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Yep.
I like 24 player servers.

Since the game was released, people have been trying to get around the 24
player problem.
I hear people complaining about not having reserved slots but we run
reserved slots without going above 24.  No extra slots needed.



On 07/03/2008, Spencer 'voogru' MacDonald <[EMAIL PROTECTED]> wrote:
>
> Oh I forgot to ask.
>
> Is there a single server operator who likes the custom tab?
>
>
> - voogru.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of LDuke
> Sent: Friday, March 07, 2008 3:01 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Why sv_tags wont work.
>
> --
>
> [ Picked text/plain from multipart/alternative ]
> I have to agree.  As a plugin author, I was anticipating the sv_tags
> addition so that users could easily filter for my plugins.  As it has been
> implemented, it is meaningless because the server admins become upset if
> the
> plugin adds tags and moves them to the custom tab.
>
> I don't know the solution, but I hope we can find a compromise that makes
> Valve happy and still allows plugin authors to identify the server as not
> "vanilla."
>
> Duke
>
>
> On Fri, Mar 7, 2008 at 9:31 AM, Spencer 'voogru' MacDonald <
> [EMAIL PROTECTED]> wrote:
>
> > It looks like I'm on a role today with posting to the mailing list.
> >
> > I wanted to point out a flaw with the sv_tags system.
> >
> > How is it going to know about programming changes?
> >
> > What if I programmatically un-nerf the demoman/soldier rockets?
> > What if I programmatically make all weapons do insta-gib damage?
> >
> > What if I do anything programmatically that does not add to sv_tags?
> >
> > My server shows up in the vanilla server, when it blatantly is not
> > vanilla.
> > That's what happens.
> >
> > And I'm not doing anything to 'force' my server into the internet list
> to
> > have this effect.
> >
> > Now I could add "sv_tags" "unnerfed_demosoldier,instagib".
> >
> > Oh wait, if I do that I might as well shutdown my server because my
> server
> > will be on the custom tab and nobody clicks on that.
> >
> > Damn, so much for using sv_tags to better describe my server.
> >
> > "We've been working on a solution to these problems that we hope will
> make
> > sense, solving the player's desire to search for specific settings, and
> > the
> > server operator's desire to have better descriptive tools for their
> > server.
> > The concept is similar to web page metatags, where server operators can
> > specify descriptive tags in any manner, and clients can search for
> servers
> > by specifying the tags they're interested in. Some tags are
> automatically
> > filled in, based on server convars. For example, in TF2 we've removed
> the
> > restrictions on a variety of server options (like friendly fire &
> respawn
> > wave times), and now the tag system will automatically add a tag when
> > they're changed, so that customers who want to play on these servers can
> > easily find them."
> >
> > Sv_tags doesn't do any favors for server operators. Server operators
> will
> > avoid it like the plague because putting anything in the tags means you
> > lose
> > your player base by the time the server sends the next heartbeat.
> >
> > On top of that, it does not do the player any favors either, because now
> > potential players won't know my server is insta-gib with un-nerfed
> > demo/soldier until they connect to it and play.
> >
> > Everybody loses.
> >
> > Disclaimer: This is just an example situation, my servers are not
> > insta-gib
> > and I have not un-nerfed the demo/soldier ammo.
> >
> > - voogru.
> >
> >
> >
> > _______________________________________________
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> > please visit:
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> >
> --
>
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