I recall some list subscribers wanted to see some actual metrics for
bandwidth utilization.
Hope this is the sort of info you were looking for.....
----------------
Host: Dual xeon 2.8 Ghz 2GB RAM    100Mbps NIC (theplanet package
labeled P2800S)

Running 8 srcds servers    configured as follows:
   1 8 slot scoutznknives 24*7
   1 10 slot scoutznknives 24*7
   1 12 slot awp_subzero 24*7
   1 16 slot scoutznknives 24*7
   1 24 slot cs_assault_lith 24*7
   1 24 slot cs_assault_lith 24*7
   1 24 slot various maps
   1 32 slot cs_assault_lith 24*7
150 slots total

Current utilization:
53 players on line (player counts range from 10 to 70 over a typical 24
hour period with the average around 50)
1 server empty
CPU is stable at 30% (+- 3%) across all 4 HT processors in task manager
graph
575MB memory in use and stable
CPU use rises to 60% in one HT CPU graph when a map change occurs

Network Bandwidth Utilization Metrics:

Current estimated transfer for March 2005 is 361.9 gigabytes (2000
gigabytes available)

Network utilization for past 24 hours:
TO_INTERNET
Max: 2.71 Mbits/s
Avg: 931.8 Kbits/s
Cur: 1.62 Mbits/s
Total: 9.6 Gbits/s

FROM_INTERNET
Max: 1.26 Mbits/s
Avg: 460.8 Kbits/s
Cur: 931.8 Kbits/s
Total: 4.8 Gbits/s

TOTAL
Max: 3.97 Mbits/s
Avg: 1.36 Mbits/s
Cur: 2.53 Mbits/s
Total: 14.4 Gbits/s

Network utilization for past 72 hours:
TO_INTERNET
Max: 2.71 Mbits/s
Avg: 839.7 Kbits/s
Cur: 1.62 Mbits/s
Total: 23.6 Gbits/s

FROM_INTERNET
Max: 1.26 Mbits/s
Avg: 409.6 Kbits/s
Cur: 931.8 Kbits/s
Total: 11.4 Gbits/s

TOTAL
Max: 3.97 Mbits/s
Avg: 1.22 Mbits/s
Cur: 2.53 Mbits/s
Total: 35.0 Gbits/s

Data transfer December 2004 was: 1,141.9GB.
The daily average was around 36GB per day with a peak day on the 27th at
55.8GB and associated ramp up and ramp down during the adjacent 6 day
periods.
.On the peak day the average per hour was  2.33 gigabytes.

Although this might indicate player counts near 200 and the math on the
numbers appear to indicate 184 players,
I do not recall ever seeing more than 170 online at any one time.

But these are the actual recorded metrics that indicate I am not as full
of BS as some folks around here suggest.

Summary

I'm not making any assumptions based on these numbers because I have
some work to do on the log parser before I will have the necessary
correlation of actual players online to the network metrics. When I can
coorelate the actual players online to bits transferred then I can work
it back through December 2004 and see what sort of player counts are
suggested by the metrics and what the log parser shows for actual player
counts and time online.

Other things I am keeping in mind is that a peak of 170 players for no
more than 5 minutes would indicate the players were dropping off due to
lag.
However, if such a peak remained online and steady with the majority of
players remaining in game for an hour then the indication would be the
client FPS is satisfactory.

Also worth noting:
There have been some network issues affecting this host that began in
mid January with a malfuctioning Cisco router.
The Fiber is scheduled to be regroomed tomorrow night.
Perhaps this work will be successful and the player counts can return to
the December levels by next month.
-------------------------------------------

I'm still waiting for enough players to come online and take the CPU to
a range of 80 to 90 percent
(so i can enter the servers and measure fps/playability in game where it
counts.)

IMHO, constant CPU utilization over 90% is not a good thing and you
won't be able to tell what difference the numbers of servers and players
is making.
I am trying to capture the moment and counts when the server enters the
90% range so as to know how many players it took to get there.

More metrics later when I have them.

Regards...





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