Server Specs:
Dual 2.8 XEON w/ 2 gig ram
100 mb unmetered connection
Rates (On my current 28 man servers)
sv_maxrate "9000"
sv_maxupdaterate "19"
sv_minrate "0"
sv_minupdaterate "5"
(My rates used to be maxrate:25000, maxupdaterate:70)
Mods: Mani and Beetlefarts

I have seen this discussed in several places, but have found no real
answers.  I run LANFusion, a gaming community with 6 source servers
which all fill up on a daily basis (well, before the last update at
least.)  My servers, especially the larger ones (40 mans and the 32
mans) have been experiencing very heavy lag since the last update.
Its not choke or loss lag, its a teleporting type lag which makes the
game almost unplayable.

I have been doing a bunch of research and trying many different things
in the past few days to try to fix this problem, however, have found
no solution.  Currently, I have 3 of my servers running with 28, 26
and 24 slots.  When I keep the players below 28, the lag isn't very
apparent.  However, the second the players get over 30, models start
teleporting like crazy.

I run a Dual XEON box w/ hyperthreading.  Looking at my proc usage
charts, I can see that srcds is trying to run on just one of my 4
processors.  I set the affinity of each process to a different proc
and that finally got them running individually.  However, I can't find
a fix for this lag so that I can put some servers back up to 40 slots.
 Before the update I could easily run 6 full servers with no lag.

Someone said that the last update limited the rate to 10000.  I turned
my maxupdaterate down significantly and noticed a drop in some of the
lag.  However, they still lag up when I put them above 30 people.  I
see servers out there running over 30 people without lag.  Have any of
you successfully put up a server with no lag above 30 people? If so,
what are your specs and rates?

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