I'm not sure in understand your point clearly.

If i'm correct in thinking - you mean that we can basically do what we
want?  So if the player playing as a class - say, the demoman - wants to use
wall hacks (a cheat/exploit), then anything to restrict him from doing so
breaks their mechanic (game model)?

I havent just exploited the game by doing what i did - then i'm a monkey's
uncle.

Look at the effort some of these lads here on the list put in to preventing
cheaters/exploiters gaining from un-fair practises. In life, when i achieve
something, its because i put in some damn hard work - not by taking shorts
cuts just becuase circunstances or bad planning allow me to.

A regularon my server turned me onto using the bots and today i went and
took the easy way out, becasue it was there. I wanted to see if the exploit
('cos thats what it is - no doubt in my mind what-so-ever) stil worked.

If i was some nipper with no spine or maturity, i wouldnt have brought it
up.

I really, honestly believe that if they want these achievements to be a
challenge, they should plug the hole up - like these lads do on here when
they bring their plugins out for various exploits (sometimes within hours)


On 6/20/08, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:

This is a company that created its flagship game with a silent
protagonist.  Why?  How the player thinks is how the character
thinks.  Doing something that restricts the achievements would break that
entire mechanic and I don't see that happening.

-- Jason
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