Other server side cvars that I feel we absolutely require are: Team kill kick. Per class limits. Allow dead players to use say_team to talk to their alive team mates. Something to turn off sudden death mode for CTF.
Regards, Robert. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand Sent: Wednesday, September 19, 2007 10:59 AM To: [email protected]; [EMAIL PROTECTED] Subject: [hlds] TF2 Server Convars This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi All- Many of you have asked about convars for the TF dedicated server and now that I have a spare moment I'm glad to share them with you. Here they are: mp_teams_unbalance_limit Teams are unbalanced when one team has this many more players than the other team. (0 disables check) mp_enableroundwaittime Enable timers to wait between rounds. mp_bonusroundtime Time after round win until round restarts mp_restartround If non-zero, the current round will restart in the specified number of seconds mp_winlimit Max number of rounds one team can win before server changes maps mp_stalemate_timelimit Timelimit (in seconds) of the stalemate round. mp_autoteambalance mp_autoteambalance_delay Time after the teams become unbalanced to attempt to switch players. mp_autoteambalance_warning_delay Time after the teams become unbalanced to print a balance warning. mp_maxrounds Max number of rounds to play before server changes maps I'll be adding these to the VDC Wiki late. http://developer.valvesoftware.com/wiki/Console_Command_List -Best Regards, Mike Durand Valve -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

