-- [ Picked text/plain from multipart/alternative ] Yep. I like 24 player servers.
Since the game was released, people have been trying to get around the 24 player problem. I hear people complaining about not having reserved slots but we run reserved slots without going above 24. No extra slots needed. On 07/03/2008, Spencer 'voogru' MacDonald <[EMAIL PROTECTED]> wrote: > > Oh I forgot to ask. > > Is there a single server operator who likes the custom tab? > > > - voogru. > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of LDuke > Sent: Friday, March 07, 2008 3:01 PM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Why sv_tags wont work. > > -- > > [ Picked text/plain from multipart/alternative ] > I have to agree. As a plugin author, I was anticipating the sv_tags > addition so that users could easily filter for my plugins. As it has been > implemented, it is meaningless because the server admins become upset if > the > plugin adds tags and moves them to the custom tab. > > I don't know the solution, but I hope we can find a compromise that makes > Valve happy and still allows plugin authors to identify the server as not > "vanilla." > > Duke > > > On Fri, Mar 7, 2008 at 9:31 AM, Spencer 'voogru' MacDonald < > [EMAIL PROTECTED]> wrote: > > > It looks like I'm on a role today with posting to the mailing list. > > > > I wanted to point out a flaw with the sv_tags system. > > > > How is it going to know about programming changes? > > > > What if I programmatically un-nerf the demoman/soldier rockets? > > What if I programmatically make all weapons do insta-gib damage? > > > > What if I do anything programmatically that does not add to sv_tags? > > > > My server shows up in the vanilla server, when it blatantly is not > > vanilla. > > That's what happens. > > > > And I'm not doing anything to 'force' my server into the internet list > to > > have this effect. > > > > Now I could add "sv_tags" "unnerfed_demosoldier,instagib". > > > > Oh wait, if I do that I might as well shutdown my server because my > server > > will be on the custom tab and nobody clicks on that. > > > > Damn, so much for using sv_tags to better describe my server. > > > > "We've been working on a solution to these problems that we hope will > make > > sense, solving the player's desire to search for specific settings, and > > the > > server operator's desire to have better descriptive tools for their > > server. > > The concept is similar to web page metatags, where server operators can > > specify descriptive tags in any manner, and clients can search for > servers > > by specifying the tags they're interested in. Some tags are > automatically > > filled in, based on server convars. For example, in TF2 we've removed > the > > restrictions on a variety of server options (like friendly fire & > respawn > > wave times), and now the tag system will automatically add a tag when > > they're changed, so that customers who want to play on these servers can > > easily find them." > > > > Sv_tags doesn't do any favors for server operators. Server operators > will > > avoid it like the plague because putting anything in the tags means you > > lose > > your player base by the time the server sends the next heartbeat. > > > > On top of that, it does not do the player any favors either, because now > > potential players won't know my server is insta-gib with un-nerfed > > demo/soldier until they connect to it and play. > > > > Everybody loses. > > > > Disclaimer: This is just an example situation, my servers are not > > insta-gib > > and I have not un-nerfed the demo/soldier ammo. > > > > - voogru. > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds