I can't see an obvious way - but can anyone think of a means to prevent a
player, who has been killed, from respawning in DOD:S for a period of time?
I am trying to see it if is feasible to create game conditions whereby "if
you are dead, you stay dead" until the round is won or the last man is
standing.  I am intrigued with how it might transform the game from its
usual frag-fest into more of an exercise in tactics.

If there are cvar or rcon commands that can accomplish this, then it might
be possible to develop some kind of game manager that enforces this mode of
play.

Any ideas?

Frazer




_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to