Other server side cvars that I feel we absolutely require are:

Team kill kick.
Per class limits.
Allow dead players to use say_team to talk to their alive team mates.
Something to turn off sudden death mode for CTF.

Regards,
Robert.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
Sent: Wednesday, September 19, 2007 10:59 AM
To: [email protected]; [EMAIL PROTECTED]
Subject: [hlds] TF2 Server Convars

This is a multi-part message in MIME format.
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[ Picked text/plain from multipart/alternative ] Hi All-



Many of you have asked about convars for the TF dedicated server and now
that I have a spare moment I'm glad to share them with you. Here they
are:



mp_teams_unbalance_limit

Teams are unbalanced when one team has this many more players than the other
team. (0 disables check)



mp_enableroundwaittime

Enable timers to wait between rounds.



mp_bonusroundtime

Time after round win until round restarts



mp_restartround

If non-zero, the current round will restart in the specified number of
seconds



mp_winlimit

Max number of rounds one team can win before server changes maps



mp_stalemate_timelimit

Timelimit (in seconds) of the stalemate round.



mp_autoteambalance



mp_autoteambalance_delay

Time after the teams become unbalanced to attempt to switch players.



mp_autoteambalance_warning_delay

Time after the teams become unbalanced to print a balance warning.



mp_maxrounds

Max number of rounds to play before server changes maps



I'll be adding these to the VDC Wiki late.
http://developer.valvesoftware.com/wiki/Console_Command_List



-Best Regards,

 Mike Durand

 Valve

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