Several convars are already bounded by server variables, if you mail me
off list with other convars that need bounding we can investigate adding
that.

- Alfred

Wim Barelds wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> So instead of fixing a problem, you're going to just hide from it?
> Can't that exact same 'exploit' still be used to triiger "fps_max 2"
> on
> clients?
> Can't that exact same exploit still trigger client commands?
>
> No it's not acceptable to check cvars and kick offenders, for one
> because
> people will change variables after changign the server, and checking
> the
> value
> every few seconds is neither efficient, nor save, nor should it be
> needed.
> Players should not be required to know exactly which cvars we block,
> sure
> some of them have an exploit nature, but some are also blocked since
> they
> should have no place in competitive play. A player simply executing
> his
> config, or setting a competition blocked cvar to something else
> should not
> be kicked from the server. He should be prevented from changing said
> cvar.
>
> zBlock specifically supported the "restrict_server_commands"
> convariable as
> quite simply it's only fair. zBlock however can not function
> *properly*without
> any abbility of preventive protection.
>
> As a final question, in previous emails you've stated that you would
> also
> provide
> an interface that would not only allow plugins to query client
> variables,
> but also
> to effectively restrict certain convariables to set values, which
> would then
> not be
> saved into the config. While the need for this has been minor with the
> abbility of
> triggering client commands, it would certainly be something that's
> going to
> be
> needed if VALVe indeed intends to keep the abbility to trigger client
> commands
> 'removed'. Assuming that it will indeed remain removed, are there any
> plans
> to
> follow up on this instead (ofcourse preferably before this gets out of
> beta)?
>
> On 4/27/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>>
>> The convar was removed as we had no effective way to otherwise
>> protect it. Large numbers of servers were using exploits to set the
>> value of this cvar without the users permission.
>>
>> If you write a plugin that runs client commands and you believe you
>> have a command that won't let you exploit a users game process (i.e
>> rebind keys, kills them, etc) then mail me (offlist) the details and
>> we can talk about adding it to the allowed list.
>>
>> Zblock in particular can still function perfectly, they can use the
>> API we specially added for them to query CVAR values and then kick
>> users with cvars outside of their configuration ranges.
>>
>> - Alfred
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Dan E
>> Sent: Friday, April 27, 2007 8:45 AM
>> To: [email protected]
>> Subject: RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server
>> beta (cl_restrict_server_commands)
>>
>> Yes, I commend Valve for getting betas out now instead of having
>> things come out broken.  I've already tried to help by letting
>> Alfred know about some issues with the new release.  I'm just
>> curious as to what the missing cl_restrict... is about.
>>
>> Dan
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of NaughtyGeek
>> Sent: Friday, April 27, 2007 11:24 AM
>> To: [email protected]
>> Subject: RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server
>> beta (cl_restrict_server_commands)
>>
>> I'm really going to have to disagree with you on this one. We all
>> jumped up and down and said we needed betas before releases and here
>> we are with a beta to test. Change is a necessary evil and most of
>> the people here seem to have made assumptions with the information
>> that was provided. The cl_restrict.... may have been removed, but
>> Alfred has yet to reply to this list stating if it's been replaced,
>> revised or otherwise. Everyone seems to be eager to jump down
>> Valve's throat without acknowledging the fact that they are making
>> an effort to work with us. Where's the big shout out to Valve from
>> you guys that were spamming this list after every update you didn't
>> get a beta for. We all know that updates will likely break things
>> and it sucks to have to always find a new way to skin the same cat,
>> but that's the way software works and most of you know that.
>>
>> Alfred, thanks from those of us who appreciate the steps you're
>> making at trying to work with the community rather than against it.
>>
>>
>>
>>
>> -------------- Original message ----------------------
>> From: "Keeper" <[EMAIL PROTECTED]>
>>> Plugin makers work hard to make plugins that help server operators
>>> as well as bring some new fun into the game for players without
>>> having to redistribute a mod. Valve is falling over itself to keep
>>> us from doing this. It's the community support and creativity that
>>> keep a game alive, and they have never gotten this.
>>>
>>> I'll tell you this, when HL2DM dies for me, steam will disappear
>>> from my computer for good. I will never buy another thing from them
>>> again. Unless they change their outlook towards the existing
>>> community and put some effort into supporting us.
>>>
>>
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>>
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>>
>
>
>
> --
> ___________________________
> Wim 'TheUnknownFactor' Barelds
> [EMAIL PROTECTED]
> --
>
> _______________________________________________
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