Was just waiting for a reply to add the info that it is a cs:s Server ;)

Meanwhile I continued googling around and read about windows not using
high performance timers at startup and the workaround with starting
mediaplayer or another multimedia programm.

Unfortunatly I can't test it atm since it is a rented server and the
"admins" are offline ;)

I'll try it tomorrow and will let you know.

Also I've now notived that the mtnioned Steam-Support DB Article is
from march 2004. So it's propably for hlds.
This now fits to Alfred's earlier post saying that tickrate greater
100 can create strange problems.
I think the 1FPS Bug is one of those weird problems.


So what I will try tomorrow is:
- tickrate "100"
- MediaPlayer in the background.
- fps_max "greater 300"

I hope/think this will give optimal performance ;)

P.S.: Yes the post was confusing;) That's primary because I've been
really confused. I totally mixed hlds and CSDS information.




On Apr 5, 2005 12:58 AM, Ian mu <[EMAIL PROTECTED]> wrote:
> Not sure if its a little confusing your post, or maybe its just
> me....are you talking about css (am assuming so from most of
> commands)? In which case ignore pingboost.
>
> fps_max (faik), is the max settable via rcon etc, so probably wouldn't
> affect it. tickrate would though. It may help if you include the o.s,
> kernel ver etc if applicable as it could be that limiting it as it can
> cause some oddities.
>
> Guessing fps_max probably will create some weird divisors if lower
> than tickrate as it may try to work out something from the original
> tickrate and know it can't go above it/reach it? (Not entirely sure on
> that one, but have seen similar in other game engines).
>
> The dropping down to 1 fps is a bit weird though, and makes me wonder
> a bit if there isn't something setup wrong with your system. Also make
> sure all instances are restarted every day if css etc as its got a
> weird fps halving+ bug which doesn't take all that long to appear.
>
> Anyway, bit more info would probably help those here narrow it down maybe.
>
> On Apr 4, 2005 11:16 PM, Kyrios <[EMAIL PROTECTED]> wrote:
> > Hi List,
> >
> > today I first heard about tickrate. I then searched the steam forums
> > and the Support DB.
> > When I then tried (after reading the support DB "Engine" Article) i
> > decided to try -tickrate 1000.
> >
> > What happend was the server running at 1000fps. After players joined
> > the server the server fps dropped to 1. Unplayable ;)
> >
> > Now i've read on the list that "100" is the maximum suggestable.
> > Trying this has now visible effect.
> >
> > The point why I'm trying all this is that my server fps are allways
> > just arround 50-70. The machine is a P4 3,6 with 2 GB Ram. Also there
> > are runnig 3 other instances on the machine I believe 70fps is far not
> > enough (mostyl because the other instances do idle 23h a day).
> >
> > I also tried to change fps_max from default to higher and lower values.
> >
> > With fps_max 1000 there is no change at all.
> > With fps_max lower than actual fps, the fps are divided and rounded :P
> >
> > Example
> > rcon stats says the server does "61 fps".
> > Then setting fps_max to "58" results in "33,3" fps.
> >
> > Very strange in my eyes.
> >
> > So here is the question ;-) "How can I get more than 70fps or is the
> > server really to slow? Remember the other instances really just idle
> > arround"
> >
> > Also I've read about -pingboost 3 or something like that. What does it
> > actually do?
> >
> > Greets
> > Thorsten
> >
> > P.S.: Sry for my terrible english ;)
> > --
> > [EMAIL PROTECTED]
> > ... black holes are where god divided by zero.
> >
> > _______________________________________________
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> > please visit:
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> >
>
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>


--
[EMAIL PROTECTED]
... black holes are where god divided by zero.

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