That part is ridiculous.

Dustin

On Fri, Mar 7, 2008 at 3:54 PM, Spencer 'voogru' MacDonald
<[EMAIL PROTECTED]> wrote:
> Then what about the situation that you essentially can't use sv_tags to
>  better describe your server (as was promised), because if you dare set it to
>  anything it's off to the custom list with you.
>
>
>  -----Original Message-----
>  From: [EMAIL PROTECTED]
>
>
> [mailto:[EMAIL PROTECTED] On Behalf Of StrontiumDog
>  Sent: Friday, March 07, 2008 4:04 PM
>  To: [email protected]
>  Subject: Re: [hlds] Why sv_tags wont work.
>
>  --
>  [ Picked text/plain from multipart/alternative ]
>  Yep.
>  I like 24 player servers.
>
>  Since the game was released, people have been trying to get around the 24
>  player problem.
>  I hear people complaining about not having reserved slots but we run
>  reserved slots without going above 24.  No extra slots needed.
>
>
>
>  On 07/03/2008, Spencer 'voogru' MacDonald <[EMAIL PROTECTED]> wrote:
>  >
>  > Oh I forgot to ask.
>  >
>  > Is there a single server operator who likes the custom tab?
>  >
>  >
>  > - voogru.
>  >
>  > -----Original Message-----
>  > From: [EMAIL PROTECTED]
>  > [mailto:[EMAIL PROTECTED] On Behalf Of LDuke
>  > Sent: Friday, March 07, 2008 3:01 PM
>  > To: [email protected]
>  > Subject: Re: [hlds] Why sv_tags wont work.
>  >
>  > --
>  >
>  > [ Picked text/plain from multipart/alternative ]
>  > I have to agree.  As a plugin author, I was anticipating the sv_tags
>  > addition so that users could easily filter for my plugins.  As it has been
>  > implemented, it is meaningless because the server admins become upset if
>  > the
>  > plugin adds tags and moves them to the custom tab.
>  >
>  > I don't know the solution, but I hope we can find a compromise that makes
>  > Valve happy and still allows plugin authors to identify the server as not
>  > "vanilla."
>  >
>  > Duke
>  >
>  >
>  > On Fri, Mar 7, 2008 at 9:31 AM, Spencer 'voogru' MacDonald <
>  > [EMAIL PROTECTED]> wrote:
>  >
>  > > It looks like I'm on a role today with posting to the mailing list.
>  > >
>  > > I wanted to point out a flaw with the sv_tags system.
>  > >
>  > > How is it going to know about programming changes?
>  > >
>  > > What if I programmatically un-nerf the demoman/soldier rockets?
>  > > What if I programmatically make all weapons do insta-gib damage?
>  > >
>  > > What if I do anything programmatically that does not add to sv_tags?
>  > >
>  > > My server shows up in the vanilla server, when it blatantly is not
>  > > vanilla.
>  > > That's what happens.
>  > >
>  > > And I'm not doing anything to 'force' my server into the internet list
>  > to
>  > > have this effect.
>  > >
>  > > Now I could add "sv_tags" "unnerfed_demosoldier,instagib".
>  > >
>  > > Oh wait, if I do that I might as well shutdown my server because my
>  > server
>  > > will be on the custom tab and nobody clicks on that.
>  > >
>  > > Damn, so much for using sv_tags to better describe my server.
>  > >
>  > > "We've been working on a solution to these problems that we hope will
>  > make
>  > > sense, solving the player's desire to search for specific settings, and
>  > > the
>  > > server operator's desire to have better descriptive tools for their
>  > > server.
>  > > The concept is similar to web page metatags, where server operators can
>  > > specify descriptive tags in any manner, and clients can search for
>  > servers
>  > > by specifying the tags they're interested in. Some tags are
>  > automatically
>  > > filled in, based on server convars. For example, in TF2 we've removed
>  > the
>  > > restrictions on a variety of server options (like friendly fire &
>  > respawn
>  > > wave times), and now the tag system will automatically add a tag when
>  > > they're changed, so that customers who want to play on these servers can
>  > > easily find them."
>  > >
>  > > Sv_tags doesn't do any favors for server operators. Server operators
>  > will
>  > > avoid it like the plague because putting anything in the tags means you
>  > > lose
>  > > your player base by the time the server sends the next heartbeat.
>  > >
>  > > On top of that, it does not do the player any favors either, because now
>  > > potential players won't know my server is insta-gib with un-nerfed
>  > > demo/soldier until they connect to it and play.
>  > >
>  > > Everybody loses.
>  > >
>  > > Disclaimer: This is just an example situation, my servers are not
>  > > insta-gib
>  > > and I have not un-nerfed the demo/soldier ammo.
>  > >
>  > > - voogru.
>  > >
>  > >
>  > >
>  > > _______________________________________________
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>  > > please visit:
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>  > >
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