Here's a really simple one; while developing a nasty name filter I's neccessary 
to change you name various times; this becomes a real pain in the ass while 
testing if I had to reconnect every dam time.  Additionally there are plenty of 
us who may want to change our name more then once per connection\map.  Putting 
on an admining tag comes to mind, as does renaming others who may have filthy 
or offensive names.

I suggest flexibility in whatever solution is deployed not some hardcoded valve 
enforced limit of 1 or 2.. make it configurable, that way folks like yourself 
get what you want and folks with other ideas get what they want.  "fixing" this 
via a brute force limiting it to 1 is just asinine imho, though I'm sure you 
meant well.


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Darren Mason
Sent: Monday, March 14, 2005 5:58 PM
To: [email protected]
Subject: RE: [hlds] Name change exploit


Kevin,

Could you please shed some light on this. I am sure there are several here
who would love to be aware of "situations" where changing your name more
than 1x per map would be necessary.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin
Sent: Monday, March 14, 2005 2:46 PM
To: [email protected]
Subject: RE: [hlds] Name change exploit

There are quite a few instance where that is not true. Please dont push your
arbitrary limits on the community as a whole.



-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Jason O. Washburn
Sent: Monday, March 14, 2005 4:39 PM
To: [email protected]
Subject: RE: [hlds] Name change exploit


1X per map is more than enough.  If you need to change it more than that
something is wrong.


Bleeding Tomato



-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Darren Mason
Sent: Monday, March 14, 2005 1:01 PM
To: [email protected]
Subject: RE: [hlds] Name change exploit


Alfred, please put my vote in with for a threshold of 1x per map or 1x
every 5-10 minutes or more. Perhaps a default value of 1x per map, with
config entry to modify if desired.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of CHiLLZ
Sent: Monday, March 14, 2005 10:38 AM
To: [email protected]
Subject: RE: [hlds] Name change exploit

I would say once per minute is plenty. If Valve could help us with that,
it would be extremely useful.

- CHiLLZ


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Monday, March 14, 2005 3:24 AM
To: [email protected]
Subject: Re: [hlds] Name change exploit

It's CS:S that is being referred to. One of the newly released hacks out
now is a speedhack that will also grab every username on the server, and
change that players name to a slight variation of each one, once a
second.

Something like a cvar that admins can set or something hard-coded to
where either 1) the name-change allowed every X seconds is increased
significantly or 2) only X amount of name changes allowed per round or
(more ideally) per map would be nice.

And here's hoping that VAC2 comes out soon - the hacks and cheats have
become very bad recently, and are now widespread.

- K2
http://www.hardfought.org


"Alfred Reynolds" <[EMAIL PROTECTED]> wrote:

> What mod are you talking about? Counter-Strike: Source has rate
> limiting on name changes (once per second), we could change that
> threshold.
>
> - Alfred
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Andrew
> Armstrong
> Sent: Sunday, March 13, 2005 6:12 AM
> To: [email protected]
> Subject: [hlds] Name change exploit
>
> Can Valve do something about the name change exploit, where a player
> can change their name extreamly fast (ie, no flood
> protection/throttling) in a server and prevent them from being easily
> kicked (as their name changes so fast, on a full server, its very hard

> to match up their steam ID to their name - since its changed by the
> time I read the status output!).
>
> Can we have a throttle of 1 name change per round as usual or 1 name
> change while in observer per reconnect etc
>
> ATTN VALVE: response please
>
> Thanks
>
>
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