper <[EMAIL PROTECTED]> > > wrote: > > > > > Can somebody who is more familiar with Databases and Database > > security > > > > > please explain to me/us why it is difficult for Valve to secure > > their > > > > > STEAM_ID system? > > > > > > > > > > Doesn't Valve have complete control over the STEAM User and STEAM_ID > > > > database? > > > > > > > > Yes they do. > > > > > > > > > Doesn't Valve know which STEAM_ID's belong to which STEAM Users? > > > > > > > > They do know. > > > > > > > > > Don't Valve know whether a STEAM Account has been created > > legitimately > > > > > on their STEAM User database or not? > > > > > > > > All accounts are created legitimately. > > > > > > > > > Can't Valve verify that people in a server are using STEAM_ID's that > > > > > were created legitimately and belong to the STEAM User they purport > > to > > > > > be? > > > > > > > > They are using legitimate steam id's, that belong to legitimate steam > > > > accounts. > > > > > > > > The problem is that the game server and/or authentication server does > > not > > > > check if the user owns the game he is playing. This probably needs big > > > > changes in the way the clients obtain authentication data that is sent > > to > > > > the game server. This can be a lot of work, as changes are probably > > needed > > > > on clients, game servers and steam servers. Obviously these changes > > need > > > > to > > > > be made at the same time, as most likely this changes the > > communication > > > > protocols used, which is also a lot of work. > > > > > > > > Developing a new authentication scheme is not an easy task, but I'm > > sure > > > > they're working on it. We'll just have to wait. > > > > > > > > Maarten > > > > > > > > -- > > > > A: Because it fouls the order in which people normally read text. > > > > Q: Why is top-posting such a bad thing? > > > > A: Top-posting. > > > > Q: What is the most annoying thing on usenet and in e-mail? > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds -- Marcelo de Paula Bezerra <[EMAIL PROTECTED]>
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