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Here is a short list of things that should be part of a server by default
 Anti-cheat software that is pro-active, i.e. Speed Cheats and No-Recoil
should be easy to detect and prevent if built into the game engine from the
very beginning and not as an after thought. eg. How there os no check on a
player moving from spawn to the opposition spawn on a regular map within 5
seconds of the round starting makes you scratch you head, or people who
adjust their cross-hair back to center in under 10ms for each and every
shot, really should not be that difficult to code for, surely?
 A real pure server option that is difficult to compromise and easy to fix
if designed with the assumption that whatever you do it is going to get
cracked in some method.
 Anti-Cheat software that works, period!!
 Server watcher that actually watches the server and will correctly reboot
the server when it crashes as well as produces useful server statistics,
uptime, player count, stay time, unique ID's, rejoins, team changes, map
changes and map times, cpu usage, bytes/second/player IN/OUT, total
bytes/second, fps, memory per player, total memory load.
 Player stats that are not mixed in with the day to day server logs.
 Logging that does not dump everything into one file. Player Actions in one
log, chat in one log, rcon usage in another, errors & other stuff in
another, etc etc. With options to allow it to be dumped to one file if you
wish, but have the other options available.
 Proper Multi-CPU, multiple server process support on the one box so it is
easy to run 6 Server processes of the same game on the one box that has the
CPU resources to do so, without stuff triping over itself in some form or
manner.
 A friendly fire option where the only person who is damaged by friendly
fire is the Team Attacking Offender and not the innocent bystander. Same
skill as required by normal FF servers, absolutely no retard angst caused by
stupid team attacking fucktards. This feature alone would raise the bar in
CS/CSS immensely without the tears.
 Cheers
 On 10/11/05, Dustin Tuft <[EMAIL PROTECTED]> wrote:
>
> Well, Admins need quick access to the commands, so any in game GUI that
> can
> be employed would be best. Quick and easy Bans/Kicks are a must. Even if
> that player has all ready left the game. Would be great if a GUI interface
> stored players for say 5 min after they have left the game. Gives the
> Admin
> more time to take in all the facts before banning. This of couser is best
> server side, so no client setup, based on STEAM ID they have it or they
> don't.
>
> Better use of Databasing. My personal problem, all the stats collections
> utils that I know of use only specifice database (please if I am wrong
> correct me) such as MySql. I am not bagging on MySql here, I just don't
> have
> the time to learn yet another flavor of the month SQL database. If ODBC
> could be employed you could make life so much easer for all sorts of SQL
> systems such as Orcal, MSSQL hell not that you should, but even MS Access
> DB
> for the low end running.
>
> Just my top items that I feel are over looked in all Admin tools for HL/2
>
> Dustin Tuft
>
>
> >From: Ronin <[EMAIL PROTECTED]>
> >Reply-To: [email protected]
> >To: [email protected]
> >Subject: [hlds] Server Admin needs?
> >Date: Mon, 10 Oct 2005 11:21:55 -0700
> >
> >HoundDawg over at UA want to pick your brains as admins to see what the
> >admins need. Here's his request:
> >
> >Several server admin groups have been meeting over the past few weeks
> >and are wondering what needs the server admin community need solutions
> >for. Times have changed since the days of HL, including the server
> >utilities and anti-cheat scene.
> >
> >What are some of your thoughts? What solutions are you using that
> >already meet your needs? Which ones do you think need improving and in
> >what ways?
> >
> >Feel free to respond to this thread, but CC my email address
> >([EMAIL PROTECTED]) so that I can follow the thread without
> >waiting for the digest version or checking the archives. Thanks in
> >advance for your input, guys.
> >
> >
> >Ronin
> >Site Administrator : Counter-Server
> >http://server.counter-strike.net
> >
> >_______________________________________________
> >To unsubscribe, edit your list preferences, or view the list archives,
> >please visit:
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>
>
>
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