Server Specs: Dual 2.8 XEON w/ 2 gig ram 100 mb unmetered connection Rates (On my current 28 man servers) sv_maxrate "9000" sv_maxupdaterate "19" sv_minrate "0" sv_minupdaterate "5" (My rates used to be maxrate:25000, maxupdaterate:70) Mods: Mani and Beetlefarts
I have seen this discussed in several places, but have found no real answers. I run LANFusion, a gaming community with 6 source servers which all fill up on a daily basis (well, before the last update at least.) My servers, especially the larger ones (40 mans and the 32 mans) have been experiencing very heavy lag since the last update. Its not choke or loss lag, its a teleporting type lag which makes the game almost unplayable. I have been doing a bunch of research and trying many different things in the past few days to try to fix this problem, however, have found no solution. Currently, I have 3 of my servers running with 28, 26 and 24 slots. When I keep the players below 28, the lag isn't very apparent. However, the second the players get over 30, models start teleporting like crazy. I run a Dual XEON box w/ hyperthreading. Looking at my proc usage charts, I can see that srcds is trying to run on just one of my 4 processors. I set the affinity of each process to a different proc and that finally got them running individually. However, I can't find a fix for this lag so that I can put some servers back up to 40 slots. Before the update I could easily run 6 full servers with no lag. Someone said that the last update limited the rate to 10000. I turned my maxupdaterate down significantly and noticed a drop in some of the lag. However, they still lag up when I put them above 30 people. I see servers out there running over 30 people without lag. Have any of you successfully put up a server with no lag above 30 people? If so, what are your specs and rates? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

